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	<title>Bomsil TTRPG Setting Wiki - User contributions [en]</title>
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	<updated>2026-06-29T04:01:33Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://bomsil.somethinghub.com/index.php?title=Louis_Legrande&amp;diff=210</id>
		<title>Louis Legrande</title>
		<link rel="alternate" type="text/html" href="https://bomsil.somethinghub.com/index.php?title=Louis_Legrande&amp;diff=210"/>
		<updated>2026-05-05T20:07:56Z</updated>

		<summary type="html">&lt;p&gt;GeigerCounter: /* Titles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Louis Rochelle Legrande&#039;&#039;&#039;, also known as Louis de Beaumont or Louis II, is the current King of [[Cleyr]].&lt;br /&gt;
&lt;br /&gt;
== Name ==&lt;br /&gt;
&lt;br /&gt;
Louis is almost always referred to as Louis Rochelle by those close enough to refer to him without titles or honourifics, but Rochelle is not his surname. Rather, Rochelle is his middle name, in honour of his mother [[Lady Rochelle]]. His surname is Legrande after the epithet of his ancestor [[Richard Legrande]], but it would also be valid to refer to him by his toponym &amp;quot;de Beaumont&amp;quot;. Some mistakenly refer to him as Louis de Clair or Louis de Montclair, but this is not accurate as a name only as a title in context of international relations.&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
&lt;br /&gt;
Louis Rochelle holds the following titles in his own right:&lt;br /&gt;
&lt;br /&gt;
* King of Cleyr ( Roi de Montclair )&lt;br /&gt;
* My Lord Marquess ( Marquis-Monseigneur )&lt;br /&gt;
* Marquess of Montclair ( Marquis de Mont Clair )&lt;br /&gt;
* General ( Général )&lt;br /&gt;
&lt;br /&gt;
His full title with epithets and honourifics as used in official styling and annoucements is:&lt;br /&gt;
&lt;br /&gt;
Très Puissant Majesté Marquis-Monseigneur Louis Rochelle Legrande de Beaumont, le Roi de Mont-Clair, l&#039;Ours, l&#039;vanqueur de myriade chevaliers, l&#039;souverain de Bernicia, Deira, et toutes l&#039;pays de la nord, mangeur d&#039;alves.&lt;br /&gt;
&lt;br /&gt;
== Land Claims and Disputes ==&lt;br /&gt;
&lt;br /&gt;
In addition to his undisputed claim to Montclair and his lands held by fealty of other Marquesses, he claims some land in the northeast of Lugal which had been only sparsely populated before a large migration of Cleyrans there, but has not pursued the claim as he is unwilling to lose a necessary ally or gain a powerful enemy in the armies of Lugal. He also claims all land north of Lugal, but has no means to properly enforce this claim. As an extension of wars with the elves, Deira and Bernicia have made claims to the south of their official borders which Louis claims by right of the oath of fealty made by their respective Marquesses. However, the [[Henry Deschamps|Marquess of Bernicia]] disputes this on grounds of the oath being one of deference in manners of legislation and jurisprudence, mutual military aid and alliance, and on taxation and tribute for the lands held by Bernicia at the time the oath was sworn, but not any lands gained by Bernicia in Conquest, which the Marquess of Bernicia argues are his sole property with exclusive rights of taxation and equal right of jurisprudence. The Marquess of Deira expresses a similar attitude, but is not in a position to press the matter and has ceded both new and old land directly to the crown of Montclair in exchange for continued military aid against the elves. The Marquess of Bernicia also has overlapping claims in northeastern Lugal with some of the Cleyrans there swearing fealty to him and some to Louis. There have been attempts by Louis to consolidate the claims of Bernicia and Montclair by means of arranging a marriage between one of his daughters and one of Henry&#039;s sons, but the Marquess of Bernicia refuses to accept the inheritance terms proposed by Louis. This is further complicated by the fact that [[Aymeric Deschamps]], who Louis&#039;s daughter [[Matilda Legrande|Matilda]] favours most strongly has no desire to marry until he has had his fill of adventure.&lt;br /&gt;
&lt;br /&gt;
== Family ==&lt;br /&gt;
&lt;br /&gt;
Louis&#039;s mother, Dowager Queen [[Lady Rochelle|Rochelle]] had fifteen sons, of whom Louis is the second and oldest surviving. His older brother [[Prince Richard|Richard]] died in battle before having any children. Even before Richard&#039;s death, Louis had been favoured to rule by his father and by the general populace due to his incredible stature, prowess in battle, sharp wit, and noteworthy determination, which has lead some to believe that Louis saw to his brother&#039;s death in battle to prevent a succession dispute if his father had named Louis heir, but Louis and his family vehemently deny all claims that he had any hand in his brother&#039;s death.&lt;br /&gt;
&lt;br /&gt;
Louis is married to [[Lady Eminne]] who rules as Queen Eminne.&lt;/div&gt;</summary>
		<author><name>GeigerCounter</name></author>
	</entry>
	<entry>
		<id>https://bomsil.somethinghub.com/index.php?title=Gwydion_ap_Hywel&amp;diff=209</id>
		<title>Gwydion ap Hywel</title>
		<link rel="alternate" type="text/html" href="https://bomsil.somethinghub.com/index.php?title=Gwydion_ap_Hywel&amp;diff=209"/>
		<updated>2026-02-18T23:14:49Z</updated>

		<summary type="html">&lt;p&gt;GeigerCounter: Created page with &amp;quot;**Gwydion ap Hywel** is a High Elf Cleric of The Great Place Holder in Niamh.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;**Gwydion ap Hywel** is a [[High Elf]] Cleric of [[The Great Place Holder]] in [[Niamh]].&lt;/div&gt;</summary>
		<author><name>GeigerCounter</name></author>
	</entry>
	<entry>
		<id>https://bomsil.somethinghub.com/index.php?title=Garlaunde_Deschamps&amp;diff=208</id>
		<title>Garlaunde Deschamps</title>
		<link rel="alternate" type="text/html" href="https://bomsil.somethinghub.com/index.php?title=Garlaunde_Deschamps&amp;diff=208"/>
		<updated>2026-02-18T22:43:51Z</updated>

		<summary type="html">&lt;p&gt;GeigerCounter: Created page with &amp;quot;Garlaunde is one of the original founders of Cleyr.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Garlaunde is one of the original founders of Cleyr.&lt;/div&gt;</summary>
		<author><name>GeigerCounter</name></author>
	</entry>
	<entry>
		<id>https://bomsil.somethinghub.com/index.php?title=Cleyr&amp;diff=207</id>
		<title>Cleyr</title>
		<link rel="alternate" type="text/html" href="https://bomsil.somethinghub.com/index.php?title=Cleyr&amp;diff=207"/>
		<updated>2026-02-15T13:34:21Z</updated>

		<summary type="html">&lt;p&gt;GeigerCounter: /* Deira */ Added Niamh to the information on Deira&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cleyr, known internally as Montclair and also known as the Cleyran Marches, is the kingdom of the [[Cleyran|Cleyran ratfolk]] and consists of a united confederation of principalities who swear allegiance to the Marquess of Montclair who rules as king. The current Marquess of Montclair and king of Cleyr is [[Louis Legrande|Louis Rochelle Legrande de Beaumont]]. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Cleyr is a relatively recent kingdom, founded about 300 years ago by a group of ratfolk heroes and the armies they gathered to themselves. They drove out dragons and elves and made a home for their kind in the [[Wintermarches]]. &lt;br /&gt;
&lt;br /&gt;
See also: [[Timeline of Cleyr]]&lt;br /&gt;
&lt;br /&gt;
== Provinces ==&lt;br /&gt;
&lt;br /&gt;
The four major provinces of Cleyr are [[Montclair]], [[Bernicia]], [[Deira]], and the [[Northern Provinces]]&lt;br /&gt;
&lt;br /&gt;
=== Montclair ===&lt;br /&gt;
Montclair is the westernmost province of the Cleyran Marches and constitutes the original settlement of the Cleyran Army plus newer western holdings. The Army was lead by [[Richard Legrande]], who at the time did not use the title of king, but is retroactively considered the first King of Montclair, [[Garlaunde Deschamps]], [[Theophania Arondelle]], and a few other prominent leaders in their generation and the subsequent generation. The name refers to the picturesque snowcapped mountain around which the initial fortified cities were built. The mountain could be seen for many miles and was called by various names by the Cleyrans including Montclair, [[Beaumont]], Serein, Le Mont Solitaire and other similar names. The mountain is an isolated cluster of three peaks around which several river basins and is nearby a major tributary of the primary river of the Cleyr Marches. It was known to the former elven kingdoms of Bernicia and Deira  but was not considered significant as they did not care to extend power that far west until they were challenged by the newly arrived Cleyrans which settled in the no-man&#039;s land between [[Bernicia#Elven Kingdom|Bernicia]] and the northernmost extents of Lugal which were only weakly claimed by either polity. &lt;br /&gt;
&lt;br /&gt;
=== Bernicia ===&lt;br /&gt;
&lt;br /&gt;
Bernicia is geographically the central province of Cleyr, but not the center of political power. It consists of the former high elven kingdom of Bernicia and successful campaigns by the ruling Deschamps family in eastward expansion. It has the advantage of being insulated from most of the major geopolitical threats against its existence and this has encouraged a considerable separatist sentiment among the nobility of Bernicia. It is bordered by Montclair on the west, Deira to the south, the Northern Provinces to the north, and wilderness tribes of [[Snow Elf|Snow Elves]] to the east. The direct conflicts that Bernicia faces are with these snow elves. All the provinces of Cleyr are in a mutual defense agreement and so it is not at all uncommon for troops from Montclair to defend Bernicia against attacks from Snow Elves and Bernician troops to help policing the Lugalin lands that Montclair claims. Both Bernicia and Montclair send troops to the Northern Provinces and to Deira.&lt;br /&gt;
&lt;br /&gt;
Notable settlements in Bernicia include [[Anseau]], [[Bèrnichéplas]], [[Vîdeschamps]]&lt;br /&gt;
&lt;br /&gt;
See [[Bernicia]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Deira ===&lt;br /&gt;
&lt;br /&gt;
Also known as &#039;&#039;Cleyran Deira&#039;&#039; to distinguish it from the [[Elven Deira|elven rump state of the same name]] is the southeastern province.&lt;br /&gt;
&lt;br /&gt;
Deira shares a border and is at war with the residue of the elven Kingdom of Deira, which is fiercely defended by high elf allies as a necessary buffer state preventing the southward expansion of the Cleyrans into territories of other high elven kingdoms. This war has been going on for as long as any portion of Deira has been controlled by the Cleyrans, which is nearly the entire history of Cleyr.&lt;br /&gt;
&lt;br /&gt;
Notable settlements in Deira include [[Deira_(city)|Deira]], [[Trèfle]], [[Niamh]], [[Blonde_(city)|Blonde]], [[Cimerlanric]],[[Cerniu]], [[Cerros]], [[Cercloudina]] ( the historical capitol of Deira ), and the recently captured former capitol of Elven Deira, [[Finavondine]].&lt;br /&gt;
&lt;br /&gt;
=== Northern Provinces ===&lt;br /&gt;
&lt;br /&gt;
The northern provinces are &lt;br /&gt;
&lt;br /&gt;
The Northern Provinces are most notable for their [[dragoon]] units and truly impressive fortifications against [[white dragon]] attacks, which allows expanded permanent settlement north and east of the extents of the original Bernician kingdom.&lt;br /&gt;
&lt;br /&gt;
Notable settlements in the Northern Provinces include&lt;/div&gt;</summary>
		<author><name>GeigerCounter</name></author>
	</entry>
	<entry>
		<id>https://bomsil.somethinghub.com/index.php?title=Niamh&amp;diff=206</id>
		<title>Niamh</title>
		<link rel="alternate" type="text/html" href="https://bomsil.somethinghub.com/index.php?title=Niamh&amp;diff=206"/>
		<updated>2026-02-09T16:30:10Z</updated>

		<summary type="html">&lt;p&gt;GeigerCounter: Created page with &amp;quot; &amp;#039;&amp;#039;&amp;#039;The Free City of Niamh&amp;#039;&amp;#039;&amp;#039; is an independent Free City in Cleyran Deira.  The most recent one I&amp;#039;m working on is for a game I hope to play soon with my friend. The nexus point is the City of Niamh, which has ties to two different planes and acts as a politically important Free City within the territory of Cleyran Deira. ( The Cleyrans are the ratfolk of my setting, the name is from Cleyra in FFIX, but in universe it comes from a transliteration of &amp;quot;clair&amp;quot; s...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;The Free City of Niamh&#039;&#039;&#039; is an independent [[Free City]] in [[Cleyran Deira]].&lt;br /&gt;
&lt;br /&gt;
The most recent one I&#039;m working on is for a game I hope to play soon with my friend. The nexus point is the City of Niamh, which has ties to two different planes and acts as a politically important Free City within the territory of [[Cleyran Deira]]. ( The Cleyrans are the ratfolk of my setting, the name is from Cleyra in FFIX, but in universe it comes from a transliteration of &amp;quot;clair&amp;quot; since the ratfolk speak French. ) Deira used to be a High Elf kingdom, but the Cleyrans have conquered most of it as of the present of my setting, with roughly a fourth of the territory still in Elven hands. Niamh is a Wood Elf city, though. Wood Elves in my setting are usually nomadic and they rebuild ruins for fun and fulfillment in their long lives and Niamh was built as a trade post near the ruins of an ancient city called Dolu which predates even the HIgh Elves&#039; kingdom. It&#039;s named after the elven woman who originally built the trade post even though it&#039;s expanded to encompass the rebuilt Dolu, the nearby entrance to the Twilight Realm, and certain lands within the latter, including [[Niamh&#039;s Garden]]. Which is a botanical preserve in the Twilight Realm, which is the only place in two planes where the Nevebloom grows. ( A wildflower named after Niamh as well, which was accidentally hybridized from a snow lily and a flower from the feywild then adapted over centuries to the unique sunlight cycles in that specific place on that specific plane. ) Niamh also has an entrance to the feywild, but it&#039;s shut and fiercely guarded to keep out fey incursions which are almost always a bad thing.&lt;/div&gt;</summary>
		<author><name>GeigerCounter</name></author>
	</entry>
	<entry>
		<id>https://bomsil.somethinghub.com/index.php?title=Nikkal&amp;diff=205</id>
		<title>Nikkal</title>
		<link rel="alternate" type="text/html" href="https://bomsil.somethinghub.com/index.php?title=Nikkal&amp;diff=205"/>
		<updated>2025-05-25T15:32:57Z</updated>

		<summary type="html">&lt;p&gt;GeigerCounter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Nikkal&#039;&#039;&#039; of Lugal is a controversial Queen of Lugal whose legacy is a matter of complexity for Lugal, with most praising some aspects of her reign even while regarding her as a despotic tyrant. Her most notable act was an attempt to be deified, which ultimately failed when she died at the age of 110. She ruled in her own right for nearly 85 years after the death of her father [[Lugal-Bazi]] from illness. ( Most likely a venereal disease which rendered him infertile. ) Nikkal of her own council arranged a marriage with the Mierish nobleman [[Liske]] in order to acquire lands in what was then northern Mier and to supplement her military power with Mierish calvary. She warred very aggressively with the High Elven kingdoms to the east of Lugal and made threatening gestures towards the Cleyrans, as well as implementing one of the few periods of elven persecution in Lugalin history. She commissioned dozens of temples and founded a [[The Cult of Nikkal|cult]] which was outlawed by [[Lugal-madi|her successor]], who set about reversing most of her policies in general and making amends with the kingdoms surrounding Lugal. Her marriage was unhappy and she was widely known to have committed adultery many, many times, even publicly, but forced her husband to acknowledge all of her children as his legitimate heirs and adopt them under threat of execution. There are also rumors that she condoned and even committed child sacrifice, but it was never proven in her lifetime and the accusations were buried with her as the country simply wanted to move on. It is said by some - even among the royalty of Lugal - that after her death she became a fiend and it is by her and another fiend that her cult were able to manifest miracles. &lt;br /&gt;
&lt;br /&gt;
== Legacy ==&lt;br /&gt;
&lt;br /&gt;
=== Positive Legacy ===&lt;br /&gt;
&lt;br /&gt;
Nikkal commissioned thousands of important building projects throughout Lugal and was an extensive patron of schools of warmages. Only a few of her more self-centered building projects were ever torn down. ( With the golden statue of herself as a fertility goddess being melted down and minted into coins announcing the ascension of Lugal-madi, with many being sent to surrounding kingdoms as a gesture of goodwill. )&lt;br /&gt;
&lt;br /&gt;
=== Negative Legacy ===&lt;br /&gt;
&lt;br /&gt;
=== As a Fiend ===&lt;/div&gt;</summary>
		<author><name>GeigerCounter</name></author>
	</entry>
	<entry>
		<id>https://bomsil.somethinghub.com/index.php?title=Nikkal&amp;diff=204</id>
		<title>Nikkal</title>
		<link rel="alternate" type="text/html" href="https://bomsil.somethinghub.com/index.php?title=Nikkal&amp;diff=204"/>
		<updated>2025-05-25T15:32:00Z</updated>

		<summary type="html">&lt;p&gt;GeigerCounter: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Nikkal&amp;#039;&amp;#039;&amp;#039; of Lugal is a controversial Queen of Lugal whose legacy is a matter of complexity for Lugal, with most praising some aspects of her reign even while regarding her as a despotic tyrant. Her most notable act was an attempt to be deified, which ultimately failed when she died at the age of 110. She ruled in her own right for nearly 85 years after the death of her father Lugal-Bazi from illness. ( Most likely a venereal disease which rendered him infertile....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Nikkal&#039;&#039;&#039; of Lugal is a controversial Queen of Lugal whose legacy is a matter of complexity for Lugal, with most praising some aspects of her reign even while regarding her as a despotic tyrant. Her most notable act was an attempt to be deified, which ultimately failed when she died at the age of 110. She ruled in her own right for nearly 85 years after the death of her father [[Lugal-Bazi]] from illness. ( Most likely a venereal disease which rendered him infertile. ) Nikkal of her own council arranged a marriage with the Mierish nobleman [[Liske]] in order to acquire lands in what was then northern Mier and to supplement her military power with Mierish calvary. She warred very aggressively with the High Elven kingdoms to the east of Lugal and made threatening gestures towards the Cleyrans, as well as implementing one of the few periods of elven persecution in Lugalin history. She commissioned dozens of temples and founded a [[The Cult of Nikkal|cult]] which was outlawed by [[her successor|Lugal-madi]], who set about reversing most of her policies in general and making amends with the kingdoms surrounding Lugal. Her marriage was unhappy and she was widely known to have committed adultery many, many times, even publicly, but forced her husband to acknowledge all of her children as his legitimate heirs and adopt them under threat of execution. There are also rumors that she condoned and even committed child sacrifice, but it was never proven in her lifetime and the accusations were buried with her as the country simply wanted to move on. It is said by some - even among the royalty of Lugal - that after her death she became a fiend and it is by her and another fiend that her cult were able to manifest miracles. &lt;br /&gt;
&lt;br /&gt;
== Legacy ==&lt;br /&gt;
&lt;br /&gt;
=== Positive Legacy ===&lt;br /&gt;
&lt;br /&gt;
Nikkal commissioned thousands of important building projects throughout Lugal and was an extensive patron of schools of warmages. Only a few of her more self-centered building projects were ever torn down. ( With the golden statue of herself as a fertility goddess being melted down and minted into coins announcing the ascension of Lugal-madi, with many being sent to surrounding kingdoms as a gesture of goodwill. )&lt;br /&gt;
&lt;br /&gt;
=== Negative Legacy ===&lt;br /&gt;
&lt;br /&gt;
=== As a Fiend ===&lt;/div&gt;</summary>
		<author><name>GeigerCounter</name></author>
	</entry>
	<entry>
		<id>https://bomsil.somethinghub.com/index.php?title=Kobold&amp;diff=203</id>
		<title>Kobold</title>
		<link rel="alternate" type="text/html" href="https://bomsil.somethinghub.com/index.php?title=Kobold&amp;diff=203"/>
		<updated>2024-09-26T19:10:07Z</updated>

		<summary type="html">&lt;p&gt;GeigerCounter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Kobolds&#039;&#039;&#039; are small, bipedal, human [[dragonkin]]. Their general alignment in systems which use such a system is [[lawful neutral]].&lt;br /&gt;
&lt;br /&gt;
== Mechanics of Playing ==&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
&lt;br /&gt;
Adult kobolds on average stand around 3-4 feet tall, possessing a tail that is on average as long as 1/4th their height, but can vary by an inch or two. They typically have five digits per limb, but it is not uncommon for a kobold to naturally lack the fifth digit on one or both hands or feet, with as many as 1 in 30 kobolds missing at least one digit compared to the norm, depending on the population. They have articulate hands with opposable thumbs and their digits end in dark coloured claws made mostly of keratin. Their claws can naturally regrow to some extent and are honed and shaped by kobolds using files or rocks and trees if they do not possess one. If a kobold&#039;s claw is completely loss due to breaking off at the bone then it will not naturally regrow and will typically cause a partial loss of feeling in that digit. However, the shape of kobold claws is such that prevents kobolds from making a completely closed fist or grasping thin objects such as pens, needles, thread, etc, which makes tool use more difficult compared to other humanoids and even other dragonkin, so some cultures of kobold will intentionally break the hand-claws of young kobolds in such a way that they do not regrow in order to compensate for this natural weakness. &lt;br /&gt;
&lt;br /&gt;
An adult kobold&#039;s snout tends to extend between one and two handspans measured from wrist to claw-tip or on average between 4-9 inches from the ocular cavity.  They possess solid, articulate tongues capable of speech. They typically have an overbite possess 28 teeth, but some individuals may have as many as 36 teeth and some kobolds may have an underbite. Kobolds with an underbite tend to have serious difficulty with speaking and eating. Their teeth are divided into 4 pointed incisors roughly 5mm on average, 2 sharp canines roughly 1-1.5cm long, 2 pointed premolars, 3 grinding molars, and two large bone breaking teeth. Kobold&#039;s bite strength is strong enough to break smaller bones if they are able to bite down with the backs of their jaw. Their teeth do not naturally regrow once lost.&lt;br /&gt;
&lt;br /&gt;
Kobold have a complex range of sensory organs, most of which are common in structure and function to all humanoids. The noteable differences are as follows: They possess boned frills which extend from the side of the head and unlike visually similar structures in other dragonkin these are flexible able to be spread or collapsed against the head. The thin bones grow longer with a kobold&#039;s age until reaching a maximum size at adulthood and are not filled with marrow but rather are hollow and act both as bone conduction to the inner ear as well as struts for the frills. These frills serve as sensory organs and can be articulated for more fine tuned hearing and are pressure sensitive allowing a kobold to tell some factors of their altitude. Kobolds also possess fluid and blood filled organs at both the tips of their snouts and behind their ears which allow them to sense magnetic fields and orient their direction correctly to a reference point - usually the planet&#039;s magnetic poles - with no other external stimuli. Kobolds have a moderately improved sense of smell compared to the humanoid average and are able to detect some kinds of poisonous gasses which are odourless to most humanoids, but their sense of smell is not to the extent that they can engage in scent-tracking or recognize individuals on basis of natural odour alone. Their eyes are larger than the humanoid average and can dilate to a greater degree allowing them non-magical darkvision. They also possess [[draconic whiskers|whiskers]] as do most dragonkin, but these are not generally prominent and serve diminished function compared to those found in many [[lesser dragon]] species.&lt;br /&gt;
&lt;br /&gt;
Kobolds are ovoviviparous as opposed to [[dragonborn]] who are naturally viviparous and [[dragons]] and [[lesser dragons]] who are naturally ovoparous. Unlike dragonborn and dragons, kobolds are &#039;&#039;not&#039;&#039; breeding compatible with [[humans]], [[elves]], etc. However, kobolds have asymmetrical compatibility with [[lesser dragons]], with male kobolds being able to fertilize female lesser dragons. ( This is in contrast to most humanoids which do &#039;&#039;not&#039;&#039; have such a compatibility with lesser dragons. [[Greater dragons|Dragons]] have their own magic assisted compatibility with all humanoids, not counting their shapeshifting. ) The kobold&#039;s gestational cycle takes approximately six months, after which an infant kobold is completely helpless for a year. By five years, a kobold is able to speak, run, and feed itself. Kobolds on average begin adolescence at 10 and reach sexual maturity between 12 and 14 years old, but typically do not reach full adulthood until 16. When adjusted for infant mortality, kobolds live around 60 years on average, with the maximum known natural lifespan being in the 150s for particularly healthy kobolds. A kobold will only naturally birth one or two individuals at a time.&lt;br /&gt;
&lt;br /&gt;
Kobolds are a sexually dimorphic species, but the dimorphism is far less pronounced than most humanoids and most dragonkin. Typically, males are on average two inches taller than females of their family, but are not significantly different in physical capability or overall build. Female kobolds are very slightly more slender and have less pronounced frills and [[draconic whisker|whiskers]]. Female kobolds also tend to have smaller, but more durable claws. Adult male kobolds may also have a more prominent orbital ridge, but this tends to depend on the family. Kobolds can easily tell the sex of an individual kobold by scale growth patterns in a way that is not intuitive to humans. The live birth ratio is 3:1 males-to-female and the stillbirth ratio is roughly 5:1 males-to-females, which can lead to very skewed sex ratios in kobold communities depending on what other factors are in play. In the wild, the fact that males are three times more likely to be born is easily counteracted by the high male mortality kobolds tend to experience leading to a roughly 1:2 ratio of adult males-to-females, but some communities reach a 1:1 ratio and in particularly good environments with little natural competition, it&#039;s possible for the adult population to near the 3:1 males-to-females ratio expected from their birthrate. See [[#Sociology]] for the implications of this. &lt;br /&gt;
&lt;br /&gt;
All kobolds regardless of gender have an intuitive understanding of simple mechanics, basic physics, arithmetic, geometry, and basic causality. More intelligent kobolds tending to be good logicians and mechanics and having a better understanding of trigonometry than even average dwarves. Kobolds are the second best triangulators for their size among humanoids, only beaten by [[gnomes]] and thus make excellent land surveyors and architects when given the education to do so. However, kobolds tend to have poor ability with general algebra, arcana, and are relatively naive and easily deceived for humanoids. &lt;br /&gt;
&lt;br /&gt;
Unlike most humanoids, kobolds cannot naturally cry: a feature shared with all dragonkin except for dragonborn. This means that irritants in getting into their eyes can lead to blinding infections and that they have to rely on other methods of expressing emotional distress. Consequently, most kobolds close their eyes when burrowing and have an instinctive reflex to close their eyes when the wind blows or when they get water on their face. &lt;br /&gt;
&lt;br /&gt;
Kobolds are the only dragonkin that are completely exothermic, requiring heat from their surrounding in order to maintain a healthy body temperature as opposed to be endotherms like dragonborn or having alternate means of maintaining internal body temperature. Kobolds become lethargic at temperatures above 40 degrees celsius and catatonic at temperatures below 5 degrees celsius. In this catatonic state kobold can endure hypothermia for roughly 12 hours without permanent injury by means of slowing their metabolism. This does not apply to magical cold damage or conditions that would cause frostbite in other humanoid species. A kobold going into and coming out of a hypothermic state will exhibit confusion, temporary memory loss, lowered inhibition, and more childlike behaviour. A kobold who has the means to do so will attempt to build a fire and lay in it for as long as they can tolerate rather than entering a state of hypothermia and kobolds are often found in places where natural geothermic energy keeps things comfortably warm or where an artificial source of heat is available. Most servile and slave kobolds tend to sleep near or sometimes within the master&#039;s furnace, oven, or hearth. Free kobolds build their sleeping chambers around whatever source of heat with intentional design instead. But it is important to note that while kobolds have resistance to fire damage and heat, they will still die if they get too hot.&lt;br /&gt;
&lt;br /&gt;
== Ecology ==&lt;br /&gt;
&lt;br /&gt;
Kobolds are omnivores capable of eating terrestrial and aquatic animals and various plants for sustenance. They tend to play the role of scavengers when in the wilderness with no other humanoids around, but can be the apex predator of some environments. Kobolds prefer a protein rich diet with a small amount of natural sugars. They are also largely unaffected by the irritant properties of capsaicin and will happily eat peppers whole whenever they find them. Some kobold communities intentionally cultivate peppers and make extremely spicy sauces to marinate their meat in to ward off scavengers and thieves, but naturally some humans simply view that as a challenge and have begun cultivating peppers also. A favoured food of kobolds in most regions of [[Kalom]] is a rabbit mincemeat pie spiced with garlic and peppers and deep fried in lard, butter, or fish oil depending on what&#039;s available to them. Kobolds do not willingly consume seed oils but can be tricked into it and suffer only mild gastrointestinal distress from it. &lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
&lt;br /&gt;
Kobolds typically engage in barter systems and do not distinguish between free or servile when trading amongst themselves, but do distinguish a chattel slave and will not trade with them knowingly. When free and especially when thriving independently, they will engage in currency-based trade. They produce limited amounts of finished goods, usually importing these and exporting raw goods, but there are exceptions. They are typically not employed in high status or high paying jobs by other species and are frequently kept in servility or slavery, but some wizards and minor nobility will employ a kobold freely in greater pursuits. Free kobolds do not cultivate grains, but will trade for milled flour. Kobold agriculture, when it exists, mostly consists of planting root vegetables ( especially onions and garlic ), peppers, and edible grasses and herbs. Kobolds sometimes raise squirrels and rabbits if they live in areas amenable to it, but typically get their meat by trapping, hunting, or fishing instead.&lt;br /&gt;
&lt;br /&gt;
== Sociology ==&lt;br /&gt;
&lt;br /&gt;
Kobolds are a eusocial species, capable of speech, have societal gender norms based on the community they are part of and the culture and environment it&#039;s found within. Kobolds almost never wear trousers or pants, preferring long tunics, split-tail coats, or a tunic and kilt combination depending on the culture and individual preference. Kobolds prefer to trade or beg for plant-based human-made clothing of the highest quality they can afford and have a sense of modesty, though what qualifies as modesty varies widely between cultures. At the minimum, adults wear a loin cloth or apron made of fur or fabric, but this is not necessarily expected of kobold children. Kobolds prefer to bathe socially rather than individually and especially are fond of natural hotsprings, protecting them whenever they can. These communal bathing times are fiercely guarded whenever possible, with armed kobold guards surrounding the bath and rotating out with kobolds who have finished bathing such that the bath is never unguarded until every kobold has had the chance to bathe. These baths are not only for hygiene and grooming purposes, but an important part of kobold socialization and interpersonal bonding for all ages.&lt;br /&gt;
&lt;br /&gt;
Kobolds typically engage in a monogamous breeding strategy, but they are not obligate monogamists unless they adhere to a religion that mandates it. Kobolds are more likely to be polygynous when they are not monogamist and this is especially true for kobolds communities in slavery or subject to war or other causes of high male mortality. But is not unheard of for kobolds to engage in polyandry in communities where seniority is mostly held by female kobolds or when male mortality is low. In either case of polyandry or polygyny, offspring are raised in common amongst the group or by the extended family of the offspring, but not by the collective as a whole. Socially, parental investment by kobolds is high for both male and females, but they also have an unusually high rate of infanticide for a humanoid species, being the third highest behind [[human|humans]] and [[goblin|goblins]]. This is typically done out of competition between mates of the same individual and is least common in thriving communities with a gender ratio nearing parity. Still, to mitigate this, the common custom of all kobolds engaged in polygamy who can decide for themselves is to allocate &amp;quot;shifts&amp;quot; of breeding and assign them in turn or by lot. This, for example, leads to situations such as a male kobold with four female mates having one child every season or a female kobold with four male mates having a child with a different one of the four every year. &lt;br /&gt;
&lt;br /&gt;
Kobolds&#039; natural hierarchy is based on simple seniority or primogeniture within family units. They tend to form loose confederacies between multiple families into bands sharing a common dialect, but these are not tribes or nations strictly speaking as common ancestry is irrelevant and these confederacies can be renegotiated at any time. These confederacies are typically run by means of simple representative democracy where the elder of a given family - be it a male, a female, or a couple acting together - meet in informal councils and decide most matters by majority. However, it is also not unheard of for kobolds to settle some matters by trial by combat and in almost every case a kobold community will defer to the mandates of whatever other species or individual is dominating that community at the time. l&lt;br /&gt;
&lt;br /&gt;
Kobolds have a universal aversion to eating their own kind and a general aversion to eating sapient species, but will opportunistically do the latter if they are facing food insecurity. ( As opposed to humans which will generally only do so when facing &#039;&#039;starvation&#039;&#039; or dwarves who typically opt to just starve to death, for examples. )&lt;br /&gt;
&lt;br /&gt;
Kobolds typically revere greater dragons and seek them out. Metallic dragons tend to have a community of kobolds that they protect and feed in return for light servitude, whereas chromatic dragons tend to keep kobolds with a much heavier hand. In contrast, kobolds typically avoid [[lesser dragons]] whenever they can. Chromatic dragons - especially red and black dragons - are also known to magically experiment on their kobold slaves or engage in eugenics as a hobby. Female red dragons in particular are the worst offenders in this regard and will often cull kobolds that don&#039;t meet their aesthetic tastes with a typical pattern being to try and breed larger kobolds with vibrant red scales. Due to fickle, capricious, greedy, and narcissistic nature of red dragons, they also tend to oscillate between hoarding kobolds and forcing them to overreproduce and selling kobolds into slavery for more gold or killing 9 out of 10 of the females just to be manipulative and sadistic to the survivors. Kobolds from such communities tend to be extremely maladapted in several ways and are often avoided and shunned by kobolds from other communities. White dragons do not keep kobolds at all due to their solitary nature and the cold environment they typically live in being ill-suited for this and kobolds tend to have a long-standing aversion towards white dragons even in communities that have never seen one. This prejudice and other dragon-related prejudices can extend to other dragonkin such as dragonborn. ( Because the overwhelmingly most common scale colour for kobolds is red, orange, and brown range they tend to favour red dragonborn best and least associate them with their greater dragon counterparts in a form of familiarity bias. )&lt;/div&gt;</summary>
		<author><name>GeigerCounter</name></author>
	</entry>
	<entry>
		<id>https://bomsil.somethinghub.com/index.php?title=Kobold&amp;diff=202</id>
		<title>Kobold</title>
		<link rel="alternate" type="text/html" href="https://bomsil.somethinghub.com/index.php?title=Kobold&amp;diff=202"/>
		<updated>2024-09-26T06:09:07Z</updated>

		<summary type="html">&lt;p&gt;GeigerCounter: /* Biology */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Kobolds&#039;&#039;&#039; are small, bipedal, human [[dragonkin]]. Their general alignment in systems which use such a system is [[lawful neutral]].&lt;br /&gt;
&lt;br /&gt;
== Mechanics of Playing ==&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
&lt;br /&gt;
Adult kobolds on average stand around 3-4 feet tall, possessing a tail that is on average as long as 1/4th their height, but can vary by an inch or two. They typically have five digits per limb, but it is not uncommon for a kobold to naturally lack the fifth digit on one or both hands or feet, with as many as 1 in 30 kobolds missing at least one digit compared to the norm, depending on the population. They have articulate hands with opposable thumbs and their digits end in dark coloured claws made mostly of keratin. Their claws can naturally regrow to some extent and are honed and shaped by kobolds using files or rocks and trees if they do not possess one. If a kobold&#039;s claw is completely loss due to breaking off at the bone then it will not naturally regrow and will typically cause a partial loss of feeling in that digit. However, the shape of kobold claws is such that prevents kobolds from making a completely closed fist or grasping thin objects such as pens, needles, thread, etc, which makes tool use more difficult compared to other humanoids and even other dragonkin, so some cultures of kobold will intentionally break the hand-claws of young kobolds in such a way that they do not regrow in order to compensate for this natural weakness. &lt;br /&gt;
&lt;br /&gt;
An adult kobold&#039;s snout tends to extend between one and two handspans measured from wrist to claw-tip or on average between 4-9 inches from the ocular cavity.  They possess solid, articulate tongues capable of speech. They typically have an overbite possess 28 teeth, but some individuals may have as many as 36 teeth and some kobolds may have an underbite. Kobolds with an underbite tend to have serious difficulty with speaking and eating. Their teeth are divided into 4 pointed incisors roughly 5mm on average, 2 sharp canines roughly 1-1.5cm long, 2 pointed premolars, 3 grinding molars, and two large bone breaking teeth. Kobold&#039;s bite strength is strong enough to break smaller bones if they are able to bite down with the backs of their jaw. Their teeth do not naturally regrow once lost.&lt;br /&gt;
&lt;br /&gt;
Kobold have a complex range of sensory organs, most of which are common in structure and function to all humanoids. The noteable differences are as follows: They possess boned frills which extend from the side of the head and unlike visually similar structures in other dragonkin these are flexible able to be spread or collapsed against the head. The thin bones grow longer with a kobold&#039;s age until reaching a maximum size at adulthood and are not filled with marrow but rather are hollow and act both as bone conduction to the inner ear as well as struts for the frills. These frills serve as sensory organs and can be articulated for more fine tuned hearing and are pressure sensitive allowing a kobold to tell some factors of their altitude. Kobolds also possess fluid and blood filled organs at both the tips of their snouts and behind their ears which allow them to sense magnetic fields and orient their direction correctly to a reference point - usually the planet&#039;s magnetic poles - with no other external stimuli. Kobolds have a moderately improved sense of smell compared to the humanoid average and are able to detect some kinds of poisonous gasses which are odourless to most humanoids, but their sense of smell is not to the extent that they can engage in scent-tracking or recognize individuals on basis of natural odour alone. Their eyes are larger than the humanoid average and can dilate to a greater degree allowing them non-magical darkvision. They also possess [[draconic whiskers|whiskers]] as do most dragonkin, but these are not generally prominent and serve diminished function compared to those found in many [[lesser dragon]] species.&lt;br /&gt;
&lt;br /&gt;
Kobolds are ovoviviparous as opposed to [[dragonborn]] who are naturally viviparous and [[dragons]] and [[lesser dragons]] who are naturally ovoparous. Unlike dragonborn and dragons, kobolds are &#039;&#039;not&#039;&#039; breeding compatible with [[humans]], [[elves]], etc. However, kobolds have asymmetrical compatibility with [[lesser dragons]], with male kobolds being able to fertilize female lesser dragons. ( This is in contrast to most humanoids which do &#039;&#039;not&#039;&#039; have such a compatibility with lesser dragons. [[Greater dragons|Dragons]] have their own magic assisted compatibility with all humanoids, not counting their shapeshifting. ) The kobold&#039;s gestational cycle takes approximately six months, after which an infant kobold is completely helpless for a year. By five years, a kobold is able to speak, run, and feed itself. Kobolds on average begin adolescence at 10 and reach sexual maturity between 12 and 14 years old, but typically do not reach full adulthood until 16. When adjusted for infant mortality, kobolds live around 60 years on average, with the maximum known natural lifespan being in the 150s for particularly healthy kobolds. A kobold will only naturally birth one or two individuals at a time.&lt;br /&gt;
&lt;br /&gt;
Kobolds are a sexually dimorphic species, but the dimorphism is far less pronounced than most humanoids and most dragonkin. Typically, males are on average two inches taller than females of their family, but are not significantly different in physical capability or overall build. Female kobolds are very slightly more slender and have less pronounced frills and [[draconic whisker|whiskers]]. Female kobolds also tend to have smaller, but more durable claws. Adult male kobolds may also have a more prominent orbital ridge, but this tends to depend on the family. Kobolds can easily tell the sex of an individual kobold by scale growth patterns in a way that is not intuitive to humans. The live birth ratio is 3:1 males-to-female and the stillbirth ratio is roughly 5:1 males-to-females, which can lead to very skewed sex ratios in kobold communities depending on what other factors are in play. In the wild, the fact that males are three times more likely to be born is easily counteracted by the high male mortality kobolds tend to experience leading to a roughly 1:2 ratio of adult males-to-females, but some communities reach a 1:1 ratio and in particularly good environments with little natural competition, it&#039;s possible for the adult population to near the 3:1 males-to-females ratio expected from their birthrate. See [[#Sociology]] for the implications of this. &lt;br /&gt;
&lt;br /&gt;
All kobolds regardless of gender have an intuitive understanding of simple mechanics, basic physics, arithmetic, geometry, and basic causality. More intelligent kobolds tending to be good logicians and mechanics and having a better understanding of trigonometry than even average dwarves. Kobolds are the second best triangulators for their size among humanoids, only beaten by [[gnomes]] and thus make excellent land surveyors and architects when given the education to do so. However, kobolds tend to have poor ability with general algebra, arcana, and are relatively naive and easily deceived for humanoids. &lt;br /&gt;
&lt;br /&gt;
Unlike most humanoids, kobolds cannot naturally cry: a feature shared with all dragonkin except for dragonborn. This means that irritants in getting into their eyes can lead to blinding infections and that they have to rely on other methods of expressing emotional distress. Consequently, most kobolds close their eyes when burrowing and have an instinctive reflex to close their eyes when the wind blows or when they get water on their face. &lt;br /&gt;
&lt;br /&gt;
Kobolds are the only dragonkin which are completely exothermic, requiring heat from their surrounding in order to maintain a healthy body temperature as opposed to be endotherms like dragonborn or having alternate means of maintaining internal body temperature. Kobolds become lethargic at temperatures above 40 degrees celsius and catatonic at temperatures below 5 degrees celsius. In this catatonic state kobold can endure hypothermia for roughly 12 hours without permanent injury by means of slowing their metabolism. This does not apply to magical cold damage or conditions that would cause frostbite in other humanoid species. A kobold going into and coming out of a hypothermic state will exhibit confusion, temporary memory loss, lowered inhibition, and more childlike behaviour. A kobold who has the means to do so will attempt to build a fire and lay in it for as long as they can tolerate rather than entering a state of hypothermia and kobolds are often found in places where natural geothermic energy keeps things comfortably warm or where an artificial source of heat is available. Most servile and slave kobolds tend to sleep near or sometimes within the master&#039;s furnace, oven, or hearth. Free kobolds build their sleeping chambers around whatever source of heat with intentional design instead. But it is important to note that while kobolds have resistance to fire damage and heat, they will still die if they get too hot.&lt;br /&gt;
&lt;br /&gt;
== Ecology ==&lt;br /&gt;
&lt;br /&gt;
Kobolds are omnivores capable of eating terrestrial and aquatic animals and various plants for sustenance. They tend to play the role of scavengers when in the wilderness with no other humanoids around, but can be the apex predator of some environments. Kobolds prefer a protein rich diet with a small amount of natural sugars. They are also largely unaffected by the irritant properties of capsaicin and will happily eat peppers whole whenever they find them. Some kobold communities intentionally cultivate peppers and make extremely spicy sauces to marinate their meat in to ward off scavengers and thieves, but naturally some humans simply view that as a challenge and have begun cultivating peppers also. A favoured food of kobolds in most regions of [[Kalom]] is a rabbit mincemeat pie spiced with garlic and peppers and deep fried in lard, butter, or fish oil depending on what&#039;s available to them. Kobolds do not willingly consume seed oils but can be tricked into it and suffer only mild gastrointestinal distress from it. &lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
&lt;br /&gt;
Kobolds typically engage in barter systems and do not distinguish between free or servile when trading amongst themselves, but do distinguish a chattel slave and will not trade with them knowingly. When free and especially when thriving independently, they will engage in currency-based trade. They produce limited amounts of finished goods, usually importing these and exporting raw goods, but there are exceptions. They are typically not employed in high status or high paying jobs by other species and are frequently kept in servility or slavery, but some wizards and minor nobility will employ a kobold freely in greater pursuits. Free kobolds do not cultivate grains, but will trade for milled flour. Kobold agriculture, when it exists, mostly consists of planting root vegetables ( especially onions and garlic ), peppers, and edible grasses and herbs. Kobolds sometimes raise squirrels and rabbits if they live in areas amenable to it, but typically get their meat by trapping, hunting, or fishing instead.&lt;br /&gt;
&lt;br /&gt;
== Sociology ==&lt;br /&gt;
&lt;br /&gt;
Kobolds are a eusocial species, capable of speech, have societal gender norms based on the community they are part of and the culture and environment it&#039;s found within. Kobolds almost never wear trousers or pants, preferring long tunics, split-tail coats, or a tunic and kilt combination depending on the culture and individual preference. Kobolds prefer to trade or beg for plant-based human-made clothing of the highest quality they can afford and have a sense of modesty, though what qualifies as modesty varies widely between cultures. At the minimum, adults wear a loin cloth or apron made of fur or fabric, but this is not necessarily expected of kobold children. Kobolds prefer to bathe socially rather than individually and especially are fond of natural hotsprings, protecting them whenever they can. These communal bathing times are fiercely guarded whenever possible, with armed kobold guards surrounding the bath and rotating out with kobolds who have finished bathing such that the bath is never unguarded until every kobold has had the chance to bathe. These baths are not only for hygiene and grooming purposes, but an important part of kobold socialization and interpersonal bonding for all ages.&lt;br /&gt;
&lt;br /&gt;
Kobolds typically engage in a monogamous breeding strategy, but they are not obligate monogamists unless they adhere to a religion that mandates it. Kobolds are more likely to be polygynous when they are not monogamist and this is especially true for kobolds communities in slavery or subject to war or other causes of high male mortality. But is not unheard of for kobolds to engage in polyandry in communities where seniority is mostly held by female kobolds or when male mortality is low. In either case of polyandry or polygyny, offspring are raised in common amongst the group or by the extended family of the offspring, but not by the collective as a whole. Socially, parental investment by kobolds is high for both male and females, but they also have an unusually high rate of infanticide for a humanoid species, being the third highest behind [[human|humans]] and [[goblin|goblins]]. This is typically done out of competition between mates of the same individual and is least common in thriving communities with a gender ratio nearing parity. Still, to mitigate this, the common custom of all kobolds engaged in polygamy who can decide for themselves is to allocate &amp;quot;shifts&amp;quot; of breeding and assign them in turn or by lot. This, for example, leads to situations such as a male kobold with four female mates having one child every season or a female kobold with four male mates having a child with a different one of the four every year. &lt;br /&gt;
&lt;br /&gt;
Kobolds&#039; natural hierarchy is based on simple seniority or primogeniture within family units. They tend to form loose confederacies between multiple families into bands sharing a common dialect, but these are not tribes or nations strictly speaking as common ancestry is irrelevant and these confederacies can be renegotiated at any time. These confederacies are typically run by means of simple representative democracy where the elder of a given family - be it a male, a female, or a couple acting together - meet in informal councils and decide most matters by majority. However, it is also not unheard of for kobolds to settle some matters by trial by combat and in almost every case a kobold community will defer to the mandates of whatever other species or individual is dominating that community at the time. l&lt;br /&gt;
&lt;br /&gt;
Kobolds have a universal aversion to eating their own kind and a general aversion to eating sapient species, but will opportunistically do the latter if they are facing food insecurity. ( As opposed to humans which will generally only do so when facing &#039;&#039;starvation&#039;&#039; or dwarves who typically opt to just starve to death, for examples. )&lt;br /&gt;
&lt;br /&gt;
Kobolds typically revere greater dragons and seek them out. Metallic dragons tend to have a community of kobolds that they protect and feed in return for light servitude, whereas chromatic dragons tend to keep kobolds with a much heavier hand. In contrast, kobolds typically avoid [[lesser dragons]] whenever they can. Chromatic dragons - especially red and black dragons - are also known to magically experiment on their kobold slaves or engage in eugenics as a hobby. Female red dragons in particular are the worst offenders in this regard and will often cull kobolds that don&#039;t meet their aesthetic tastes with a typical pattern being to try and breed larger kobolds with vibrant red scales. Due to fickle, capricious, greedy, and narcissistic nature of red dragons, they also tend to oscillate between hoarding kobolds and forcing them to overreproduce and selling kobolds into slavery for more gold or killing 9 out of 10 of the females just to be manipulative and sadistic to the survivors. Kobolds from such communities tend to be extremely maladapted in several ways and are often avoided and shunned by kobolds from other communities. White dragons do not keep kobolds at all due to their solitary nature and the cold environment they typically live in being ill-suited for this and kobolds tend to have a long-standing aversion towards white dragons even in communities that have never seen one. This prejudice and other dragon-related prejudices can extend to other dragonkin such as dragonborn. ( Because the overwhelmingly most common scale colour for kobolds is red, orange, and brown range they tend to favour red dragonborn best and least associate them with their greater dragon counterparts in a form of familiarity bias. )&lt;/div&gt;</summary>
		<author><name>GeigerCounter</name></author>
	</entry>
	<entry>
		<id>https://bomsil.somethinghub.com/index.php?title=Kobold&amp;diff=201</id>
		<title>Kobold</title>
		<link rel="alternate" type="text/html" href="https://bomsil.somethinghub.com/index.php?title=Kobold&amp;diff=201"/>
		<updated>2024-09-26T06:00:03Z</updated>

		<summary type="html">&lt;p&gt;GeigerCounter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Kobolds&#039;&#039;&#039; are small, bipedal, human [[dragonkin]]. Their general alignment in systems which use such a system is [[lawful neutral]].&lt;br /&gt;
&lt;br /&gt;
== Mechanics of Playing ==&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
&lt;br /&gt;
Adult kobolds on average stand around 3-4 feet tall, possessing a tail that is on average as long as 1/4th their height, but can vary by an inch or two. They typically have five digits per limb, but it is not uncommon for a kobold to naturally lack the fifth digit on one or both hands or feet, with as many as 1 in 30 kobolds missing at least one digit compared to the norm, depending on the population. They have articulate hands with opposable thumbs and their digits end in dark coloured claws made mostly of keratin. Their claws can naturally regrow to some extent and are honed and shaped by kobolds using files or rocks and trees if they do not possess one. If a kobold&#039;s claw is completely loss due to breaking off at the bone then it will not naturally regrow and will typically cause a partial loss of feeling in that digit. However, the shape of kobold claws is such that prevents kobolds from making a completely closed fist or grasping thin objects such as pens, needles, thread, etc, which makes tool use more difficult compared to other humanoids and even other dragonkin, so some cultures of kobold will intentionally break the hand-claws of young kobolds in such a way that they do not regrow in order to compensate for this natural weakness. &lt;br /&gt;
&lt;br /&gt;
An adult kobold&#039;s snout tends to extend between one and two handspans measured from wrist to claw-tip or on average between 4-9 inches from the ocular cavity.  They possess solid, articulate tongues capable of speech. They typically have an overbite possess 28 teeth, but some individuals may have as many as 36 teeth and some kobolds may have an underbite. Kobolds with an underbite tend to have serious difficulty with speaking and eating. Their teeth are divided into 4 pointed incisors roughly 5mm on average, 2 sharp canines roughly 1-1.5cm long, 2 pointed premolars, 3 grinding molars, and two large bone breaking teeth. Kobold&#039;s bite strength is strong enough to break smaller bones if they are able to bite down with the backs of their jaw. Their teeth do not naturally regrow once lost.&lt;br /&gt;
&lt;br /&gt;
Kobold have a complex range of sensory organs, most of which are common in structure and function to all humanoids. The noteable differences are as follows: They possess boned frills which extend from the side of the head and unlike visually similar structures in other dragonkin these are flexible able to be spread or collapsed against the head. The thin bones grow longer with a kobold&#039;s age until reaching a maximum size at adulthood and are not filled with marrow but rather are hollow and act both as bone conduction to the inner ear as well as struts for the frills. These frills serve as sensory organs and can be articulated for more fine tuned hearing and are pressure sensitive allowing a kobold to tell some factors of their altitude. Kobolds also possess fluid and blood filled organs at both the tips of their snouts and behind their ears which allow them to sense magnetic fields and orient their direction correctly to a reference point - usually the planet&#039;s magnetic poles - with no other external stimuli. Kobolds have a moderately improved sense of smell compared to the humanoid average and are able to detect some kinds of poisonous gasses which are odourless to most humanoids, but their sense of smell is not to the extent that they can engage in scent-tracking or recognize individuals on basis of natural odour alone. Their eyes are larger than the humanoid average and can dilate to a greater degree allowing them non-magical darkvision. They also possess [[draconic whiskers|whiskers]] as do most dragonkin, but these are not generally prominent and served diminished function compared to those found in many [[lesser dragon]] species.&lt;br /&gt;
&lt;br /&gt;
Kobolds are ovoviviparous as opposed to [[dragonborn]] who are naturally viviparous and [[dragons]] and [[lesser dragons]] who are naturally ovoparous. Unlike dragonborn and dragons, kobolds are &#039;&#039;not&#039;&#039; breeding compatible with [[humans]], [[elves]], etc. However, kobolds have asymmetrical compatibility with [[lesser dragons]], with male kobolds being able to fertilize female lesser dragons. ( This is in contrast to most humanoids which do &#039;&#039;not&#039;&#039; have such a compatibility with lesser dragons. [[Greater dragons|Dragons]] have their own magic assisted compatibility with all humanoids, not counting their shapeshifting. ) The kobold&#039;s gestational cycle takes approximately six months, after which an infant kobold is completely helpless for a year. By five years, a kobold is able to speak, run, and feed itself. Kobolds on average begin adolescence at 10 and reach sexual maturity between 12 and 14 years old, but typically do not reach full adulthood until 16. When adjusted for infant mortality, kobolds live around 60 years on average, with the maximum known natural lifespan being in the 150s for particularly healthy kobolds. A kobold will only naturally birth one or two individuals at a time.&lt;br /&gt;
&lt;br /&gt;
Kobolds are a sexually dimorphic species, but the dimorphism is far less pronounced than most humanoids and most dragonkin. Typically, males are on average two inches taller than females of their family, but are not significantly different in physical capability or overall build. Female kobolds are very slightly more slender and have less pronounced frills and [[draconic whisker|whiskers]]. Female kobolds also tend to have smaller, but more durable claws. Adult male kobolds may also have a more prominent orbital ridge, but this tends to depend on the family. Kobolds can easily tell the sex of an individual kobold by scale growth patterns in a way that is not intuitive to humans. The live birth ratio is 3:1 males-to-female and the stillbirth ratio is roughly 5:1 males-to-females, which can lead to very skewed sex ratios in kobold communities depending on what other factors are in play. In the wild, the fact that males are three times more likely to be born is easily counteracted by the high male mortality kobolds tend to experience leading to a roughly 1:2 ratio of adult males-to-females, but some communities reach a 1:1 ratio and in particularly good environments with little natural competition, it&#039;s possible for the adult population to near the 3:1 males-to-females ratio expected from their birthrate. See [[#Sociology]] for the implications of this. &lt;br /&gt;
&lt;br /&gt;
All kobolds regardless of gender have an intuitive understanding of simple mechanics, basic physics, arithmetic, geometry, and basic causality. More intelligent kobolds tending to be good logicians and mechanics and having a better understanding of trigonometry than even average dwarves. Kobolds are the second best triangulators for their size among humanoids, only beaten by [[gnomes]] and thus make excellent land surveyors and architects when given the education to do so. However, kobolds tend to have poor ability with general algebra, arcana, and are relatively naive and easily deceived for humanoids. &lt;br /&gt;
&lt;br /&gt;
Unlike most humanoids, kobolds cannot naturally cry: a feature shared with all dragonkin except for dragonborn. This means that irritants in getting into their eyes can lead to blinding infections and that they have to rely on other methods of expressing emotional distress. Consequently, most kobolds close their eyes when burrowing and have an instinctive reflex to close their eyes when the wind blows or when they get water on their face. &lt;br /&gt;
&lt;br /&gt;
Kobolds are the only dragonkin which are completely exothermic, requiring heat from their surrounding in order to maintain a healthy body temperature as opposed to be endotherms like dragonborn or having alternate means of maintaining internal body temperature. Kobolds become lethargic at temperatures above 40 degrees celsius and catatonic at temperatures below 5 degrees celsius. In this catatonic state kobold can endure hypothermia for roughly 12 hours without permanent injury by means of slowing their metabolism. This does not apply to magical cold damage or conditions that would cause frostbite in other humanoid species. A kobold going into and coming out of a hypothermic state will exhibit confusion, temporary memory loss, lowered inhibition, and more childlike behaviour. A kobold who has the means to do so will attempt to build a fire and lay in it for as long as they can tolerate rather than entering a state of hypothermia and kobolds are often found in places where natural geothermic energy keeps things comfortably warm or where an artificial source of heat is available. Most servile and slave kobolds tend to sleep near or sometimes within the master&#039;s furnace, oven, or hearth. Free kobolds build their sleeping chambers around whatever source of heat with intentional design instead. But it is important to note that while kobolds have resistance to fire damage and heat, they will still die if they get too hot.&lt;br /&gt;
&lt;br /&gt;
== Ecology ==&lt;br /&gt;
&lt;br /&gt;
Kobolds are omnivores capable of eating terrestrial and aquatic animals and various plants for sustenance. They tend to play the role of scavengers when in the wilderness with no other humanoids around, but can be the apex predator of some environments. Kobolds prefer a protein rich diet with a small amount of natural sugars. They are also largely unaffected by the irritant properties of capsaicin and will happily eat peppers whole whenever they find them. Some kobold communities intentionally cultivate peppers and make extremely spicy sauces to marinate their meat in to ward off scavengers and thieves, but naturally some humans simply view that as a challenge and have begun cultivating peppers also. A favoured food of kobolds in most regions of [[Kalom]] is a rabbit mincemeat pie spiced with garlic and peppers and deep fried in lard, butter, or fish oil depending on what&#039;s available to them. Kobolds do not willingly consume seed oils but can be tricked into it and suffer only mild gastrointestinal distress from it. &lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
&lt;br /&gt;
Kobolds typically engage in barter systems and do not distinguish between free or servile when trading amongst themselves, but do distinguish a chattel slave and will not trade with them knowingly. When free and especially when thriving independently, they will engage in currency-based trade. They produce limited amounts of finished goods, usually importing these and exporting raw goods, but there are exceptions. They are typically not employed in high status or high paying jobs by other species and are frequently kept in servility or slavery, but some wizards and minor nobility will employ a kobold freely in greater pursuits. Free kobolds do not cultivate grains, but will trade for milled flour. Kobold agriculture, when it exists, mostly consists of planting root vegetables ( especially onions and garlic ), peppers, and edible grasses and herbs. Kobolds sometimes raise squirrels and rabbits if they live in areas amenable to it, but typically get their meat by trapping, hunting, or fishing instead.&lt;br /&gt;
&lt;br /&gt;
== Sociology ==&lt;br /&gt;
&lt;br /&gt;
Kobolds are a eusocial species, capable of speech, have societal gender norms based on the community they are part of and the culture and environment it&#039;s found within. Kobolds almost never wear trousers or pants, preferring long tunics, split-tail coats, or a tunic and kilt combination depending on the culture and individual preference. Kobolds prefer to trade or beg for plant-based human-made clothing of the highest quality they can afford and have a sense of modesty, though what qualifies as modesty varies widely between cultures. At the minimum, adults wear a loin cloth or apron made of fur or fabric, but this is not necessarily expected of kobold children. Kobolds prefer to bathe socially rather than individually and especially are fond of natural hotsprings, protecting them whenever they can. These communal bathing times are fiercely guarded whenever possible, with armed kobold guards surrounding the bath and rotating out with kobolds who have finished bathing such that the bath is never unguarded until every kobold has had the chance to bathe. These baths are not only for hygiene and grooming purposes, but an important part of kobold socialization and interpersonal bonding for all ages.&lt;br /&gt;
&lt;br /&gt;
Kobolds typically engage in a monogamous breeding strategy, but they are not obligate monogamists unless they adhere to a religion that mandates it. Kobolds are more likely to be polygynous when they are not monogamist and this is especially true for kobolds communities in slavery or subject to war or other causes of high male mortality. But is not unheard of for kobolds to engage in polyandry in communities where seniority is mostly held by female kobolds or when male mortality is low. In either case of polyandry or polygyny, offspring are raised in common amongst the group or by the extended family of the offspring, but not by the collective as a whole. Socially, parental investment by kobolds is high for both male and females, but they also have an unusually high rate of infanticide for a humanoid species, being the third highest behind [[human|humans]] and [[goblin|goblins]]. This is typically done out of competition between mates of the same individual and is least common in thriving communities with a gender ratio nearing parity. Still, to mitigate this, the common custom of all kobolds engaged in polygamy who can decide for themselves is to allocate &amp;quot;shifts&amp;quot; of breeding and assign them in turn or by lot. This, for example, leads to situations such as a male kobold with four female mates having one child every season or a female kobold with four male mates having a child with a different one of the four every year. &lt;br /&gt;
&lt;br /&gt;
Kobolds&#039; natural hierarchy is based on simple seniority or primogeniture within family units. They tend to form loose confederacies between multiple families into bands sharing a common dialect, but these are not tribes or nations strictly speaking as common ancestry is irrelevant and these confederacies can be renegotiated at any time. These confederacies are typically run by means of simple representative democracy where the elder of a given family - be it a male, a female, or a couple acting together - meet in informal councils and decide most matters by majority. However, it is also not unheard of for kobolds to settle some matters by trial by combat and in almost every case a kobold community will defer to the mandates of whatever other species or individual is dominating that community at the time. l&lt;br /&gt;
&lt;br /&gt;
Kobolds have a universal aversion to eating their own kind and a general aversion to eating sapient species, but will opportunistically do the latter if they are facing food insecurity. ( As opposed to humans which will generally only do so when facing &#039;&#039;starvation&#039;&#039; or dwarves who typically opt to just starve to death, for examples. )&lt;br /&gt;
&lt;br /&gt;
Kobolds typically revere greater dragons and seek them out. Metallic dragons tend to have a community of kobolds that they protect and feed in return for light servitude, whereas chromatic dragons tend to keep kobolds with a much heavier hand. In contrast, kobolds typically avoid [[lesser dragons]] whenever they can. Chromatic dragons - especially red and black dragons - are also known to magically experiment on their kobold slaves or engage in eugenics as a hobby. Female red dragons in particular are the worst offenders in this regard and will often cull kobolds that don&#039;t meet their aesthetic tastes with a typical pattern being to try and breed larger kobolds with vibrant red scales. Due to fickle, capricious, greedy, and narcissistic nature of red dragons, they also tend to oscillate between hoarding kobolds and forcing them to overreproduce and selling kobolds into slavery for more gold or killing 9 out of 10 of the females just to be manipulative and sadistic to the survivors. Kobolds from such communities tend to be extremely maladapted in several ways and are often avoided and shunned by kobolds from other communities. White dragons do not keep kobolds at all due to their solitary nature and the cold environment they typically live in being ill-suited for this and kobolds tend to have a long-standing aversion towards white dragons even in communities that have never seen one. This prejudice and other dragon-related prejudices can extend to other dragonkin such as dragonborn. ( Because the overwhelmingly most common scale colour for kobolds is red, orange, and brown range they tend to favour red dragonborn best and least associate them with their greater dragon counterparts in a form of familiarity bias. )&lt;/div&gt;</summary>
		<author><name>GeigerCounter</name></author>
	</entry>
	<entry>
		<id>https://bomsil.somethinghub.com/index.php?title=Human&amp;diff=200</id>
		<title>Human</title>
		<link rel="alternate" type="text/html" href="https://bomsil.somethinghub.com/index.php?title=Human&amp;diff=200"/>
		<updated>2024-09-25T17:39:53Z</updated>

		<summary type="html">&lt;p&gt;GeigerCounter: Still unfinished&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Humans&#039;&#039; are medium-sized, featherless bipeds and seemingly the embodiment of the golden mean amongst the class of life referred to as humanoids. They are also the namesake for said class on basis of being simply the most populous, most diverse, and least distinctive. Their general alignment in systems which use one is [[Neutral Evil]], but their general adaptability, variety, and fear of commitment to anything even beliefs means that they are more functionally [[True Neutral]] and they are fiercely battled over by forces of good and evil both from within and from without. They are far and away the most populous and inclusive species and will generally accept anything and anyone as long as it requires minimal effort or benefits them personally. This is a double-edged sword as it means they can be some of the most welcoming friends or the cruelest of oppressors. They are also the fifth most [[alcoholic]] sapient species in Bomsil after [[goblin|goblins]],[[dwarf|dwarves]], [[Syg|Sygoly]], and [[dragons]]. &lt;br /&gt;
&lt;br /&gt;
== Mechanics of Playing ==&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
&lt;br /&gt;
They also have a terrifying ability to breed with and assimilate other species, rivaling dragonkin in this regard.&lt;br /&gt;
&lt;br /&gt;
== Ecology ==&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
&lt;br /&gt;
== Sociology ==&lt;/div&gt;</summary>
		<author><name>GeigerCounter</name></author>
	</entry>
	<entry>
		<id>https://bomsil.somethinghub.com/index.php?title=Human&amp;diff=199</id>
		<title>Human</title>
		<link rel="alternate" type="text/html" href="https://bomsil.somethinghub.com/index.php?title=Human&amp;diff=199"/>
		<updated>2024-09-25T16:44:47Z</updated>

		<summary type="html">&lt;p&gt;GeigerCounter: Created page with &amp;quot;&amp;#039;&amp;#039;Humans&amp;#039;&amp;#039; are medium-sized, featherless bipeds and seemingly the embodiment of the golden mean amongst the class of life referred to as humanoids. They are also the namesake for said class on basis of being simply the most populous, most diverse, and least distinctive. Their general alignment in systems which use one is Neutral Evil, but their general adaptability, variety, and fear of commitment to anything even beliefs means that they are more functionally True...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Humans&#039;&#039; are medium-sized, featherless bipeds and seemingly the embodiment of the golden mean amongst the class of life referred to as humanoids. They are also the namesake for said class on basis of being simply the most populous, most diverse, and least distinctive. Their general alignment in systems which use one is [[Neutral Evil]], but their general adaptability, variety, and fear of commitment to anything even beliefs means that they are more functionally [[True Neutral]] and they are fiercely battled over by forces of good and evil both from within and from without. They are far and away the most populous and inclusive species and will generally accept anything and anyone as long as it requires minimal effort or benefits them personally. This is a double-edged sword as it means they can be some of the most welcoming friends or the cruelest of oppressors. They are also the fifth most [[alcoholic]] sapient species in Bomsil after [[goblin|goblins]],[[dwarf|dwarves]], [[Syg|Sygoly]], and [[dragons]]. &lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
&lt;br /&gt;
They also have a terrifying ability to breed with and assimilate other species, rivaling dragonkin in this regard.&lt;/div&gt;</summary>
		<author><name>GeigerCounter</name></author>
	</entry>
	<entry>
		<id>https://bomsil.somethinghub.com/index.php?title=Kobold&amp;diff=198</id>
		<title>Kobold</title>
		<link rel="alternate" type="text/html" href="https://bomsil.somethinghub.com/index.php?title=Kobold&amp;diff=198"/>
		<updated>2024-09-25T16:28:20Z</updated>

		<summary type="html">&lt;p&gt;GeigerCounter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Kobolds&#039;&#039;&#039; are small, bipedal, human [[dragonkin]]. Their general alignment in systems which use such a system is [[lawful neutral]].&lt;br /&gt;
&lt;br /&gt;
== Mechanics of Playing ==&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
&lt;br /&gt;
Adult kobolds on average stand around 3-4 feet tall, possessing a tail that is on average as long as 1/4th their height, but can vary by an inch or two. They typically have five digits per limb, but it is not uncommon for a kobold to naturally lack the fifth digit on one or both hands or feet, with as many as 1 in 30 kobolds missing at least one digit compared to the norm, depending on the population. They have articulate hands with opposable thumbs and their digits end in dark coloured claws made mostly of keratin. Their claws can naturally regrow to some extent and are honed and shaped by kobolds using files or rocks and trees if they do not possess one. If a kobold&#039;s claw is completely loss due to breaking off at the bone then it will not naturally regrow and will typically cause a partial loss of feeling in that digit. However, the shape of kobold claws is such that prevents kobolds from making a completely closed fist or grasping thin objects such as pens, needles, thread, etc, which makes tool use more difficult compared to other humanoids and even other dragonkin, so some cultures of kobold will intentionally break the hand-claws of young kobolds in such a way that they do not regrow in order to compensate for this natural weakness. &lt;br /&gt;
&lt;br /&gt;
An adult kobold&#039;s snout tends to extend between one and two handspans measured from wrist to claw-tip or on average between 4-9 inches from the ocular cavity.  They possess solid, articulate tongues capable of speech. They typically have an overbite possess 28 teeth, but some individuals may have as many as 36 teeth and some kobolds may have an underbite. Kobolds with an underbite tend to have serious difficulty with speaking and eating. Their teeth are divided into 4 pointed incisors roughly 5mm on average, 2 sharp canines roughly 1-1.5cm long, 2 pointed premolars, 3 grinding molars, and two large bone breaking teeth. Kobold&#039;s bite strength is strong enough to break smaller bones if they are able to bite down with the backs of their jaw. Their teeth do not naturally regrow once lost.&lt;br /&gt;
&lt;br /&gt;
Kobolds are ovoviviparous as opposed to [[dragonborn]] who are naturally viviparous and [[dragons]] and [[lesser dragons]] who are naturally ovoparous. Unlike dragonborn and dragons, kobolds are &#039;&#039;not&#039;&#039; breeding compatible with [[humans]], [[elves]], etc. However, kobolds have asymmetrical compatibility with [[lesser dragons]], with male kobolds being able to fertilize female lesser dragons. ( This is in contrast to most humanoids which do &#039;&#039;not&#039;&#039; have such a compatibility with lesser dragons. [[Greater dragons|Dragons]] have their own magic assisted compatibility with all humanoids, not counting their shapeshifting. ) The kobold&#039;s gestational cycle takes approximately six months, after which an infant kobold is completely helpless for a year. By five years, a kobold is able to speak, run, and feed itself. Kobolds on average begin adolescence at 10 and reach sexual maturity between 12 and 14 years old, but typically do not reach full adulthood until 16. When adjusted for infant mortality, kobolds live around 60 years on average, with the maximum known natural lifespan being in the 150s for particularly healthy kobolds. A kobold will only naturally birth one or two individuals at a time&lt;br /&gt;
&lt;br /&gt;
Kobolds are a sexually dimorphic species, but the dimorphism is far less pronounced than most humanoids and most dragonkin. Typically, males are on average two inches taller than females of their family, but are not significantly different in physical capability or overall build. Female kobolds are very slightly more slender and have less pronounced frills and [[draconic whisker|whiskers]]. Female kobolds also tend to have smaller, but more durable claws. Adult male kobolds may also have a more prominent orbital ridge, but this tends to depend on the family. Kobolds can easily tell the sex of an individual kobold by scale growth patterns in a way that is not intuitive to humans. The live birth ratio is 3:1 males-to-female and the stillbirth ratio is roughly 5:1 males-to-females, which can lead to very skewed sex ratios in kobold communities depending on what other factors are in play. In the wild, the fact that males are three times more likely to be born is easily counteracted by the high male mortality kobolds tend to experience leading to a roughly 1:2 ratio of adult males-to-females, but some communities reach a 1:1 ratio and in particularly good environments with little natural competition, it&#039;s possible for the adult population to near the 3:1 males-to-females ratio expected from their birthrate. See [[#Sociology]] for the implications of this. &lt;br /&gt;
&lt;br /&gt;
All kobolds regardless of gender have an intuitive understanding of simple mechanics, basic physics, arithmetic, geometry, and basic causality. More intelligent kobolds tending to be good logicians and mechanics and having a better understanding of trigonometry than even average dwarves. Kobolds are the second best triangulators for their size among humanoids, only beaten by [[gnomes]] and thus make excellent land surveyors and architects when given the education to do so. However, kobolds tend to have poor ability with general algebra, arcana, and are relatively naive and easily deceived for humanoids. &lt;br /&gt;
&lt;br /&gt;
Unlike most humanoids, kobolds cannot naturally cry: a feature shared with all dragonkin except for dragonborn. This means that irritants in getting into their eyes can lead to blinding infections and that they have to rely on other methods of expressing emotional distress. Consequently, most kobolds close their eyes when burrowing and have an instinctive reflex to close their eyes when the wind blows or when they get water on their face. &lt;br /&gt;
&lt;br /&gt;
Kobolds are the only dragonkin which are completely exothermic, requiring heat from their surrounding in order to maintain a healthy body temperature as opposed to be endotherms like dragonborn or having alternate means of maintaining internal body temperature. Kobolds become lethargic at temperatures above 40 degrees celsius and catatonic at temperatures below 5 degrees celsius. In this catatonic state kobold can endure hypothermia for roughly 12 hours without permanent injury by means of slowing their metabolism. This does not apply to magical cold damage or conditions that would cause frostbite in other humanoid species. A kobold going into and coming out of a hypothermic state will exhibit confusion, temporary memory loss, lowered inhibition, and more childlike behaviour. A kobold who has the means to do so will attempt to build a fire and lay in it for as long as they can tolerate rather than entering a state of hypothermia and kobolds are often found in places where natural geothermic energy keeps things comfortably warm or where an artificial source of heat is available. Most servile and slave kobolds tend to sleep near or sometimes within the master&#039;s furnace, oven, or hearth. Free kobolds build their sleeping chambers around whatever source of heat with intentional design instead. But it is important to note that while kobolds have resistance to fire damage and heat, they will still die if they get too hot.&lt;br /&gt;
&lt;br /&gt;
== Ecology ==&lt;br /&gt;
&lt;br /&gt;
Kobolds are omnivores capable of eating terrestrial and aquatic animals and various plants for sustenance. They tend to play the role of scavengers when in the wilderness with no other humanoids around, but can be the apex predator of some environments. Kobolds prefer a protein rich diet with a small amount of natural sugars. They are also largely unaffected by the irritant properties of capsaicin and will happily eat peppers whole whenever they find them. Some kobold communities intentionally cultivate peppers and make extremely spicy sauces to marinate their meat in to ward off scavengers and thieves, but naturally some humans simply view that as a challenge and have begun cultivating peppers also. A favoured food of kobolds in most regions of [[Kalom]] is a rabbit mincemeat pie spiced with garlic and peppers and deep fried in lard, butter, or fish oil depending on what&#039;s available to them. Kobolds do not willingly consume seed oils but can be tricked into it and suffer only mild gastrointestinal distress from it. &lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
&lt;br /&gt;
Kobolds typically engage in barter systems and do not distinguish between free or servile when trading amongst themselves, but do distinguish a chattel slave and will not trade with them knowingly. When free and especially when thriving independently, they will engage in currency-based trade. They produce limited amounts of finished goods, usually importing these and exporting raw goods, but there are exceptions. They are typically not employed in high status or high paying jobs by other species and are frequently kept in servility or slavery, but some wizards and minor nobility will employ a kobold freely in greater pursuits. Free kobolds do not cultivate grains, but will trade for milled flour. Kobold agriculture, when it exists, mostly consists of planting root vegetables ( especially onions and garlic ), peppers, and edible grasses and herbs. Kobolds sometimes raise squirrels and rabbits if they live in areas amenable to it, but typically get their meat by trapping, hunting, or fishing instead.&lt;br /&gt;
&lt;br /&gt;
== Sociology ==&lt;br /&gt;
&lt;br /&gt;
Kobolds are a eusocial species, capable of speech, have societal gender norms based on the community they are part of and the culture and environment it&#039;s found within. Kobolds almost never wear trousers or pants, preferring long tunics, split-tail coats, or a tunic and kilt combination depending on the culture and individual preference. Kobolds prefer to trade or beg for plant-based human-made clothing of the highest quality they can afford and have a sense of modesty, though what qualifies as modesty varies widely between cultures. At the minimum, adults wear a loin cloth or apron made of fur or fabric, but this is not necessarily expected of kobold children. Kobolds prefer to bathe socially rather than individually and especially are fond of natural hotsprings, protecting them whenever they can. These communal bathing times are fiercely guarded whenever possible, with armed kobold guards surrounding the bath and rotating out with kobolds who have finished bathing such that the bath is never unguarded until every kobold has had the chance to bathe. These baths are not only for hygiene and grooming purposes, but an important part of kobold socialization and interpersonal bonding for all ages.&lt;br /&gt;
&lt;br /&gt;
Kobolds typically engage in a monogamous breeding strategy, but they are not obligate monogamists unless they adhere to a religion that mandates it. Kobolds are more likely to be polygynous when they are not monogamist and this is especially true for kobolds communities in slavery or subject to war or other causes of high male mortality. But is not unheard of for kobolds to engage in polyandry in communities where seniority is mostly held by female kobolds or when male mortality is low. In either case of polyandry or polygyny, offspring are raised in common amongst the group or by the extended family of the offspring, but not by the collective as a whole. Socially, parental investment by kobolds is high for both male and females, but they also have an unusually high rate of infanticide for a humanoid species, being the third highest behind [[human|humans]] and [[goblin|goblins]]. This is typically done out of competition between mates of the same individual and is least common in thriving communities with a gender ratio nearing parity. Still, to mitigate this, the common custom of all kobolds engaged in polygamy who can decide for themselves is to allocate &amp;quot;shifts&amp;quot; of breeding and assign them in turn or by lot. This, for example, leads to situations such as a male kobold with four female mates having one child every season or a female kobold with four male mates having a child with a different one of the four every year. &lt;br /&gt;
&lt;br /&gt;
Kobolds&#039; natural hierarchy is based on simple seniority or primogeniture within family units. They tend to form loose confederacies between multiple families into bands sharing a common dialect, but these are not tribes or nations strictly speaking as common ancestry is irrelevant and these confederacies can be renegotiated at any time. These confederacies are typically run by means of simple representative democracy where the elder of a given family - be it a male, a female, or a couple acting together - meet in informal councils and decide most matters by majority. However, it is also not unheard of for kobolds to settle some matters by trial by combat and in almost every case a kobold community will defer to the mandates of whatever other species or individual is dominating that community at the time. l&lt;br /&gt;
&lt;br /&gt;
Kobolds have a universal aversion to eating their own kind and a general aversion to eating sapient species, but will opportunistically do the latter if they are facing food insecurity. ( As opposed to humans which will generally only do so when facing &#039;&#039;starvation&#039;&#039; or dwarves who typically opt to just starve to death, for examples. )&lt;br /&gt;
&lt;br /&gt;
Kobolds typically revere greater dragons and seek them out. Metallic dragons tend to have a community of kobolds that they protect and feed in return for light servitude, whereas chromatic dragons tend to keep kobolds with a much heavier hand. In contrast, kobolds typically avoid [[lesser dragons]] whenever they can. Chromatic dragons - especially red and black dragons - are also known to magically experiment on their kobold slaves or engage in eugenics as a hobby. Female red dragons in particular are the worst offenders in this regard and will often cull kobolds that don&#039;t meet their aesthetic tastes with a typical pattern being to try and breed larger kobolds with vibrant red scales. Due to fickle, capricious, greedy, and narcissistic nature of red dragons, they also tend to oscillate between hoarding kobolds and forcing them to overreproduce and selling kobolds into slavery for more gold or killing 9 out of 10 of the females just to be manipulative and sadistic to the survivors. Kobolds from such communities tend to be extremely maladapted in several ways and are often avoided and shunned by kobolds from other communities. White dragons do not keep kobolds at all due to their solitary nature and the cold environment they typically live in being ill-suited for this and kobolds tend to have a long-standing aversion towards white dragons even in communities that have never seen one. This prejudice and other dragon-related prejudices can extend to other dragonkin such as dragonborn. ( Because the overwhelmingly most common scale colour for kobolds is red, orange, and brown range they tend to favour red dragonborn best and least associate them with their greater dragon counterparts in a form of familiarity bias. )&lt;/div&gt;</summary>
		<author><name>GeigerCounter</name></author>
	</entry>
	<entry>
		<id>https://bomsil.somethinghub.com/index.php?title=Lugal&amp;diff=197</id>
		<title>Lugal</title>
		<link rel="alternate" type="text/html" href="https://bomsil.somethinghub.com/index.php?title=Lugal&amp;diff=197"/>
		<updated>2024-09-16T15:40:15Z</updated>

		<summary type="html">&lt;p&gt;GeigerCounter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Lugal&#039;&#039; is one of the most prominent [[human]] kingdoms on [[Kalom]], being nearly four times the land mass of its immediate neighbours and nearly twenty times as populous as [[Mier]]. Despite its size, Lugal has a relatively peaceful disposition and acts as an ally, protector, or suzerain to most of its neighbours. Due to its immense international influence, a simplified version Classical Lugalin is used as the common language in Kalom, but is by no means the only language spoken in diplomatic and public settings.&lt;br /&gt;
&lt;br /&gt;
== Demographics ==&lt;br /&gt;
&lt;br /&gt;
== International Relations ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Caption text&lt;br /&gt;
|-&lt;br /&gt;
! Polity !! Status&lt;br /&gt;
|-&lt;br /&gt;
| [[Elytue]] || Trade Partners&lt;br /&gt;
|-&lt;br /&gt;
| [[Mier]] || Allies&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleyr]] || Neutral&lt;br /&gt;
|-&lt;br /&gt;
| [[Dor]] || Friendly&lt;br /&gt;
|-&lt;br /&gt;
| [[Balennin]] || Neutral&lt;br /&gt;
|-&lt;br /&gt;
| [[Goldberry Valley]] || Friendly&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
&lt;br /&gt;
* Classical Lugalin ( Common )&lt;br /&gt;
* Vulgar Lugalin&lt;br /&gt;
* Mierish&lt;br /&gt;
* Cleyran &lt;br /&gt;
* Dwarvish&lt;br /&gt;
* Elvish&lt;br /&gt;
* Draconic&lt;br /&gt;
* Vulgar Draconic ( Kobold )&lt;/div&gt;</summary>
		<author><name>GeigerCounter</name></author>
	</entry>
	<entry>
		<id>https://bomsil.somethinghub.com/index.php?title=User:GeigerCounter/common.css&amp;diff=196</id>
		<title>User:GeigerCounter/common.css</title>
		<link rel="alternate" type="text/html" href="https://bomsil.somethinghub.com/index.php?title=User:GeigerCounter/common.css&amp;diff=196"/>
		<updated>2024-09-16T15:33:15Z</updated>

		<summary type="html">&lt;p&gt;GeigerCounter: &lt;/p&gt;
&lt;hr /&gt;
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    a[href=&amp;quot;/w/User:Mod_Sukotto&amp;quot;] {&lt;br /&gt;
          image-rendering: pixelated;&lt;br /&gt;
          image-rendering: crisp-edges;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#ca-nstab-user a {&lt;br /&gt;
    background: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
:root {&lt;br /&gt;
    --errorbox-bg: #feecea;&lt;br /&gt;
    --errorbox-border: #ee4231;&lt;br /&gt;
    --warningbox-bg: #fef9de;&lt;br /&gt;
    --warningbox-border: #f9d000;&lt;br /&gt;
    --successbox-bg: #ecf8e3;&lt;br /&gt;
    --successbox-border: #6bc71f;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-message-box-error,&lt;br /&gt;
.errorbox,&lt;br /&gt;
.mw-message-box-warning,&lt;br /&gt;
.warningbox,&lt;br /&gt;
.mw-message-box-success,&lt;br /&gt;
.successbox,&lt;br /&gt;
.usermessage {&lt;br /&gt;
    box-shadow: 0 0.25rem 0.35rem -0.25rem rgba(0, 0, 0, 0.1);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-message-box-error,&lt;br /&gt;
.errorbox {&lt;br /&gt;
    background-color: var(--errorbox-bg);&lt;br /&gt;
    border-color: var(--errorbox-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-message-box-warning,&lt;br /&gt;
.warningbox,&lt;br /&gt;
.usermessage {&lt;br /&gt;
    background-color: var(--warningbox-bg);&lt;br /&gt;
    border-color: var(--warningbox-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-message-box-success,&lt;br /&gt;
.successbox {&lt;br /&gt;
    background-color: var(--successbox-bg);&lt;br /&gt;
    border-color: var(--successbox-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.catlinks {&lt;br /&gt;
    background: var(--body-light);&lt;br /&gt;
    border: 1px solid var(--body-dark);&lt;br /&gt;
    padding: 8px 15px;&lt;br /&gt;
    box-shadow: 0 0.25rem 0.35rem -0.25rem rgba(0, 0, 0, 0.1);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.catlinks li {&lt;br /&gt;
    border-color: var(--body-mid);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.filehistory a img,&lt;br /&gt;
#file img {&lt;br /&gt;
    background: url(&amp;quot;data:image/svg+xml,%3C%3Fxml version=&#039;1.0&#039; encoding=&#039;UTF-8&#039;%3F%3E%3Csvg xmlns=&#039;http://www.w3.org/2000/svg&#039; width=&#039;16&#039; height=&#039;16&#039;%3E%3Cpath d=&#039;M0 0h8v16h8V8H0z&#039; opacity=&#039;.13&#039;/%3E%3C/svg%3E&amp;quot;) repeat;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#file img:hover {&lt;br /&gt;
    background: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-highlight {&lt;br /&gt;
    background: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-highlight .linenos {&lt;br /&gt;
    background-color: var(--mw-code-background-color);&lt;br /&gt;
    color: var(--byline-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-highlight a:hover .linenos,&lt;br /&gt;
.mw-highlight .hll a .linenos {&lt;br /&gt;
    color: var(--text-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-content-ltr.mw-highlight-lines pre,&lt;br /&gt;
.mw-content-ltr.content .mw-highlight-lines pre {&lt;br /&gt;
    box-shadow: inset 2.75em 0 0 var(--mw-code-background-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#pagehistory ul {&lt;br /&gt;
    list-style: none;&lt;br /&gt;
    margin: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#pagehistory li {&lt;br /&gt;
    border: 1px solid transparent;&lt;br /&gt;
    padding: 1px 10px;&lt;br /&gt;
    margin: 2px 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#pagehistory li.selected {&lt;br /&gt;
    background-color: var(--body-light);&lt;br /&gt;
    color: inherit;&lt;br /&gt;
    border: 1px dashed var(--body-border);&lt;br /&gt;
    outline: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#mw-history-compare &amp;gt; div:first-of-type {&lt;br /&gt;
    position: -webkit-sticky;&lt;br /&gt;
    position: sticky;&lt;br /&gt;
    top: 0;&lt;br /&gt;
    background-color: var(--body-main);&lt;br /&gt;
    border-bottom: 1px solid var(--body-dark);&lt;br /&gt;
    padding: 0.25em 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wgl-stickyheader #mw-history-compare &amp;gt; div:first-of-type {&lt;br /&gt;
    top: 2.5rem;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.autocomment,&lt;br /&gt;
.autocomment a,&lt;br /&gt;
.autocomment a:visited {&lt;br /&gt;
    color: var(--link-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
li span.deleted,&lt;br /&gt;
span.history-deleted {&lt;br /&gt;
    color: var(--byline-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-usertoollinks-contribs-no-edits,&lt;br /&gt;
.mw-usertoollinks-contribs-no-edits:visited {&lt;br /&gt;
    color: var(--redlink-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.CategoryTreeToggle {&lt;br /&gt;
    color: var(--link-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body.wgl-stickyheader.action-view .mw-headline:target::before {&lt;br /&gt;
    display: block;&lt;br /&gt;
    content: &#039;&#039;;&lt;br /&gt;
    margin-top: -3rem;&lt;br /&gt;
    height: 3rem;&lt;br /&gt;
    visibility: hidden;&lt;br /&gt;
    pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-mmv-post-image {&lt;br /&gt;
    color: var(--text-color);&lt;br /&gt;
    background-color: var(--body-main);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-mmv-image-metadata {&lt;br /&gt;
    border-top-color: var(--body-mid);&lt;br /&gt;
    background-color: var(--body-light);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-mmv-dialog,&lt;br /&gt;
.mw-mmv-dialog .mw-mmv-dialog-down-arrow,&lt;br /&gt;
.mw-mmv-options-dialog .mw-mmv-dialog-down-arrow {&lt;br /&gt;
    background-color: var(--body-light);&lt;br /&gt;
    box-shadow: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-mmv-options-enable-alert {&lt;br /&gt;
    background-color: var(--body-light);&lt;br /&gt;
    color: var(--text-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-mmv-options-dialog-header,&lt;br /&gt;
.mw-mmv-options-text-header,&lt;br /&gt;
.mw-mmv-options-text-body,&lt;br /&gt;
.mw-mmv-options-enable-alert,&lt;br /&gt;
.mw-mmv-options-dialog .mw-mmv-disable-confirmation .mw-mmv-options-dialog-header,&lt;br /&gt;
.mw-mmv-options-dialog .mw-mmv-disable-confirmation .mw-mmv-options-text-header {&lt;br /&gt;
    color: var(--text-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-revslider-container {&lt;br /&gt;
    border-color: var(--sidebar);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-revslider-slider-wrapper {&lt;br /&gt;
    border-top-color: var(--sidebar);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-ui-button {&lt;br /&gt;
    background-color: var(--ooui-normal);&lt;br /&gt;
    color: var(--ooui-text);&lt;br /&gt;
    border-color: var(--ooui-normal-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.cdx-button:not( :disabled ),&lt;br /&gt;
.mw-ui-button:not( :disabled ),&lt;br /&gt;
.cdx-button:enabled,&lt;br /&gt;
.mw-ui-button:enabled,&lt;br /&gt;
.cdx-button.cdx-button--fake-button--enabled,&lt;br /&gt;
.mw-ui-button.cdx-button--fake-button--enabled {&lt;br /&gt;
    background-color: var(--ooui-normal);&lt;br /&gt;
    color: var(--ooui-text);&lt;br /&gt;
    border-color: var(--ooui-normal-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.cdx-button:not( :disabled ):focus:not(:active):not(.cdx-button--is-active),&lt;br /&gt;
.mw-ui-button:not( :disabled ):focus:not(:active):not(.cdx-button--is-active),&lt;br /&gt;
.cdx-button:enabled:focus:not(:active):not(.cdx-button--is-active),&lt;br /&gt;
.mw-ui-button:enabled:focus:not(:active):not(.cdx-button--is-active),&lt;br /&gt;
.cdx-button.cdx-button--fake-button--enabled:focus:not(:active):not(.cdx-button--is-active),&lt;br /&gt;
.mw-ui-button.cdx-button--fake-button--enabled:focus:not(:active):not(.cdx-button--is-active) {&lt;br /&gt;
    color: var(--ooui-text);&lt;br /&gt;
    border-color: var(--ooui-accent);&lt;br /&gt;
    box-shadow: inset 0 0 0 1px var(--ooui-accent), inset 0 0 0 2px #fff;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.cdx-button:not( :disabled ):hover,&lt;br /&gt;
.mw-ui-button:not( :disabled ):hover,&lt;br /&gt;
.cdx-button:enabled:hover,&lt;br /&gt;
.mw-ui-button:enabled:hover,&lt;br /&gt;
.cdx-button.cdx-button--fake-button--enabled:hover,&lt;br /&gt;
.mw-ui-button.cdx-button--fake-button--enabled:hover,&lt;br /&gt;
.cdx-button:not( :disabled ):active,&lt;br /&gt;
.mw-ui-button:not( :disabled ):active,&lt;br /&gt;
.cdx-button:enabled:active,&lt;br /&gt;
.mw-ui-button:enabled:active,&lt;br /&gt;
.cdx-button.cdx-button--fake-button--enabled:active,&lt;br /&gt;
.mw-ui-button.cdx-button--fake-button--enabled:active {&lt;br /&gt;
    background-color: var(--ooui-normal--hover);&lt;br /&gt;
    color: var(--ooui-text);&lt;br /&gt;
    border-color: var(--ooui-normal-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.cdx-button:not( :disabled ):visited,&lt;br /&gt;
.mw-ui-button:not( :disabled ):visited,&lt;br /&gt;
.cdx-button:enabled:visited,&lt;br /&gt;
.mw-ui-button:enabled:visited,&lt;br /&gt;
.cdx-button.cdx-button--fake-button--enabled:visited,&lt;br /&gt;
.mw-ui-button.cdx-button--fake-button--enabled:visited {&lt;br /&gt;
    color: var(--ooui-text);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.cdx-button:not( :disabled ).cdx-button--weight-primary.cdx-button--action-progressive,&lt;br /&gt;
.mw-ui-button:not( :disabled ).cdx-button--weight-primary.cdx-button--action-progressive,&lt;br /&gt;
.cdx-button:enabled.cdx-button--weight-primary.cdx-button--action-progressive,&lt;br /&gt;
.mw-ui-button:enabled.cdx-button--weight-primary.cdx-button--action-progressive,&lt;br /&gt;
.cdx-button.cdx-button--fake-button--enabled.cdx-button--weight-primary.cdx-button--action-progressive,&lt;br /&gt;
.mw-ui-button.cdx-button--fake-button--enabled.cdx-button--weight-primary.cdx-button--action-progressive,&lt;br /&gt;
.cdx-button:not( :disabled ).mw-ui-progressive:not(:disabled),&lt;br /&gt;
.mw-ui-button:not( :disabled ).mw-ui-progressive:not(:disabled),&lt;br /&gt;
.cdx-button:enabled.mw-ui-progressive:not(:disabled),&lt;br /&gt;
.mw-ui-button:enabled.mw-ui-progressive:not(:disabled),&lt;br /&gt;
.cdx-button.cdx-button--fake-button--enabled.mw-ui-progressive:not(:disabled),&lt;br /&gt;
.mw-ui-button.cdx-button--fake-button--enabled.mw-ui-progressive:not(:disabled) {&lt;br /&gt;
    background-color: var(--ooui-progressive);&lt;br /&gt;
    color: #fff;&lt;br /&gt;
    border-color: var(--ooui-progressive);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.cdx-button:not( :disabled ).cdx-button--weight-primary.cdx-button--action-progressive:hover,&lt;br /&gt;
.mw-ui-button:not( :disabled ).cdx-button--weight-primary.cdx-button--action-progressive:hover,&lt;br /&gt;
.cdx-button:enabled.cdx-button--weight-primary.cdx-button--action-progressive:hover,&lt;br /&gt;
.mw-ui-button:enabled.cdx-button--weight-primary.cdx-button--action-progressive:hover,&lt;br /&gt;
.cdx-button.cdx-button--fake-button--enabled.cdx-button--weight-primary.cdx-button--action-progressive:hover,&lt;br /&gt;
.mw-ui-button.cdx-button--fake-button--enabled.cdx-button--weight-primary.cdx-button--action-progressive:hover,&lt;br /&gt;
.cdx-button:not( :disabled ).mw-ui-progressive:not(:disabled):hover,&lt;br /&gt;
.mw-ui-button:not( :disabled ).mw-ui-progressive:not(:disabled):hover,&lt;br /&gt;
.cdx-button:enabled.mw-ui-progressive:not(:disabled):hover,&lt;br /&gt;
.mw-ui-button:enabled.mw-ui-progressive:not(:disabled):hover,&lt;br /&gt;
.cdx-button.cdx-button--fake-button--enabled.mw-ui-progressive:not(:disabled):hover,&lt;br /&gt;
.mw-ui-button.cdx-button--fake-button--enabled.mw-ui-progressive:not(:disabled):hover {&lt;br /&gt;
    background-color: var(--ooui-progressive--hover);&lt;br /&gt;
    border-color: var(--ooui-progressive--hover);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.cdx-button:not( :disabled ).cdx-button--weight-primary.cdx-button--action-progressive:focus,&lt;br /&gt;
.mw-ui-button:not( :disabled ).cdx-button--weight-primary.cdx-button--action-progressive:focus,&lt;br /&gt;
.cdx-button:enabled.cdx-button--weight-primary.cdx-button--action-progressive:focus,&lt;br /&gt;
.mw-ui-button:enabled.cdx-button--weight-primary.cdx-button--action-progressive:focus,&lt;br /&gt;
.cdx-button.cdx-button--fake-button--enabled.cdx-button--weight-primary.cdx-button--action-progressive:focus,&lt;br /&gt;
.mw-ui-button.cdx-button--fake-button--enabled.cdx-button--weight-primary.cdx-button--action-progressive:focus,&lt;br /&gt;
.cdx-button:not( :disabled ).mw-ui-progressive:not(:disabled):focus,&lt;br /&gt;
.mw-ui-button:not( :disabled ).mw-ui-progressive:not(:disabled):focus,&lt;br /&gt;
.cdx-button:enabled.mw-ui-progressive:not(:disabled):focus,&lt;br /&gt;
.mw-ui-button:enabled.mw-ui-progressive:not(:disabled):focus,&lt;br /&gt;
.cdx-button.cdx-button--fake-button--enabled.mw-ui-progressive:not(:disabled):focus,&lt;br /&gt;
.mw-ui-button.cdx-button--fake-button--enabled.mw-ui-progressive:not(:disabled):focus {&lt;br /&gt;
    box-shadow: inset 0 0 0 1px var(--ooui-accent), inset 0 0 0 2px #fff;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.cdx-button:not( :disabled ).cdx-button--weight-primary.cdx-button--action-progressive:active,&lt;br /&gt;
.mw-ui-button:not( :disabled ).cdx-button--weight-primary.cdx-button--action-progressive:active,&lt;br /&gt;
.cdx-button:enabled.cdx-button--weight-primary.cdx-button--action-progressive:active,&lt;br /&gt;
.mw-ui-button:enabled.cdx-button--weight-primary.cdx-button--action-progressive:active,&lt;br /&gt;
.cdx-button.cdx-button--fake-button--enabled.cdx-button--weight-primary.cdx-button--action-progressive:active,&lt;br /&gt;
.mw-ui-button.cdx-button--fake-button--enabled.cdx-button--weight-primary.cdx-button--action-progressive:active,&lt;br /&gt;
.cdx-button:not( :disabled ).mw-ui-progressive:not(:disabled):active,&lt;br /&gt;
.mw-ui-button:not( :disabled ).mw-ui-progressive:not(:disabled):active,&lt;br /&gt;
.cdx-button:enabled.mw-ui-progressive:not(:disabled):active,&lt;br /&gt;
.mw-ui-button:enabled.mw-ui-progressive:not(:disabled):active,&lt;br /&gt;
.cdx-button.cdx-button--fake-button--enabled.mw-ui-progressive:not(:disabled):active,&lt;br /&gt;
.mw-ui-button.cdx-button--fake-button--enabled.mw-ui-progressive:not(:disabled):active,&lt;br /&gt;
.cdx-button:not( :disabled ).cdx-button--weight-primary.cdx-button--action-progressive.is-on,&lt;br /&gt;
.mw-ui-button:not( :disabled ).cdx-button--weight-primary.cdx-button--action-progressive.is-on,&lt;br /&gt;
.cdx-button:enabled.cdx-button--weight-primary.cdx-button--action-progressive.is-on,&lt;br /&gt;
.mw-ui-button:enabled.cdx-button--weight-primary.cdx-button--action-progressive.is-on,&lt;br /&gt;
.cdx-button.cdx-button--fake-button--enabled.cdx-button--weight-primary.cdx-button--action-progressive.is-on,&lt;br /&gt;
.mw-ui-button.cdx-button--fake-button--enabled.cdx-button--weight-primary.cdx-button--action-progressive.is-on,&lt;br /&gt;
.cdx-button:not( :disabled ).mw-ui-progressive:not(:disabled).is-on,&lt;br /&gt;
.mw-ui-button:not( :disabled ).mw-ui-progressive:not(:disabled).is-on,&lt;br /&gt;
.cdx-button:enabled.mw-ui-progressive:not(:disabled).is-on,&lt;br /&gt;
.mw-ui-button:enabled.mw-ui-progressive:not(:disabled).is-on,&lt;br /&gt;
.cdx-button.cdx-button--fake-button--enabled.mw-ui-progressive:not(:disabled).is-on,&lt;br /&gt;
.mw-ui-button.cdx-button--fake-button--enabled.mw-ui-progressive:not(:disabled).is-on {&lt;br /&gt;
    background-color: var(--ooui-progressive--hover);&lt;br /&gt;
    border-color: var(--ooui-progressive--hover);&lt;br /&gt;
    box-shadow: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.cdx-button.cdx-button--action-destructive:not( :disabled ),&lt;br /&gt;
.cdx-button.mw-ui-button--action-destructive:not( :disabled ),&lt;br /&gt;
.mw-ui-button.cdx-button--action-destructive:not( :disabled ),&lt;br /&gt;
.mw-ui-button.mw-ui-button--action-destructive:not( :disabled ) {&lt;br /&gt;
    color: #fff;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.cdx-button.cdx-button--weight-quiet,&lt;br /&gt;
.cdx-button.mw-ui-button--weight-quiet,&lt;br /&gt;
.mw-ui-button.cdx-button--weight-quiet,&lt;br /&gt;
.mw-ui-button.mw-ui-button--weight-quiet,&lt;br /&gt;
.cdx-button.cdx-button--weight-quiet.cdx-button--action-progressive,&lt;br /&gt;
.cdx-button.cdx-button--weight-quiet.mw-ui-button--action-progressive,&lt;br /&gt;
.cdx-button.mw-ui-button--weight-quiet.cdx-button--action-progressive,&lt;br /&gt;
.cdx-button.mw-ui-button--weight-quiet.mw-ui-button--action-progressive,&lt;br /&gt;
.mw-ui-button.cdx-button--weight-quiet.cdx-button--action-progressive,&lt;br /&gt;
.mw-ui-button.cdx-button--weight-quiet.mw-ui-button--action-progressive,&lt;br /&gt;
.mw-ui-button.mw-ui-button--weight-quiet.cdx-button--action-progressive,&lt;br /&gt;
.mw-ui-button.mw-ui-button--weight-quiet.mw-ui-button--action-progressive,&lt;br /&gt;
.cdx-button.cdx-button--weight-quiet.cdx-button--action-destructive,&lt;br /&gt;
.cdx-button.cdx-button--weight-quiet.mw-ui-button--action-destructive,&lt;br /&gt;
.cdx-button.mw-ui-button--weight-quiet.cdx-button--action-destructive,&lt;br /&gt;
.cdx-button.mw-ui-button--weight-quiet.mw-ui-button--action-destructive,&lt;br /&gt;
.mw-ui-button.cdx-button--weight-quiet.cdx-button--action-destructive,&lt;br /&gt;
.mw-ui-button.cdx-button--weight-quiet.mw-ui-button--action-destructive,&lt;br /&gt;
.mw-ui-button.mw-ui-button--weight-quiet.cdx-button--action-destructive,&lt;br /&gt;
.mw-ui-button.mw-ui-button--weight-quiet.mw-ui-button--action-destructive {&lt;br /&gt;
    color: var(--text-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.cdx-checkbox__input:enabled:checked + .cdx-checkbox__icon,&lt;br /&gt;
.mw-ui-checkbox__input:enabled:checked + .cdx-checkbox__icon,&lt;br /&gt;
.cdx-checkbox__input:enabled:indeterminate + .cdx-checkbox__icon,&lt;br /&gt;
.mw-ui-checkbox__input:enabled:indeterminate + .cdx-checkbox__icon {&lt;br /&gt;
    background-color: var(--ooui-progressive);&lt;br /&gt;
    border-color: var(--ooui-progressive);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.cdx-checkbox__input:enabled:checked:hover + .cdx-checkbox__icon,&lt;br /&gt;
.mw-ui-checkbox__input:enabled:checked:hover + .cdx-checkbox__icon,&lt;br /&gt;
.cdx-checkbox__input:enabled:indeterminate:hover + .cdx-checkbox__icon,&lt;br /&gt;
.mw-ui-checkbox__input:enabled:indeterminate:hover + .cdx-checkbox__icon {&lt;br /&gt;
    background-color: var(--ooui-progressive--hover);&lt;br /&gt;
    border-color: var(--ooui-progressive--hover);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.cdx-checkbox__input:enabled:checked:active + .cdx-checkbox__icon,&lt;br /&gt;
.mw-ui-checkbox__input:enabled:checked:active + .cdx-checkbox__icon,&lt;br /&gt;
.cdx-checkbox__input:enabled:indeterminate:active + .cdx-checkbox__icon,&lt;br /&gt;
.mw-ui-checkbox__input:enabled:indeterminate:active + .cdx-checkbox__icon {&lt;br /&gt;
    background-color: var(--ooui-progressive--hover);&lt;br /&gt;
    border-color: var(--ooui-progressive--hover);&lt;br /&gt;
    box-shadow: inset 0 0 0 1px var(--ooui-progressive--hover);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.cdx-checkbox__input:enabled:checked:focus:not(:active),&lt;br /&gt;
.mw-ui-checkbox__input:enabled:checked:focus:not(:active),&lt;br /&gt;
.cdx-checkbox__input:enabled:indeterminate:focus:not(:active),&lt;br /&gt;
.mw-ui-checkbox__input:enabled:indeterminate:focus:not(:active) {&lt;br /&gt;
    background-color: var(--ooui-progressive--hover);&lt;br /&gt;
    border-color: var(--ooui-accent);&lt;br /&gt;
    box-shadow: inset 0 0 0 1px var(--ooui-accent), inset 0 0 0 2px #fff;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.cdx-checkbox__input:enabled:checked:focus:not(:active):not(:hover) + .cdx-checkbox__icon,&lt;br /&gt;
.mw-ui-checkbox__input:enabled:checked:focus:not(:active):not(:hover) + .cdx-checkbox__icon,&lt;br /&gt;
.cdx-checkbox__input:enabled:indeterminate:focus:not(:active):not(:hover) + .cdx-checkbox__icon,&lt;br /&gt;
.mw-ui-checkbox__input:enabled:indeterminate:focus:not(:active):not(:hover) + .cdx-checkbox__icon {&lt;br /&gt;
    background-color: var(--ooui-progressive--hover);&lt;br /&gt;
    border-color: var(--ooui-accent);&lt;br /&gt;
    box-shadow: inset 0 0 0 1px var(--ooui-accent), inset 0 0 0 2px #fff;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.cdx-checkbox__input:enabled:hover + .cdx-checkbox__icon,&lt;br /&gt;
.mw-ui-checkbox__input:enabled:hover + .cdx-checkbox__icon {&lt;br /&gt;
    border-color: var(--ooui-accent);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.cdx-checkbox__input:enabled:active + .cdx-checkbox__icon,&lt;br /&gt;
.mw-ui-checkbox__input:enabled:active + .cdx-checkbox__icon {&lt;br /&gt;
    background-color: var(--ooui-progressive--hover);&lt;br /&gt;
    border-color: var(--ooui-progressive--hover);&lt;br /&gt;
    box-shadow: inset 0 0 0 1px var(--ooui-progressive--hover);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
input[type=&#039;checkbox&#039;]:hover + .cdx-button.cdx-button--weight-quiet,&lt;br /&gt;
input[type=&#039;checkbox&#039;]:hover + .cdx-button.mw-ui-button--weight-quiet,&lt;br /&gt;
input[type=&#039;checkbox&#039;]:hover + .mw-ui-button.cdx-button--weight-quiet,&lt;br /&gt;
input[type=&#039;checkbox&#039;]:hover + .mw-ui-button.mw-ui-button--weight-quiet,&lt;br /&gt;
input[type=&#039;checkbox&#039;]:hover + .cdx-button.cdx-button--weight-quiet.cdx-button--action-progressive,&lt;br /&gt;
input[type=&#039;checkbox&#039;]:hover + .cdx-button.cdx-button--weight-quiet.mw-ui-button--action-progressive,&lt;br /&gt;
input[type=&#039;checkbox&#039;]:hover + .cdx-button.mw-ui-button--weight-quiet.cdx-button--action-progressive,&lt;br /&gt;
input[type=&#039;checkbox&#039;]:hover + .cdx-button.mw-ui-button--weight-quiet.mw-ui-button--action-progressive,&lt;br /&gt;
input[type=&#039;checkbox&#039;]:hover + .mw-ui-button.cdx-button--weight-quiet.cdx-button--action-progressive,&lt;br /&gt;
input[type=&#039;checkbox&#039;]:hover + .mw-ui-button.cdx-button--weight-quiet.mw-ui-button--action-progressive,&lt;br /&gt;
input[type=&#039;checkbox&#039;]:hover + .mw-ui-button.mw-ui-button--weight-quiet.cdx-button--action-progressive,&lt;br /&gt;
input[type=&#039;checkbox&#039;]:hover + .mw-ui-button.mw-ui-button--weight-quiet.mw-ui-button--action-progressive,&lt;br /&gt;
input[type=&#039;checkbox&#039;]:hover + .cdx-button.cdx-button--weight-quiet.cdx-button--action-destructive,&lt;br /&gt;
input[type=&#039;checkbox&#039;]:hover + .cdx-button.cdx-button--weight-quiet.mw-ui-button--action-destructive,&lt;br /&gt;
input[type=&#039;checkbox&#039;]:hover + .cdx-button.mw-ui-button--weight-quiet.cdx-button--action-destructive,&lt;br /&gt;
input[type=&#039;checkbox&#039;]:hover + .cdx-button.mw-ui-button--weight-quiet.mw-ui-button--action-destructive,&lt;br /&gt;
input[type=&#039;checkbox&#039;]:hover + .mw-ui-button.cdx-button--weight-quiet.cdx-button--action-destructive,&lt;br /&gt;
input[type=&#039;checkbox&#039;]:hover + .mw-ui-button.cdx-button--weight-quiet.mw-ui-button--action-destructive,&lt;br /&gt;
input[type=&#039;checkbox&#039;]:hover + .mw-ui-button.mw-ui-button--weight-quiet.cdx-button--action-destructive,&lt;br /&gt;
input[type=&#039;checkbox&#039;]:hover + .mw-ui-button.mw-ui-button--weight-quiet.mw-ui-button--action-destructive,&lt;br /&gt;
.cdx-button.cdx-button--weight-quiet:hover,&lt;br /&gt;
.cdx-button.mw-ui-button--weight-quiet:hover,&lt;br /&gt;
.mw-ui-button.cdx-button--weight-quiet:hover,&lt;br /&gt;
.mw-ui-button.mw-ui-button--weight-quiet:hover,&lt;br /&gt;
.cdx-button.cdx-button--weight-quiet.cdx-button--action-progressive:hover,&lt;br /&gt;
.cdx-button.cdx-button--weight-quiet.mw-ui-button--action-progressive:hover,&lt;br /&gt;
.cdx-button.mw-ui-button--weight-quiet.cdx-button--action-progressive:hover,&lt;br /&gt;
.cdx-button.mw-ui-button--weight-quiet.mw-ui-button--action-progressive:hover,&lt;br /&gt;
.mw-ui-button.cdx-button--weight-quiet.cdx-button--action-progressive:hover,&lt;br /&gt;
.mw-ui-button.cdx-button--weight-quiet.mw-ui-button--action-progressive:hover,&lt;br /&gt;
.mw-ui-button.mw-ui-button--weight-quiet.cdx-button--action-progressive:hover,&lt;br /&gt;
.mw-ui-button.mw-ui-button--weight-quiet.mw-ui-button--action-progressive:hover,&lt;br /&gt;
.cdx-button.cdx-button--weight-quiet.cdx-button--action-destructive:hover,&lt;br /&gt;
.cdx-button.cdx-button--weight-quiet.mw-ui-button--action-destructive:hover,&lt;br /&gt;
.cdx-button.mw-ui-button--weight-quiet.cdx-button--action-destructive:hover,&lt;br /&gt;
.cdx-button.mw-ui-button--weight-quiet.mw-ui-button--action-destructive:hover,&lt;br /&gt;
.mw-ui-button.cdx-button--weight-quiet.cdx-button--action-destructive:hover,&lt;br /&gt;
.mw-ui-button.cdx-button--weight-quiet.mw-ui-button--action-destructive:hover,&lt;br /&gt;
.mw-ui-button.mw-ui-button--weight-quiet.cdx-button--action-destructive:hover,&lt;br /&gt;
.mw-ui-button.mw-ui-button--weight-quiet.mw-ui-button--action-destructive:hover {&lt;br /&gt;
    background-color: rgba(0, 24, 73, 0.02745098);&lt;br /&gt;
    color: var(--text-color);&lt;br /&gt;
    border-color: transparent;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
input[type=&#039;checkbox&#039;]:focus + .cdx-button.cdx-button--weight-quiet,&lt;br /&gt;
input[type=&#039;checkbox&#039;]:focus + .cdx-button.mw-ui-button--weight-quiet,&lt;br /&gt;
input[type=&#039;checkbox&#039;]:focus + .mw-ui-button.cdx-button--weight-quiet,&lt;br /&gt;
input[type=&#039;checkbox&#039;]:focus + .mw-ui-button.mw-ui-button--weight-quiet,&lt;br /&gt;
input[type=&#039;checkbox&#039;]:focus + .cdx-button.cdx-button--weight-quiet.cdx-button--action-progressive,&lt;br /&gt;
input[type=&#039;checkbox&#039;]:focus + .cdx-button.cdx-button--weight-quiet.mw-ui-button--action-progressive,&lt;br /&gt;
input[type=&#039;checkbox&#039;]:focus + .cdx-button.mw-ui-button--weight-quiet.cdx-button--action-progressive,&lt;br /&gt;
input[type=&#039;checkbox&#039;]:focus + .cdx-button.mw-ui-button--weight-quiet.mw-ui-button--action-progressive,&lt;br /&gt;
input[type=&#039;checkbox&#039;]:focus + .mw-ui-button.cdx-button--weight-quiet.cdx-button--action-progressive,&lt;br /&gt;
input[type=&#039;checkbox&#039;]:focus + .mw-ui-button.cdx-button--weight-quiet.mw-ui-button--action-progressive,&lt;br /&gt;
input[type=&#039;checkbox&#039;]:focus + .mw-ui-button.mw-ui-button--weight-quiet.cdx-button--action-progressive,&lt;br /&gt;
input[type=&#039;checkbox&#039;]:focus + .mw-ui-button.mw-ui-button--weight-quiet.mw-ui-button--action-progressive,&lt;br /&gt;
input[type=&#039;checkbox&#039;]:focus + .cdx-button.cdx-button--weight-quiet.cdx-button--action-destructive,&lt;br /&gt;
input[type=&#039;checkbox&#039;]:focus + .cdx-button.cdx-button--weight-quiet.mw-ui-button--action-destructive,&lt;br /&gt;
input[type=&#039;checkbox&#039;]:focus + .cdx-button.mw-ui-button--weight-quiet.cdx-button--action-destructive,&lt;br /&gt;
input[type=&#039;checkbox&#039;]:focus + .cdx-button.mw-ui-button--weight-quiet.mw-ui-button--action-destructive,&lt;br /&gt;
input[type=&#039;checkbox&#039;]:focus + .mw-ui-button.cdx-button--weight-quiet.cdx-button--action-destructive,&lt;br /&gt;
input[type=&#039;checkbox&#039;]:focus + .mw-ui-button.cdx-button--weight-quiet.mw-ui-button--action-destructive,&lt;br /&gt;
input[type=&#039;checkbox&#039;]:focus + .mw-ui-button.mw-ui-button--weight-quiet.cdx-button--action-destructive,&lt;br /&gt;
input[type=&#039;checkbox&#039;]:focus + .mw-ui-button.mw-ui-button--weight-quiet.mw-ui-button--action-destructive,&lt;br /&gt;
.cdx-button.cdx-button--weight-quiet:focus,&lt;br /&gt;
.cdx-button.mw-ui-button--weight-quiet:focus,&lt;br /&gt;
.mw-ui-button.cdx-button--weight-quiet:focus,&lt;br /&gt;
.mw-ui-button.mw-ui-button--weight-quiet:focus,&lt;br /&gt;
.cdx-button.cdx-button--weight-quiet.cdx-button--action-progressive:focus,&lt;br /&gt;
.cdx-button.cdx-button--weight-quiet.mw-ui-button--action-progressive:focus,&lt;br /&gt;
.cdx-button.mw-ui-button--weight-quiet.cdx-button--action-progressive:focus,&lt;br /&gt;
.cdx-button.mw-ui-button--weight-quiet.mw-ui-button--action-progressive:focus,&lt;br /&gt;
.mw-ui-button.cdx-button--weight-quiet.cdx-button--action-progressive:focus,&lt;br /&gt;
.mw-ui-button.cdx-button--weight-quiet.mw-ui-button--action-progressive:focus,&lt;br /&gt;
.mw-ui-button.mw-ui-button--weight-quiet.cdx-button--action-progressive:focus,&lt;br /&gt;
.mw-ui-button.mw-ui-button--weight-quiet.mw-ui-button--action-progressive:focus,&lt;br /&gt;
.cdx-button.cdx-button--weight-quiet.cdx-button--action-destructive:focus,&lt;br /&gt;
.cdx-button.cdx-button--weight-quiet.mw-ui-button--action-destructive:focus,&lt;br /&gt;
.cdx-button.mw-ui-button--weight-quiet.cdx-button--action-destructive:focus,&lt;br /&gt;
.cdx-button.mw-ui-button--weight-quiet.mw-ui-button--action-destructive:focus,&lt;br /&gt;
.mw-ui-button.cdx-button--weight-quiet.cdx-button--action-destructive:focus,&lt;br /&gt;
.mw-ui-button.cdx-button--weight-quiet.mw-ui-button--action-destructive:focus,&lt;br /&gt;
.mw-ui-button.mw-ui-button--weight-quiet.cdx-button--action-destructive:focus,&lt;br /&gt;
.mw-ui-button.mw-ui-button--weight-quiet.mw-ui-button--action-destructive:focus {&lt;br /&gt;
    color: var(--text-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
input[type=&#039;checkbox&#039;]:active + .cdx-button.cdx-button--weight-quiet,&lt;br /&gt;
input[type=&#039;checkbox&#039;]:active + .cdx-button.mw-ui-button--weight-quiet,&lt;br /&gt;
input[type=&#039;checkbox&#039;]:active + .mw-ui-button.cdx-button--weight-quiet,&lt;br /&gt;
input[type=&#039;checkbox&#039;]:active + .mw-ui-button.mw-ui-button--weight-quiet,&lt;br /&gt;
input[type=&#039;checkbox&#039;]:active + .cdx-button.cdx-button--weight-quiet.cdx-button--action-progressive,&lt;br /&gt;
input[type=&#039;checkbox&#039;]:active + .cdx-button.cdx-button--weight-quiet.mw-ui-button--action-progressive,&lt;br /&gt;
input[type=&#039;checkbox&#039;]:active + .cdx-button.mw-ui-button--weight-quiet.cdx-button--action-progressive,&lt;br /&gt;
input[type=&#039;checkbox&#039;]:active + .cdx-button.mw-ui-button--weight-quiet.mw-ui-button--action-progressive,&lt;br /&gt;
input[type=&#039;checkbox&#039;]:active + .mw-ui-button.cdx-button--weight-quiet.cdx-button--action-progressive,&lt;br /&gt;
input[type=&#039;checkbox&#039;]:active + .mw-ui-button.cdx-button--weight-quiet.mw-ui-button--action-progressive,&lt;br /&gt;
input[type=&#039;checkbox&#039;]:active + .mw-ui-button.mw-ui-button--weight-quiet.cdx-button--action-progressive,&lt;br /&gt;
input[type=&#039;checkbox&#039;]:active + .mw-ui-button.mw-ui-button--weight-quiet.mw-ui-button--action-progressive,&lt;br /&gt;
input[type=&#039;checkbox&#039;]:active + .cdx-button.cdx-button--weight-quiet.cdx-button--action-destructive,&lt;br /&gt;
input[type=&#039;checkbox&#039;]:active + .cdx-button.cdx-button--weight-quiet.mw-ui-button--action-destructive,&lt;br /&gt;
input[type=&#039;checkbox&#039;]:active + .cdx-button.mw-ui-button--weight-quiet.cdx-button--action-destructive,&lt;br /&gt;
input[type=&#039;checkbox&#039;]:active + .cdx-button.mw-ui-button--weight-quiet.mw-ui-button--action-destructive,&lt;br /&gt;
input[type=&#039;checkbox&#039;]:active + .mw-ui-button.cdx-button--weight-quiet.cdx-button--action-destructive,&lt;br /&gt;
input[type=&#039;checkbox&#039;]:active + .mw-ui-button.cdx-button--weight-quiet.mw-ui-button--action-destructive,&lt;br /&gt;
input[type=&#039;checkbox&#039;]:active + .mw-ui-button.mw-ui-button--weight-quiet.cdx-button--action-destructive,&lt;br /&gt;
input[type=&#039;checkbox&#039;]:active + .mw-ui-button.mw-ui-button--weight-quiet.mw-ui-button--action-destructive,&lt;br /&gt;
.cdx-button.cdx-button--weight-quiet:active,&lt;br /&gt;
.cdx-button.mw-ui-button--weight-quiet:active,&lt;br /&gt;
.mw-ui-button.cdx-button--weight-quiet:active,&lt;br /&gt;
.mw-ui-button.mw-ui-button--weight-quiet:active,&lt;br /&gt;
.cdx-button.cdx-button--weight-quiet.cdx-button--action-progressive:active,&lt;br /&gt;
.cdx-button.cdx-button--weight-quiet.mw-ui-button--action-progressive:active,&lt;br /&gt;
.cdx-button.mw-ui-button--weight-quiet.cdx-button--action-progressive:active,&lt;br /&gt;
.cdx-button.mw-ui-button--weight-quiet.mw-ui-button--action-progressive:active,&lt;br /&gt;
.mw-ui-button.cdx-button--weight-quiet.cdx-button--action-progressive:active,&lt;br /&gt;
.mw-ui-button.cdx-button--weight-quiet.mw-ui-button--action-progressive:active,&lt;br /&gt;
.mw-ui-button.mw-ui-button--weight-quiet.cdx-button--action-progressive:active,&lt;br /&gt;
.mw-ui-button.mw-ui-button--weight-quiet.mw-ui-button--action-progressive:active,&lt;br /&gt;
.cdx-button.cdx-button--weight-quiet.cdx-button--action-destructive:active,&lt;br /&gt;
.cdx-button.cdx-button--weight-quiet.mw-ui-button--action-destructive:active,&lt;br /&gt;
.cdx-button.mw-ui-button--weight-quiet.cdx-button--action-destructive:active,&lt;br /&gt;
.cdx-button.mw-ui-button--weight-quiet.mw-ui-button--action-destructive:active,&lt;br /&gt;
.mw-ui-button.cdx-button--weight-quiet.cdx-button--action-destructive:active,&lt;br /&gt;
.mw-ui-button.cdx-button--weight-quiet.mw-ui-button--action-destructive:active,&lt;br /&gt;
.mw-ui-button.mw-ui-button--weight-quiet.cdx-button--action-destructive:active,&lt;br /&gt;
.mw-ui-button.mw-ui-button--weight-quiet.mw-ui-button--action-destructive:active {&lt;br /&gt;
    background-color: rgba(0, 36, 73, 0.08235294);&lt;br /&gt;
    color: var(--text-color);&lt;br /&gt;
    border-color: #72777d;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-ui-input:not(:disabled),&lt;br /&gt;
.cdx-text-input__input:enabled {&lt;br /&gt;
    background-color: var(--ooui-input);&lt;br /&gt;
    color: var(--text-color);&lt;br /&gt;
    border-color: var(--ooui-input-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-ui-input:not(:disabled):hover,&lt;br /&gt;
.cdx-text-input__input:enabled:hover {&lt;br /&gt;
    border-color: var(--ooui-input-border--hover);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-ui-input:not(:disabled):focus,&lt;br /&gt;
.cdx-text-input__input:enabled:focus {&lt;br /&gt;
    border-color: var(--ooui-accent);&lt;br /&gt;
    box-shadow: inset 0 0 0 1px var(--ooui-accent);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-ui-input:not(:disabled)::placeholder,&lt;br /&gt;
.cdx-text-input__input:enabled::placeholder {&lt;br /&gt;
    color: var(--byline-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-content-ltr .redirectText li:first-child {&lt;br /&gt;
    padding: 0;&lt;br /&gt;
    background: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-content-ltr .redirectText li:first-child::before {&lt;br /&gt;
    content: &#039;&#039;;&lt;br /&gt;
    background: currentcolor;&lt;br /&gt;
    -webkit-mask: url(&amp;quot;filepath://Redirect-arrow.svg&amp;quot;) no-repeat 50% 50% / contain;&lt;br /&gt;
    mask: url(&amp;quot;filepath://Redirect-arrow.svg&amp;quot;) no-repeat 50% 50% / contain;&lt;br /&gt;
    display: inline-block;&lt;br /&gt;
    width: 47px;&lt;br /&gt;
    height: 20px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
:root {&lt;br /&gt;
    --wikitable-header-bg: var(--body-dark);&lt;br /&gt;
    --wikitable-border: var(--body-border);&lt;br /&gt;
    --wikitable-bg: var(--body-light);&lt;br /&gt;
    --wikitable-bg-lighter: #e9e3d6;&lt;br /&gt;
    --wikitable-color: var(--text-color);&lt;br /&gt;
    --table-na-background: rgba(255, 255, 255, 0.3);&lt;br /&gt;
    --table-na-color: var(--subtle-color);&lt;br /&gt;
    --table-yes-background: #c3e8a3;&lt;br /&gt;
    --table-yes-color: #2e5e05;&lt;br /&gt;
    --table-no-background: #fbc0ba;&lt;br /&gt;
    --table-no-color: #801c13;&lt;br /&gt;
    --table-maybe-background: #fcea94;&lt;br /&gt;
    --table-maybe-color: #786300;&lt;br /&gt;
    --droptable-text-color: #000;&lt;br /&gt;
    --droptable-always-background: #afeeee;&lt;br /&gt;
    --droptable-common-background: #56e156;&lt;br /&gt;
    --droptable-uncommon-background: #ffed4c;&lt;br /&gt;
    --droptable-rare-background: #ff863c;&lt;br /&gt;
    --droptable-veryrare-background: #ff6262;&lt;br /&gt;
    --droptable-random-background: #ffa3ff;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wikitable {&lt;br /&gt;
    background: var(--wikitable-bg);&lt;br /&gt;
    color: var(--wikitable-color);&lt;br /&gt;
    border-color: var(--wikitable-border);&lt;br /&gt;
    box-shadow: 0 0.25rem 0.35rem -0.25rem rgba(0, 0, 0, 0.1);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wikitable &amp;gt; tr &amp;gt; th,&lt;br /&gt;
.wikitable &amp;gt; tr &amp;gt; td,&lt;br /&gt;
.wikitable &amp;gt; * &amp;gt; tr &amp;gt; th,&lt;br /&gt;
.wikitable &amp;gt; * &amp;gt; tr &amp;gt; td {&lt;br /&gt;
    border-color: var(--wikitable-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wikitable &amp;gt; tr &amp;gt; th.table-noborder,&lt;br /&gt;
.wikitable &amp;gt; tr &amp;gt; td.table-noborder,&lt;br /&gt;
.wikitable &amp;gt; * &amp;gt; tr &amp;gt; th.table-noborder,&lt;br /&gt;
.wikitable &amp;gt; * &amp;gt; tr &amp;gt; td.table-noborder {&lt;br /&gt;
    border-left-style: hidden;&lt;br /&gt;
    border-right-style: hidden;&lt;br /&gt;
    padding-left: 0;&lt;br /&gt;
    padding-right: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wikitable &amp;gt; tr &amp;gt; th,&lt;br /&gt;
.wikitable &amp;gt; * &amp;gt; tr &amp;gt; th {&lt;br /&gt;
    background-color: var(--wikitable-header-bg);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tabber .wikitable {&lt;br /&gt;
    box-shadow: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.table-bg-always,&lt;br /&gt;
.table-bg-blue {&lt;br /&gt;
    background: var(--droptable-always-background);&lt;br /&gt;
    color: var(--droptable-text-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.table-bg-common,&lt;br /&gt;
.table-bg-green {&lt;br /&gt;
    background: var(--droptable-common-background);&lt;br /&gt;
    color: var(--droptable-text-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.table-bg-uncommon,&lt;br /&gt;
.table-bg-yellow {&lt;br /&gt;
    background: var(--droptable-uncommon-background);&lt;br /&gt;
    color: var(--droptable-text-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.table-bg-rare,&lt;br /&gt;
.table-bg-orange {&lt;br /&gt;
    background: var(--droptable-rare-background);&lt;br /&gt;
    color: var(--droptable-text-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.table-bg-veryrare,&lt;br /&gt;
.table-bg-red {&lt;br /&gt;
    background: var(--droptable-veryrare-background);&lt;br /&gt;
    color: var(--droptable-text-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.table-bg-random,&lt;br /&gt;
.table-bg-pink {&lt;br /&gt;
    background: var(--droptable-random-background);&lt;br /&gt;
    color: var(--droptable-text-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.table-bg-fade {&lt;br /&gt;
    opacity: 0.6;&lt;br /&gt;
    background: rgba(0, 0, 0, 0.1);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw_metadata td,&lt;br /&gt;
.mw_metadata th {&lt;br /&gt;
    border-color: var(--wikitable-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw_metadata th {&lt;br /&gt;
    background-color: var(--wikitable-header-bg);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw_metadata td {&lt;br /&gt;
    background-color: var(--wikitable-bg);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-datatable {&lt;br /&gt;
    border-color: var(--wikitable-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-datatable td,&lt;br /&gt;
.mw-datatable th {&lt;br /&gt;
    border-color: var(--wikitable-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-datatable th {&lt;br /&gt;
    background-color: var(--wikitable-header-bg);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-datatable td {&lt;br /&gt;
    background-color: var(--wikitable-bg);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-datatable tr:hover td {&lt;br /&gt;
    background-color: var(--wikitable-bg);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
table.alternating-rows tr:nth-child(odd),&lt;br /&gt;
table.alternating-cols td:nth-child(odd) {&lt;br /&gt;
    background: var(--wikitable-alternating-bg);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.table-na {&lt;br /&gt;
    background: var(--table-na-background);&lt;br /&gt;
    color: var(--table-na-color);&lt;br /&gt;
    vertical-align: middle;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.table-yes {&lt;br /&gt;
    background: var(--table-yes-background);&lt;br /&gt;
    color: var(--table-yes-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.table-positive {&lt;br /&gt;
    background: var(--table-yes-background);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.table-no {&lt;br /&gt;
    background: var(--table-no-background);&lt;br /&gt;
    color: var(--table-no-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.table-negative {&lt;br /&gt;
    background: var(--table-no-background);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.table-maybe {&lt;br /&gt;
    background: var(--table-maybe-background);&lt;br /&gt;
    color: var(--table-maybe-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#mw-allmessagestable .am_actual,&lt;br /&gt;
#mw-allmessagestable .am_default {&lt;br /&gt;
    background-color: var(--wikitable-bg);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#mw-allmessagestable .am_default:hover,&lt;br /&gt;
#mw-allmessagestable .am_actual:hover,&lt;br /&gt;
#mw-allmessagestable tbody:hover td {&lt;br /&gt;
    background-color: var(--wikitable-bg-lighter);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
table.wikitable td.no-cell-spacing {&lt;br /&gt;
    padding: 0;&lt;br /&gt;
    height: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
table.wikitable td.no-cell-spacing table {&lt;br /&gt;
    margin: -1px;&lt;br /&gt;
    width: calc(100% + 2px);&lt;br /&gt;
    height: calc(100% + 2px);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.plainlist ol,&lt;br /&gt;
.plainlist ul {&lt;br /&gt;
    margin: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.plainlist li {&lt;br /&gt;
    margin-bottom: 0;&lt;br /&gt;
    list-style: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
table.align-right-1 td:nth-of-type(1),&lt;br /&gt;
table.align-right-2 td:nth-of-type(2),&lt;br /&gt;
table.align-right-3 td:nth-of-type(3),&lt;br /&gt;
table.align-right-4 td:nth-of-type(4),&lt;br /&gt;
table.align-right-5 td:nth-of-type(5),&lt;br /&gt;
table.align-right-6 td:nth-of-type(6),&lt;br /&gt;
table.align-right-7 td:nth-of-type(7),&lt;br /&gt;
table.align-right-8 td:nth-of-type(8),&lt;br /&gt;
table.align-right-9 td:nth-of-type(9),&lt;br /&gt;
table.align-right-10 td:nth-of-type(10),&lt;br /&gt;
table.align-right-11 td:nth-of-type(11),&lt;br /&gt;
table.align-right-12 td:nth-of-type(12),&lt;br /&gt;
table.align-right-13 td:nth-of-type(13),&lt;br /&gt;
table.align-right-14 td:nth-of-type(14),&lt;br /&gt;
table.align-right-15 td:nth-of-type(15),&lt;br /&gt;
table.align-right-16 td:nth-of-type(16),&lt;br /&gt;
table.align-right-17 td:nth-of-type(17),&lt;br /&gt;
table.align-right-18 td:nth-of-type(18),&lt;br /&gt;
table.align-right-19 td:nth-of-type(19),&lt;br /&gt;
table.align-right-20 td:nth-of-type(20) {&lt;br /&gt;
    text-align: right;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
table.align-center-1 td:nth-of-type(1),&lt;br /&gt;
table.align-center-2 td:nth-of-type(2),&lt;br /&gt;
table.align-center-3 td:nth-of-type(3),&lt;br /&gt;
table.align-center-4 td:nth-of-type(4),&lt;br /&gt;
table.align-center-5 td:nth-of-type(5),&lt;br /&gt;
table.align-center-6 td:nth-of-type(6),&lt;br /&gt;
table.align-center-7 td:nth-of-type(7),&lt;br /&gt;
table.align-center-8 td:nth-of-type(8),&lt;br /&gt;
table.align-center-9 td:nth-of-type(9),&lt;br /&gt;
table.align-center-10 td:nth-of-type(10),&lt;br /&gt;
table.align-center-11 td:nth-of-type(11),&lt;br /&gt;
table.align-center-12 td:nth-of-type(12),&lt;br /&gt;
table.align-center-13 td:nth-of-type(13),&lt;br /&gt;
table.align-center-14 td:nth-of-type(14),&lt;br /&gt;
table.align-center-15 td:nth-of-type(15),&lt;br /&gt;
table.align-center-16 td:nth-of-type(16),&lt;br /&gt;
table.align-center-17 td:nth-of-type(17),&lt;br /&gt;
table.align-center-18 td:nth-of-type(18),&lt;br /&gt;
table.align-center-19 td:nth-of-type(19),&lt;br /&gt;
table.align-center-20 td:nth-of-type(20) {&lt;br /&gt;
    text-align: center;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
table.align-left-1 td:nth-of-type(1),&lt;br /&gt;
table.align-left-2 td:nth-of-type(2),&lt;br /&gt;
table.align-left-3 td:nth-of-type(3),&lt;br /&gt;
table.align-left-4 td:nth-of-type(4),&lt;br /&gt;
table.align-left-5 td:nth-of-type(5),&lt;br /&gt;
table.align-left-6 td:nth-of-type(6),&lt;br /&gt;
table.align-left-7 td:nth-of-type(7),&lt;br /&gt;
table.align-left-8 td:nth-of-type(8),&lt;br /&gt;
table.align-left-9 td:nth-of-type(9),&lt;br /&gt;
table.align-left-10 td:nth-of-type(10),&lt;br /&gt;
table.align-left-11 td:nth-of-type(11),&lt;br /&gt;
table.align-left-12 td:nth-of-type(12),&lt;br /&gt;
table.align-left-13 td:nth-of-type(13),&lt;br /&gt;
table.align-left-14 td:nth-of-type(14),&lt;br /&gt;
table.align-left-15 td:nth-of-type(15),&lt;br /&gt;
table.align-left-16 td:nth-of-type(16),&lt;br /&gt;
table.align-left-17 td:nth-of-type(17),&lt;br /&gt;
table.align-left-18 td:nth-of-type(18),&lt;br /&gt;
table.align-left-19 td:nth-of-type(19),&lt;br /&gt;
table.align-left-20 td:nth-of-type(20) {&lt;br /&gt;
    text-align: left;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rsw-chartjs.rsw-chartjs-config {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rsw-chartjs.rsw-chart-error {&lt;br /&gt;
    font-family: monospace;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rsw-chartjs-canvas {&lt;br /&gt;
    background-color: var(--body-light);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
:root {&lt;br /&gt;
    --diff-addedline-border-color: #438ab5;&lt;br /&gt;
    --diff-addedline-background: #bddff2;&lt;br /&gt;
    --diff-addedline-color: #000;&lt;br /&gt;
    --diff-deletedline-border-color: #379541;&lt;br /&gt;
    --diff-deletedline-background: #c1edbf;&lt;br /&gt;
    --diff-deletedline-color: #000;&lt;br /&gt;
    --diff-context-border-color: var(--body-mid);&lt;br /&gt;
    --diff-context-background: var(--body-mid);&lt;br /&gt;
    --diff-inline-deletedline: #fbc0ba;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.diff-context {&lt;br /&gt;
    border-color: var(--diff-context-border-color);&lt;br /&gt;
    background: var(--diff-context-background);&lt;br /&gt;
    color: inherit;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.diff-addedline {&lt;br /&gt;
    border-color: var(--diff-addedline-border-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.diff-addedline .diffchange {&lt;br /&gt;
    background: var(--diff-addedline-background);&lt;br /&gt;
    color: var(--diff-addedline-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.diff-deletedline {&lt;br /&gt;
    border-color: var(--diff-deletedline-border-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.diff-deletedline .diffchange {&lt;br /&gt;
    background: var(--diff-deletedline-background);&lt;br /&gt;
    color: var(--diff-deletedline-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-diff-movedpara-left:after,&lt;br /&gt;
.mw-diff-movedpara-right:after {&lt;br /&gt;
    color: var(--text-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-diff-table-prefix .mw-diff-inline-legend .mw-diff-inline-legend-ins {&lt;br /&gt;
    background: var(--diff-addedline-background);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-diff-table-prefix .mw-diff-inline-legend .mw-diff-inline-legend-del {&lt;br /&gt;
    background: var(--diff-inline-deletedline);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-diff-inline-added.mw-diff-empty-line::after,&lt;br /&gt;
.mw-inline-diff-newline::after {&lt;br /&gt;
    background: var(--diff-addedline-background);&lt;br /&gt;
    color: var(--byline-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-diff-inline-added ins,&lt;br /&gt;
.mw-diff-inline-changed ins,&lt;br /&gt;
.mw-diff-inline-moved ins {&lt;br /&gt;
    background: var(--diff-addedline-background);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-diff-inline-deleted.mw-diff-empty-line::after,&lt;br /&gt;
.mw-inline-diff-newline::after {&lt;br /&gt;
    background: var(--diff-inline-deletedline);&lt;br /&gt;
    color: var(--byline-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-diff-inline-deleted del,&lt;br /&gt;
.mw-diff-inline-changed del,&lt;br /&gt;
.mw-diff-inline-moved del {&lt;br /&gt;
    background: var(--diff-inline-deletedline);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-notification {&lt;br /&gt;
    background-color: var(--body-light);&lt;br /&gt;
    border-color: var(--body-border);&lt;br /&gt;
    color: var(--text-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-echo-ui-notificationsInboxWidget-toolbarWrapper {&lt;br /&gt;
    background: var(--body-main);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-body-content .mw-echo-ui-datedSubGroupListWidget-title-secondary {&lt;br /&gt;
    color: var(--byline-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-echo-ui-pageNotificationsOptionWidget.oo-ui-optionWidget-selected {&lt;br /&gt;
    background-color: var(--ooui-normal);&lt;br /&gt;
    color: var(--ooui-accent);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-echo-ui-pageNotificationsOptionWidget-label-count {&lt;br /&gt;
    background-color: var(--ooui-normal);&lt;br /&gt;
    color: var(--byline-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-optionWidget-selected .mw-echo-ui-pageNotificationsOptionWidget-label-count {&lt;br /&gt;
    color: var(--ooui-accent);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-echo-ui-pageNotificationsOptionWidget.oo-ui-optionWidget-highlighted {&lt;br /&gt;
    background-color: var(--ooui-normal);&lt;br /&gt;
    color: var(--text-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-echo-ui-crossWikiUnreadFilterWidget {&lt;br /&gt;
    border-color: var(--body-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-echo-ui-crossWikiUnreadFilterWidget-subtitle {&lt;br /&gt;
    color: var(--byline-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-echo-ui-notificationBadgeButtonPopupWidget-popup &amp;gt; .oo-ui-popupWidget-popup &amp;gt; .oo-ui-popupWidget-head,&lt;br /&gt;
.mw-echo-ui-notificationBadgeButtonPopupWidget-popup &amp;gt; .oo-ui-popupWidget-popup &amp;gt; .oo-ui-popupWidget-footer {&lt;br /&gt;
    border-color: var(--ooui-interface-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-echo-ui-notificationBadgeButtonPopupWidget-popup &amp;gt; .oo-ui-popupWidget-popup &amp;gt; .oo-ui-popupWidget-footer .mw-echo-ui-notificationBadgeButtonPopupWidget-footer-buttons .oo-ui-buttonElement:last-child {&lt;br /&gt;
    border-left-color: var(--ooui-normal-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-echo-ui-notificationItemWidget {&lt;br /&gt;
    background-color: var(--ooui-normal);&lt;br /&gt;
    border-color: var(--ooui-normal-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-echo-ui-notificationItemWidget:hover,&lt;br /&gt;
.mw-echo-ui-notificationItemWidget-unread:hover {&lt;br /&gt;
    background-color: var(--ooui-normal--hover);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-echo-ui-notificationItemWidget:last-child {&lt;br /&gt;
    border-bottom-color: var(--ooui-normal-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-echo-ui-notificationItemWidget-unread {&lt;br /&gt;
    background-color: var(--search-box);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-echo-ui-crossWikiNotificationItemWidget-group,&lt;br /&gt;
.mw-echo-ui-bundleNotificationItemWidget-group {&lt;br /&gt;
    background-color: var(--ooui-interface);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-echo-ui-toggleReadCircleButtonWidget-circle {&lt;br /&gt;
    background-color: var(--ooui-progressive);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-echo-ui-toggleReadCircleButtonWidget:hover .mw-echo-ui-toggleReadCircleButtonWidget-circle {&lt;br /&gt;
    background-color: var(--ooui-progressive--hover);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-echo-ui-toggleReadCircleButtonWidget-circle-unread {&lt;br /&gt;
    background-color: var(--ooui-normal);&lt;br /&gt;
    border-color: var(--ooui-normal-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-echo-ui-notificationItemWidget-content-message-header,&lt;br /&gt;
.mw-echo-ui-notificationItemWidget-content-message-body,&lt;br /&gt;
.mw-echo-ui-menuItemWidget &amp;gt; .oo-ui-buttonElement-button &amp;gt; .oo-ui-labelElement-label,&lt;br /&gt;
.mw-echo-ui-notificationItemWidget-content-actions-timestamp {&lt;br /&gt;
    color: var(--ooui-text);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-echo-ui-bundleNotificationItemWidget-group {&lt;br /&gt;
    background-color: var(--body-main);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@keyframes unseen-fadeout-to-unread {&lt;br /&gt;
    from {&lt;br /&gt;
          background-color: var(--wikitable-bg-lighter);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    to {&lt;br /&gt;
          background-color: var(--search-box);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@keyframes unseen-fadeout-to-read {&lt;br /&gt;
    from {&lt;br /&gt;
          background-color: var(--wikitable-bg-lighter);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    to {&lt;br /&gt;
          background-color: var(--body-main);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mwe-popups {&lt;br /&gt;
    background: var(--body-light);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mwe-popups .mwe-popups-container {&lt;br /&gt;
    color: var(--text-color);&lt;br /&gt;
    background: var(--body-light);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mwe-popups .mwe-popups-container.flipped-x-y:before,&lt;br /&gt;
.mwe-popups .mwe-popups-container.flipped-y:before {&lt;br /&gt;
    border-top: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mwe-popups .mwe-popups-container.mwe-popups-no-image-tri:before {&lt;br /&gt;
    border-bottom: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mwe-popups .mwe-popups-container.flipped-x-y:after,&lt;br /&gt;
.mwe-popups .mwe-popups-container.flipped-y:after {&lt;br /&gt;
    border-top-color: var(--body-light);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mwe-popups .mwe-popups-container.mwe-popups-no-image-tri:after {&lt;br /&gt;
    border-bottom-color: var(--body-light);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mwe-popups .mwe-popups-settings-icon:hover,&lt;br /&gt;
.mwe-popups .mwe-popups-settings-icon:active {&lt;br /&gt;
    background-color: var(--ooui-normal--hover);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mwe-popups .mw-ui-icon-element:not(.disabled):hover {&lt;br /&gt;
    background: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mwe-popups .mwe-popups-extract {&lt;br /&gt;
    color: var(--text-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mwe-popups .mwe-popups-extract[dir=&#039;ltr&#039;]:after {&lt;br /&gt;
    background-image: linear-gradient(to right, rgba(49, 62, 89, 0), var(--body-light) 50%);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mwe-popups-overlay {&lt;br /&gt;
    background-color: var(--ooui-window-background);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#mwe-popups-settings {&lt;br /&gt;
    background: var(--ooui-interface);&lt;br /&gt;
    border-color: var(--ooui-interface-border);&lt;br /&gt;
    color: var(--text-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#mwe-popups-settings header {&lt;br /&gt;
    border-color: var(--ooui-interface-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#mwe-popups-settings main#mwe-popups-settings-form p {&lt;br /&gt;
    color: var(--byline-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#mwe-popups-settings main#mwe-popups-settings-form form label &amp;gt; span {&lt;br /&gt;
    color: var(--ooui-text);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
:root {&lt;br /&gt;
    --smw-ask-options-even-bg: var(--body-mid);&lt;br /&gt;
    --smw-ask-options-odd-bg: var(--body-light);&lt;br /&gt;
    --smw-ask-action-btn-lblue-bg: var(--body-main);&lt;br /&gt;
    --smw-ask-action-btn-lblue-color: #000;&lt;br /&gt;
    --smw-ask-action-btn-lblue-border-color: var(--osrsw-brown);&lt;br /&gt;
    --smw-ask-action-btn-dblue-bg: var(--osrsw-brown);&lt;br /&gt;
    --smw-ask-action-btn-dblue-color: #fff;&lt;br /&gt;
    --smw-ask-action-btn-dblue-border-color: var(--button-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.smw-ask-condition fieldset,&lt;br /&gt;
.smw-ask-printhead fieldset {&lt;br /&gt;
    border-color: var(--sidebar);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.smw-ask-search fieldset,&lt;br /&gt;
.smw-ask-format fieldset,&lt;br /&gt;
.smw-ask-options fieldset {&lt;br /&gt;
    border-color: var(--sidebar);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.strike &amp;gt; span:before,&lt;br /&gt;
.strike &amp;gt; span:after {&lt;br /&gt;
    background: var(--sidebar);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.smw-ask-options-fields tr td {&lt;br /&gt;
    background-color: var(--smw-ask-options-even-bg);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.smw-ask-options-fields tr:nth-child(odd) td {&lt;br /&gt;
    background-color: var(--smw-ask-options-odd-bg);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.smw-ask-action-btn.smw-ask-action-btn-lblue,&lt;br /&gt;
.smw-ask-action-btn.smw-ask-action-btn-lblue:hover,&lt;br /&gt;
.smw-ask-action-btn.smw-ask-action-btn-lblue:visited {&lt;br /&gt;
    background-color: var(--smw-ask-action-btn-lblue-bg);&lt;br /&gt;
    color: var(--smw-ask-action-btn-lblue-color);&lt;br /&gt;
    border-color: var(--smw-ask-action-btn-lblue-border-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.smw-ask-action-btn.smw-ask-action-btn-dblue,&lt;br /&gt;
.smw-ask-action-btn.smw-ask-action-btn-dblue:hover,&lt;br /&gt;
.smw-ask-action-btn.smw-ask-action-btn-dblue:visited {&lt;br /&gt;
    background-color: var(--smw-ask-action-btn-dblue-bg);&lt;br /&gt;
    color: var(--smw-ask-action-btn-dblue-color);&lt;br /&gt;
    border-color: var(--smw-ask-action-btn-dblue-border-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.smw-ask-query textarea,&lt;br /&gt;
.smw-ask-actions textarea {&lt;br /&gt;
    background-color: var(--ooui-interface);&lt;br /&gt;
    border-color: var(--ooui-interface-border);&lt;br /&gt;
    color: var(--ooui-text);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.smw-ask-query-format select {&lt;br /&gt;
    background-color: var(--ooui-interface);&lt;br /&gt;
    border: 1px solid var(--ooui-interface-border);&lt;br /&gt;
    color: var(--ooui-text);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.smw-ask-toplinks {&lt;br /&gt;
    background-color: var(--body-mid);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.smw-ask-toplinks span.smw-icon-info {&lt;br /&gt;
    background: none;&lt;br /&gt;
    padding: 0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.smw-ask-toplinks span.smw-icon-info::before {&lt;br /&gt;
    content: &#039;&#039;;&lt;br /&gt;
    background: var(--text-color);&lt;br /&gt;
    -webkit-mask: url(&amp;quot;data:image/svg+xml,%3C%3Fxml version=&#039;1.0&#039; encoding=&#039;UTF-8&#039;%3F%3E%3Csvg xmlns=&#039;http://www.w3.org/2000/svg&#039; width=&#039;20&#039; height=&#039;20&#039; viewBox=&#039;0 0 20 20&#039;%3E%3Ctitle%3Einfo%3C/title%3E%3Cpath d=&#039;M10 0C4.477 0 0 4.477 0 10s4.477 10 10 10 10-4.477 10-10S15.523 0 10 0zM9 5h2v2H9zm0 4h2v6H9z&#039;/%3E%3C/svg%3E&amp;quot;) no-repeat 50% 50% / contain;&lt;br /&gt;
    mask: url(&amp;quot;data:image/svg+xml,%3C%3Fxml version=&#039;1.0&#039; encoding=&#039;UTF-8&#039;%3F%3E%3Csvg xmlns=&#039;http://www.w3.org/2000/svg&#039; width=&#039;20&#039; height=&#039;20&#039; viewBox=&#039;0 0 20 20&#039;%3E%3Ctitle%3Einfo%3C/title%3E%3Cpath d=&#039;M10 0C4.477 0 0 4.477 0 10s4.477 10 10 10 10-4.477 10-10S15.523 0 10 0zM9 5h2v2H9zm0 4h2v6H9z&#039;/%3E%3C/svg%3E&amp;quot;) no-repeat 50% 50% / contain;&lt;br /&gt;
    padding: 0 0 3px 18px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.smw-ask-options-row-odd {&lt;br /&gt;
    background-color: var(--body-light);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.smw-ask-options-row-even {&lt;br /&gt;
    background-color: var(--body-mid);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#options-toggle:not(:checked) + #options-list .options-parameter-list:after {&lt;br /&gt;
    background-image: linear-gradient(to bottom, transparent, var(--body-mid) 90%);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.smw-ask-button-submit input {&lt;br /&gt;
    background-color: var(--ooui-normal);&lt;br /&gt;
    border-color: var(--ooui-normal-border);&lt;br /&gt;
    color: var(--text-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.smw-ask-button-submit input:hover,&lt;br /&gt;
.smw-ask-button-lgrey:hover {&lt;br /&gt;
    background-color: var(--ooui-normal--hover);&lt;br /&gt;
    border-color: var(--ooui-normal-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
input.smw-ask-action-btn.smw-ask-action-btn-dblue {&lt;br /&gt;
    background-color: var(--ooui-normal);&lt;br /&gt;
    border-color: var(--ooui-normal-border);&lt;br /&gt;
    color: var(--ooui-text);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
a.smw-ask-action-btn.smw-ask-action-btn-lblue {&lt;br /&gt;
    background-color: var(--body-mid);&lt;br /&gt;
    border-color: var(--body-mid);&lt;br /&gt;
    color: var(--ooui-text);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
a.smw-ask-action-btn.smw-ask-action-btn-lblue:visited {&lt;br /&gt;
    background-color: var(--body-mid);&lt;br /&gt;
    border-color: var(--body-mid);&lt;br /&gt;
    color: var(--ooui-text);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
a.smw-ask-action-btn.smw-ask-action-btn-lblue:hover {&lt;br /&gt;
    background-color: var(--body-mid);&lt;br /&gt;
    border-color: var(--body-mid);&lt;br /&gt;
    color: var(--ooui-text);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
a.smw-ask-action-btn-lgrey {&lt;br /&gt;
    background-color: var(--ooui-normal);&lt;br /&gt;
    border-color: var(--ooui-normal-border);&lt;br /&gt;
    color: var(--ooui-text);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
a.smw-ask-action-btn-lgrey:hover {&lt;br /&gt;
    background-color: var(--ooui-normal--hover);&lt;br /&gt;
    border-color: var(--ooui-normal-border);&lt;br /&gt;
    color: var(--ooui-text);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.smw-callout-error {&lt;br /&gt;
    background-color: var(--errorbox-bg);&lt;br /&gt;
    border-color: var(--errorbox-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.smw-callout-info {&lt;br /&gt;
    background-color: var(--body-light);&lt;br /&gt;
    border-color: var(--body-dark);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.smw-callout-success {&lt;br /&gt;
    background-color: var(--successbox-bg);&lt;br /&gt;
    border-color: var(--successbox-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.smw-callout-warning {&lt;br /&gt;
    background-color: var(--warningbox-bg);&lt;br /&gt;
    border-color: var(--warningbox-bg);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.smw-tabs input.nav-tab:checked + label.nav-label,&lt;br /&gt;
.smw-tabs input.nav-tab:checked + label.nav-label:hover {&lt;br /&gt;
    color: inherit;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#tab-smw-property-value:checked + label.nav-label .usage-count {&lt;br /&gt;
    color: #fff;&lt;br /&gt;
    background-color: var(--ooui-progressive);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#tab-smw-property-value:checked + label.nav-label .usage-count.moderate {&lt;br /&gt;
    color: #fff;&lt;br /&gt;
    background-color: #b55e0c;&lt;br /&gt;
    border-color: #b55e0c;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#tab-smw-property-value:checked + label.nav-label .usage-count.high {&lt;br /&gt;
    color: #fff;&lt;br /&gt;
    background-color: #9f261e;&lt;br /&gt;
    border-color: #9f261e;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.smw-property-page-results .header-title {&lt;br /&gt;
    background-color: var(--ooui-interface);&lt;br /&gt;
    border-color: var(--ooui-interface-border);&lt;br /&gt;
    color: var(--ooui-text);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.smw-property-page-results .header-row &amp;gt; .header-title {&lt;br /&gt;
    border-color: var(--ooui-interface-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.smw-property-page-results .value-row:hover {&lt;br /&gt;
    background-color: var(--ooui-normal--hover);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.smw-property-page-results .smw-table .header-row {&lt;br /&gt;
    color: var(--text-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tippy-tooltip.light-border-theme {&lt;br /&gt;
    background-color: var(--body-light);&lt;br /&gt;
    color: var(--text-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tippy-tooltip.light-border-theme .tippy-arrow {&lt;br /&gt;
    border-top-color: var(--body-light);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tippy-tooltip.light-border-theme .tippy-arrow:after {&lt;br /&gt;
    border-top-color: var(--body-light) !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tippy-header {&lt;br /&gt;
    background-color: var(--body-dark);&lt;br /&gt;
    border-bottom-color: var(--body-mid);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.smw-ui-input-filter {&lt;br /&gt;
    background-color: var(--ooui-interface);&lt;br /&gt;
    border-color: var(--ooui-interface-border);&lt;br /&gt;
    color: var(--ooui-text);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.smw-ui-input-filter input {&lt;br /&gt;
    border-left-color: var(--ooui-interface-border) !important;&lt;br /&gt;
    color: var(--ooui-text) !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.smw-ui-pagination .page-link.link-disabled {&lt;br /&gt;
    background-color: var(--ooui-disabled);&lt;br /&gt;
    border-color: var(--ooui-disabled-border);&lt;br /&gt;
    color: var(--subtle-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.smw-ui-pagination .page-link {&lt;br /&gt;
    background-color: var(--ooui-normal);&lt;br /&gt;
    border-color: var(--ooui-normal-border);&lt;br /&gt;
    color: var(--link-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.smw-ui-pagination .page-link:hover {&lt;br /&gt;
    background-color: var(--ooui-normal--hover);&lt;br /&gt;
    border-color: var(--ooui-normal-border);&lt;br /&gt;
    color: var(--link-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.smw-ui-pagination .page-link.link-active {&lt;br /&gt;
    color: #fff;&lt;br /&gt;
    background-color: var(--ooui-progressive);&lt;br /&gt;
    border-color: var(--ooui-progressive);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.smw-tabs input.nav-tab:checked + label.nav-label {&lt;br /&gt;
    border-color: var(--ooui-normal-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.smw-tabs section,&lt;br /&gt;
.smw-tabs .subtab-content {&lt;br /&gt;
    border-top-color: var(--ooui-normal-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.smw-column-header {&lt;br /&gt;
    color: var(--text-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.smw-factbox {&lt;br /&gt;
    background: var(--body-main);&lt;br /&gt;
    border-color: transparent;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-body .mw-indicators #mw-indicator-smw-entity-examiner.mw-indicator .smw-indicator-vertical-bar-loader {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.smwb-theme-light .smwb-title,&lt;br /&gt;
.smwb-theme-light .smwb-center,&lt;br /&gt;
.smwb-theme-light .smwb-actions,&lt;br /&gt;
.smwb-theme-light .smwb-prophead {&lt;br /&gt;
    background-color: var(--body-mid);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.smwb-theme-light .smwb-factbox {&lt;br /&gt;
    border-left-color: var(--body-mid);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.smwb-theme-light .smwb-ifactbox {&lt;br /&gt;
    border-right-color: var(--body-mid);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.smwb-theme-light .smwb-propval {&lt;br /&gt;
    background-color: var(--body-light);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.smwb-action-separator {&lt;br /&gt;
    border-color: var(--wikitable-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.smwb-bottom {&lt;br /&gt;
    border-bottom: 1px solid var(--wikitable-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.smwb-ifactbox .smwb-cell,&lt;br /&gt;
.smwb-factbox .smwb-cell {&lt;br /&gt;
    border-top: 1px solid var(--wikitable-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.smwb-propvalue .smwb-prophead,&lt;br /&gt;
.smwb-ipropvalue .smwb-prophead,&lt;br /&gt;
.smwb-propvalue .smwb-propval,&lt;br /&gt;
.smwb-ipropvalue .smwb-propval {&lt;br /&gt;
    font-size: 0.9em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
:root {&lt;br /&gt;
    --filter-black-to-link: invert(36%) sepia(58%) saturate(433%) hue-rotate(344deg) brightness(100%) contrast(91%);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#bodyContent span.smwbrowse a {&lt;br /&gt;
    color: black;&lt;br /&gt;
    background-image: url(&#039;filepath://Smwbrowse.svg&#039;);&lt;br /&gt;
    filter: var(--filter-black-to-link);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#bodyContent span.smwbrowse a:hover {&lt;br /&gt;
    color: black;&lt;br /&gt;
    background-image: url(&#039;filepath://Smwbrowse-hover.svg&#039;);&lt;br /&gt;
    text-decoration: underline;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#bodyContent span.smwsearch a {&lt;br /&gt;
    color: black;&lt;br /&gt;
    filter: var(--filter-black-to-link);&lt;br /&gt;
    background-image: url(&#039;filepath://Smwsearch.svg&#039;);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#bodyContent span.smwsearch a:hover {&lt;br /&gt;
    color: black;&lt;br /&gt;
    background-image: url(&#039;filepath://Smwsearch-hover.svg&#039;);&lt;br /&gt;
    text-decoration: underline;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
:root {&lt;br /&gt;
    --tabber-tab-bg: var(--body-light);&lt;br /&gt;
    --tabber-tab-border-color: var(--body-border);&lt;br /&gt;
    --tabber-active-tab-bg: var(--body-light);&lt;br /&gt;
    --tabber-active-tab-color: var(--text-color);&lt;br /&gt;
    --tabber-active-tab-hover-bg: var(--body-light);&lt;br /&gt;
    --tabber-active-tab-hover-border-color: var(--body-border);&lt;br /&gt;
    --tabber-active-tab-hover-color: var(--text-color);&lt;br /&gt;
    --tabber-active-tab-border-hider-color: var(--body-light);&lt;br /&gt;
    --tabber-inactive-tab-bg: var(--body-background-color);&lt;br /&gt;
    --tabber-inactive-tab-border-color: var(--body-border);&lt;br /&gt;
    --tabber-inactive-tab-color: var(--text-color);&lt;br /&gt;
    --tabber-inactive-tab-hover-bg: var(--body-light);&lt;br /&gt;
    --tabber-inactive-tab-hover-border-color: var(--body-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tabber {&lt;br /&gt;
    margin: 1em 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tabber .tabbertab {&lt;br /&gt;
    background-color: var(--tabber-tab-bg);&lt;br /&gt;
    border: 1px solid var(--tabber-tab-border-color);&lt;br /&gt;
    box-shadow: 0 0.25rem 0.35rem -0.25rem rgba(0, 0, 0, 0.1);&lt;br /&gt;
    padding: 1em 1.5em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
ul.tabbernav {&lt;br /&gt;
    border: none;&lt;br /&gt;
    margin-left: 2em;&lt;br /&gt;
    margin-bottom: 0;&lt;br /&gt;
    margin-right: 2em;&lt;br /&gt;
    padding: 0;&lt;br /&gt;
    font-family: inherit;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
ul.tabbernav li.tabberactive &amp;gt; a {&lt;br /&gt;
    background-color: var(--tabber-active-tab-bg);&lt;br /&gt;
    color: var(--tabber-active-tab-color);&lt;br /&gt;
    border-bottom: none;&lt;br /&gt;
    position: relative;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
ul.tabbernav li.tabberactive &amp;gt; a:hover {&lt;br /&gt;
    color: var(--tabber-active-tab-hover-color);&lt;br /&gt;
    background-color: var(--tabber-active-tab-hover-bg);&lt;br /&gt;
    border-color: var(--tabber-active-tab-hover-border-color);&lt;br /&gt;
    border-bottom: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
ul.tabbernav li.tabberactive &amp;gt; a::after {&lt;br /&gt;
    content: &#039;&#039;;&lt;br /&gt;
    position: absolute;&lt;br /&gt;
    left: 0;&lt;br /&gt;
    right: 0;&lt;br /&gt;
    bottom: -1px;&lt;br /&gt;
    border-bottom: 2px solid var(--tabber-active-tab-border-hider-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
ul.tabbernav li a {&lt;br /&gt;
    background-color: var(--tabber-inactive-tab-bg);&lt;br /&gt;
    border-bottom: transparent;&lt;br /&gt;
    border-color: var(--tabber-inactive-tab-border-color);&lt;br /&gt;
    color: var(--tabber-inactive-tab-color);&lt;br /&gt;
    display: inline-block;&lt;br /&gt;
    font-size: 110%;&lt;br /&gt;
    padding: 0.5em 1em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
ul.tabbernav li a:hover {&lt;br /&gt;
    background-color: var(--tabber-inactive-tab-hover-bg);&lt;br /&gt;
    border-color: var(--tabber-inactive-tab-hover-border-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
ul.tabbernav li a:link,&lt;br /&gt;
ul.tabbernav li a:visited {&lt;br /&gt;
    color: var(--tabber-inactive-tab-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.js-tooltip-text {&lt;br /&gt;
    padding: 5px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.js-tooltip-wrapper {&lt;br /&gt;
    position: absolute;&lt;br /&gt;
    z-index: 10;&lt;br /&gt;
    background-color: var(--body-light);&lt;br /&gt;
    border: 1px solid var(--body-border);&lt;br /&gt;
    color: var(--text-color);&lt;br /&gt;
    max-width: 75%;&lt;br /&gt;
    overflow-wrap: break-word;&lt;br /&gt;
    padding: 10px 15px;&lt;br /&gt;
    margin: 0px;&lt;br /&gt;
    box-shadow: 0 0.25rem 0.35rem -0.25rem rgba(0, 0, 0, 0.3);&lt;br /&gt;
    font-size: 0.8em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.js-tooltip-click {&lt;br /&gt;
    color: var(--button-color);&lt;br /&gt;
    background: var(--button-background);&lt;br /&gt;
    border-radius: 2em;&lt;br /&gt;
    cursor: pointer;&lt;br /&gt;
    padding: 0 0.3em;&lt;br /&gt;
    user-select: none ;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.js-tooltip-arrow {&lt;br /&gt;
    position: absolute;&lt;br /&gt;
    border-color: transparent;&lt;br /&gt;
    border-style: solid;&lt;br /&gt;
    width: 0;&lt;br /&gt;
    height: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.js-tooltip-arrow.js-tooltip-arrow-pointleft {&lt;br /&gt;
    border-right-color: var(--body-border);&lt;br /&gt;
    border-left-color: transparent;&lt;br /&gt;
    border-left-width: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.js-tooltip-arrow.js-tooltip-arrow-pointright {&lt;br /&gt;
    border-left-color: var(--body-border);&lt;br /&gt;
    border-right-color: transparent;&lt;br /&gt;
    border-right-width: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.js-tooltip-close {&lt;br /&gt;
    float: right;&lt;br /&gt;
    margin-left: 10px;&lt;br /&gt;
    margin-right: -5px;&lt;br /&gt;
    margin-top: -5px;&lt;br /&gt;
    margin-bottom: 1px;&lt;br /&gt;
    background: var(--button-background);&lt;br /&gt;
    border: 0;&lt;br /&gt;
    cursor: pointer;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
:root {&lt;br /&gt;
    --ooui-text: var(--text-color);&lt;br /&gt;
    --ooui-interface: var(--body-light);&lt;br /&gt;
    --ooui-interface-border: var(--body-border);&lt;br /&gt;
    --ooui-window-background: rgba(255, 255, 255, 0.5);&lt;br /&gt;
    --ooui-normal: #d5c7ad;&lt;br /&gt;
    --ooui-normal--hover: #dfd5c1;&lt;br /&gt;
    --ooui-normal-border: #b8a282;&lt;br /&gt;
    --ooui-progressive: #605443;&lt;br /&gt;
    --ooui-progressive--hover: #7e6e58;&lt;br /&gt;
    --ooui-accent: var(--link-color);&lt;br /&gt;
    --ooui-input: #fff;&lt;br /&gt;
    --ooui-input-border: #b8a282;&lt;br /&gt;
    --ooui-input-border--hover: #8a724f;&lt;br /&gt;
    --ooui-disabled: #d1cdc5;&lt;br /&gt;
    --ooui-disabled-border: #c2b9ab;&lt;br /&gt;
    --ooui-disabled-text: var(--subtle-color);&lt;br /&gt;
    --ooui-pending-background-image: repeating-linear-gradient(-45deg, var(--search-box), var(--search-box) 20px, var(--body-main) 20px, var(--body-main) 30px);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-widget {&lt;br /&gt;
    color: var(--ooui-text);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-checkboxInputWidget [type=&#039;checkbox&#039;] + span,&lt;br /&gt;
.oo-ui-radioInputWidget [type=&#039;radio&#039;] + span {&lt;br /&gt;
    background-color: var(--ooui-input);&lt;br /&gt;
    border-color: var(--ooui-input-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type=&#039;checkbox&#039;]:checked + span,&lt;br /&gt;
.oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type=&#039;checkbox&#039;]:indeterminate + span {&lt;br /&gt;
    background-color: var(--ooui-progressive);&lt;br /&gt;
    border-color: var(--ooui-progressive);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-radioInputWidget.oo-ui-widget-enabled [type=&#039;radio&#039;]:checked + span {&lt;br /&gt;
    border-color: var(--ooui-progressive);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type=&#039;checkbox&#039;]:checked:hover + span,&lt;br /&gt;
.oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type=&#039;checkbox&#039;]:indeterminate:hover + span {&lt;br /&gt;
    background-color: var(--ooui-progressive--hover);&lt;br /&gt;
    border-color: var(--ooui-progressive--hover);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-radioInputWidget.oo-ui-widget-enabled [type=&#039;radio&#039;]:checked:hover + span {&lt;br /&gt;
    border-color: var(--ooui-progressive--hover);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type=&#039;checkbox&#039;]:hover + span,&lt;br /&gt;
.oo-ui-radioInputWidget.oo-ui-widget-enabled [type=&#039;radio&#039;]:hover + span {&lt;br /&gt;
    border-color: var(--ooui-accent);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type=&#039;checkbox&#039;]:focus + span {&lt;br /&gt;
    border-color: var(--ooui-accent);&lt;br /&gt;
    box-shadow: inset 0 0 0 1px var(--ooui-accent);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type=&#039;checkbox&#039;]:active + span,&lt;br /&gt;
.oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type=&#039;checkbox&#039;]:checked:active + span,&lt;br /&gt;
.oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type=&#039;checkbox&#039;]:indeterminate:active + span {&lt;br /&gt;
    background-color: var(--ooui-progressive--hover);&lt;br /&gt;
    border-color: var(--ooui-progressive--hover);&lt;br /&gt;
    box-shadow: inset 0 0 0 1px var(--ooui-progressive--hover);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-radioInputWidget.oo-ui-widget-enabled [type=&#039;radio&#039;]:active + span {&lt;br /&gt;
    background-color: var(--ooui-progressive--hover);&lt;br /&gt;
    border-color: var(--ooui-progressive--hover);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-radioInputWidget.oo-ui-widget-enabled [type=&#039;radio&#039;]:checked:active + span {&lt;br /&gt;
    border-color: var(--ooui-progressive--hover);&lt;br /&gt;
    box-shadow: inset 0 0 0 1px var(--ooui-progressive--hover);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-radioInputWidget.oo-ui-widget-enabled [type=&#039;radio&#039;]:checked:active + span:before {&lt;br /&gt;
    border-color: var(--ooui-progressive--hover);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type=&#039;checkbox&#039;]:checked:focus + span,&lt;br /&gt;
.oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type=&#039;checkbox&#039;]:indeterminate:focus + span {&lt;br /&gt;
    background-color: var(--ooui-progressive--hover);&lt;br /&gt;
    border-color: var(--ooui-accent);&lt;br /&gt;
    box-shadow: inset 0 0 0 1px var(--ooui-accent), inset 0 0 0 2px #fff;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-checkboxInputWidget [type=&#039;checkbox&#039;]:disabled + span,&lt;br /&gt;
.oo-ui-radioInputWidget [type=&#039;radio&#039;]:disabled + span {&lt;br /&gt;
    background-color: var(--ooui-disabled);&lt;br /&gt;
    border-color: var(--ooui-disabled);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-dropdownWidget-handle {&lt;br /&gt;
    border-color: var(--ooui-normal-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-dropdownWidget.oo-ui-widget-enabled .oo-ui-dropdownWidget-handle {&lt;br /&gt;
    background-color: var(--ooui-normal);&lt;br /&gt;
    color: var(--ooui-text);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-dropdownWidget.oo-ui-widget-enabled .oo-ui-dropdownWidget-handle:hover {&lt;br /&gt;
    background-color: var(--ooui-normal--hover);&lt;br /&gt;
    color: var(--ooui-text);&lt;br /&gt;
    border-color: var(--ooui-normal-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-dropdownWidget.oo-ui-widget-enabled .oo-ui-dropdownWidget-handle:active {&lt;br /&gt;
    color: var(--ooui-text);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-dropdownWidget.oo-ui-widget-enabled .oo-ui-dropdownWidget-handle:focus {&lt;br /&gt;
    border-color: var(--ooui-accent);&lt;br /&gt;
    box-shadow: inset 0 0 0 1px var(--ooui-accent);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-dropdownWidget.oo-ui-widget-enabled.oo-ui-dropdownWidget-open .oo-ui-dropdownWidget-handle {&lt;br /&gt;
    background-color: var(--ooui-normal--hover);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-dropdownWidget.oo-ui-widget-disabled .oo-ui-dropdownWidget-handle {&lt;br /&gt;
    color: var(--ooui-disabled-text);&lt;br /&gt;
    text-shadow: none;&lt;br /&gt;
    border-color: var(--ooui-disabled-border);&lt;br /&gt;
    background-color: var(--ooui-disabled);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-dropdownInputWidget select {&lt;br /&gt;
    border-color: var(--ooui-normal-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-dropdownInputWidget option {&lt;br /&gt;
    background-color: var(--ooui-interface);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-dropdownInputWidget.oo-ui-widget-enabled {&lt;br /&gt;
    background-color: var(--ooui-normal);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-dropdownInputWidget.oo-ui-widget-enabled:hover {&lt;br /&gt;
    background-color: var(--ooui-normal--hover);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-dropdownInputWidget.oo-ui-widget-enabled select {&lt;br /&gt;
    color: var(--ooui-text);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-dropdownInputWidget.oo-ui-widget-enabled select:hover,&lt;br /&gt;
.oo-ui-dropdownInputWidget.oo-ui-widget-enabled select:active {&lt;br /&gt;
    color: var(--ooui-text);&lt;br /&gt;
    border-color: var(--ooui-normal-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-dropdownInputWidget.oo-ui-widget-enabled select:focus {&lt;br /&gt;
    border-color: var(--ooui-accent);&lt;br /&gt;
    box-shadow: inset 0 0 0 1px var(--ooui-accent);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-labelWidget.oo-ui-inline-help {&lt;br /&gt;
    color: var(--byline-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-menuSelectWidget {&lt;br /&gt;
    background-color: var(--ooui-interface);&lt;br /&gt;
    border-color: var(--ooui-interface-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-menuSelectWidget-frameless {&lt;br /&gt;
    box-shadow: inset 0 -1px 0 0 var(--ooui-normal-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-menuSectionOptionWidget {&lt;br /&gt;
    color: var(--byline-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-menuOptionWidget.oo-ui-optionWidget-highlighted,&lt;br /&gt;
.oo-ui-menuOptionWidget.oo-ui-optionWidget-selected {&lt;br /&gt;
    background-color: var(--ooui-normal--hover);&lt;br /&gt;
    color: var(--ooui-text);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-menuOptionWidget.oo-ui-optionWidget-selected.oo-ui-menuOptionWidget.oo-ui-optionWidget-highlighted,&lt;br /&gt;
.oo-ui-menuOptionWidget.oo-ui-optionWidget-pressed.oo-ui-menuOptionWidget.oo-ui-optionWidget-highlighted {&lt;br /&gt;
    color: var(--ooui-accent);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-menuOptionWidget.oo-ui-widget-enabled.oo-ui-optionWidget {&lt;br /&gt;
    color: var(--ooui-text);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-messageDialog-title {&lt;br /&gt;
    color: inherit;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-messageWidget.oo-ui-messageWidget-block.oo-ui-flaggedElement-error {&lt;br /&gt;
    background-color: var(--errorbox-bg);&lt;br /&gt;
    border-color: var(--errorbox-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-messageWidget.oo-ui-messageWidget-block.oo-ui-flaggedElement-warning {&lt;br /&gt;
    background-color: var(--warningbox-bg);&lt;br /&gt;
    border-color: var(--warningbox-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-messageWidget.oo-ui-messageWidget-block.oo-ui-flaggedElement-success {&lt;br /&gt;
    background-color: var(--successbox-bg);&lt;br /&gt;
    border-color: var(--successbox-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-messageWidget.oo-ui-messageWidget-block.oo-ui-flaggedElement-notice {&lt;br /&gt;
    background-color: var(--messagebox-info-background);&lt;br /&gt;
    border-color: var(--messagebox-info-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-messageWidget.oo-ui-flaggedElement-error:not(.oo-ui-messageWidget-block),&lt;br /&gt;
.oo-ui-messageWidget.oo-ui-flaggedElement-success:not(.oo-ui-messageWidget-block) {&lt;br /&gt;
    color: var(--ooui-text);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-optionWidget.oo-ui-widget-disabled {&lt;br /&gt;
    color: var(--ooui-disabled-text);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-outlineControlsWidget {&lt;br /&gt;
    background-color: var(--ooui-normal);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-outlineOptionWidget.oo-ui-optionWidget-highlighted {&lt;br /&gt;
    background-color: var(--ooui-normal--hover);&lt;br /&gt;
    color: var(--ooui-text);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-popupWidget-popup {&lt;br /&gt;
    background-color: var(--ooui-interface);&lt;br /&gt;
    border-color: var(--ooui-interface-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-popupWidget-anchored-top .oo-ui-popupWidget-anchor:after {&lt;br /&gt;
    border-bottom-color: var(--ooui-interface);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-popupWidget-anchored-top .oo-ui-popupWidget-anchor:before {&lt;br /&gt;
    border-bottom-color: var(--ooui-interface-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-popupWidget-anchored-bottom .oo-ui-popupWidget-anchor:after {&lt;br /&gt;
    border-top-color: var(--ooui-interface);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-popupWidget-anchored-bottom .oo-ui-popupWidget-anchor:before {&lt;br /&gt;
    border-top-color: var(--ooui-interface-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-popupWidget-anchored-start .oo-ui-popupWidget-anchor:after {&lt;br /&gt;
    border-right-color: var(--ooui-interface);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-popupWidget-anchored-start .oo-ui-popupWidget-anchor:before {&lt;br /&gt;
    border-right-color: var(--ooui-interface-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-popupWidget-anchored-end .oo-ui-popupWidget-anchor:after {&lt;br /&gt;
    border-left-color: var(--ooui-interface);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-popupWidget-anchored-end .oo-ui-popupWidget-anchor:before {&lt;br /&gt;
    border-left-color: var(--ooui-interface-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-searchWidget-query {&lt;br /&gt;
    border-bottom-color: var(--ooui-interface-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-selectFileWidget-dropTarget {&lt;br /&gt;
    background-color: var(--ooui-interface);&lt;br /&gt;
    border-color: var(--ooui-interface-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-selectFileWidget.oo-ui-widget-enabled.oo-ui-selectFileWidget-dropTarget {&lt;br /&gt;
    background-color: var(--ooui-interface);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-selectFileWidget.oo-ui-widget-enabled.oo-ui-selectFileWidget-dropTarget:hover {&lt;br /&gt;
    border-color: var(--ooui-input-border--hover);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-tabOptionWidget {&lt;br /&gt;
    color: var(--ooui-text);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-tabSelectWidget-framed .oo-ui-tabOptionWidget.oo-ui-optionWidget-selected {&lt;br /&gt;
    background-color: var(--body-dark);&lt;br /&gt;
    color: var(--ooui-text);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-tabSelectWidget-framed .oo-ui-tabOptionWidget.oo-ui-optionWidget-selected .oo-ui-labelElement-label {&lt;br /&gt;
    border-bottom-color: var(--body-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-tabSelectWidget-framed .oo-ui-tabOptionWidget.oo-ui-widget-enabled:hover,&lt;br /&gt;
.oo-ui-tabSelectWidget-framed .oo-ui-tabOptionWidget.oo-ui-widget-enabled:active {&lt;br /&gt;
    background-color: var(--body-light);&lt;br /&gt;
    color: var(--ooui-text);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-tabSelectWidget-framed .oo-ui-tabOptionWidget.oo-ui-widget-enabled.oo-ui-optionWidget-selected:hover {&lt;br /&gt;
    background-color: var(--body-dark);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-tabSelectWidget-frameless .oo-ui-tabOptionWidget.oo-ui-optionWidget-selected {&lt;br /&gt;
    color: var(--ooui-progressive);&lt;br /&gt;
    box-shadow: inset 0 -2px 0 0 var(--ooui-progressive);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-tabSelectWidget-frameless .oo-ui-tabOptionWidget.oo-ui-optionWidget-selected:hover,&lt;br /&gt;
.oo-ui-tabSelectWidget-frameless .oo-ui-tabOptionWidget.oo-ui-optionWidget-selected:focus {&lt;br /&gt;
    color: var(--ooui-progressive--hover);&lt;br /&gt;
    box-shadow: inset 0 -2px 0 0 var(--ooui-progressive--hover);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-tabSelectWidget-framed {&lt;br /&gt;
    background: none;&lt;br /&gt;
    border-bottom: 1px solid var(--ooui-interface-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-tabSelectWidget-frameless {&lt;br /&gt;
    box-shadow: inset 0 -1px 0 0 var(--ooui-interface-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-tabSelectWidget-mobile {&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-tabSelectWidget-mobile.oo-ui-tabSelectWidget-framed:after {&lt;br /&gt;
    background: var(--mobile-navbox-linear-gradient);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-tabSelectWidget-mobile.oo-ui-tabSelectWidget-frameless:after {&lt;br /&gt;
    background: var(--mobile-navbox-linear-gradient);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-tagItemWidget {&lt;br /&gt;
    border-color: var(--ooui-normal-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-tagItemWidget.oo-ui-widget-enabled {&lt;br /&gt;
    color: var(--ooui-text);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-tagItemWidget.oo-ui-widget-enabled:hover {&lt;br /&gt;
    background-color: var(--ooui-normal--hover);&lt;br /&gt;
    color: var(--ooui-text);&lt;br /&gt;
    border-color: var(--ooui-normal-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-tagItemWidget.oo-ui-widget-enabled:not( .oo-ui-tagItemWidget-fixed ) {&lt;br /&gt;
    background-color: var(--ooui-normal);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-tagItemWidget.oo-ui-widget-enabled .oo-ui-buttonElement-button:hover {&lt;br /&gt;
    background-color: var(--ooui-normal--hover);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-tagMultiselectWidget.oo-ui-widget-enabled {&lt;br /&gt;
    background-color: var(--ooui-interface);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-outlined {&lt;br /&gt;
    background-color: var(--ooui-normal);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-outlined .oo-ui-tagItemWidget.oo-ui-widget-enabled {&lt;br /&gt;
    background-color: var(--ooui-interface);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-textInputWidget .oo-ui-inputWidget-input {&lt;br /&gt;
    background-color: var(--ooui-input);&lt;br /&gt;
    color: var(--ooui-text);&lt;br /&gt;
    border-color: var(--ooui-input-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-textInputWidget.oo-ui-widget-enabled .oo-ui-inputWidget-input::placeholder {&lt;br /&gt;
    color: var(--subtle-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-textInputWidget.oo-ui-widget-enabled .oo-ui-inputWidget-input:focus {&lt;br /&gt;
    border-color: var(--ooui-accent);&lt;br /&gt;
    box-shadow: inset 0 0 0 1px var(--ooui-accent);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-textInputWidget.oo-ui-widget-enabled .oo-ui-inputWidget-input[readonly]:not(.oo-ui-pendingElement-pending) {&lt;br /&gt;
    background-color: var(--ooui-disabled);&lt;br /&gt;
    color: var(--ooui-disabled-text);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-textInputWidget.oo-ui-widget-enabled:hover .oo-ui-inputWidget-input {&lt;br /&gt;
    border-color: var(--ooui-input-border--hover);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-textInputWidget.oo-ui-widget-enabled:hover .oo-ui-inputWidget-input:focus {&lt;br /&gt;
    border-color: var(--ooui-accent);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media screen and (min-width: 0) {&lt;br /&gt;
    .oo-ui-textInputWidget.oo-ui-widget-enabled textarea.oo-ui-inputWidget-input:focus {&lt;br /&gt;
          outline: 1px solid var(--ooui-accent);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-textInputWidget.oo-ui-widget-disabled .oo-ui-inputWidget-input {&lt;br /&gt;
    background-color: var(--ooui-disabled);&lt;br /&gt;
    color: var(--ooui-disabled-text);&lt;br /&gt;
    text-shadow: none;&lt;br /&gt;
    border-color: var(--ooui-disabled-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-toggleSwitchWidget {&lt;br /&gt;
    background-color: var(--ooui-input);&lt;br /&gt;
    border-color: var(--ooui-input-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-toggleSwitchWidget.oo-ui-widget-enabled .oo-ui-toggleSwitchWidget-grip {&lt;br /&gt;
    background-color: var(--ooui-input);&lt;br /&gt;
    border-color: var(--ooui-input-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-toggleSwitchWidget.oo-ui-widget-enabled:hover {&lt;br /&gt;
    background-color: var(--ooui-input);&lt;br /&gt;
    border-color: var(--ooui-accent);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-toggleSwitchWidget.oo-ui-widget-enabled:hover .oo-ui-toggleSwitchWidget-grip {&lt;br /&gt;
    background-color: var(--ooui-input);&lt;br /&gt;
    border-color: var(--ooui-accent);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-toggleSwitchWidget.oo-ui-widget-enabled:active,&lt;br /&gt;
.oo-ui-toggleSwitchWidget.oo-ui-widget-enabled:active:hover,&lt;br /&gt;
.oo-ui-toggleSwitchWidget.oo-ui-widget-enabled:active:focus {&lt;br /&gt;
    background-color: var(--ooui-progressive--hover);&lt;br /&gt;
    border-color: var(--ooui-progressive--hover);&lt;br /&gt;
    box-shadow: inset 0 0 0 1px var(--ooui-progressive--hover);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-toggleSwitchWidget.oo-ui-widget-enabled:active .oo-ui-toggleSwitchWidget-grip,&lt;br /&gt;
.oo-ui-toggleSwitchWidget.oo-ui-widget-enabled:active:hover .oo-ui-toggleSwitchWidget-grip,&lt;br /&gt;
.oo-ui-toggleSwitchWidget.oo-ui-widget-enabled:active:focus .oo-ui-toggleSwitchWidget-grip {&lt;br /&gt;
    background-color: var(--ooui-input);&lt;br /&gt;
    border-color: var(--ooui-input);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-toggleSwitchWidget.oo-ui-widget-enabled:focus {&lt;br /&gt;
    border-color: var(--ooui-accent);&lt;br /&gt;
    box-shadow: inset 0 0 0 1px var(--ooui-accent);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-toggleSwitchWidget.oo-ui-widget-enabled:focus .oo-ui-toggleSwitchWidget-grip {&lt;br /&gt;
    border-color: var(--ooui-accent);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-toggleSwitchWidget.oo-ui-widget-enabled.oo-ui-toggleWidget-on {&lt;br /&gt;
    background-color: var(--ooui-progressive);&lt;br /&gt;
    border-color: var(--ooui-progressive);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-toggleSwitchWidget.oo-ui-widget-enabled.oo-ui-toggleWidget-on .oo-ui-toggleSwitchWidget-grip {&lt;br /&gt;
    background-color: var(--ooui-input);&lt;br /&gt;
    border-color: var(--ooui-input);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-toggleSwitchWidget.oo-ui-widget-enabled.oo-ui-toggleWidget-on:hover {&lt;br /&gt;
    background-color: var(--ooui-progressive--hover);&lt;br /&gt;
    border-color: var(--ooui-progressive--hover);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-toggleSwitchWidget.oo-ui-widget-enabled.oo-ui-toggleWidget-on:active,&lt;br /&gt;
.oo-ui-toggleSwitchWidget.oo-ui-widget-enabled.oo-ui-toggleWidget-on:active:hover {&lt;br /&gt;
    background-color: var(--ooui-progressive--hover);&lt;br /&gt;
    border-color: var(--ooui-progressive--hover);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-toggleSwitchWidget.oo-ui-widget-enabled.oo-ui-toggleWidget-on:focus {&lt;br /&gt;
    border-color: var(--ooui-progressive);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-toggleSwitchWidget.oo-ui-widget-enabled.oo-ui-toggleWidget-on:focus::before {&lt;br /&gt;
    border-color: #fff;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-toggleSwitchWidget.oo-ui-widget-disabled {&lt;br /&gt;
    background-color: var(--ooui-disabled);&lt;br /&gt;
    border-color: var(--ooui-disabled);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-buttonElement-frameless.oo-ui-widget-enabled &amp;gt; .oo-ui-buttonElement-button {&lt;br /&gt;
    color: var(--ooui-text);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-buttonElement-frameless.oo-ui-widget-enabled &amp;gt; .oo-ui-buttonElement-button:hover {&lt;br /&gt;
    color: var(--ooui-text);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-buttonElement-frameless.oo-ui-widget-enabled &amp;gt; .oo-ui-buttonElement-button:focus {&lt;br /&gt;
    border-color: var(--ooui-accent);&lt;br /&gt;
    box-shadow: inset 0 0 0 1px var(--ooui-accent);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-buttonElement-frameless.oo-ui-widget-enabled.oo-ui-buttonElement-pressed &amp;gt; input.oo-ui-buttonElement-button,&lt;br /&gt;
.oo-ui-buttonElement-frameless.oo-ui-widget-enabled &amp;gt; .oo-ui-buttonElement-button:active {&lt;br /&gt;
    color: var(--ooui-text);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-buttonElement-frameless.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive &amp;gt; .oo-ui-buttonElement-button,&lt;br /&gt;
.oo-ui-buttonElement-frameless.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive &amp;gt; .oo-ui-buttonElement-button:hover {&lt;br /&gt;
    color: var(--ooui-text);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-buttonElement-frameless.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive &amp;gt; .oo-ui-buttonElement-button:active,&lt;br /&gt;
.oo-ui-buttonElement-frameless.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive.oo-ui-buttonElement-pressed &amp;gt; .oo-ui-buttonElement-button {&lt;br /&gt;
    color: var(--ooui-text);&lt;br /&gt;
    border-color: var(--ooui-text);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-buttonElement-frameless.oo-ui-widget-disabled &amp;gt; .oo-ui-buttonElement-button {&lt;br /&gt;
    color: var(--ooui-disabled-text);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-buttonElement-framed.oo-ui-widget-disabled &amp;gt; .oo-ui-buttonElement-button {&lt;br /&gt;
    background-color: var(--ooui-disabled);&lt;br /&gt;
    border-color: var(--ooui-disabled-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-buttonElement-framed.oo-ui-widget-enabled &amp;gt; .oo-ui-buttonElement-button {&lt;br /&gt;
    background-color: var(--ooui-normal);&lt;br /&gt;
    color: var(--ooui-text);&lt;br /&gt;
    border-color: var(--ooui-normal-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-buttonElement-framed.oo-ui-widget-enabled &amp;gt; .oo-ui-buttonElement-button:hover {&lt;br /&gt;
    background-color: var(--ooui-normal--hover);&lt;br /&gt;
    color: var(--ooui-text);&lt;br /&gt;
    border-color: var(--ooui-normal-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-buttonElement-framed.oo-ui-widget-enabled &amp;gt; .oo-ui-buttonElement-button:focus {&lt;br /&gt;
    border-color: var(--ooui-accent);&lt;br /&gt;
    box-shadow: inset 0 0 0 1px var(--ooui-accent);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-buttonElement-active &amp;gt; .oo-ui-buttonElement-button {&lt;br /&gt;
    background-color: var(--ooui-progressive--hover);&lt;br /&gt;
    color: #fff;&lt;br /&gt;
    border-color: var(--ooui-progressive--hover);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-buttonElement-active &amp;gt; .oo-ui-buttonElement-button:focus {&lt;br /&gt;
    border-color: var(--ooui-progressive--hover);&lt;br /&gt;
    box-shadow: inset 0 0 0 1px var(--ooui-accent);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-buttonElement-framed.oo-ui-widget-enabled &amp;gt; .oo-ui-buttonElement-button:active,&lt;br /&gt;
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-buttonElement-pressed &amp;gt; .oo-ui-buttonElement-button {&lt;br /&gt;
    background-color: var(--ooui-normal--hover);&lt;br /&gt;
    color: var(--ooui-text);&lt;br /&gt;
    border-color: var(--ooui-normal-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive {&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive &amp;gt; .oo-ui-buttonElement-button {&lt;br /&gt;
    color: var(--ooui-text);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive &amp;gt; .oo-ui-buttonElement-button:hover {&lt;br /&gt;
    background-color: var(--ooui-normal--hover);&lt;br /&gt;
    border-color: var(--ooui-progressive--hover);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive &amp;gt; .oo-ui-buttonElement-button:focus {&lt;br /&gt;
    border-color: var(--ooui-accent);&lt;br /&gt;
    box-shadow: inset 0 0 0 1px var(--ooui-accent);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-destructive &amp;gt; .oo-ui-buttonElement-button {&lt;br /&gt;
    color: var(--ooui-text);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-destructive &amp;gt; .oo-ui-buttonElement-button:hover {&lt;br /&gt;
    background-color: var(--ooui-normal--hover);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive &amp;gt; .oo-ui-buttonElement-button {&lt;br /&gt;
    background-color: var(--ooui-progressive);&lt;br /&gt;
    border-color: var(--ooui-progressive);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive &amp;gt; .oo-ui-buttonElement-button:hover {&lt;br /&gt;
    background-color: var(--ooui-progressive--hover);&lt;br /&gt;
    border-color: var(--ooui-progressive--hover);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive &amp;gt; .oo-ui-buttonElement-button:focus {&lt;br /&gt;
    border-color: var(--ooui-accent);&lt;br /&gt;
    box-shadow: inset 0 0 0 1px var(--ooui-accent), inset 0 0 0 2px #fff;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive &amp;gt; .oo-ui-buttonElement-button:active,&lt;br /&gt;
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive.oo-ui-buttonElement-pressed &amp;gt; .oo-ui-buttonElement-button,&lt;br /&gt;
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive.oo-ui-buttonElement-active &amp;gt; .oo-ui-buttonElement-button,&lt;br /&gt;
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive.oo-ui-popupToolGroup-active &amp;gt; .oo-ui-buttonElement-button {&lt;br /&gt;
    color: #fff;&lt;br /&gt;
    background-color: var(--ooui-progressive--hover);&lt;br /&gt;
    border-color: var(--ooui-progressive--hover);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-pendingElement-pending {&lt;br /&gt;
    background-image: var(--ooui-pending-background-image);&lt;br /&gt;
    background-size: 200%;&lt;br /&gt;
    animation: oo-ui-pendingElement-stripes 6s linear infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@keyframes oo-ui-pendingElement-stripes {&lt;br /&gt;
    100% {&lt;br /&gt;
          background-position: 100%;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-messageDialog-content &amp;gt; .oo-ui-window-foot {&lt;br /&gt;
    outline-color: var(--ooui-interface-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-messageDialog-message {&lt;br /&gt;
    color: var(--ooui-text);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-messageDialog-actions-horizontal .oo-ui-actionWidget {&lt;br /&gt;
    border-right-color: var(--ooui-interface-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-messageDialog-actions-vertical .oo-ui-actionWidget {&lt;br /&gt;
    border-bottom-color: var(--ooui-interface-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-processDialog-content .oo-ui-window-head,&lt;br /&gt;
.oo-ui-processDialog-content .oo-ui-window-foot {&lt;br /&gt;
    outline-color: var(--ooui-interface-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-processDialog .oo-ui-actionWidget &amp;gt; .oo-ui-buttonElement-button {&lt;br /&gt;
    border-top-color: transparent;&lt;br /&gt;
    border-bottom-color: transparent;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-processDialog .oo-ui-actionWidget &amp;gt; .oo-ui-buttonElement-button:hover,&lt;br /&gt;
.oo-ui-processDialog .oo-ui-actionWidget &amp;gt; .oo-ui-buttonElement-button:active {&lt;br /&gt;
    border-top-color: transparent;&lt;br /&gt;
    border-bottom-color: transparent;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-processDialog .oo-ui-actionWidget:not( .oo-ui-flaggedElement-progressive ):not( .oo-ui-flaggedElement-destructive ) &amp;gt; .oo-ui-buttonElement-button:hover,&lt;br /&gt;
.oo-ui-processDialog .oo-ui-actionWidget:not( .oo-ui-flaggedElement-progressive ):not( .oo-ui-flaggedElement-destructive ) &amp;gt; .oo-ui-buttonElement-button:active {&lt;br /&gt;
    border-right-color: var(--ooui-interface-border);&lt;br /&gt;
    border-left-color: transparent;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-processDialog .oo-ui-actionWidget:not( .oo-ui-flaggedElement-progressive ):not( .oo-ui-flaggedElement-destructive ) &amp;gt; .oo-ui-buttonElement-button:focus {&lt;br /&gt;
    border-color: var(--ooui-accent);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-processDialog-actions-safe .oo-ui-actionWidget &amp;gt; .oo-ui-buttonElement-button,&lt;br /&gt;
.oo-ui-processDialog-actions-other .oo-ui-actionWidget &amp;gt; .oo-ui-buttonElement-button {&lt;br /&gt;
    border-right-color: var(--ooui-normal-border);&lt;br /&gt;
    border-left-color: transparent;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-processDialog-actions-safe .oo-ui-widget-enabled.oo-ui-iconElement:not( .oo-ui-labelElement ) &amp;gt; .oo-ui-buttonElement-button:hover {&lt;br /&gt;
    background-color: var(--ooui-normal--hover);&lt;br /&gt;
    border-right-color: var(--ooui-interface-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-windowManager-modal &amp;gt; .oo-ui-dialog {&lt;br /&gt;
    background-color: var(--ooui-window-background);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-windowManager-modal &amp;gt; .oo-ui-dialog &amp;gt; .oo-ui-window-frame {&lt;br /&gt;
    background-color: var(--ooui-interface);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-windowManager-modal.oo-ui-windowManager-floating &amp;gt; .oo-ui-dialog &amp;gt; .oo-ui-window-frame {&lt;br /&gt;
    border-color: var(--ooui-interface-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-window {&lt;br /&gt;
    color: var(--ooui-text);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-toolbar-bar {&lt;br /&gt;
    background-color: var(--ooui-interface);&lt;br /&gt;
    color: var(--ooui-text);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-toolbar-position-top &amp;gt; .oo-ui-toolbar-bar {&lt;br /&gt;
    border-bottom-color: var(--body-mid);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-toolbar-bar .oo-ui-bookletLayout &amp;gt; .oo-ui-menuLayout-menu {&lt;br /&gt;
    border-right-color: var(--body-mid);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-tool.oo-ui-widget-enabled &amp;gt; .oo-ui-tool-link:hover {&lt;br /&gt;
    background-color: var(--ooui-normal--hover);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-tool.oo-ui-widget-enabled &amp;gt; .oo-ui-tool-link:focus {&lt;br /&gt;
    outline: 1px solid var(--ooui-accent);&lt;br /&gt;
    box-shadow: inset 0 0 0 1px var(--ooui-accent);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-tool.oo-ui-widget-enabled &amp;gt; .oo-ui-tool-link:active,&lt;br /&gt;
.oo-ui-tool.oo-ui-widget-enabled.oo-ui-tool-active &amp;gt; .oo-ui-tool-link,&lt;br /&gt;
.oo-ui-tool.oo-ui-widget-enabled.oo-ui-popupToolGroup-active &amp;gt; .oo-ui-tool-link {&lt;br /&gt;
    background-color: var(--ooui-normal--hover);&lt;br /&gt;
    color: var(--ooui-accent);&lt;br /&gt;
    box-shadow: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-tool.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive &amp;gt; .oo-ui-tool-link {&lt;br /&gt;
    background-color: var(--ooui-progressive);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-tool.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive &amp;gt; .oo-ui-tool-link:hover {&lt;br /&gt;
    background-color: var(--ooui-progressive--hover);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-tool.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive &amp;gt; .oo-ui-tool-link:focus {&lt;br /&gt;
    box-shadow: inset 0 0 0 1px var(--ooui-accent), inset 0 0 0 2px #fff;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-tool.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive &amp;gt; .oo-ui-tool-link:active,&lt;br /&gt;
.oo-ui-tool.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive.oo-ui-tool-active &amp;gt; .oo-ui-tool-link {&lt;br /&gt;
    background-color: var(--ooui-progressive--hover);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-listToolGroup-tools .oo-ui-tool.oo-ui-widget-enabled {&lt;br /&gt;
    background-color: var(--ooui-normal);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-listToolGroup-tools .oo-ui-tool.oo-ui-widget-enabled:hover {&lt;br /&gt;
    background-color: var(--ooui-normal--hover);&lt;br /&gt;
    color: var(--ooui-text);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-listToolGroup-tools .oo-ui-tool-active.oo-ui-widget-enabled .oo-ui-tool-link .oo-ui-tool-title {&lt;br /&gt;
    color: var(--ooui-progressive);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-menuToolGroup {&lt;br /&gt;
    border-left-color: var(--body-mid);&lt;br /&gt;
    border-right-color: var(--body-mid);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-popupToolGroup-tools {&lt;br /&gt;
    background-color: var(--ooui-interface);&lt;br /&gt;
    border-color: var(--body-mid);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-popupToolGroup.oo-ui-widget-enabled &amp;gt; .oo-ui-popupToolGroup-handle:hover {&lt;br /&gt;
    background-color: var(--ooui-normal--hover);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-popupToolGroup.oo-ui-widget-enabled &amp;gt; .oo-ui-popupToolGroup-handle:focus {&lt;br /&gt;
    outline: 1px solid var(--ooui-accent);&lt;br /&gt;
    box-shadow: inset 0 0 0 1px var(--ooui-accent);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-toolbar-actions .oo-ui-popupToolGroup.oo-ui-widget-enabled &amp;gt; .oo-ui-popupToolGroup-handle:hover {&lt;br /&gt;
    border-right-color: var(--ooui-normal--hover);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-popupToolGroup-tools .oo-ui-tool.oo-ui-widget-enabled .oo-ui-tool-link:focus {&lt;br /&gt;
    box-shadow: inset 0 0 0 2px var(--ooui-accent);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-popupToolGroup-tools .oo-ui-tool-active.oo-ui-widget-enabled .oo-ui-tool-link .oo-ui-tool-title {&lt;br /&gt;
    color: var(--ooui-progressive);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-popupToolGroup.oo-ui-popupToolGroup-active &amp;gt; .oo-ui-popupToolGroup-handle {&lt;br /&gt;
    background-color: var(--ooui-normal);&lt;br /&gt;
    color: var(--ooui-accent);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-popupToolGroup.oo-ui-popupToolGroup-active &amp;gt; .oo-ui-popupToolGroup-handle:hover {&lt;br /&gt;
    background-color: var(--ooui-normal--hover);&lt;br /&gt;
    color: var(--ooui-accent);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-bookletLayout-outlinePanel &amp;gt; .oo-ui-outlineControlsWidget {&lt;br /&gt;
    border-top-color: var(--ooui-interface-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-bookletLayout &amp;gt; .oo-ui-menuLayout-menu {&lt;br /&gt;
    border-right-color: var(--ooui-interface-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-fieldLayout-disabled &amp;gt; .oo-ui-fieldLayout-body &amp;gt; .oo-ui-fieldLayout-header &amp;gt; .oo-ui-labelElement-label {&lt;br /&gt;
    color: var(--ooui-disabled-text);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-panelLayout-framed {&lt;br /&gt;
    border-color: var(--sidebar);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-icon-settings {&lt;br /&gt;
    background-image: url(&amp;quot;data:image/svg+xml,%3Csvg xmlns=&#039;http://www.w3.org/2000/svg&#039; xmlns:xlink=&#039;http://www.w3.org/1999/xlink&#039; width=&#039;20&#039; height=&#039;20&#039; viewBox=&#039;0 0 20 20&#039;%3E%3Ctitle%3Esettings%3C/title%3E%3Cg transform=&#039;translate(10 10)&#039;%3E%3Cpath id=&#039;a&#039; d=&#039;M1.5-10h-3l-1 6.5h5m0 7h-5l1 6.5h3&#039;/%3E%3Cuse xlink:href=&#039;%23a&#039; transform=&#039;rotate(45)&#039;/%3E%3Cuse xlink:href=&#039;%23a&#039; transform=&#039;rotate(90)&#039;/%3E%3Cuse xlink:href=&#039;%23a&#039; transform=&#039;rotate(135)&#039;/%3E%3C/g%3E%3Cpath d=&#039;M10 2.5a7.5 7.5 0 0 0 0 15 7.5 7.5 0 0 0 0-15v4a3.5 3.5 0 0 1 0 7 3.5 3.5 0 0 1 0-7&#039;/%3E%3C/svg%3E&amp;quot;);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-icon-clear {&lt;br /&gt;
    background-image: url(&amp;quot;data:image/svg+xml,%3Csvg xmlns=&#039;http://www.w3.org/2000/svg&#039; width=&#039;20&#039; height=&#039;20&#039; viewBox=&#039;0 0 20 20&#039;%3E%3Ctitle%3Eclear%3C/title%3E%3Cpath d=&#039;M10 0a10 10 0 1 0 10 10A10 10 0 0 0 10 0zm5.66 14.24-1.41 1.41L10 11.41l-4.24 4.25-1.42-1.42L8.59 10 4.34 5.76l1.42-1.42L10 8.59l4.24-4.24 1.41 1.41L11.41 10z&#039;/%3E%3C/svg%3E&amp;quot;);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-widget-dateInputWidget-handle {&lt;br /&gt;
    background-color: var(--ooui-input);&lt;br /&gt;
    color: var(--ooui-text);&lt;br /&gt;
    border-color: var(--ooui-input-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-widget-dateInputWidget-calendar {&lt;br /&gt;
    background-color: var(--ooui-interface);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-widget-dateInputWidget.oo-ui-widget-enabled .mw-widget-dateInputWidget-handle:hover {&lt;br /&gt;
    border-color: var(--ooui-input-border--hover);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-widget-calendarWidget {&lt;br /&gt;
    border-color: var(--ooui-interface-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-widget-calendarWidget:focus {&lt;br /&gt;
    border-color: var(--ooui-accent);&lt;br /&gt;
    box-shadow: inset 0 0 0 1px var(--ooui-accent);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-widget-calendarWidget-day,&lt;br /&gt;
.mw-widget-calendarWidget-day-heading {&lt;br /&gt;
    color: var(--ooui-text);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-widget-calendarWidget-day-additional {&lt;br /&gt;
    color: var(--ooui-text);&lt;br /&gt;
    opacity: 0.67;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-widget-calendarWidget-day-today {&lt;br /&gt;
    box-shadow: inset 0 0 0 1px var(--ooui-accent);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-widget-calendarWidget-item:hover {&lt;br /&gt;
    background-color: var(--ooui-progressive);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-widget-calendarWidget-item-selected {&lt;br /&gt;
    background-color: var(--ooui-progressive--hover);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-widgets-datetime-calendarWidget {&lt;br /&gt;
    background-color: var(--ooui-interface);&lt;br /&gt;
    border-color: var(--ooui-interface-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-widgets-datetime-calendarWidget:focus {&lt;br /&gt;
    border-color: var(--ooui-accent);&lt;br /&gt;
    box-shadow: inset 0 0 0 1px var(--ooui-accent), 0 2px 2px 0 rgba(0, 0, 0, 0.25);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-widgets-datetime-calendarWidget-grid .mw-widgets-datetime-calendarWidget-cell.mw-widgets-datetime-calendarWidget-extra .oo-ui-buttonElement-button .oo-ui-labelElement-label {&lt;br /&gt;
    color: var(--subtle-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-widgets-datetime-calendarWidget-grid .mw-widgets-datetime-calendarWidget-cell.mw-widgets-datetime-calendarWidget-selected .oo-ui-buttonElement-button {&lt;br /&gt;
    background-color: var(--ooui-progressive--hover);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-widgets-datetime-dateTimeInputWidget-handle {&lt;br /&gt;
    background-color: var(--ooui-input);&lt;br /&gt;
    color: var(--ooui-text);&lt;br /&gt;
    border-color: var(--ooui-input-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-widgets-datetime-dateTimeInputWidget.oo-ui-widget-enabled.mw-widgets-datetime-dateTimeInputWidget-handle:hover {&lt;br /&gt;
    border-color: var(--ooui-input-border--hover);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-widgets-datetime-dateTimeInputWidget.oo-ui-widget-enabled:hover input,&lt;br /&gt;
.mw-widgets-datetime-dateTimeInputWidget.oo-ui-widget-enabled:hover textarea {&lt;br /&gt;
    border-color: var(--ooui-input-border--hover);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-widgets-datetime-dateTimeInputWidget.oo-ui-widget-enabled .mw-widgets-datetime-dateTimeInputWidget-editField:hover {&lt;br /&gt;
    background-color: var(--ooui-normal);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-kartographer-mapDialog-foot {&lt;br /&gt;
    background-color: var(--body-light);&lt;br /&gt;
    border-color: var(--body-mid);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-kartographer-interactive .leaflet-container {&lt;br /&gt;
    color: var(--text-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-kartographer-interactive .leaflet-popup-content a,&lt;br /&gt;
.mw-kartographer-interactive .leaflet-popup-content a:visited,&lt;br /&gt;
.mw-kartographer-interactive .leaflet-popup-content a:hover,&lt;br /&gt;
.mw-kartographer-interactive .leaflet-popup-content a:active {&lt;br /&gt;
    color: var(--link-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-kartographer-interactive .leaflet-popup-content a.new a.new:visited {&lt;br /&gt;
    color: var(--redlink-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-kartographer-interactive .leaflet-popup-content p {&lt;br /&gt;
    margin-bottom: 5px;&lt;br /&gt;
    font-size: 14px;&lt;br /&gt;
    line-height: 1.4em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.leaflet-popup-content-wrapper {&lt;br /&gt;
    background-color: var(--body-light);&lt;br /&gt;
    color: var(--text-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.leaflet-popup-tip {&lt;br /&gt;
    border-top-color: var(--body-light);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.leaflet-vis-tooltip.lbl-bg-grey {&lt;br /&gt;
    background: #e4eaee;&lt;br /&gt;
    color: #444e5a;&lt;br /&gt;
    text-shadow: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body.wgl-theme-dark .leaflet-vis-tooltip.lbl-bg-grey,&lt;br /&gt;
body.wgl-theme-browntown .leaflet-vis-tooltip.lbl-bg-grey {&lt;br /&gt;
    color: #444e5a;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.leaflet-vis-tooltip.lbl-bg-grey a,&lt;br /&gt;
.leaflet-vis-tooltip.lbl-bg-grey a:visited,&lt;br /&gt;
.leaflet-vis-tooltip.lbl-bg-grey a:active,&lt;br /&gt;
.leaflet-vis-tooltip.lbl-bg-grey a:hover,&lt;br /&gt;
.leaflet-vis-tooltip.lbl-bg-grey a.mw-selflink.selflink {&lt;br /&gt;
    color: #444e5a;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body.wgl-theme-dark .leaflet-vis-tooltip.lbl-bg-grey a,&lt;br /&gt;
body.wgl-theme-dark .leaflet-vis-tooltip.lbl-bg-grey a:visited,&lt;br /&gt;
body.wgl-theme-dark .leaflet-vis-tooltip.lbl-bg-grey a:active,&lt;br /&gt;
body.wgl-theme-dark .leaflet-vis-tooltip.lbl-bg-grey a:hover,&lt;br /&gt;
body.wgl-theme-dark .leaflet-vis-tooltip.lbl-bg-grey a.mw-selflink.selflink,&lt;br /&gt;
body.wgl-theme-browntown .leaflet-vis-tooltip.lbl-bg-grey a,&lt;br /&gt;
body.wgl-theme-browntown .leaflet-vis-tooltip.lbl-bg-grey a:visited,&lt;br /&gt;
body.wgl-theme-browntown .leaflet-vis-tooltip.lbl-bg-grey a:active,&lt;br /&gt;
body.wgl-theme-browntown .leaflet-vis-tooltip.lbl-bg-grey a:hover,&lt;br /&gt;
body.wgl-theme-browntown .leaflet-vis-tooltip.lbl-bg-grey a.mw-selflink.selflink {&lt;br /&gt;
    color: #444e5a;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.leaflet-vis-tooltip.lbl-bg-grey.leaflet-tooltip-left::before {&lt;br /&gt;
    display: block;&lt;br /&gt;
    border-left-color: #e4eaee;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.leaflet-vis-tooltip.lbl-bg-grey.leaflet-tooltip-right::before {&lt;br /&gt;
    display: block;&lt;br /&gt;
    border-right-color: #e4eaee;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.leaflet-vis-tooltip.lbl-bg-grey.leaflet-tooltip-top::before {&lt;br /&gt;
    display: block;&lt;br /&gt;
    border-top-color: #e4eaee;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.leaflet-vis-tooltip.lbl-bg-grey.leaflet-tooltip-bottom::before {&lt;br /&gt;
    display: block;&lt;br /&gt;
    border-bottom-color: #e4eaee;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ve-activated .ve-init-mw-desktopArticleTarget-originalContent #catlinks:hover {&lt;br /&gt;
    background: var(--ooui-normal--hover);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ve-ui-overlay {&lt;br /&gt;
    font-family: inherit;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-toolbar-position-top .ve-ui-toolbarDialog-position-above {&lt;br /&gt;
    border-top-color: var(--body-mid);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ve-ce-branchNode-blockSlug,&lt;br /&gt;
.ve-ce-branchNode-newSlug {&lt;br /&gt;
    outline-color: var(--body-border);&lt;br /&gt;
    background-color: var(--ooui-interface);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ve-ui-specialCharacterPage h3 {&lt;br /&gt;
    color: var(--byline-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ve-ui-toolbarDialog {&lt;br /&gt;
    background: var(--ooui-interface);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ve-ui-specialCharacterPage-character {&lt;br /&gt;
    border-color: var(--body-mid);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ve-ui-specialCharacterPage-character:hover {&lt;br /&gt;
    border-color: var(--body-dark);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ve-ce-linkAnnotation.ve-ce-annotation-active {&lt;br /&gt;
    box-shadow: 0 0 0 1px var(--body-mid);&lt;br /&gt;
    background: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ve-ui-desktopContext .ve-ui-linkContextItem .ve-ui-linkContextItem-label {&lt;br /&gt;
    border-color: var(--body-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ve-ui-mwHelpPopupTool-version-label,&lt;br /&gt;
.ve-ui-mwHelpPopupTool-version-link,&lt;br /&gt;
.ve-ui-mwHelpPopupTool-version-date {&lt;br /&gt;
    color: var(--byline-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ve-ce-tableCellableNode {&lt;br /&gt;
    border-color: var(--body-mid);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ve-ce-mwReferencesListNode-muted {&lt;br /&gt;
    color: var(--byline-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ve-ui-mwTemplatePage-description,&lt;br /&gt;
.ve-ui-mwParameterPage-label,&lt;br /&gt;
.ve-ui-mwParameterPage-description-required,&lt;br /&gt;
.ve-ui-mwParameterPage-description-deprecated {&lt;br /&gt;
    color: var(--byline-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-widget-titleWidget-menu .mw-widget-titleOptionWidget-description {&lt;br /&gt;
    color: var(--byline-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ve-ui-mwGalleryDialog-menuLayout &amp;gt; .oo-ui-menuLayout-menu,&lt;br /&gt;
.ve-ui-mwGalleryDialog-innerMenuLayout &amp;gt; .oo-ui-menuLayout-menu,&lt;br /&gt;
.ve-ui-mwGalleryDialog .ve-ui-mwGalleryDialog-image-container,&lt;br /&gt;
.ve-ui-targetWidget {&lt;br /&gt;
    border-color: var(--body-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ve-ui-targetWidget:not(.oo-ui-pendingElement-pending) {&lt;br /&gt;
    background-color: var(--body-main);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ve-ui-mwSaveDialog {&lt;br /&gt;
    color: var(--ooui-text);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ve-ui-mwSaveDialog-options {&lt;br /&gt;
    background-color: var(--ooui-interface);&lt;br /&gt;
    border-color: var(--body-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ve-ui-mwSaveDialog-summary {&lt;br /&gt;
    background-color: var(--ooui-input);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ve-ui-mwSaveDialog-editSummary-count {&lt;br /&gt;
    border-color: var(--body-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ve-ui-mwSaveDialog-license {&lt;br /&gt;
    color: var(--byline-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ve-ui-mwReferenceContextItem-muted {&lt;br /&gt;
    color: var(--byline-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ve-ui-mwNoticesPopupTool-items &amp;gt; div:not(:first-child),&lt;br /&gt;
.ve-ui-mwHelpPopupTool-item:not(:first-child) {&lt;br /&gt;
    border-color: var(--body-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ve-ui-mwTransclusionOutlineControlsWidget {&lt;br /&gt;
    background-color: var(--ooui-interface);&lt;br /&gt;
    border-top-color: var(--body-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ve-ui-mwTransclusionOutlineTemplateWidget-sticky {&lt;br /&gt;
    background-color: var(--ooui-interface);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ve-ui-mwTransclusionOutlineTemplateWidget .ve-ui-mwTransclusionOutlineParameterWidget.oo-ui-optionWidget-highlighted {&lt;br /&gt;
    color: var(--ooui-text);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ve-ui-mwTransclusionOutlineTemplateWidget-no-template-parameters {&lt;br /&gt;
    color: var(--subtle-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ve-ui-mwParameterPage-undocumentedLabel {&lt;br /&gt;
    color: var(--subtle-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ve-ui-mwTwoPaneTransclusionDialogLayout &amp;gt; .oo-ui-menuLayout-menu {&lt;br /&gt;
    border-right: var(--body-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ve-ui-mwParameterPage-doc-required,&lt;br /&gt;
.ve-ui-mwParameterPage-doc-deprecated,&lt;br /&gt;
.ve-ui-mwParameterPage-inlineDescription .ve-ui-mwParameterPage-doc-example {&lt;br /&gt;
    color: var(--byline-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ve-ui-expandableContent-toggle {&lt;br /&gt;
    background-color: var(--ooui-interface);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ve-ui-expandableContent-fade {&lt;br /&gt;
    background: linear-gradient(to right, rgba(255, 255, 255, 0) 0, var(--ooui-interface) 90%);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ve-ui-commandHelpDialog-shortcut &amp;gt; kbd,&lt;br /&gt;
.ve-ui-commandHelpDialog-sequence &amp;gt; kbd {&lt;br /&gt;
    background-color: var(--keypress-background);&lt;br /&gt;
    color: var(--keypress-color);&lt;br /&gt;
    border-color: var(--keypress-border);&lt;br /&gt;
    box-shadow: none;&lt;br /&gt;
    text-shadow: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ve-init-mw-desktopArticleTarget-toolbarPlaceholder-floating .ve-init-mw-desktopArticleTarget-toolbarPlaceholder-bar {&lt;br /&gt;
    background: var(--ooui-interface);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ve-init-mw-desktopArticleTarget-toolbarPlaceholder-bar {&lt;br /&gt;
    border-bottom-color: var(--body-mid);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
:root {&lt;br /&gt;
    --fact-text-color: #15f;&lt;br /&gt;
    --production-selected-background: #c3e8a3;&lt;br /&gt;
    --production-selected-color: #000;&lt;br /&gt;
    --wikipedia-border: #e0e0e0;&lt;br /&gt;
    --wikipedia-background: #f8f8f8;&lt;br /&gt;
    --keypress-background: #eee;&lt;br /&gt;
    --keypress-border: #ccc;&lt;br /&gt;
    --keypress-color: #333;&lt;br /&gt;
    --tbz-unlocked-background: repeating-linear-gradient(-45deg, #bfffbd 0 20px, #4cf172 20px 30px);&lt;br /&gt;
    --tbz-unlocked-border-color: #012100;&lt;br /&gt;
    --tbz-locked-background-color: #ffc3c3;&lt;br /&gt;
    --tbz-locked-border-color: #df9090;&lt;br /&gt;
    --tbz-partial-unlock-background: #dae8d2;&lt;br /&gt;
    --tbz-partial-unlock-border-color: #aeaeae;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.archivelist {&lt;br /&gt;
    background-color: var(--body-light);&lt;br /&gt;
    border: solid 1px var(--body-border);&lt;br /&gt;
    box-shadow: 0 0.25rem 0.35rem -0.25rem rgba(0, 0, 0, 0.1);&lt;br /&gt;
    float: right;&lt;br /&gt;
    margin: 5px;&lt;br /&gt;
    padding: 5px;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    width: 120px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.collapsed-sec {&lt;br /&gt;
    font-family: &#039;PT Serif&#039;, &#039;Palatino&#039;, &#039;Georgia&#039;, serif;&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
    text-shadow: 1px 1px #fff;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.combat-styles-icons a {&lt;br /&gt;
    display: inline-block;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    min-width: 26px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.combat-styles-header a {&lt;br /&gt;
    color: var(--text-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.fact-text {&lt;br /&gt;
    color: var(--fact-text-color);&lt;br /&gt;
    font-style: italic;&lt;br /&gt;
    cursor: help;&lt;br /&gt;
    border-bottom: dotted 1px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.production-selected {&lt;br /&gt;
    background: var(--production-selected-background);&lt;br /&gt;
    color: var(--production-selected-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.relative-location {&lt;br /&gt;
    background: var(--body-light);&lt;br /&gt;
    border: 1px solid var(--body-border);&lt;br /&gt;
    border-spacing: 0;&lt;br /&gt;
    box-shadow: 0 0.25rem 0.35rem -0.25rem rgba(0, 0, 0, 0.1);&lt;br /&gt;
    margin: 5px;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.relative-location-txt {&lt;br /&gt;
    color: var(--text-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.relative-location-header {&lt;br /&gt;
    background: var(--body-dark);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#musicMap data {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.musicMap-buttons {&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    margin: 0.7em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.talkheader {&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    background-color: var(--body-dark);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.shortcut {&lt;br /&gt;
    border: 1px solid var(--body-border);&lt;br /&gt;
    background: var(--body-light);&lt;br /&gt;
    float: right;&lt;br /&gt;
    font-size: 0.8em;&lt;br /&gt;
    margin: 0.5em 0em 0.5em 1em;&lt;br /&gt;
    padding: 0.5em;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.succession {&lt;br /&gt;
    width: 50%;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.succession th {&lt;br /&gt;
    width: 33%;&lt;br /&gt;
    font-size: 90%;&lt;br /&gt;
    background: var(--body-mid);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.succession td {&lt;br /&gt;
    background: var(--body-light);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.update {&lt;br /&gt;
    border-radius: 2px;&lt;br /&gt;
    background: var(--body-mid);&lt;br /&gt;
    box-shadow: 0 0.25rem 0.35rem -0.25rem rgba(0, 0, 0, 0.1);&lt;br /&gt;
    margin: 1em 0;&lt;br /&gt;
    padding: 0.25em 1em;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.pollwrapper {&lt;br /&gt;
    display: flex;&lt;br /&gt;
    align-items: center;&lt;br /&gt;
    flex-direction: column;&lt;br /&gt;
    counter-reset: question;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.pollbox {&lt;br /&gt;
    position: relative;&lt;br /&gt;
    padding: 1em 0.7em;&lt;br /&gt;
    margin: 0.7em;&lt;br /&gt;
    margin-bottom: 1.2em;&lt;br /&gt;
    width: 700px;&lt;br /&gt;
    font-size: 16px;&lt;br /&gt;
    border: 2px solid var(--body-border);&lt;br /&gt;
    background: var(--body-light);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.pollbox::before {&lt;br /&gt;
    content: &amp;quot;Question &amp;quot; counter(question);&lt;br /&gt;
    counter-increment: question;&lt;br /&gt;
    position: absolute;&lt;br /&gt;
    font-size: 16px;&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
    top: -0.5em;&lt;br /&gt;
    margin-top: -2px;&lt;br /&gt;
    left: 0.6em;&lt;br /&gt;
    line-height: 1em;&lt;br /&gt;
    background: linear-gradient(0deg, var(--body-light), var(--body-light) 50%, rgba(0, 0, 0, 0) 50%);&lt;br /&gt;
    padding: 0 0.6em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.pollbox table {&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    font-size: 14px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.pollbox caption {&lt;br /&gt;
    text-align: left;&lt;br /&gt;
    margin-bottom: 4px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.pollbox td {&lt;br /&gt;
    padding: 0px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.pollquestion td:first-child::before {&lt;br /&gt;
    content: &amp;quot;&amp;quot;;&lt;br /&gt;
    background: url(&#039;filepath://Poll_shield.png&#039;);&lt;br /&gt;
    background-repeat: no-repeat;&lt;br /&gt;
    background-position: top;&lt;br /&gt;
    width: 10px;&lt;br /&gt;
    height: 14px;&lt;br /&gt;
    position: absolute;&lt;br /&gt;
    top: 4px;&lt;br /&gt;
    left: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.pollquestion td:first-child {&lt;br /&gt;
    position: relative;&lt;br /&gt;
    width: 32%;&lt;br /&gt;
    padding-right: 0.7em;&lt;br /&gt;
    padding-left: 16px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.pollquestion td.pollpercent {&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    padding-left: 17px;&lt;br /&gt;
    padding-right: 8px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.pollquestion td:last-child {&lt;br /&gt;
    width: 22%;&lt;br /&gt;
    padding-left: 0.7em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.pollquestion .pollnote td {&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    padding: 20px 5px;&lt;br /&gt;
    padding-bottom: 5px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.pollquestion .pollnote td::before {&lt;br /&gt;
    content: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.pollquestion data {&lt;br /&gt;
    display: block;&lt;br /&gt;
    height: 15px;&lt;br /&gt;
    background-image: url(&#039;filepath://Poll_sword2.png&#039;);&lt;br /&gt;
    position: relative;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.pollquestion data::before,&lt;br /&gt;
.pollquestion data::after {&lt;br /&gt;
    content: &amp;quot;&amp;quot;;&lt;br /&gt;
    height: inherit;&lt;br /&gt;
    position: absolute;&lt;br /&gt;
    height: 15px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.pollquestion data::before {&lt;br /&gt;
    background: url(&#039;filepath://Poll_sword1.png&#039;);&lt;br /&gt;
    width: 17px;&lt;br /&gt;
    right: 100%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.pollquestion data::after {&lt;br /&gt;
    background: url(&#039;filepath://Poll_sword3.png&#039;);&lt;br /&gt;
    width: 8px;&lt;br /&gt;
    left: 100%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.archivepollq th {&lt;br /&gt;
    text-align: left;&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
    padding: 15px 0 0 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.archivepollq td:first-child {&lt;br /&gt;
    position: relative;&lt;br /&gt;
    width: 80%;&lt;br /&gt;
    padding-right: 0.7em;&lt;br /&gt;
    padding-left: 16px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.archivepollq td.archivepollpercent {&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    padding: 2px;&lt;br /&gt;
    border: 1px solid var(--body-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.archivepollq td:last-child {&lt;br /&gt;
    text-align: right;&lt;br /&gt;
    padding-left: 0.7em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.archivepollq .archivepollnote &amp;gt; td {&lt;br /&gt;
    text-align: left;&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    padding: 20px 5px;&lt;br /&gt;
    padding-bottom: 5px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.archivepollq data {&lt;br /&gt;
    display: block;&lt;br /&gt;
    height: 25px;&lt;br /&gt;
    background: var(--body-border);&lt;br /&gt;
    position: relative;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.archivepollq.e {&lt;br /&gt;
    border: 2px solid var(--errorbox-border);&lt;br /&gt;
    background: var(--errorbox-bg);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.archivepollq.e::before {&lt;br /&gt;
    content: &amp;quot;Error&amp;quot;;&lt;br /&gt;
    background: linear-gradient(0deg, var(--errorbox-bg), var(--errorbox-bg) 50%, rgba(0, 0, 0, 0) 50%);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wikipedia {&lt;br /&gt;
    border: 1px solid var(--wikipedia-border);&lt;br /&gt;
    background-color: var(--wikipedia-background);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.hatnote,&lt;br /&gt;
.seealso {&lt;br /&gt;
    font-style: italic;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
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.seealso i {&lt;br /&gt;
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&lt;br /&gt;
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div.seealso {&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
div.hatnote + div.hatnote,&lt;br /&gt;
div.hatnote + div.seealso,&lt;br /&gt;
div.seealso + div.hatnote,&lt;br /&gt;
div.seealso + div.seealso {&lt;br /&gt;
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&lt;br /&gt;
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.extimage a,&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
.tbz-unlocked a {&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
.tbz-locked a {&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
.tbz-locked .tbz-unlocked {&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
.combatinfo.combatinfo-left {&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
.combatinfo td {&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
.wikitable.combatinfo &amp;gt; caption {&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
.growth-stage-table td.growth-stage {&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
.item-drops .beast-version,&lt;br /&gt;
.store-locations-list .shop-version {&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
td.famtreesub {&lt;br /&gt;
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    padding: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
td.famtreesub table {&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
td.famtreeleaf {&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
:root {&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
:root {&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
.coins {&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
.coins-pos {&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
.coins-neg {&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
.coins-10000 {&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
.coins-100 {&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
.coins-25 {&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
.coins-5 {&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
.coins-4 {&lt;br /&gt;
    background-image: url(&#039;filepath://Coins_4.png&#039;);&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
.coins-3 {&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
.coins-2 {&lt;br /&gt;
    background-image: url(&#039;filepath://Coins_2.png&#039;);&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
.coins-1 {&lt;br /&gt;
    background-image: url(&#039;filepath://Coins_1.png&#039;);&lt;br /&gt;
    padding-left: 15px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
:root {&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
.documentation {&lt;br /&gt;
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    margin: 1em 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.documentation pre,&lt;br /&gt;
.documentation code {&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
.documentation h2,&lt;br /&gt;
.documentation hr {&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
.documentation-header {&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
.documentation-title {&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
.documentation-subheader a,&lt;br /&gt;
.documentation-subheader a:visited,&lt;br /&gt;
.documentation-subheader a:active {&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
.documentation-documentation,&lt;br /&gt;
.documentation-links {&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
.documentation-content {&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
.mw-templatedata-doc-params dl:not(:empty) {&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
.mw-templatedata-doc-params dt::after {&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
.mw-templatedata-doc-params dd,&lt;br /&gt;
.mw-templatedata-doc-params dt {&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
.mw-templatedata-doc-muted {&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
.fairycode {&lt;br /&gt;
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    text-transform: lowercase;&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
.fairycode b ~ b:before {&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
.floornumber &amp;gt; .floornumber-us,&lt;br /&gt;
#toc li a span.toctext span span:nth-child(2),&lt;br /&gt;
.floornumber-setting-gb .floornumber &amp;gt; .floornumber-us,&lt;br /&gt;
.floornumber-setting-gb #toc li a span.toctext span span:nth-child(2),&lt;br /&gt;
.floornumber-setting-us .floornumber &amp;gt; .floornumber-gb,&lt;br /&gt;
.floornumber-setting-us #toc li a span.toctext span span:nth-child(1) {&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
.floornumber-setting-gb .floornumber &amp;gt; .floornumber-gb,&lt;br /&gt;
.floornumber-setting-gb #toc li a span.toctext span span:nth-child(1),&lt;br /&gt;
.floornumber-setting-us .floornumber &amp;gt; .floornumber-us,&lt;br /&gt;
.floornumber-setting-us #toc li a span.toctext span span:nth-child(2) {&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
.floornumber-override-gb .floornumber &amp;gt; .floornumber-us,&lt;br /&gt;
.floornumber-override-gb #toc li a span.toctext span span:nth-child(2),&lt;br /&gt;
.floornumber-override-us .floornumber &amp;gt; .floornumber-gb,&lt;br /&gt;
.floornumber-override-us #toc li a span.toctext span span:nth-child(1) {&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
.floornumber-override-gb .floornumber &amp;gt; .floornumber-gb,&lt;br /&gt;
.floornumber-override-gb #toc li a span.toctext span span:nth-child(1),&lt;br /&gt;
.floornumber-override-us .floornumber &amp;gt; .floornumber-us,&lt;br /&gt;
.floornumber-override-us #toc li a span.toctext span span:nth-child(2) {&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
.musicplayer {&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
.musicplayer audio,&lt;br /&gt;
.infobox audio {&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
.plink-template + a {&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
.plinkt-image {&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
:root {&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
.questdetails {&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
.questdetails th {&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
.questdetails-header {&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
.questdetails tr:nth-child(odd) .questdetails-header {&lt;br /&gt;
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&lt;br /&gt;
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    padding-right: 2em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
ol.references,&lt;br /&gt;
.reflist {&lt;br /&gt;
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&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
.reflist-lower-alpha {&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
ol.references li:target,&lt;br /&gt;
sup.reference:target {&lt;br /&gt;
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&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
:root {&lt;br /&gt;
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    --messagebox-obsolete-link-color: #6c6c6c;&lt;br /&gt;
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    --messagebox-info-color: var(--text-color);&lt;br /&gt;
    --messagebox-info-link-color: #6c6c6c;&lt;br /&gt;
    --messagebox-action-background: #c7e8fa;&lt;br /&gt;
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    --messagebox-disambig-link-color: #6c6c6c;&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
.mw-message-box,&lt;br /&gt;
.mw-message-box-error,&lt;br /&gt;
.mw-message-box-warning,&lt;br /&gt;
.mw-message-box-success,&lt;br /&gt;
.usermessage {&lt;br /&gt;
    color: var(--text-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.messagebox {&lt;br /&gt;
    width: 65%;&lt;br /&gt;
    margin: 0.5em auto;&lt;br /&gt;
    border-left: 15px solid;&lt;br /&gt;
    border-color: var(--body-dark);&lt;br /&gt;
    background-color: var(--body-light);&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.messagebox.obsolete {&lt;br /&gt;
    background-color: var(--messagebox-obsolete-background);&lt;br /&gt;
    border-color: var(--messagebox-obsolete-border);&lt;br /&gt;
    color: var(--messagebox-obsolete-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.messagebox.obsolete a,&lt;br /&gt;
.messagebox.obsolete a:visited,&lt;br /&gt;
.messagebox.obsolete a:active {&lt;br /&gt;
    color: var(--messagebox-obsolete-link-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.messagebox.info {&lt;br /&gt;
    background-color: var(--messagebox-info-background);&lt;br /&gt;
    border-color: var(--messagebox-info-border);&lt;br /&gt;
    color: var(--messagebox-info-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.messagebox.info a,&lt;br /&gt;
.messagebox.info a:visited,&lt;br /&gt;
.messagebox.info a:active {&lt;br /&gt;
    color: var(--messagebox-info-link-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.messagebox.action {&lt;br /&gt;
    background-color: var(--messagebox-action-background);&lt;br /&gt;
    border-color: var(--messagebox-action-border);&lt;br /&gt;
    color: var(--messagebox-action-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.messagebox.action a,&lt;br /&gt;
.messagebox.action a:visited,&lt;br /&gt;
.messagebox.action a:active {&lt;br /&gt;
    color: var(--messagebox-action-link-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.messagebox.warn {&lt;br /&gt;
    background-color: var(--messagebox-warn-background);&lt;br /&gt;
    border-color: var(--messagebox-warn-border);&lt;br /&gt;
    color: var(--messagebox-warn-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.messagebox.warn a,&lt;br /&gt;
.messagebox.warn a:visited,&lt;br /&gt;
.messagebox.warn a:active {&lt;br /&gt;
    color: var(--messagebox-warn-link-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.messagebox.safe {&lt;br /&gt;
    background-color: var(--messagebox-safe-background);&lt;br /&gt;
    border-color: var(--messagebox-safe-border);&lt;br /&gt;
    color: var(--messagebox-safe-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.messagebox.safe a,&lt;br /&gt;
.messagebox.safe a:visited,&lt;br /&gt;
.messagebox.safe a:active {&lt;br /&gt;
    color: var(--messagebox-safe-link-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.messagebox.disambig {&lt;br /&gt;
    background-color: var(--messagebox-disambig-background);&lt;br /&gt;
    border-color: var(--messagebox-disambig-border);&lt;br /&gt;
    color: var(--messagebox-disambig-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.messagebox.disambig a,&lt;br /&gt;
.messagebox.disambig a:visited,&lt;br /&gt;
.messagebox.disambig a:active {&lt;br /&gt;
    color: var(--messagebox-disambig-link-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.messagebox.discord {&lt;br /&gt;
    background-color: var(--messagebox-discord-background);&lt;br /&gt;
    border-color: var(--messagebox-discord-border);&lt;br /&gt;
    color: #fff;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.messagebox.discord a,&lt;br /&gt;
.messagebox.discord a:visited,&lt;br /&gt;
.messagebox.discord a:active {&lt;br /&gt;
    color: var(--messagebox-discord-link-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.messagebox.discord a.external,&lt;br /&gt;
.messagebox.discord a:visited.external,&lt;br /&gt;
.messagebox.discord a:active.external {&lt;br /&gt;
    font-style: italic;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.messagebox.stub {&lt;br /&gt;
    width: 40%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.messagebox.hasdialogue {&lt;br /&gt;
    padding: 0 10px;&lt;br /&gt;
    width: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
:root {&lt;br /&gt;
    --ajaxpoll-background: #fafafa;&lt;br /&gt;
    --ajaxpoll-text-color: var(--byline-color);&lt;br /&gt;
    --ajaxpoll-answerbar-background: var(--body-light);&lt;br /&gt;
    --ajaxpoll-answerbar-border: var(--body-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ajaxpoll {&lt;br /&gt;
    background: var(--ajaxpoll-background);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ajaxpoll .ajaxpoll-hover-vote,&lt;br /&gt;
.ajaxpoll .ajaxpoll-hover-revoke,&lt;br /&gt;
.ajaxpoll .ajaxpoll-ajax {&lt;br /&gt;
    background: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ajaxpoll .ajaxpoll-answer-vote {&lt;br /&gt;
    border-color: var(--ajaxpoll-answerbar-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ajaxpoll .ajaxpoll-answer-vote div {&lt;br /&gt;
    background: var(--ajaxpoll-answerbar-background);&lt;br /&gt;
    border-color: var(--ajaxpoll-answerbar-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ajaxpoll .ajaxpoll-our-vote div {&lt;br /&gt;
    border-color: #3c780a;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ajaxpoll .ajaxpoll-misc,&lt;br /&gt;
.ajaxpoll .ajaxpoll-info,&lt;br /&gt;
.ajaxpoll .ajaxpoll-ajax {&lt;br /&gt;
    color: var(--ajaxpoll-text-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ajaxpoll-id-info {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.inventorytable,&lt;br /&gt;
.lootingbagtable,&lt;br /&gt;
.runepouchtable {&lt;br /&gt;
    background-repeat: no-repeat;&lt;br /&gt;
    background-position: top left;&lt;br /&gt;
    height: auto;&lt;br /&gt;
    border-spacing: 0;&lt;br /&gt;
    border-collapse: separate;&lt;br /&gt;
    margin-top: 7px;&lt;br /&gt;
    margin-bottom: 7px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.inventorytable.storage-left,&lt;br /&gt;
.lootingbagtable.storage-left,&lt;br /&gt;
.runepouchtable.storage-left {&lt;br /&gt;
    float: left;&lt;br /&gt;
    clear: left;&lt;br /&gt;
    margin-right: 7px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.inventorytable.storage-center,&lt;br /&gt;
.lootingbagtable.storage-center,&lt;br /&gt;
.runepouchtable.storage-center {&lt;br /&gt;
    margin-left: auto;&lt;br /&gt;
    margin-right: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.inventorytable.storage-right,&lt;br /&gt;
.lootingbagtable.storage-right,&lt;br /&gt;
.runepouchtable.storage-right {&lt;br /&gt;
    float: right;&lt;br /&gt;
    clear: right;&lt;br /&gt;
    margin-left: 7px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.inventorytable td,&lt;br /&gt;
.lootingbagtable td,&lt;br /&gt;
.runepouchtable td {&lt;br /&gt;
    padding: 0;&lt;br /&gt;
    border: 0;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    position: relative;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.inventorytable {&lt;br /&gt;
    background-image: url(&#039;filepath://Inventory_tab.png&#039;);&lt;br /&gt;
    width: 204px;&lt;br /&gt;
    padding: 13px 16px 10px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.inventorytable td {&lt;br /&gt;
    width: 43px;&lt;br /&gt;
    height: 36px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.lootingbagtable {&lt;br /&gt;
    background-image: url(&#039;filepath://Looting_bag_tab.png&#039;);&lt;br /&gt;
    width: 204px;&lt;br /&gt;
    padding: 31px 17px 20px 12px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.lootingbagtable td {&lt;br /&gt;
    width: 44px;&lt;br /&gt;
    height: 32px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.runepouchtable {&lt;br /&gt;
    background-image: url(&#039;filepath://Rune_pouch_background.png&#039;);&lt;br /&gt;
    width: 158px;&lt;br /&gt;
    padding: 24px 7px 6px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.runepouchtable.storage-left {&lt;br /&gt;
    margin-left: 23px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.runepouchtable.storage-right {&lt;br /&gt;
    margin-right: 23px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.runepouchtable td {&lt;br /&gt;
    width: 32px;&lt;br /&gt;
    height: 32px;&lt;br /&gt;
    line-height: 1.6em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.runepouchtable td.middle-rune {&lt;br /&gt;
    padding-left: 24px;&lt;br /&gt;
    padding-right: 24px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.divinerunepouch td.middle-rune {&lt;br /&gt;
    padding-left: 6px;&lt;br /&gt;
    padding-right: 6px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.divinerunepouch td.middle-rune + td.middle-rune {&lt;br /&gt;
    padding-left: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.menagerietable {&lt;br /&gt;
    background-image: url(&#039;filepath://Menagerie_interface.png&#039;);&lt;br /&gt;
    background-repeat: no-repeat;&lt;br /&gt;
    background-position: top left;&lt;br /&gt;
    width: 300px;&lt;br /&gt;
    height: 250px;&lt;br /&gt;
    padding: 56px 28px 34px 6px;&lt;br /&gt;
    border-spacing: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.menagerietable td {&lt;br /&gt;
    padding: 0;&lt;br /&gt;
    border: 0;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    position: relative;&lt;br /&gt;
    width: 46px;&lt;br /&gt;
    height: 32px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.inventorytable .inv-quantity-text,&lt;br /&gt;
.lootingbagtable .inv-quantity-text,&lt;br /&gt;
.runepouchtable .inv-quantity-text,&lt;br /&gt;
.equipment .inv-quantity-text {&lt;br /&gt;
    font-family: &#039;RuneScape Small&#039;;&lt;br /&gt;
    font-size: 12pt;&lt;br /&gt;
    position: absolute;&lt;br /&gt;
    top: -8px;&lt;br /&gt;
    left: 4px;&lt;br /&gt;
    text-shadow: #000 1px 1px;&lt;br /&gt;
    color: #ffff00;&lt;br /&gt;
    pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.inventorytable .inv-quantity-text.qty-1,&lt;br /&gt;
.lootingbagtable .inv-quantity-text.qty-1,&lt;br /&gt;
.runepouchtable .inv-quantity-text.qty-1,&lt;br /&gt;
.equipment .inv-quantity-text.qty-1 {&lt;br /&gt;
    color: #ffff00;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.inventorytable .inv-quantity-text.qty-100k,&lt;br /&gt;
.lootingbagtable .inv-quantity-text.qty-100k,&lt;br /&gt;
.runepouchtable .inv-quantity-text.qty-100k,&lt;br /&gt;
.equipment .inv-quantity-text.qty-100k {&lt;br /&gt;
    color: #fff;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.inventorytable .inv-quantity-text.qty-10m,&lt;br /&gt;
.lootingbagtable .inv-quantity-text.qty-10m,&lt;br /&gt;
.runepouchtable .inv-quantity-text.qty-10m,&lt;br /&gt;
.equipment .inv-quantity-text.qty-10m {&lt;br /&gt;
    color: #01ff80;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media (-webkit-min-device-pixel-ratio: 2), (min-resolution: 192dpi) {&lt;br /&gt;
    .inventorytable img,&lt;br /&gt;
    .lootingbagtable img,&lt;br /&gt;
    .runepouchtable img,&lt;br /&gt;
    .equipment img {&lt;br /&gt;
          image-rendering: pixelated;&lt;br /&gt;
          image-rendering: crisp-edges;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.runepouchtable .inv-quantity-text {&lt;br /&gt;
    left: -1px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.runepouchtable td.middle-rune .inv-quantity-text {&lt;br /&gt;
    left: 23px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.divinerunepouch td.middle-rune .inv-quantity-text {&lt;br /&gt;
    left: 5px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.divinerunepouch td.middle-rune + td.middle-rune .inv-quantity-text {&lt;br /&gt;
    left: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.equipment .inv-quantity-text {&lt;br /&gt;
    top: -3px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
span.noted-item {&lt;br /&gt;
    width: 30px;&lt;br /&gt;
    height: 29px;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    display: inline-block;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
span.noted-item a {&lt;br /&gt;
    width: 30px;&lt;br /&gt;
    height: 29px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.noted-item a {&lt;br /&gt;
    background-image: url(&#039;filepath://Bank_note.png&#039;);&lt;br /&gt;
    background-repeat: no-repeat;&lt;br /&gt;
    display: inline-block;&lt;br /&gt;
    background-position: center;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
td.noted-item a {&lt;br /&gt;
    width: 32px;&lt;br /&gt;
    line-height: 28px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.noted-item img {&lt;br /&gt;
    transform: scale(0.65);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.equipment {&lt;br /&gt;
    background: #3e3529;&lt;br /&gt;
    border: 9px solid transparent;&lt;br /&gt;
    border-image-source: url(&amp;quot;filepath://Interface border.png&amp;quot;);&lt;br /&gt;
    border-image-slice: 9;&lt;br /&gt;
    border-image-width: 9px;&lt;br /&gt;
    border-image-outset: 0;&lt;br /&gt;
    border-image-repeat: repeat;&lt;br /&gt;
    margin: 7px 0;&lt;br /&gt;
    padding: 0 2px 0 3px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media all and (max-width: 720px) {&lt;br /&gt;
    table.equipment {&lt;br /&gt;
          width: initial !important;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.equipment-div,&lt;br /&gt;
.equipment-div-buttons {&lt;br /&gt;
    background-repeat: no-repeat;&lt;br /&gt;
    background-position: top left;&lt;br /&gt;
    position: relative;&lt;br /&gt;
    width: 175px;&lt;br /&gt;
    display: flex;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.equipment-div {&lt;br /&gt;
    background-image: url(&amp;quot;filepath://Worn_equipment_tab_(no_buttons).png&amp;quot;);&lt;br /&gt;
    height: 222px;&lt;br /&gt;
    margin: 15px 0 14px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.equipment-div-buttons {&lt;br /&gt;
    background-image: url(&amp;quot;filepath://Worn_equipment_tab_(borderless).png&amp;quot;);&lt;br /&gt;
    height: 244px;&lt;br /&gt;
    margin: 4px 0 3px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.equipment-blank {&lt;br /&gt;
    background-image: url(&#039;filepath://Blank_slot.png&#039;);&lt;br /&gt;
    width: 36px;&lt;br /&gt;
    height: 36px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.equipment-left {&lt;br /&gt;
    float: left;&lt;br /&gt;
    clear: left;&lt;br /&gt;
    margin-right: 7px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.equipment-center {&lt;br /&gt;
    margin-left: auto;&lt;br /&gt;
    margin-right: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.equipment-right {&lt;br /&gt;
    float: right;&lt;br /&gt;
    clear: right;&lt;br /&gt;
    margin-left: 7px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.equipment-stats,&lt;br /&gt;
.equipment-ikod {&lt;br /&gt;
    font-family: RuneScape;&lt;br /&gt;
    font-size: 16px;&lt;br /&gt;
    line-height: 14px;&lt;br /&gt;
    color: #ff981f;&lt;br /&gt;
    text-shadow: 1px 1px 0 black;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
td.equipment-stats b {&lt;br /&gt;
    font-family: RuneScape;&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
    display: block;&lt;br /&gt;
    margin-top: 2px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
td.equipment-stats data {&lt;br /&gt;
    display: block;&lt;br /&gt;
    padding-left: 8px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
td.equipment-stats data img {&lt;br /&gt;
    vertical-align: bottom;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
td.equipment-ikod {&lt;br /&gt;
    max-width: 325px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
td.equipment-ikod em {&lt;br /&gt;
    font-style: normal;&lt;br /&gt;
    display: block;&lt;br /&gt;
    margin-bottom: 3px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
td.equipment-ikod b {&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
    color: white;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
td.equipment-ikod strong {&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
    color: red;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
td.equipment-ikod ul {&lt;br /&gt;
    list-style: none;&lt;br /&gt;
    margin: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
td.equipment-ikod li {&lt;br /&gt;
    display: inline-block;&lt;br /&gt;
    width: 32px;&lt;br /&gt;
    height: 32px;&lt;br /&gt;
    line-height: 32px;&lt;br /&gt;
    margin: 0;&lt;br /&gt;
    margin-right: 14px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
td.equipment-ikod img {&lt;br /&gt;
    cursor: help;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
td.equipment-ikod hr {&lt;br /&gt;
    border-top: 1px solid #0e0e0c;&lt;br /&gt;
    border-bottom: 1px solid #474745;&lt;br /&gt;
    margin: 7px 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.equipment-plinkp {&lt;br /&gt;
    position: absolute;&lt;br /&gt;
    width: 36px;&lt;br /&gt;
    height: 36px;&lt;br /&gt;
    left: 0px;&lt;br /&gt;
    display: flex;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    align-items: center;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.equipment-head,&lt;br /&gt;
.equipment-cape,&lt;br /&gt;
.equipment-neck,&lt;br /&gt;
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    margin: 1em 0.7em 0.7em 1em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mainpage-skills li {&lt;br /&gt;
    display: flex;&lt;br /&gt;
    margin-bottom: 0.29em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mainpage-skills li span a {&lt;br /&gt;
    border-radius: 2px;&lt;br /&gt;
    padding: 4px;&lt;br /&gt;
    width: 25px;&lt;br /&gt;
    height: 25px;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    display: flex;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    align-items: center;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mainpage-skills li &amp;gt; a:last-child {&lt;br /&gt;
    flex: 1;&lt;br /&gt;
    display: flex;&lt;br /&gt;
    align-items: center;&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
    padding-left: 0.7em;&lt;br /&gt;
    text-decoration: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mainpage-skills li:hover a:first-child {&lt;br /&gt;
    border-radius: 2px 0 0 2px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mainpage-skills li:hover &amp;gt; a:last-child {&lt;br /&gt;
    color: rgba(255, 255, 255, 0.9);&lt;br /&gt;
    border-radius: 0 2px 2px 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.skill-agility span a,&lt;br /&gt;
.skill-melee span a {&lt;br /&gt;
    background: #bc483d;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.skill-agility:hover &amp;gt; a:last-child,&lt;br /&gt;
.skill-melee:hover &amp;gt; a:last-child {&lt;br /&gt;
    background: #932419;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.skill-ranged span a {&lt;br /&gt;
    background: #748d36;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.skill-ranged:hover &amp;gt; a:last-child {&lt;br /&gt;
    background: #4c6215;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.skill-magic span a {&lt;br /&gt;
    background: #6274ab;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.skill-magic:hover &amp;gt; a:last-child {&lt;br /&gt;
    background: #304791;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.skill-fishing span a,&lt;br /&gt;
.skill-fletching span a {&lt;br /&gt;
    background: #3e8e9a;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.skill-fishing:hover &amp;gt; a:last-child,&lt;br /&gt;
.skill-fletching:hover &amp;gt; a:last-child {&lt;br /&gt;
    background: #1a6671;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.skill-cooking span a,&lt;br /&gt;
.skill-thieving span a {&lt;br /&gt;
    background: #91689e;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.skill-cooking:hover &amp;gt; a:last-child,&lt;br /&gt;
.skill-thieving:hover &amp;gt; a:last-child {&lt;br /&gt;
    background: #713684;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.skill-farming span a,&lt;br /&gt;
.skill-woodcutting span a {&lt;br /&gt;
    background: #59924f;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.skill-farming:hover &amp;gt; a:last-child,&lt;br /&gt;
.skill-woodcutting:hover &amp;gt; a:last-child {&lt;br /&gt;
    background: #306f25;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.skill-mining span a {&lt;br /&gt;
    background: #6385a8;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.skill-mining:hover &amp;gt; a:last-child {&lt;br /&gt;
    background: #315f8d;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.skill-smithing span a {&lt;br /&gt;
    background: #d2b244;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.skill-smithing:hover &amp;gt; a:last-child {&lt;br /&gt;
    background: #b69213;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.popular-pages ul {&lt;br /&gt;
    display: grid;&lt;br /&gt;
    grid-template-columns: repeat(3, 1fr);&lt;br /&gt;
    grid-gap: 0.6em;&lt;br /&gt;
    margin: 1em 0 0.7em 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mp-popular-page-light {&lt;br /&gt;
    display: flex;&lt;br /&gt;
    align-items: center;&lt;br /&gt;
    background-color: var(--button-background);&lt;br /&gt;
    transition: 100ms;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mp-popular-page-light a {&lt;br /&gt;
    flex: 1;&lt;br /&gt;
    display: block;&lt;br /&gt;
    color: #fff;&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    text-decoration: none;&lt;br /&gt;
    padding: 0.7em 1em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mp-popular-page-light:hover {&lt;br /&gt;
    filter: brightness(115%);&lt;br /&gt;
    transition: 100ms;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mainpage-discord {&lt;br /&gt;
    border: none;&lt;br /&gt;
    box-shadow: 0 0.25rem 0.35rem -0.25rem rgba(0, 0, 0, 0.3);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mainpage-discord .tile-top {&lt;br /&gt;
    display: flex;&lt;br /&gt;
    align-items: center;&lt;br /&gt;
    background: #5865f2;&lt;br /&gt;
    padding: 1em 1.75em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mainpage-discord .tile-top a {&lt;br /&gt;
    flex: 1;&lt;br /&gt;
    position: relative;&lt;br /&gt;
    text-decoration: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mainpage-discord .tile-top a:hover .arrow {&lt;br /&gt;
    transform: translateX(50%);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mainpage-discord .tile-bottom {&lt;br /&gt;
    background: #525ee0;&lt;br /&gt;
    border: none;&lt;br /&gt;
    padding: 1em 1.75em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mainpage-discord .tile-bottom p {&lt;br /&gt;
    color: #fff;&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
    font-size: 0.9em;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    text-transform: uppercase;&lt;br /&gt;
    letter-spacing: 0.03em;&lt;br /&gt;
    margin: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mainpage-discord .partner-icon {&lt;br /&gt;
    margin-right: 0.75em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mainpage-discord .server-name {&lt;br /&gt;
    color: #fff;&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
    font-size: 1.25em;&lt;br /&gt;
    margin: 0.5em 0 -0.15em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mainpage-discord .server-tagline {&lt;br /&gt;
    color: rgba(255, 255, 255, 0.9);&lt;br /&gt;
    margin-bottom: 0.5em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mainpage-discord .arrow {&lt;br /&gt;
    position: absolute;&lt;br /&gt;
    top: calc(50% - .5em);&lt;br /&gt;
    right: 0;&lt;br /&gt;
    height: 1em;&lt;br /&gt;
    width: 0.7em;&lt;br /&gt;
    background-size: 0.7em 1em;&lt;br /&gt;
    transition: 0.3s ease-out;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mainpage-twitter {&lt;br /&gt;
    border: none;&lt;br /&gt;
    box-shadow: 0 0.25rem 0.35rem -0.25rem rgba(0, 0, 0, 0.3);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mainpage-twitter .tile-top {&lt;br /&gt;
    display: flex;&lt;br /&gt;
    align-items: center;&lt;br /&gt;
    background: #15202b;&lt;br /&gt;
    padding: 1em 1.75em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mainpage-twitter .tile-top a {&lt;br /&gt;
    flex: 1;&lt;br /&gt;
    position: relative;&lt;br /&gt;
    text-decoration: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mainpage-twitter .tile-top a:hover .arrow {&lt;br /&gt;
    transform: translateX(50%);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mainpage-twitter .tile-bottom {&lt;br /&gt;
    background: #121c26;&lt;br /&gt;
    border: none;&lt;br /&gt;
    padding: 1em 1.75em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mainpage-twitter .tile-bottom p {&lt;br /&gt;
    color: #fff;&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
    font-size: 0.9em;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    text-transform: uppercase;&lt;br /&gt;
    letter-spacing: 0.03em;&lt;br /&gt;
    margin: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mainpage-twitter .twitter-logo {&lt;br /&gt;
    margin-right: 0.75em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mainpage-twitter .twitter-name {&lt;br /&gt;
    color: #fff;&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
    font-size: 1.25em;&lt;br /&gt;
    margin: 0.5em 0 -0.15em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mainpage-twitter .twitter-tagline {&lt;br /&gt;
    color: rgba(255, 255, 255, 0.9);&lt;br /&gt;
    margin-bottom: 0.5em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mainpage-twitter .arrow {&lt;br /&gt;
    position: absolute;&lt;br /&gt;
    top: calc(50% - .5em);&lt;br /&gt;
    right: 0;&lt;br /&gt;
    height: 1em;&lt;br /&gt;
    width: 0.7em;&lt;br /&gt;
    background-size: 0.7em 1em;&lt;br /&gt;
    transition: 0.3s ease-out;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mainpage-editing {&lt;br /&gt;
    border: none;&lt;br /&gt;
    box-shadow: 0 0.25rem 0.35rem -0.25rem rgba(0, 0, 0, 0.3);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mainpage-editing .tile-top {&lt;br /&gt;
    background: #438ab5;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mainpage-editing .tile-bottom {&lt;br /&gt;
    background: #3980ab;&lt;br /&gt;
    border: none;&lt;br /&gt;
    padding: 0.8rem 1.5rem 0.4rem;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mainpage-editing h2,&lt;br /&gt;
.mainpage-editing a {&lt;br /&gt;
    color: #fff;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mainpage-editing p {&lt;br /&gt;
    color: rgba(255, 255, 255, 0.9);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mainpage-editing ul {&lt;br /&gt;
    list-style-image: url(&#039;filepath://Transparent-chevron.svg&#039;);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mainpage-poll .ajaxpoll {&lt;br /&gt;
    border: none;&lt;br /&gt;
    background: none;&lt;br /&gt;
    padding: 0;&lt;br /&gt;
    width: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mainpage-trailblazer {&lt;br /&gt;
    grid-area: event;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mainpage-trailblazer .tb-logo {&lt;br /&gt;
    margin-bottom: 0.9rem;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mainpage-trailblazer .tile-row {&lt;br /&gt;
    grid-template-columns: repeat(3, 1fr);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media only screen and (max-width: 720px) {&lt;br /&gt;
    .mainpage-trailblazer .tile-row {&lt;br /&gt;
          grid-template-columns: none;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    .mainpage-trailblazer .tile-row .tile-top {&lt;br /&gt;
          height: 20vw;&lt;br /&gt;
          min-height: 9em;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media only screen and (max-width: 1200px) {&lt;br /&gt;
    .mainpage-contents {&lt;br /&gt;
          grid-template-columns: repeat(3, 1fr);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media only screen and (max-width: 1000px) {&lt;br /&gt;
    .mainpage-body {&lt;br /&gt;
          grid-template-areas: &amp;quot;event event event&amp;quot; &amp;quot;update update update&amp;quot; &amp;quot;content content content&amp;quot; &amp;quot;left left left&amp;quot; &amp;quot;right right right&amp;quot;;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    .mainpage-recent-updates {&lt;br /&gt;
          grid-template-columns: repeat(2, 1fr);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    .mainpage-recent-updates .tile-halves:last-child {&lt;br /&gt;
          display: none;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    .mainpage-recent-updates .tile-halves:hover .tile-top img {&lt;br /&gt;
          transform: scale(1.04);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    .mainpage-recent-updates .tile-top {&lt;br /&gt;
          height: 18vw;&lt;br /&gt;
          min-height: 9em;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    .mainpage-header .header-stats {&lt;br /&gt;
          display: none;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    .mainpage-left &amp;gt; *:last-child,&lt;br /&gt;
    .mainpage-right &amp;gt; *:last-child {&lt;br /&gt;
          margin-bottom: 0;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    .popular-pages ul {&lt;br /&gt;
          grid-template-columns: repeat(2, 1fr);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media only screen and (max-width: 720px) {&lt;br /&gt;
    .mainpage-recent-updates {&lt;br /&gt;
          grid-template-columns: none;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    .mainpage-recent-updates .tile-halves:last-child {&lt;br /&gt;
          display: flex;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    .mainpage-contents {&lt;br /&gt;
          grid-template-columns: repeat(2, 1fr);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#preferences .mw-htmlform-submit-buttons {&lt;br /&gt;
    background-color: var(--body-main);&lt;br /&gt;
    border-top-color: var(--body-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-prefs-tabs-wrapper.oo-ui-panelLayout-framed,&lt;br /&gt;
.mw-prefs-tabs &amp;gt; .oo-ui-menuLayout-content &amp;gt; .oo-ui-indexLayout-stackLayout &amp;gt; .oo-ui-tabPanelLayout {&lt;br /&gt;
    border-color: var(--body-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-htmlform-ooui .mw-htmlform-matrix tbody tr:nth-child(even) td {&lt;br /&gt;
    background-color: var(--body-light);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-htmlform-ooui .mw-htmlform-matrix tbody tr:hover td {&lt;br /&gt;
    background-color: var(--body-mid);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-prefs-tabs.mw-prefs-tabs-searching .oo-ui-tabPanelLayout.mw-prefs-search-matched &amp;gt; fieldset &amp;gt; legend {&lt;br /&gt;
    background: var(--body-mid);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-prefs-search-highlight {&lt;br /&gt;
    background: var(--body-mid) !important;&lt;br /&gt;
    outline-color: var(--body-mid) !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
:root {&lt;br /&gt;
    --rc-positive-color: #407813;&lt;br /&gt;
    --rc-negative-color: #b41e0f;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-plusminus-pos {&lt;br /&gt;
    color: var(--rc-positive-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-plusminus-neg {&lt;br /&gt;
    color: var(--rc-negative-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.client-js .mw-recentchanges-toplinks:not(.mw-recentchanges-toplinks-collapsed) {&lt;br /&gt;
    border-color: var(--body-border);&lt;br /&gt;
    background-color: var(--body-light);&lt;br /&gt;
    border-radius: 2px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-rcfilters-ui-filterTagMultiselectWidget-wrapper-content-title {&lt;br /&gt;
    color: var(--text-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-rcfilters-ui-filterTagMultiselectWidget-emptyFilters {&lt;br /&gt;
    color: var(--byline-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-rcfilters-ui-filterTagMultiselectWidget.oo-ui-widget-enabled .oo-ui-tagMultiselectWidget-handle {&lt;br /&gt;
    background-color: var(--ooui-interface);&lt;br /&gt;
    border-color: var(--ooui-interface-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-rcfilters-ui-filterTagMultiselectWidget-views-select-widget.oo-ui-widget {&lt;br /&gt;
    border-color: var(--ooui-interface-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-rcfilters-collapsed .mw-rcfilters-ui-filterTagMultiselectWidget {&lt;br /&gt;
    border-bottom-color: var(--ooui-interface-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-rcfilters-ui-menuSelectWidget-footer {&lt;br /&gt;
    background-color: var(--ooui-interface);&lt;br /&gt;
    border-color: var(--ooui-interface-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-rcfilters-ui-viewSwitchWidget label.oo-ui-labelWidget {&lt;br /&gt;
    color: var(--byline-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-rcfilters-ui-tagItemWidget-popup-content {&lt;br /&gt;
    color: var(--ooui-text);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-changeslist-legend {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-rcfilters-ui-changesListWrapperWidget-previousChangesIndicator {&lt;br /&gt;
    border-color: var(--sidebar);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.client-js .mw-changeslist ul,&lt;br /&gt;
.client-js .mw-changeslist table.mw-enhanced-rc {&lt;br /&gt;
    margin-left: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-rcfilters-ui-watchlistTopSectionWidget-separator {&lt;br /&gt;
    border-color: var(--sidebar);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-rcfilters-ui-itemMenuOptionWidget-header {&lt;br /&gt;
    border-bottom-color: var(--ooui-interface);&lt;br /&gt;
    background-color: var(--ooui-interface-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-rcfilters-ui-itemMenuOptionWidget:not(:last-child):not(.mw-rcfilters-ui-itemMenuOptionWidget-identifier-talk) {&lt;br /&gt;
    border-bottom-color: var(--ooui-normal-border);&lt;br /&gt;
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&lt;br /&gt;
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    bottom: 1em;&lt;br /&gt;
    margin: auto;&lt;br /&gt;
    padding: 1em;&lt;br /&gt;
    max-width: 975px;&lt;br /&gt;
    z-index: 450;&lt;br /&gt;
    overflow: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#GEchartpopup #closepopup {&lt;br /&gt;
    float: right;&lt;br /&gt;
    margin-bottom: 5px;&lt;br /&gt;
    z-index: 100;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#GEpopupchart {&lt;br /&gt;
    height: 500px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.highcharts-container .highcharts-range-selector {&lt;br /&gt;
    font-size: 11px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.GEPermLink {&lt;br /&gt;
    float: right;&lt;br /&gt;
    font-size: 14px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.GEPermLink ~ .GEdatachart {&lt;br /&gt;
    clear: right;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.smallChart .highcharts-range-selector {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.smallChart .highcharts-button title + rect {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.smallChart .highcharts-title {&lt;br /&gt;
    white-space: nowrap !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.smallChart .zoomButton,&lt;br /&gt;
.smallChart svg &amp;gt; text:first-of-type,&lt;br /&gt;
.smallChart .highcharts-input-group {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.smallChart .highcharts-scrollbar,&lt;br /&gt;
.mediumChart .highcharts-scrollbar {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.highcharts-background,&lt;br /&gt;
.highcharts-plot-background {&lt;br /&gt;
    fill: transparent;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.highcharts-title,&lt;br /&gt;
.highcharts-subtitle {&lt;br /&gt;
    color: var(--text-color) !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.highcharts-axis-title {&lt;br /&gt;
    fill: var(--text-color) !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.highcharts-yaxis-grid .highcharts-grid-line,&lt;br /&gt;
.highcharts-tick,&lt;br /&gt;
.highcharts-axis-line {&lt;br /&gt;
    stroke: var(--ooui-normal-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.highcharts-axis-labels text,&lt;br /&gt;
.highcharts-range-selector-group text {&lt;br /&gt;
    color: var(--ooui-text) !important;&lt;br /&gt;
    fill: var(--ooui-text) !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.highcharts-label-box {&lt;br /&gt;
    stroke: var(--ooui-normal-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.highcharts-button-box {&lt;br /&gt;
    fill: var(--ooui-normal);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.highcharts-navigator-outline {&lt;br /&gt;
    stroke: var(--ooui-interface-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.highcharts-scrollbar-track {&lt;br /&gt;
    fill: transparent;&lt;br /&gt;
    stroke: var(--ooui-interface-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.highcharts-scrollbar-button,&lt;br /&gt;
.highcharts-scrollbar-thumb,&lt;br /&gt;
.highcharts-navigator-handle {&lt;br /&gt;
    fill: var(--ooui-normal);&lt;br /&gt;
    stroke: var(--ooui-normal-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.highcharts-scrollbar-arrow {&lt;br /&gt;
    fill: var(--ooui-text);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.highcharts-scrollbar-rifles {&lt;br /&gt;
    stroke: var(--ooui-text);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#t-print,&lt;br /&gt;
#t-permalink {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.jcConfig {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#filetoc {&lt;br /&gt;
    border-radius: 2px;&lt;br /&gt;
    background: var(--body-mid);&lt;br /&gt;
    border-color: transparent;&lt;br /&gt;
    margin: 0.5em auto;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    box-shadow: 0 0.25rem 0.35rem -0.25rem rgba(0, 0, 0, 0.1);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
li.gallerybox div.thumb {&lt;br /&gt;
    border: none;&lt;br /&gt;
    background-color: var(--thumb-bg);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.smwfact {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.list-header {&lt;br /&gt;
    background-color: var(--body-mid);&lt;br /&gt;
    color: inherit;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.editOptions {&lt;br /&gt;
    color: var(--text-color);&lt;br /&gt;
    background-color: var(--sourceeditor-background-secondary);&lt;br /&gt;
    border-color: var(--sourceeditor-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.updatedmarker {&lt;br /&gt;
    background-color: #c3e8a3;&lt;br /&gt;
    color: #162e02;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-json th,&lt;br /&gt;
.mw-json td {&lt;br /&gt;
    border-color: var(--wikitable-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-json td {&lt;br /&gt;
    background: var(--wikitable-bg);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-json th {&lt;br /&gt;
    background: var(--wikitable-header-bg);&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>GeigerCounter</name></author>
	</entry>
	<entry>
		<id>https://bomsil.somethinghub.com/index.php?title=User:GeigerCounter/vector.css&amp;diff=195</id>
		<title>User:GeigerCounter/vector.css</title>
		<link rel="alternate" type="text/html" href="https://bomsil.somethinghub.com/index.php?title=User:GeigerCounter/vector.css&amp;diff=195"/>
		<updated>2024-09-16T15:26:42Z</updated>

		<summary type="html">&lt;p&gt;GeigerCounter: Created page with &amp;quot;/* &amp;lt;pre&amp;gt; */ :root {     --ul-list-style-image: url(&amp;quot;data:image/svg+xml,%3C%3Fxml version=&amp;#039;1.0&amp;#039; encoding=&amp;#039;UTF-8&amp;#039;%3F%3E%3Csvg xmlns=&amp;#039;http://www.w3.org/2000/svg&amp;#039; width=&amp;#039;5&amp;#039; height=&amp;#039;13&amp;#039;%3E%3Ccircle cx=&amp;#039;2.5&amp;#039; cy=&amp;#039;9&amp;#039; r=&amp;#039;2.5&amp;#039; fill=&amp;#039;%23000&amp;#039;/%3E%3C/svg%3E&amp;quot;); }  html {     -webkit-text-size-adjust: 100%; }  body {     background: var(--body-background-image) var(--body-background-color) top left / 1500px 375px no-repeat;     font-family: &amp;#039;IBM Plex Sans&amp;#039;, &amp;#039;Helvetica Neue&amp;#039;, &amp;#039;Arial&amp;#039;, s...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* &amp;lt;pre&amp;gt; */&lt;br /&gt;
:root {&lt;br /&gt;
    --ul-list-style-image: url(&amp;quot;data:image/svg+xml,%3C%3Fxml version=&#039;1.0&#039; encoding=&#039;UTF-8&#039;%3F%3E%3Csvg xmlns=&#039;http://www.w3.org/2000/svg&#039; width=&#039;5&#039; height=&#039;13&#039;%3E%3Ccircle cx=&#039;2.5&#039; cy=&#039;9&#039; r=&#039;2.5&#039; fill=&#039;%23000&#039;/%3E%3C/svg%3E&amp;quot;);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
html {&lt;br /&gt;
    -webkit-text-size-adjust: 100%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body {&lt;br /&gt;
    background: var(--body-background-image) var(--body-background-color) top left / 1500px 375px no-repeat;&lt;br /&gt;
    font-family: &#039;IBM Plex Sans&#039;, &#039;Helvetica Neue&#039;, &#039;Arial&#039;, sans-serif;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-body {&lt;br /&gt;
    font-size: 0.9em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.firstHeading {&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
pre,&lt;br /&gt;
code,&lt;br /&gt;
.mw-code {&lt;br /&gt;
    color: inherit;&lt;br /&gt;
    background-color: var(--mw-code-background-color);&lt;br /&gt;
    border: 1px solid var(--body-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
dl {&lt;br /&gt;
    margin: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
ul {&lt;br /&gt;
    list-style-image: var(--ul-list-style-image);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
hr {&lt;br /&gt;
    background: none;&lt;br /&gt;
    border-color: var(--sidebar);&lt;br /&gt;
    border-style: solid;&lt;br /&gt;
    border-width: 1px 0 0 0;&lt;br /&gt;
    height: initial;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
fieldset {&lt;br /&gt;
    border-color: var(--sidebar);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-body blockquote {&lt;br /&gt;
    border-color: var(--body-mid);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
:root {&lt;br /&gt;
    --personal-links-bg: var(--body-main);&lt;br /&gt;
    --arrow-down: url(&amp;quot;data:image/svg+xml,%3Csvg xmlns=&#039;http://www.w3.org/2000/svg&#039; width=&#039;12&#039; height=&#039;12&#039; viewBox=&#039;0 0 12 12&#039;%3E%3Cpath d=&#039;M11.05 3.996l-.965-1.053-4.035 3.86-3.947-3.86L1.05 3.996l5 5 5-5&#039; fill=&#039;%23444&#039;/%3E%3C/svg%3E&amp;quot;);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-dropdown .vector-menu-heading {&lt;br /&gt;
    background-color: var(--vector-tab-background);&lt;br /&gt;
    padding: 1em 0.75em 0.6923em;&lt;br /&gt;
    margin: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-dropdown .vector-menu-heading,&lt;br /&gt;
.vector-menu-dropdown .vector-menu-heading:hover,&lt;br /&gt;
.vector-menu-dropdown .vector-menu-heading:focus {&lt;br /&gt;
    color: var(--background-text-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-dropdown .vector-menu-heading:after {&lt;br /&gt;
    background-image: var(--arrow-down);&lt;br /&gt;
    opacity: 1;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-dropdown .vector-menu-content {&lt;br /&gt;
    border-color: transparent;&lt;br /&gt;
    background-color: var(--body-light);&lt;br /&gt;
    box-shadow: 0 2px 3px 0 rgba(0, 0, 0, 0.1);&lt;br /&gt;
    left: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-dropdown .mw-list-item a {&lt;br /&gt;
    color: var(--link-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-dropdown .mw-list-item.selected a,&lt;br /&gt;
.vector-menu-dropdown .mw-list-item.selected a:visited {&lt;br /&gt;
    color: var(--text-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#p-personal {&lt;br /&gt;
    background: var(--personal-links-bg);&lt;br /&gt;
    top: 0;&lt;br /&gt;
    right: 0;&lt;br /&gt;
    border-radius: 0 0 0 4px;&lt;br /&gt;
    height: 1.875em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#p-personal ul {&lt;br /&gt;
    padding: 0 1em 0 0.4375em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
:root {&lt;br /&gt;
    --searchbutton-icon: url(&amp;quot;data:image/svg+xml,%3Csvg xmlns=&#039;http://www.w3.org/2000/svg&#039; width=&#039;20&#039; height=&#039;20&#039; viewBox=&#039;0 0 20 20&#039;%3E%3Cpath fill=&#039;%23000&#039; d=&#039;M12.2 13.6a7 7 0 1 1 1.4-1.4l5.4 5.4-1.4 1.4zM3 8a5 5 0 1 0 10 0A5 5 0 0 0 3 8z&#039;/%3E%3C/svg%3E&amp;quot;);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-search-box {&lt;br /&gt;
    font-size: 0.8125em;&lt;br /&gt;
    min-width: unset;&lt;br /&gt;
    max-width: 20em;&lt;br /&gt;
    margin: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-search-box form {&lt;br /&gt;
    margin: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-search-box .cdx-search-input__end-button.cdx-button {&lt;br /&gt;
    top: 1px;&lt;br /&gt;
    right: 1px;&lt;br /&gt;
    background-image: var(--searchbutton-icon);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-search-box-vue input.cdx-text-input__input,&lt;br /&gt;
.vector-search-box-vue input.cdx-text-input__input:enabled {&lt;br /&gt;
    background: var(--search-box);&lt;br /&gt;
    color: var(--text-color);&lt;br /&gt;
    padding: 7px 2.15384615em 7px 0;&lt;br /&gt;
    border: none;&lt;br /&gt;
    box-shadow: inset 0 -7px 7px -7px rgba(0, 0, 0, 0.15);&lt;br /&gt;
    border-radius: 0;&lt;br /&gt;
    height: 2.5rem;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-search-box-vue .cdx-text-input__input::placeholder {&lt;br /&gt;
    opacity: 1;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-search-box-vue .cdx-menu {&lt;br /&gt;
    background-color: var(--body-light);&lt;br /&gt;
    border-color: var(--body-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-search-box-vue .cdx-menu .cdx-menu-item--enabled,&lt;br /&gt;
.vector-search-box-vue .cdx-menu .cdx-menu-item--enabled .cdx-menu-item__content {&lt;br /&gt;
    color: var(--text-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-search-box-vue .cdx-menu .cdx-thumbnail__placeholder,&lt;br /&gt;
.vector-search-box-vue .cdx-menu .cdx-thumbnail__image {&lt;br /&gt;
    background-color: var(--body-light);&lt;br /&gt;
    border-color: var(--body-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-search-box-vue .cdx-menu .cdx-typeahead-search__search-footer__icon {&lt;br /&gt;
    color: var(--text-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-search-box-vue .cdx-menu .cdx-menu-item--enabled.cdx-menu-item--highlighted {&lt;br /&gt;
    background-color: var(--body-dark);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-search-box-vue .cdx-menu .cdx-menu-item--enabled.cdx-menu-item--highlighted,&lt;br /&gt;
.vector-search-box-vue .cdx-menu .cdx-menu-item--enabled.cdx-menu-item--highlighted .cdx-menu-item__content,&lt;br /&gt;
.vector-search-box-vue .cdx-menu .cdx-menu-item--enabled.cdx-menu-item--highlighted .cdx-menu-item__text__description {&lt;br /&gt;
    color: var(--text-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-search-box-vue .cdx-menu .cdx-menu-item__text__description {&lt;br /&gt;
    color: var(--byline-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-search-box-vue .cdx-search-input--has-end-button {&lt;br /&gt;
    background: none;&lt;br /&gt;
    border: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-search-box-vue .cdx-search-input--has-end-button .cdx-search-input__input-wrapper {&lt;br /&gt;
    margin: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-search-box-vue .cdx-menu--has-footer .cdx-menu-item:last-of-type:not(:first-of-type) {&lt;br /&gt;
    border-color: var(--body-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#mw-panel {&lt;br /&gt;
    padding-top: 2.5em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
div#mw-panel .vector-menu-portal .vector-menu-heading {&lt;br /&gt;
    color: var(--background-text-color);&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
    background: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
div#mw-panel .vector-menu-portal .vector-menu-content li a,&lt;br /&gt;
div#mw-panel .vector-menu-portal .vector-menu-content li a:visited {&lt;br /&gt;
    color: var(--background-link-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#p-logo {&lt;br /&gt;
    filter: drop-shadow(0 2px 5px rgba(0, 0, 0, 0.25));&lt;br /&gt;
    margin: -1.5em 0 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#n-Discord a {&lt;br /&gt;
    color: #fff !important;&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
    border-radius: 4px;&lt;br /&gt;
    border: 1px solid #4c57d0;&lt;br /&gt;
    background-color: #5865f2;&lt;br /&gt;
    display: block;&lt;br /&gt;
    position: relative;&lt;br /&gt;
    padding: 4px 4px 5px calc(17px + 6.5px * 2);&lt;br /&gt;
    box-shadow: 0 2px 3px rgba(0, 0, 0, 0.1);&lt;br /&gt;
    transition: 0.2s;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#n-Discord a::before {&lt;br /&gt;
    content: &#039;Chat on &#039;;&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
    opacity: 0.85;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#n-Discord a::after {&lt;br /&gt;
    content: &#039;&#039;;&lt;br /&gt;
    background: url(&#039;filepath://Discord_logo_icon.svg&#039;) no-repeat;&lt;br /&gt;
    background-size: 17px 13px;&lt;br /&gt;
    filter: drop-shadow(0 1px 1px rgba(0, 0, 0, 0.1));&lt;br /&gt;
    position: absolute;&lt;br /&gt;
    top: 5px;&lt;br /&gt;
    left: 7px;&lt;br /&gt;
    width: 17px;&lt;br /&gt;
    height: 13px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#n-Discord a:hover {&lt;br /&gt;
    text-decoration: none;&lt;br /&gt;
    background-color: #525ee0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wgl-theme-dark #n-Discord a {&lt;br /&gt;
    background-color: #525ee0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wgl-theme-dark #n-Discord a:hover {&lt;br /&gt;
    background-color: #4c57d0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
:root {&lt;br /&gt;
    --vector-tab-background: var(--body-background-color);&lt;br /&gt;
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    --vector-tab-link-color: var(--background-link-color);&lt;br /&gt;
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&lt;br /&gt;
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    background-color: var(--ooui-normal--hover);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ace_searchbtn.prev:after,&lt;br /&gt;
.ace_searchbtn.next:after {&lt;br /&gt;
    border-color: var(--ooui-text);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ace_button {&lt;br /&gt;
    color: var(--text-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ace_button:hover {&lt;br /&gt;
    background-color: rgba(0, 23, 70, 0.086);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ace_button:active {&lt;br /&gt;
    background-color: rgba(0, 23, 70, 0.06);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ace_button.checked {&lt;br /&gt;
    border-color: var(--ooui-accent);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.CodeMirror {&lt;br /&gt;
    background: var(--sourceeditor-input-background);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.CodeMirror pre {&lt;br /&gt;
    color: var(--text-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.codeEditor-status {&lt;br /&gt;
    border-color: var(--sourceeditor-border);&lt;br /&gt;
    background-color: var(--sourceeditor-background);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.codeEditor-status-message {&lt;br /&gt;
    border-color: var(--sourceeditor-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.CodeMirror-gutters {&lt;br /&gt;
    background-color: var(--codemirror-gutter-background);&lt;br /&gt;
    border-color: var(--sourceeditor-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.CodeMirror-linenumber {&lt;br /&gt;
    color: var(--text-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ve-init-mw-desktopArticleTarget .CodeMirror-linenumber {&lt;br /&gt;
    color: var(--byline-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-editform #wpTextbox1 {&lt;br /&gt;
    color: var(--text-color);&lt;br /&gt;
    background: var(--sourceeditor-input-background);&lt;br /&gt;
    border-color: var(--sourceeditor-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
input[name=&amp;quot;model&amp;quot;][value=&amp;quot;Scribunto&amp;quot;] ~ .wikiEditor-ui #wpTextbox1,&lt;br /&gt;
input[name=&amp;quot;model&amp;quot;][value=&amp;quot;css&amp;quot;] ~ .wikiEditor-ui #wpTextbox1,&lt;br /&gt;
input[name=&amp;quot;model&amp;quot;][value=&amp;quot;less&amp;quot;] ~ .wikiEditor-ui #wpTextbox1,&lt;br /&gt;
input[name=&amp;quot;model&amp;quot;][value=&amp;quot;javascript&amp;quot;] ~ .wikiEditor-ui #wpTextbox1,&lt;br /&gt;
input[name=&amp;quot;model&amp;quot;][value=&amp;quot;json&amp;quot;] ~ .wikiEditor-ui #wpTextbox1 {&lt;br /&gt;
    height: 600px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tdg-templateDataDialog-listParamsPanel textarea.oo-ui-textInputWidget-autosized {&lt;br /&gt;
    resize: vertical;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#wpAceFilterEditor {&lt;br /&gt;
    resize: horizontal;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.warn-userupload,&lt;br /&gt;
.ns-2 .upload-own-work {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ns-2 .warn-userupload {&lt;br /&gt;
    display: inline;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
textarea[name=&amp;quot;wfUploadDescription&amp;quot;] {&lt;br /&gt;
    height: 3em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#editform {&lt;br /&gt;
    margin-top: 1.25em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#mw-scribunto-input,&lt;br /&gt;
#mw-scribunto-output {&lt;br /&gt;
    padding: 3px;&lt;br /&gt;
    font-family: monospace;&lt;br /&gt;
    font-size: 13px;&lt;br /&gt;
    line-height: 1.5em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#mw-scribunto-input {&lt;br /&gt;
    background-color: var(--ooui-input);&lt;br /&gt;
    border-color: var(--ooui-input-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
:root {&lt;br /&gt;
    --scribuntoconsole-input: #0b5884;&lt;br /&gt;
    --scibuntoconsole-print: #a48900;&lt;br /&gt;
    --scribuntoconsole-error: #9f261e;&lt;br /&gt;
    --scribuntoconsole-message: #3c780a;&lt;br /&gt;
    --scribuntoconsole-tabcomplete: #4f348b;&lt;br /&gt;
    --scribuntoconsole-clear: #9f261e;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-scribunto-console-fieldset {&lt;br /&gt;
    color: inherit;&lt;br /&gt;
    background-color: var(--ooui-interface);&lt;br /&gt;
    border-color: var(--ooui-interface-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-scribunto-normalOutput,&lt;br /&gt;
.mw-scribunto-print,&lt;br /&gt;
.mw-scribunto-error,&lt;br /&gt;
.mw-scribunto-propList,&lt;br /&gt;
.mw-scribunto-message,&lt;br /&gt;
.mw-scribunto-tabcomplete {&lt;br /&gt;
    background: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-scribunto-input {&lt;br /&gt;
    color: var(--scribuntoconsole-input);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-scribunto-normalOutput {&lt;br /&gt;
    color: inherit;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-scribunto-print {&lt;br /&gt;
    color: var(--scibuntoconsole-print);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-scribunto-error {&lt;br /&gt;
    color: var(--scribuntoconsole-error);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-scribunto-propList,&lt;br /&gt;
.mw-scribunto-message {&lt;br /&gt;
    color: var(--scribuntoconsole-message);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-scribunto-tabcomplete {&lt;br /&gt;
    color: var(--scribuntoconsole-tabcomplete);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-scribunto-clear {&lt;br /&gt;
    color: var(--scribuntoconsole-clear);&lt;br /&gt;
    border-bottom-color: var(--scribuntoconsole-clear);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ui-widget-overlay {&lt;br /&gt;
    background: var(--ooui-window-background);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ui-dialog,&lt;br /&gt;
.ui-widget-content {&lt;br /&gt;
    background-color: var(--body-light);&lt;br /&gt;
    border-color: var(--body-border);&lt;br /&gt;
    background-image: none;&lt;br /&gt;
    color: var(--text-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ui-dialog .ui-dialog-titlebar.ui-widget-header,&lt;br /&gt;
.ui-widget-content .ui-dialog-titlebar.ui-widget-header {&lt;br /&gt;
    background-image: none !important;&lt;br /&gt;
    background-color: var(--body-dark) !important;&lt;br /&gt;
    border-color: var(--body-border) !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ui-dialog .ui-dialog-titlebar .ui-dialog-title,&lt;br /&gt;
.ui-widget-content .ui-dialog-titlebar .ui-dialog-title {&lt;br /&gt;
    color: var(--text-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ui-dialog .ui-dialog-titlebar-close,&lt;br /&gt;
.ui-widget-content .ui-dialog-titlebar-close {&lt;br /&gt;
    background-color: var(--ooui-normal);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ui-dialog .ui-dialog-titlebar-close:hover,&lt;br /&gt;
.ui-widget-content .ui-dialog-titlebar-close:hover {&lt;br /&gt;
    background: var(--ooui-normal--hover);&lt;br /&gt;
    border: var(--link-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ui-button,&lt;br /&gt;
.ui-state-default,&lt;br /&gt;
.ui-widget-content .ui-state-default,&lt;br /&gt;
.ui-widget-header .ui-state-default {&lt;br /&gt;
    background: var(--ooui-normal) !important;&lt;br /&gt;
    color: var(--ooui-text);&lt;br /&gt;
    border-color: var(--ooui-normal-border) !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ui-button:hover,&lt;br /&gt;
.ui-state-default:hover,&lt;br /&gt;
.ui-widget-content .ui-state-default:hover,&lt;br /&gt;
.ui-widget-header .ui-state-default:hover {&lt;br /&gt;
    background: var(--ooui-normal--hover) !important;&lt;br /&gt;
    color: var(--ooui-text);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox {&lt;br /&gt;
    background: var(--body-light);&lt;br /&gt;
    border: 1px solid var(--body-border);&lt;br /&gt;
    font-size: 0.85em;&lt;br /&gt;
    width: 300px;&lt;br /&gt;
    margin: 0.5em 0 1em 1em;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    box-shadow: 0 0.25rem 0.35rem -0.25rem rgba(0, 0, 0, 0.1);&lt;br /&gt;
    float: right;&lt;br /&gt;
    table-layout: fixed;&lt;br /&gt;
    word-break: break-word;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox .infobox-header {&lt;br /&gt;
    color: var(--infobox-text-color);&lt;br /&gt;
    font-size: 1.15em;&lt;br /&gt;
    line-height: 1.4em;&lt;br /&gt;
    background: var(--body-dark);&lt;br /&gt;
    padding: 0.5em 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox .infobox-header a {&lt;br /&gt;
    color: inherit;&lt;br /&gt;
    font-size: 1.15em;&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox .infobox-subheader {&lt;br /&gt;
    background: var(--body-dark);&lt;br /&gt;
    color: var(--infobox-text-color);&lt;br /&gt;
    line-height: 2em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox .infobox-subheader a {&lt;br /&gt;
    color: inherit;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox .infobox-subheader + .infobox-subheader {&lt;br /&gt;
    border-left: 2px solid var(--body-light);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox .infobox-image {&lt;br /&gt;
    text-align: center;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox .infobox-image.inventory-image {&lt;br /&gt;
    height: 32px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox .infobox-image a.image + a.image {&lt;br /&gt;
    margin-left: 0.1em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox .infobox-image img {&lt;br /&gt;
    max-width: 300px;&lt;br /&gt;
    height: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox th:not(.infobox-header):not(.infobox-subheader):not(.infobox-nested) {&lt;br /&gt;
    text-align: right;&lt;br /&gt;
    vertical-align: top;&lt;br /&gt;
    border-right: 2px solid var(--body-dark);&lt;br /&gt;
    padding: 0.25em 0.5em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox td {&lt;br /&gt;
    padding: 0.25em 0.5em;&lt;br /&gt;
    line-height: 1.6em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox td.infobox-nested {&lt;br /&gt;
    padding: 0.25em 0;&lt;br /&gt;
    line-height: 1em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox th ~ td {&lt;br /&gt;
    vertical-align: top;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox .infobox-padding {&lt;br /&gt;
    height: 0.5em;&lt;br /&gt;
    padding: 0;&lt;br /&gt;
    border: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox .infobox-nested {&lt;br /&gt;
    text-align: center;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox .infobox-nested + .infobox-nested {&lt;br /&gt;
    border-left: 2px solid var(--body-dark);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox .infobox-cell-hidden {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox .infobox-full-width-content {&lt;br /&gt;
    max-width: 300px;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    overflow: hidden;&lt;br /&gt;
    padding: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox .infobox-caption {&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox select {&lt;br /&gt;
    max-width: 300px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media (-webkit-min-device-pixel-ratio: 2), (min-resolution: 192dpi) {&lt;br /&gt;
    .infobox-item .infobox-image {&lt;br /&gt;
          image-rendering: pixelated;&lt;br /&gt;
          image-rendering: crisp-edges;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox.skill-info {&lt;br /&gt;
    float: none;&lt;br /&gt;
    margin: 1em 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox-bonuses {&lt;br /&gt;
    clear: left;&lt;br /&gt;
    float: none;&lt;br /&gt;
    word-break: break-word;&lt;br /&gt;
    font-size: 100%;&lt;br /&gt;
    margin: 1em 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox-bonuses .infobox-bonuses-image {&lt;br /&gt;
    width: 125px;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    vertical-align: middle;&lt;br /&gt;
    border: 1px solid var(--body-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox-bonuses .infobox-bonuses-image-caption {&lt;br /&gt;
    font-size: 0.85em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox-bonuses .infobox-subheader {&lt;br /&gt;
    width: 250px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.skill-info a[href$=&amp;quot;?action=edit&amp;quot;] + a[href$=&amp;quot;?action=edit&amp;quot;] {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.poh-room {&lt;br /&gt;
    background-color: var(--infobox-room-poh-color);&lt;br /&gt;
    margin: auto;&lt;br /&gt;
    width: 100px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.poh-room img {&lt;br /&gt;
    display: block;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.poh-room-row {&lt;br /&gt;
    display: flex;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.poh-room-text {&lt;br /&gt;
    margin: auto;&lt;br /&gt;
    width: 92px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox-buttons {&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    max-width: 300px;&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox-switch-resources {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.switch-infobox .switch-infobox-triggers,&lt;br /&gt;
.switch-infobox .loading-button {&lt;br /&gt;
    clear: left;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox-pure .max-hit-list a {&lt;br /&gt;
    display: inline-block;&lt;br /&gt;
    min-width: 32px;&lt;br /&gt;
    min-height: 32px;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.advanced-data {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.multi-infobox {&lt;br /&gt;
    float: right;&lt;br /&gt;
    margin: 0 0 calc(1em - 5px) calc(1em - 5px);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.multi-infobox .tabber {&lt;br /&gt;
    margin: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.multi-infobox .tabber .tabbernav {&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    margin: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.multi-infobox .tabber .tabbernav a {&lt;br /&gt;
    padding: 0.5em 0.8em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.multi-infobox .tabber .tabbertab {&lt;br /&gt;
    padding: 5px;&lt;br /&gt;
    display: flex;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.multi-infobox .infobox {&lt;br /&gt;
    margin: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
:root {&lt;br /&gt;
    --navbox-background: var(--body-light);&lt;br /&gt;
    --navbox-border: var(--body-dark);&lt;br /&gt;
    --navbox-title-background: var(--body-dark);&lt;br /&gt;
    --navbox-footer-background: var(--body-dark);&lt;br /&gt;
    --navbox-group-title-background: var(--body-mid);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navbox {&lt;br /&gt;
    font-size: 0.85em;&lt;br /&gt;
    background: var(--navbox-background);&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    margin: 1em auto 0;&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    clear: both;&lt;br /&gt;
    box-shadow: 0 0.25rem 0.35rem -0.25rem rgba(0, 0, 0, 0.1);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media (-webkit-min-device-pixel-ratio: 2), (min-resolution: 192dpi) {&lt;br /&gt;
    .navbox img {&lt;br /&gt;
          image-rendering: pixelated;&lt;br /&gt;
          image-rendering: crisp-edges;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navbox .navbox {&lt;br /&gt;
    font-size: 100%;&lt;br /&gt;
    margin: 0.5em auto 0;&lt;br /&gt;
    box-shadow: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navbox-title {&lt;br /&gt;
    font-size: 110%;&lt;br /&gt;
    line-height: 1.6em;&lt;br /&gt;
    background: var(--navbox-title-background);&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    padding: 0.25em 1em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navbox-title-name {&lt;br /&gt;
    margin: 0 4em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navbox-title .mw-collapsible-toggle {&lt;br /&gt;
    font-size: 0.9em;&lt;br /&gt;
    text-align: right;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navbox-title .navbox {&lt;br /&gt;
    font-size: 100%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navbox-group:nth-child(2) {&lt;br /&gt;
    border-top: 1px solid var(--navbox-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navbox-group-title {&lt;br /&gt;
    background: var(--navbox-group-title-background);&lt;br /&gt;
    border: 1px solid var(--navbox-border);&lt;br /&gt;
    border-width: 0 1px 1px 0;&lt;br /&gt;
    text-align: left;&lt;br /&gt;
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&lt;br /&gt;
.navbox-footer {&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
.vector-user-menu-legacy #pt-userpage a,&lt;br /&gt;
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    background-image: var(--echo-icon-person-bg-image);&lt;br /&gt;
    padding-top: 0;&lt;br /&gt;
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&lt;br /&gt;
.vector-user-menu-legacy #pt-anonuserpage {&lt;br /&gt;
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#pt-notifications-alert .mw-echo-notifications-badge,&lt;br /&gt;
#pt-notifications-notice .mw-echo-notifications-badge {&lt;br /&gt;
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&lt;br /&gt;
#pt-notifications-alert .mw-echo-notifications-badge.mw-echo-notifications-badge-all-read,&lt;br /&gt;
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&lt;br /&gt;
#pt-notifications-notice .oo-ui-icon-tray {&lt;br /&gt;
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&lt;br /&gt;
#pt-fixed-width .oo-ui-icon-advanced {&lt;br /&gt;
    background-image: var(--echo-icon-exitFullscreen-bg-image);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body.wgl-fixedWidth #pt-fixed-width .oo-ui-icon-advanced {&lt;br /&gt;
    background-image: var(--echo-icon-fullscreen-bg-image);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#pt-theme-toggles .oo-ui-icon-advanced {&lt;br /&gt;
    background-image: var(--echo-icon-moon-bg-image);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#pt-anontalk {&lt;br /&gt;
    padding-top: 0.6em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ns-120 .mw-parser-output &amp;gt; ul,&lt;br /&gt;
.transcript &amp;gt; ul {&lt;br /&gt;
    margin: 5px 0 0 0;&lt;br /&gt;
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&lt;br /&gt;
.ns-120 .mw-parser-output &amp;gt; ul ul,&lt;br /&gt;
.transcript &amp;gt; ul ul,&lt;br /&gt;
.ns-120 .mw-parser-output &amp;gt; ul ol,&lt;br /&gt;
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    margin: 5px 0 0 15px;&lt;br /&gt;
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&lt;br /&gt;
.ns-120 .mw-parser-output &amp;gt; ul,&lt;br /&gt;
.transcript &amp;gt; ul,&lt;br /&gt;
.ns-120 .mw-parser-output &amp;gt; ul ul,&lt;br /&gt;
.transcript &amp;gt; ul ul,&lt;br /&gt;
.ns-120 .mw-parser-output &amp;gt; ul ol,&lt;br /&gt;
.transcript &amp;gt; ul ol {&lt;br /&gt;
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&lt;br /&gt;
.ns-120 .mw-parser-output &amp;gt; ul:hover,&lt;br /&gt;
.transcript &amp;gt; ul:hover,&lt;br /&gt;
.ns-120 .mw-parser-output &amp;gt; ul ul:hover,&lt;br /&gt;
.transcript &amp;gt; ul ul:hover,&lt;br /&gt;
.ns-120 .mw-parser-output &amp;gt; ul ol:hover,&lt;br /&gt;
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&lt;br /&gt;
.ns-120 .mw-parser-output &amp;gt; ul li,&lt;br /&gt;
.transcript &amp;gt; ul li,&lt;br /&gt;
.ns-120 .mw-parser-output &amp;gt; ul ul li,&lt;br /&gt;
.transcript &amp;gt; ul ul li,&lt;br /&gt;
.ns-120 .mw-parser-output &amp;gt; ul ol li,&lt;br /&gt;
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&lt;br /&gt;
.ns-120 .mw-parser-output &amp;gt; ul li:last-of-type,&lt;br /&gt;
.transcript &amp;gt; ul li:last-of-type,&lt;br /&gt;
.ns-120 .mw-parser-output &amp;gt; ul ul li:last-of-type,&lt;br /&gt;
.transcript &amp;gt; ul ul li:last-of-type,&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
.tabber {&lt;br /&gt;
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}&lt;/div&gt;</summary>
		<author><name>GeigerCounter</name></author>
	</entry>
	<entry>
		<id>https://bomsil.somethinghub.com/index.php?title=User:GeigerCounter/vector-2022.css&amp;diff=194</id>
		<title>User:GeigerCounter/vector-2022.css</title>
		<link rel="alternate" type="text/html" href="https://bomsil.somethinghub.com/index.php?title=User:GeigerCounter/vector-2022.css&amp;diff=194"/>
		<updated>2024-09-16T15:25:28Z</updated>

		<summary type="html">&lt;p&gt;GeigerCounter: Created page with &amp;quot;/* &amp;lt;pre&amp;gt; */ :root {     --ul-list-style-image: url(&amp;quot;data:image/svg+xml,%3C%3Fxml version=&amp;#039;1.0&amp;#039; encoding=&amp;#039;UTF-8&amp;#039;%3F%3E%3Csvg xmlns=&amp;#039;http://www.w3.org/2000/svg&amp;#039; width=&amp;#039;5&amp;#039; height=&amp;#039;13&amp;#039;%3E%3Ccircle cx=&amp;#039;2.5&amp;#039; cy=&amp;#039;9&amp;#039; r=&amp;#039;2.5&amp;#039; fill=&amp;#039;%23000&amp;#039;/%3E%3C/svg%3E&amp;quot;); }  html {     -webkit-text-size-adjust: 100%; }  body {     background: var(--body-background-image) var(--body-background-color) top left / 1500px 375px no-repeat;     font-family: &amp;#039;IBM Plex Sans&amp;#039;, &amp;#039;Helvetica Neue&amp;#039;, &amp;#039;Arial&amp;#039;, s...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* &amp;lt;pre&amp;gt; */&lt;br /&gt;
:root {&lt;br /&gt;
    --ul-list-style-image: url(&amp;quot;data:image/svg+xml,%3C%3Fxml version=&#039;1.0&#039; encoding=&#039;UTF-8&#039;%3F%3E%3Csvg xmlns=&#039;http://www.w3.org/2000/svg&#039; width=&#039;5&#039; height=&#039;13&#039;%3E%3Ccircle cx=&#039;2.5&#039; cy=&#039;9&#039; r=&#039;2.5&#039; fill=&#039;%23000&#039;/%3E%3C/svg%3E&amp;quot;);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
html {&lt;br /&gt;
    -webkit-text-size-adjust: 100%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body {&lt;br /&gt;
    background: var(--body-background-image) var(--body-background-color) top left / 1500px 375px no-repeat;&lt;br /&gt;
    font-family: &#039;IBM Plex Sans&#039;, &#039;Helvetica Neue&#039;, &#039;Arial&#039;, sans-serif;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-body {&lt;br /&gt;
    font-size: 0.9em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.firstHeading {&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
pre,&lt;br /&gt;
code,&lt;br /&gt;
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    color: inherit;&lt;br /&gt;
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    border: 1px solid var(--body-border);&lt;br /&gt;
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&lt;br /&gt;
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    border-color: var(--sidebar);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-body blockquote {&lt;br /&gt;
    border-color: var(--body-mid);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
:root {&lt;br /&gt;
    --personal-links-bg: var(--body-main);&lt;br /&gt;
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.vector-menu-dropdown .vector-menu-heading {&lt;br /&gt;
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&lt;br /&gt;
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    color: var(--background-text-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-dropdown .vector-menu-heading:after {&lt;br /&gt;
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    opacity: 1;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-dropdown .vector-menu-content {&lt;br /&gt;
    border-color: transparent;&lt;br /&gt;
    background-color: var(--body-light);&lt;br /&gt;
    box-shadow: 0 2px 3px 0 rgba(0, 0, 0, 0.1);&lt;br /&gt;
    left: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-dropdown .mw-list-item a {&lt;br /&gt;
    color: var(--link-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-dropdown .mw-list-item.selected a,&lt;br /&gt;
.vector-menu-dropdown .mw-list-item.selected a:visited {&lt;br /&gt;
    color: var(--text-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#p-personal {&lt;br /&gt;
    background: var(--personal-links-bg);&lt;br /&gt;
    top: 0;&lt;br /&gt;
    right: 0;&lt;br /&gt;
    border-radius: 0 0 0 4px;&lt;br /&gt;
    height: 1.875em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#p-personal ul {&lt;br /&gt;
    padding: 0 1em 0 0.4375em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
:root {&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
.vector-search-box {&lt;br /&gt;
    font-size: 0.8125em;&lt;br /&gt;
    min-width: unset;&lt;br /&gt;
    max-width: 20em;&lt;br /&gt;
    margin: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-search-box form {&lt;br /&gt;
    margin: 0;&lt;br /&gt;
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&lt;br /&gt;
.vector-search-box .cdx-search-input__end-button.cdx-button {&lt;br /&gt;
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    right: 1px;&lt;br /&gt;
    background-image: var(--searchbutton-icon);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-search-box-vue input.cdx-text-input__input,&lt;br /&gt;
.vector-search-box-vue input.cdx-text-input__input:enabled {&lt;br /&gt;
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    color: var(--text-color);&lt;br /&gt;
    padding: 7px 2.15384615em 7px 0;&lt;br /&gt;
    border: none;&lt;br /&gt;
    box-shadow: inset 0 -7px 7px -7px rgba(0, 0, 0, 0.15);&lt;br /&gt;
    border-radius: 0;&lt;br /&gt;
    height: 2.5rem;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-search-box-vue .cdx-text-input__input::placeholder {&lt;br /&gt;
    opacity: 1;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-search-box-vue .cdx-menu {&lt;br /&gt;
    background-color: var(--body-light);&lt;br /&gt;
    border-color: var(--body-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-search-box-vue .cdx-menu .cdx-menu-item--enabled,&lt;br /&gt;
.vector-search-box-vue .cdx-menu .cdx-menu-item--enabled .cdx-menu-item__content {&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
.vector-search-box-vue .cdx-menu .cdx-thumbnail__placeholder,&lt;br /&gt;
.vector-search-box-vue .cdx-menu .cdx-thumbnail__image {&lt;br /&gt;
    background-color: var(--body-light);&lt;br /&gt;
    border-color: var(--body-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-search-box-vue .cdx-menu .cdx-typeahead-search__search-footer__icon {&lt;br /&gt;
    color: var(--text-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-search-box-vue .cdx-menu .cdx-menu-item--enabled.cdx-menu-item--highlighted {&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
.vector-search-box-vue .cdx-menu .cdx-menu-item--enabled.cdx-menu-item--highlighted,&lt;br /&gt;
.vector-search-box-vue .cdx-menu .cdx-menu-item--enabled.cdx-menu-item--highlighted .cdx-menu-item__content,&lt;br /&gt;
.vector-search-box-vue .cdx-menu .cdx-menu-item--enabled.cdx-menu-item--highlighted .cdx-menu-item__text__description {&lt;br /&gt;
    color: var(--text-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-search-box-vue .cdx-menu .cdx-menu-item__text__description {&lt;br /&gt;
    color: var(--byline-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-search-box-vue .cdx-search-input--has-end-button {&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
.vector-search-box-vue .cdx-search-input--has-end-button .cdx-search-input__input-wrapper {&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
.vector-search-box-vue .cdx-menu--has-footer .cdx-menu-item:last-of-type:not(:first-of-type) {&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
#mw-panel {&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
div#mw-panel .vector-menu-portal .vector-menu-heading {&lt;br /&gt;
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    font-weight: bold;&lt;br /&gt;
    background: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
div#mw-panel .vector-menu-portal .vector-menu-content li a,&lt;br /&gt;
div#mw-panel .vector-menu-portal .vector-menu-content li a:visited {&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
#p-logo {&lt;br /&gt;
    filter: drop-shadow(0 2px 5px rgba(0, 0, 0, 0.25));&lt;br /&gt;
    margin: -1.5em 0 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#n-Discord a {&lt;br /&gt;
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    border: 1px solid #4c57d0;&lt;br /&gt;
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    padding: 4px 4px 5px calc(17px + 6.5px * 2);&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
#n-Discord a::before {&lt;br /&gt;
    content: &#039;Chat on &#039;;&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
#n-Discord a::after {&lt;br /&gt;
    content: &#039;&#039;;&lt;br /&gt;
    background: url(&#039;filepath://Discord_logo_icon.svg&#039;) no-repeat;&lt;br /&gt;
    background-size: 17px 13px;&lt;br /&gt;
    filter: drop-shadow(0 1px 1px rgba(0, 0, 0, 0.1));&lt;br /&gt;
    position: absolute;&lt;br /&gt;
    top: 5px;&lt;br /&gt;
    left: 7px;&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
#n-Discord a:hover {&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
.wgl-theme-dark #n-Discord a {&lt;br /&gt;
    background-color: #525ee0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
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    --unwatch-icon: url(&amp;quot;data:image/svg+xml,%3Csvg xmlns=&#039;http://www.w3.org/2000/svg&#039; width=&#039;16&#039; height=&#039;16&#039;%3E%3Cpath fill=&#039;%2352351e&#039; stroke=&#039;%2352351e&#039; stroke-width=&#039;.8&#039; d=&#039;m8.1 1.1 2.2 4.5 4.8.7-3.5 3.4.9 4.8L8 12.2l-4.3 2.3.8-4.8L1 6.3l4.8-.7z&#039;/%3E%3C/svg%3E&amp;quot;);&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
.vector-menu-tabs-legacy .new a,&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
.vector-menu-tabs-legacy .selected a,&lt;br /&gt;
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&lt;br /&gt;
.vector-menu-tabs-legacy li a {&lt;br /&gt;
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&lt;br /&gt;
.vector-menu-tabs-legacy li a:visited {&lt;br /&gt;
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&lt;br /&gt;
.vector-menu-tabs-legacy ul li {&lt;br /&gt;
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&lt;br /&gt;
.vector-menu-tabs-legacy ul a:hover {&lt;br /&gt;
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&lt;br /&gt;
#ca-view {&lt;br /&gt;
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&lt;br /&gt;
.vector-menu-tabs ul li:not(.selected):hover,&lt;br /&gt;
#p-cactions:hover #p-cactions-label {&lt;br /&gt;
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&lt;br /&gt;
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#mw-head .vector-menu-dropdown .vector-menu-heading {&lt;br /&gt;
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&lt;br /&gt;
.vector-menu-tabs,&lt;br /&gt;
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#mw-head .vector-menu-dropdown .vector-menu-heading {&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
#p-Recent_changes {&lt;br /&gt;
    display: block;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#p-Recent_changes .vector-menu-content {&lt;br /&gt;
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&lt;br /&gt;
#p-Recent_changes .vector-menu-heading:after {&lt;br /&gt;
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&lt;br /&gt;
#p-Recent_changes .rc-sidebar-item {&lt;br /&gt;
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&lt;br /&gt;
#p-Recent_changes .rc-sidebar-page {&lt;br /&gt;
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&lt;br /&gt;
#p-Recent_changes .rc-sidebar-page,&lt;br /&gt;
#p-Recent_changes .rc-sidebar-page:active,&lt;br /&gt;
#p-Recent_changes .rc-sidebar-page:visited {&lt;br /&gt;
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&lt;br /&gt;
#p-Recent_changes .rc-sidebar-user {&lt;br /&gt;
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    white-space: nowrap;&lt;br /&gt;
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&lt;br /&gt;
#p-Recent_changes .rc-sidebar-user a {&lt;br /&gt;
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&lt;br /&gt;
#p-Recent_changes .rc-sidebar-more {&lt;br /&gt;
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&lt;br /&gt;
#p-Recent_changes .rc-sidebar-more .rc-sidebar-page {&lt;br /&gt;
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&lt;br /&gt;
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figure[typeof~=&#039;mw:File/Frame&#039;],&lt;br /&gt;
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&lt;br /&gt;
figure[typeof~=&#039;mw:File/Thumb&#039;] &amp;gt; :not(figcaption) .mw-file-element,&lt;br /&gt;
figure[typeof~=&#039;mw:File/Frame&#039;] &amp;gt; :not(figcaption) .mw-file-element,&lt;br /&gt;
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&lt;br /&gt;
figure[typeof~=&#039;mw:File/Thumb&#039;] &amp;gt; figcaption,&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
.wikiEditor-ui-toolbar .sections .section {&lt;br /&gt;
    border-color: var(--body-mid);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wikiEditor-ui-toolbar .sections .toolbar .group &amp;gt; .label {&lt;br /&gt;
    color: var(--text-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wikiEditor-ui-toolbar .sections .toolbar .tool &amp;gt; .label {&lt;br /&gt;
    color: var(--text-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wikiEditor-ui-toolbar .booklet &amp;gt; .index &amp;gt; :hover {&lt;br /&gt;
    background-color: var(--body-mid);&lt;br /&gt;
    color: var(--text-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wikiEditor-ui-toolbar .booklet .index &amp;gt; .current {&lt;br /&gt;
    background-color: var(--body-mid);&lt;br /&gt;
    color: var(--link-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wikiEditor-ui-toolbar .page-characters div span {&lt;br /&gt;
    border-color: var(--body-mid);&lt;br /&gt;
    color: var(--text-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wikiEditor-ui-toolbar .page-characters div span:hover {&lt;br /&gt;
    border-color: var(--body-dark);&lt;br /&gt;
    background-color: transparent;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wikiEditor-ui-toolbar .tabs span.tab a:before,&lt;br /&gt;
.wikiEditor-ui-toolbar .group .tool-select .label:after {&lt;br /&gt;
    background: var(--text-color);&lt;br /&gt;
    -webkit-mask: var(--arrow-down) center no-repeat;&lt;br /&gt;
    mask: var(--arrow-down) center no-repeat;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ext-WikiEditor-ResizingDragBar,&lt;br /&gt;
.ext-WikiEditor-ResizingDragBar-ew {&lt;br /&gt;
    background-color: var(--sourceeditor-background-secondary);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ext-WikiEditor-ResizingDragBar-ns {&lt;br /&gt;
    border-color: var(--sourceeditor-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ext-WikiEditor-ResizingDragBar span {&lt;br /&gt;
    background-color: var(--byline-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ext-WikiEditor-ResizingDragBar span:hover {&lt;br /&gt;
    background-color: var(--text-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ext-WikiEditor-twopanes-TwoPaneLayout .ext-WikiEditor-twopanes-pane1,&lt;br /&gt;
.ext-WikiEditor-twopanes-TwoPaneLayout .ext-WikiEditor-twopanes-pane2 {&lt;br /&gt;
    border-color: var(--sourceeditor-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ext-WikiEditor-realtimepreview-loadingbar div {&lt;br /&gt;
    background-color: var(--ooui-accent);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ext-WikiEditor-realtimepreview-button:hover {&lt;br /&gt;
    background-color: var(--ooui-normal--hover);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ext-WikiEditor-realtimepreview-button.oo-ui-toggleWidget-on .oo-ui-labelElement-label {&lt;br /&gt;
    color: var(--ooui-accent);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ace-tm {&lt;br /&gt;
    background-color: var(--sourceeditor-input-background);&lt;br /&gt;
    color: var(--text-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ace-tm .ace_gutter {&lt;br /&gt;
    background: var(--body-mid);&lt;br /&gt;
    color: var(--text-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ace-tm .ace_gutter-cell {&lt;br /&gt;
    color: var(--text-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ace-tm .ace_gutter-active-line {&lt;br /&gt;
    background-color: var(--body-light);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ace_search {&lt;br /&gt;
    background-color: var(--body-light);&lt;br /&gt;
    color: var(--text-color);&lt;br /&gt;
    border-color: var(--body-mid);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ace_search_field {&lt;br /&gt;
    background-color: var(--ooui-input);&lt;br /&gt;
    color: var(--ooui-text);&lt;br /&gt;
    border-color: var(--ooui-input-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ace_searchbtn {&lt;br /&gt;
    border-color: var(--ooui-normal-border);&lt;br /&gt;
    background-color: var(--ooui-normal);&lt;br /&gt;
    color: var(--ooui-text);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ace_searchbtn:last-child {&lt;br /&gt;
    border-color: var(--ooui-normal-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ace_searchbtn:hover {&lt;br /&gt;
    background-color: var(--ooui-normal--hover);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ace_searchbtn.prev:after,&lt;br /&gt;
.ace_searchbtn.next:after {&lt;br /&gt;
    border-color: var(--ooui-text);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ace_button {&lt;br /&gt;
    color: var(--text-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ace_button:hover {&lt;br /&gt;
    background-color: rgba(0, 23, 70, 0.086);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ace_button:active {&lt;br /&gt;
    background-color: rgba(0, 23, 70, 0.06);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ace_button.checked {&lt;br /&gt;
    border-color: var(--ooui-accent);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.CodeMirror {&lt;br /&gt;
    background: var(--sourceeditor-input-background);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.CodeMirror pre {&lt;br /&gt;
    color: var(--text-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.codeEditor-status {&lt;br /&gt;
    border-color: var(--sourceeditor-border);&lt;br /&gt;
    background-color: var(--sourceeditor-background);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.codeEditor-status-message {&lt;br /&gt;
    border-color: var(--sourceeditor-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.CodeMirror-gutters {&lt;br /&gt;
    background-color: var(--codemirror-gutter-background);&lt;br /&gt;
    border-color: var(--sourceeditor-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.CodeMirror-linenumber {&lt;br /&gt;
    color: var(--text-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ve-init-mw-desktopArticleTarget .CodeMirror-linenumber {&lt;br /&gt;
    color: var(--byline-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-editform #wpTextbox1 {&lt;br /&gt;
    color: var(--text-color);&lt;br /&gt;
    background: var(--sourceeditor-input-background);&lt;br /&gt;
    border-color: var(--sourceeditor-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
input[name=&amp;quot;model&amp;quot;][value=&amp;quot;Scribunto&amp;quot;] ~ .wikiEditor-ui #wpTextbox1,&lt;br /&gt;
input[name=&amp;quot;model&amp;quot;][value=&amp;quot;css&amp;quot;] ~ .wikiEditor-ui #wpTextbox1,&lt;br /&gt;
input[name=&amp;quot;model&amp;quot;][value=&amp;quot;less&amp;quot;] ~ .wikiEditor-ui #wpTextbox1,&lt;br /&gt;
input[name=&amp;quot;model&amp;quot;][value=&amp;quot;javascript&amp;quot;] ~ .wikiEditor-ui #wpTextbox1,&lt;br /&gt;
input[name=&amp;quot;model&amp;quot;][value=&amp;quot;json&amp;quot;] ~ .wikiEditor-ui #wpTextbox1 {&lt;br /&gt;
    height: 600px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tdg-templateDataDialog-listParamsPanel textarea.oo-ui-textInputWidget-autosized {&lt;br /&gt;
    resize: vertical;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#wpAceFilterEditor {&lt;br /&gt;
    resize: horizontal;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.warn-userupload,&lt;br /&gt;
.ns-2 .upload-own-work {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ns-2 .warn-userupload {&lt;br /&gt;
    display: inline;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
textarea[name=&amp;quot;wfUploadDescription&amp;quot;] {&lt;br /&gt;
    height: 3em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#editform {&lt;br /&gt;
    margin-top: 1.25em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#mw-scribunto-input,&lt;br /&gt;
#mw-scribunto-output {&lt;br /&gt;
    padding: 3px;&lt;br /&gt;
    font-family: monospace;&lt;br /&gt;
    font-size: 13px;&lt;br /&gt;
    line-height: 1.5em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#mw-scribunto-input {&lt;br /&gt;
    background-color: var(--ooui-input);&lt;br /&gt;
    border-color: var(--ooui-input-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
:root {&lt;br /&gt;
    --scribuntoconsole-input: #0b5884;&lt;br /&gt;
    --scibuntoconsole-print: #a48900;&lt;br /&gt;
    --scribuntoconsole-error: #9f261e;&lt;br /&gt;
    --scribuntoconsole-message: #3c780a;&lt;br /&gt;
    --scribuntoconsole-tabcomplete: #4f348b;&lt;br /&gt;
    --scribuntoconsole-clear: #9f261e;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-scribunto-console-fieldset {&lt;br /&gt;
    color: inherit;&lt;br /&gt;
    background-color: var(--ooui-interface);&lt;br /&gt;
    border-color: var(--ooui-interface-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-scribunto-normalOutput,&lt;br /&gt;
.mw-scribunto-print,&lt;br /&gt;
.mw-scribunto-error,&lt;br /&gt;
.mw-scribunto-propList,&lt;br /&gt;
.mw-scribunto-message,&lt;br /&gt;
.mw-scribunto-tabcomplete {&lt;br /&gt;
    background: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-scribunto-input {&lt;br /&gt;
    color: var(--scribuntoconsole-input);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-scribunto-normalOutput {&lt;br /&gt;
    color: inherit;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-scribunto-print {&lt;br /&gt;
    color: var(--scibuntoconsole-print);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-scribunto-error {&lt;br /&gt;
    color: var(--scribuntoconsole-error);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-scribunto-propList,&lt;br /&gt;
.mw-scribunto-message {&lt;br /&gt;
    color: var(--scribuntoconsole-message);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-scribunto-tabcomplete {&lt;br /&gt;
    color: var(--scribuntoconsole-tabcomplete);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-scribunto-clear {&lt;br /&gt;
    color: var(--scribuntoconsole-clear);&lt;br /&gt;
    border-bottom-color: var(--scribuntoconsole-clear);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ui-widget-overlay {&lt;br /&gt;
    background: var(--ooui-window-background);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ui-dialog,&lt;br /&gt;
.ui-widget-content {&lt;br /&gt;
    background-color: var(--body-light);&lt;br /&gt;
    border-color: var(--body-border);&lt;br /&gt;
    background-image: none;&lt;br /&gt;
    color: var(--text-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ui-dialog .ui-dialog-titlebar.ui-widget-header,&lt;br /&gt;
.ui-widget-content .ui-dialog-titlebar.ui-widget-header {&lt;br /&gt;
    background-image: none !important;&lt;br /&gt;
    background-color: var(--body-dark) !important;&lt;br /&gt;
    border-color: var(--body-border) !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ui-dialog .ui-dialog-titlebar .ui-dialog-title,&lt;br /&gt;
.ui-widget-content .ui-dialog-titlebar .ui-dialog-title {&lt;br /&gt;
    color: var(--text-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ui-dialog .ui-dialog-titlebar-close,&lt;br /&gt;
.ui-widget-content .ui-dialog-titlebar-close {&lt;br /&gt;
    background-color: var(--ooui-normal);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ui-dialog .ui-dialog-titlebar-close:hover,&lt;br /&gt;
.ui-widget-content .ui-dialog-titlebar-close:hover {&lt;br /&gt;
    background: var(--ooui-normal--hover);&lt;br /&gt;
    border: var(--link-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ui-button,&lt;br /&gt;
.ui-state-default,&lt;br /&gt;
.ui-widget-content .ui-state-default,&lt;br /&gt;
.ui-widget-header .ui-state-default {&lt;br /&gt;
    background: var(--ooui-normal) !important;&lt;br /&gt;
    color: var(--ooui-text);&lt;br /&gt;
    border-color: var(--ooui-normal-border) !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ui-button:hover,&lt;br /&gt;
.ui-state-default:hover,&lt;br /&gt;
.ui-widget-content .ui-state-default:hover,&lt;br /&gt;
.ui-widget-header .ui-state-default:hover {&lt;br /&gt;
    background: var(--ooui-normal--hover) !important;&lt;br /&gt;
    color: var(--ooui-text);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox {&lt;br /&gt;
    background: var(--body-light);&lt;br /&gt;
    border: 1px solid var(--body-border);&lt;br /&gt;
    font-size: 0.85em;&lt;br /&gt;
    width: 300px;&lt;br /&gt;
    margin: 0.5em 0 1em 1em;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    box-shadow: 0 0.25rem 0.35rem -0.25rem rgba(0, 0, 0, 0.1);&lt;br /&gt;
    float: right;&lt;br /&gt;
    table-layout: fixed;&lt;br /&gt;
    word-break: break-word;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox .infobox-header {&lt;br /&gt;
    color: var(--infobox-text-color);&lt;br /&gt;
    font-size: 1.15em;&lt;br /&gt;
    line-height: 1.4em;&lt;br /&gt;
    background: var(--body-dark);&lt;br /&gt;
    padding: 0.5em 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox .infobox-header a {&lt;br /&gt;
    color: inherit;&lt;br /&gt;
    font-size: 1.15em;&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox .infobox-subheader {&lt;br /&gt;
    background: var(--body-dark);&lt;br /&gt;
    color: var(--infobox-text-color);&lt;br /&gt;
    line-height: 2em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox .infobox-subheader a {&lt;br /&gt;
    color: inherit;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox .infobox-subheader + .infobox-subheader {&lt;br /&gt;
    border-left: 2px solid var(--body-light);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox .infobox-image {&lt;br /&gt;
    text-align: center;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox .infobox-image.inventory-image {&lt;br /&gt;
    height: 32px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox .infobox-image a.image + a.image {&lt;br /&gt;
    margin-left: 0.1em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox .infobox-image img {&lt;br /&gt;
    max-width: 300px;&lt;br /&gt;
    height: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox th:not(.infobox-header):not(.infobox-subheader):not(.infobox-nested) {&lt;br /&gt;
    text-align: right;&lt;br /&gt;
    vertical-align: top;&lt;br /&gt;
    border-right: 2px solid var(--body-dark);&lt;br /&gt;
    padding: 0.25em 0.5em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox td {&lt;br /&gt;
    padding: 0.25em 0.5em;&lt;br /&gt;
    line-height: 1.6em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox td.infobox-nested {&lt;br /&gt;
    padding: 0.25em 0;&lt;br /&gt;
    line-height: 1em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox th ~ td {&lt;br /&gt;
    vertical-align: top;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox .infobox-padding {&lt;br /&gt;
    height: 0.5em;&lt;br /&gt;
    padding: 0;&lt;br /&gt;
    border: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox .infobox-nested {&lt;br /&gt;
    text-align: center;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox .infobox-nested + .infobox-nested {&lt;br /&gt;
    border-left: 2px solid var(--body-dark);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox .infobox-cell-hidden {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox .infobox-full-width-content {&lt;br /&gt;
    max-width: 300px;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    overflow: hidden;&lt;br /&gt;
    padding: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox .infobox-caption {&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox select {&lt;br /&gt;
    max-width: 300px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media (-webkit-min-device-pixel-ratio: 2), (min-resolution: 192dpi) {&lt;br /&gt;
    .infobox-item .infobox-image {&lt;br /&gt;
          image-rendering: pixelated;&lt;br /&gt;
          image-rendering: crisp-edges;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox.skill-info {&lt;br /&gt;
    float: none;&lt;br /&gt;
    margin: 1em 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox-bonuses {&lt;br /&gt;
    clear: left;&lt;br /&gt;
    float: none;&lt;br /&gt;
    word-break: break-word;&lt;br /&gt;
    font-size: 100%;&lt;br /&gt;
    margin: 1em 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox-bonuses .infobox-bonuses-image {&lt;br /&gt;
    width: 125px;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    vertical-align: middle;&lt;br /&gt;
    border: 1px solid var(--body-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox-bonuses .infobox-bonuses-image-caption {&lt;br /&gt;
    font-size: 0.85em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox-bonuses .infobox-subheader {&lt;br /&gt;
    width: 250px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.skill-info a[href$=&amp;quot;?action=edit&amp;quot;] + a[href$=&amp;quot;?action=edit&amp;quot;] {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.poh-room {&lt;br /&gt;
    background-color: var(--infobox-room-poh-color);&lt;br /&gt;
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		<author><name>GeigerCounter</name></author>
	</entry>
	<entry>
		<id>https://bomsil.somethinghub.com/index.php?title=User:GeigerCounter/common.css&amp;diff=193</id>
		<title>User:GeigerCounter/common.css</title>
		<link rel="alternate" type="text/html" href="https://bomsil.somethinghub.com/index.php?title=User:GeigerCounter/common.css&amp;diff=193"/>
		<updated>2024-09-16T15:24:17Z</updated>

		<summary type="html">&lt;p&gt;GeigerCounter: &lt;/p&gt;
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}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-dropdown .vector-menu-heading,&lt;br /&gt;
.vector-menu-dropdown .vector-menu-heading:hover,&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-dropdown .vector-menu-heading:after {&lt;br /&gt;
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&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-dropdown .mw-list-item a {&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-dropdown .mw-list-item.selected a,&lt;br /&gt;
.vector-menu-dropdown .mw-list-item.selected a:visited {&lt;br /&gt;
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&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
#p-personal ul {&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
:root {&lt;br /&gt;
    --searchbutton-icon: url(&amp;quot;data:image/svg+xml,%3Csvg xmlns=&#039;http://www.w3.org/2000/svg&#039; width=&#039;20&#039; height=&#039;20&#039; viewBox=&#039;0 0 20 20&#039;%3E%3Cpath fill=&#039;%23000&#039; d=&#039;M12.2 13.6a7 7 0 1 1 1.4-1.4l5.4 5.4-1.4 1.4zM3 8a5 5 0 1 0 10 0A5 5 0 0 0 3 8z&#039;/%3E%3C/svg%3E&amp;quot;);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-search-box {&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
.vector-search-box form {&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
.vector-search-box-vue input.cdx-text-input__input,&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
.vector-search-box-vue .cdx-text-input__input::placeholder {&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
.vector-search-box-vue .cdx-menu {&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
.vector-search-box-vue .cdx-menu .cdx-menu-item--enabled,&lt;br /&gt;
.vector-search-box-vue .cdx-menu .cdx-menu-item--enabled .cdx-menu-item__content {&lt;br /&gt;
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&lt;br /&gt;
.vector-search-box-vue .cdx-menu .cdx-thumbnail__placeholder,&lt;br /&gt;
.vector-search-box-vue .cdx-menu .cdx-thumbnail__image {&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
.vector-search-box-vue .cdx-menu .cdx-typeahead-search__search-footer__icon {&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
.vector-search-box-vue .cdx-menu .cdx-menu-item--enabled.cdx-menu-item--highlighted {&lt;br /&gt;
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&lt;br /&gt;
.vector-search-box-vue .cdx-menu .cdx-menu-item--enabled.cdx-menu-item--highlighted,&lt;br /&gt;
.vector-search-box-vue .cdx-menu .cdx-menu-item--enabled.cdx-menu-item--highlighted .cdx-menu-item__content,&lt;br /&gt;
.vector-search-box-vue .cdx-menu .cdx-menu-item--enabled.cdx-menu-item--highlighted .cdx-menu-item__text__description {&lt;br /&gt;
    color: var(--text-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-search-box-vue .cdx-menu .cdx-menu-item__text__description {&lt;br /&gt;
    color: var(--byline-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-search-box-vue .cdx-search-input--has-end-button {&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
.vector-search-box-vue .cdx-search-input--has-end-button .cdx-search-input__input-wrapper {&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
.vector-search-box-vue .cdx-menu--has-footer .cdx-menu-item:last-of-type:not(:first-of-type) {&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
#mw-panel {&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
div#mw-panel .vector-menu-portal .vector-menu-heading {&lt;br /&gt;
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    font-weight: bold;&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
div#mw-panel .vector-menu-portal .vector-menu-content li a,&lt;br /&gt;
div#mw-panel .vector-menu-portal .vector-menu-content li a:visited {&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
#p-logo {&lt;br /&gt;
    filter: drop-shadow(0 2px 5px rgba(0, 0, 0, 0.25));&lt;br /&gt;
    margin: -1.5em 0 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#n-Discord a {&lt;br /&gt;
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    border: 1px solid #4c57d0;&lt;br /&gt;
    background-color: #5865f2;&lt;br /&gt;
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    position: relative;&lt;br /&gt;
    padding: 4px 4px 5px calc(17px + 6.5px * 2);&lt;br /&gt;
    box-shadow: 0 2px 3px rgba(0, 0, 0, 0.1);&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
#n-Discord a::before {&lt;br /&gt;
    content: &#039;Chat on &#039;;&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
#n-Discord a::after {&lt;br /&gt;
    content: &#039;&#039;;&lt;br /&gt;
    background: url(&#039;filepath://Discord_logo_icon.svg&#039;) no-repeat;&lt;br /&gt;
    background-size: 17px 13px;&lt;br /&gt;
    filter: drop-shadow(0 1px 1px rgba(0, 0, 0, 0.1));&lt;br /&gt;
    position: absolute;&lt;br /&gt;
    top: 5px;&lt;br /&gt;
    left: 7px;&lt;br /&gt;
    width: 17px;&lt;br /&gt;
    height: 13px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#n-Discord a:hover {&lt;br /&gt;
    text-decoration: none;&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
.wgl-theme-dark #n-Discord a {&lt;br /&gt;
    background-color: #525ee0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
:root {&lt;br /&gt;
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    --unwatch-icon: url(&amp;quot;data:image/svg+xml,%3Csvg xmlns=&#039;http://www.w3.org/2000/svg&#039; width=&#039;16&#039; height=&#039;16&#039;%3E%3Cpath fill=&#039;%2352351e&#039; stroke=&#039;%2352351e&#039; stroke-width=&#039;.8&#039; d=&#039;m8.1 1.1 2.2 4.5 4.8.7-3.5 3.4.9 4.8L8 12.2l-4.3 2.3.8-4.8L1 6.3l4.8-.7z&#039;/%3E%3C/svg%3E&amp;quot;);&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
.vector-menu-tabs-legacy .new a,&lt;br /&gt;
.vector-menu-tabs-legacy .new a:visited {&lt;br /&gt;
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&lt;br /&gt;
.vector-menu-tabs-legacy .selected {&lt;br /&gt;
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&lt;br /&gt;
.vector-menu-tabs-legacy .selected a,&lt;br /&gt;
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&lt;br /&gt;
.vector-menu-tabs-legacy li a {&lt;br /&gt;
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&lt;br /&gt;
.vector-menu-tabs-legacy li a:visited {&lt;br /&gt;
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&lt;br /&gt;
.vector-menu-tabs-legacy ul li {&lt;br /&gt;
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&lt;br /&gt;
.vector-menu-tabs-legacy ul a:hover {&lt;br /&gt;
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&lt;br /&gt;
#ca-view {&lt;br /&gt;
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&lt;br /&gt;
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#p-cactions:hover #p-cactions-label {&lt;br /&gt;
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&lt;br /&gt;
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#mw-head .vector-menu-dropdown .vector-menu-heading {&lt;br /&gt;
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&lt;br /&gt;
.vector-menu-tabs,&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
#p-Recent_changes {&lt;br /&gt;
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&lt;br /&gt;
#p-Recent_changes .vector-menu-content {&lt;br /&gt;
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&lt;br /&gt;
#p-Recent_changes .vector-menu-heading:after {&lt;br /&gt;
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&lt;br /&gt;
#p-Recent_changes .rc-sidebar-item {&lt;br /&gt;
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&lt;br /&gt;
#p-Recent_changes .rc-sidebar-page {&lt;br /&gt;
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&lt;br /&gt;
#p-Recent_changes .rc-sidebar-page,&lt;br /&gt;
#p-Recent_changes .rc-sidebar-page:active,&lt;br /&gt;
#p-Recent_changes .rc-sidebar-page:visited {&lt;br /&gt;
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&lt;br /&gt;
#p-Recent_changes .rc-sidebar-user {&lt;br /&gt;
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    white-space: nowrap;&lt;br /&gt;
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&lt;br /&gt;
#p-Recent_changes .rc-sidebar-user a {&lt;br /&gt;
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&lt;br /&gt;
#p-Recent_changes .rc-sidebar-more {&lt;br /&gt;
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&lt;br /&gt;
#p-Recent_changes .rc-sidebar-more .rc-sidebar-page {&lt;br /&gt;
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figure[typeof~=&#039;mw:File/Thumb&#039;] &amp;gt; :not(figcaption) .mw-file-element,&lt;br /&gt;
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figure[typeof~=&#039;mw:File/Thumb&#039;] &amp;gt; figcaption,&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
.mw-editsection {&lt;br /&gt;
    font-family: &#039;IBM Plex Sans&#039;, &#039;Helvetica Neue&#039;, &#039;Arial&#039;, sans-serif;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.client-js .mw-content-ltr .mw-editsection-bracket:first-of-type,&lt;br /&gt;
.client-js .mw-content-ltr .mw-editsection-bracket:not(:first-of-type),&lt;br /&gt;
.mw-editsection-divider {&lt;br /&gt;
    color: var(--text-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#mw-content-subtitle,&lt;br /&gt;
#contentSub2 {&lt;br /&gt;
    color: var(--byline-color);&lt;br /&gt;
    margin: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#mw-content-subtitle:not(:empty),&lt;br /&gt;
#contentSub2:not(:empty) {&lt;br /&gt;
    margin: 0 0 1.4em 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-collapsible.mw-collapsed {&lt;br /&gt;
    min-width: 250px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-collapsible:not( .mw-made-collapsible) th::before,&lt;br /&gt;
.mw-collapsible .mw-collapsible-toggle {&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
    margin-left: 0.2em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-collapsible-toggle-default .mw-collapsible-text,&lt;br /&gt;
.mw-collapsible-toggle-default:active .mw-collapsible-text {&lt;br /&gt;
    color: var(--link-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wikiEditor-ui .wikiEditor-ui-view,&lt;br /&gt;
.wikiEditor-ui .wikiEditor-ui-top {&lt;br /&gt;
    border-color: var(--sourceeditor-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wikiEditor-ui-toolbar {&lt;br /&gt;
    background-color: var(--sourceeditor-background);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wikiEditor-ui-toolbar .tabs span.tab &amp;gt; a,&lt;br /&gt;
.wikiEditor-ui-toolbar .tabs span.tab &amp;gt; a:visited {&lt;br /&gt;
    color: var(--link-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wikiEditor-ui-toolbar .tabs span.tab a.current,&lt;br /&gt;
.wikiEditor-ui-toolbar .tabs span.tab a.current:visited {&lt;br /&gt;
    color: var(--text-colour);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wikiEditor-ui-toolbar .group,&lt;br /&gt;
.wikiEditor-ui-toolbar .section-secondary .group {&lt;br /&gt;
    border-color: var(--sourceeditor-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wikiEditor-ui-toolbar .group .tool-select {&lt;br /&gt;
    background-color: var(--sourceeditor-background);&lt;br /&gt;
    border-color: var(--sourceeditor-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wikiEditor-ui-toolbar .group .tool-select .options {&lt;br /&gt;
    border-color: var(--sourceeditor-border);&lt;br /&gt;
    background-color: var(--body-main);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wikiEditor-ui-toolbar .group .tool-select .options .option {&lt;br /&gt;
    color: var(--link-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wikiEditor-ui-toolbar .group .tool-select .menu .options .option:hover {&lt;br /&gt;
    background-color: var(--ooui-normal--hover);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wikiEditor-ui-toolbar .group-search {&lt;br /&gt;
    border-left-color: var(--body-mid);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wikiEditor-ui-toolbar .page-table td {&lt;br /&gt;
    border-color: var(--body-mid);&lt;br /&gt;
    color: var(--text-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wikiEditor-ui-toolbar .page-table th {&lt;br /&gt;
    color: var(--text-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wikiEditor-ui-toolbar .sections .section {&lt;br /&gt;
    border-color: var(--body-mid);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wikiEditor-ui-toolbar .sections .toolbar .group &amp;gt; .label {&lt;br /&gt;
    color: var(--text-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wikiEditor-ui-toolbar .sections .toolbar .tool &amp;gt; .label {&lt;br /&gt;
    color: var(--text-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wikiEditor-ui-toolbar .booklet &amp;gt; .index &amp;gt; :hover {&lt;br /&gt;
    background-color: var(--body-mid);&lt;br /&gt;
    color: var(--text-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wikiEditor-ui-toolbar .booklet .index &amp;gt; .current {&lt;br /&gt;
    background-color: var(--body-mid);&lt;br /&gt;
    color: var(--link-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wikiEditor-ui-toolbar .page-characters div span {&lt;br /&gt;
    border-color: var(--body-mid);&lt;br /&gt;
    color: var(--text-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wikiEditor-ui-toolbar .page-characters div span:hover {&lt;br /&gt;
    border-color: var(--body-dark);&lt;br /&gt;
    background-color: transparent;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wikiEditor-ui-toolbar .tabs span.tab a:before,&lt;br /&gt;
.wikiEditor-ui-toolbar .group .tool-select .label:after {&lt;br /&gt;
    background: var(--text-color);&lt;br /&gt;
    -webkit-mask: var(--arrow-down) center no-repeat;&lt;br /&gt;
    mask: var(--arrow-down) center no-repeat;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ext-WikiEditor-ResizingDragBar,&lt;br /&gt;
.ext-WikiEditor-ResizingDragBar-ew {&lt;br /&gt;
    background-color: var(--sourceeditor-background-secondary);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ext-WikiEditor-ResizingDragBar-ns {&lt;br /&gt;
    border-color: var(--sourceeditor-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ext-WikiEditor-ResizingDragBar span {&lt;br /&gt;
    background-color: var(--byline-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ext-WikiEditor-ResizingDragBar span:hover {&lt;br /&gt;
    background-color: var(--text-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ext-WikiEditor-twopanes-TwoPaneLayout .ext-WikiEditor-twopanes-pane1,&lt;br /&gt;
.ext-WikiEditor-twopanes-TwoPaneLayout .ext-WikiEditor-twopanes-pane2 {&lt;br /&gt;
    border-color: var(--sourceeditor-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ext-WikiEditor-realtimepreview-loadingbar div {&lt;br /&gt;
    background-color: var(--ooui-accent);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ext-WikiEditor-realtimepreview-button:hover {&lt;br /&gt;
    background-color: var(--ooui-normal--hover);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ext-WikiEditor-realtimepreview-button.oo-ui-toggleWidget-on .oo-ui-labelElement-label {&lt;br /&gt;
    color: var(--ooui-accent);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ace-tm {&lt;br /&gt;
    background-color: var(--sourceeditor-input-background);&lt;br /&gt;
    color: var(--text-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ace-tm .ace_gutter {&lt;br /&gt;
    background: var(--body-mid);&lt;br /&gt;
    color: var(--text-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ace-tm .ace_gutter-cell {&lt;br /&gt;
    color: var(--text-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ace-tm .ace_gutter-active-line {&lt;br /&gt;
    background-color: var(--body-light);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ace_search {&lt;br /&gt;
    background-color: var(--body-light);&lt;br /&gt;
    color: var(--text-color);&lt;br /&gt;
    border-color: var(--body-mid);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ace_search_field {&lt;br /&gt;
    background-color: var(--ooui-input);&lt;br /&gt;
    color: var(--ooui-text);&lt;br /&gt;
    border-color: var(--ooui-input-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ace_searchbtn {&lt;br /&gt;
    border-color: var(--ooui-normal-border);&lt;br /&gt;
    background-color: var(--ooui-normal);&lt;br /&gt;
    color: var(--ooui-text);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ace_searchbtn:last-child {&lt;br /&gt;
    border-color: var(--ooui-normal-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ace_searchbtn:hover {&lt;br /&gt;
    background-color: var(--ooui-normal--hover);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ace_searchbtn.prev:after,&lt;br /&gt;
.ace_searchbtn.next:after {&lt;br /&gt;
    border-color: var(--ooui-text);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ace_button {&lt;br /&gt;
    color: var(--text-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ace_button:hover {&lt;br /&gt;
    background-color: rgba(0, 23, 70, 0.086);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ace_button:active {&lt;br /&gt;
    background-color: rgba(0, 23, 70, 0.06);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ace_button.checked {&lt;br /&gt;
    border-color: var(--ooui-accent);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.CodeMirror {&lt;br /&gt;
    background: var(--sourceeditor-input-background);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.CodeMirror pre {&lt;br /&gt;
    color: var(--text-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.codeEditor-status {&lt;br /&gt;
    border-color: var(--sourceeditor-border);&lt;br /&gt;
    background-color: var(--sourceeditor-background);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.codeEditor-status-message {&lt;br /&gt;
    border-color: var(--sourceeditor-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.CodeMirror-gutters {&lt;br /&gt;
    background-color: var(--codemirror-gutter-background);&lt;br /&gt;
    border-color: var(--sourceeditor-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.CodeMirror-linenumber {&lt;br /&gt;
    color: var(--text-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ve-init-mw-desktopArticleTarget .CodeMirror-linenumber {&lt;br /&gt;
    color: var(--byline-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-editform #wpTextbox1 {&lt;br /&gt;
    color: var(--text-color);&lt;br /&gt;
    background: var(--sourceeditor-input-background);&lt;br /&gt;
    border-color: var(--sourceeditor-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
input[name=&amp;quot;model&amp;quot;][value=&amp;quot;Scribunto&amp;quot;] ~ .wikiEditor-ui #wpTextbox1,&lt;br /&gt;
input[name=&amp;quot;model&amp;quot;][value=&amp;quot;css&amp;quot;] ~ .wikiEditor-ui #wpTextbox1,&lt;br /&gt;
input[name=&amp;quot;model&amp;quot;][value=&amp;quot;less&amp;quot;] ~ .wikiEditor-ui #wpTextbox1,&lt;br /&gt;
input[name=&amp;quot;model&amp;quot;][value=&amp;quot;javascript&amp;quot;] ~ .wikiEditor-ui #wpTextbox1,&lt;br /&gt;
input[name=&amp;quot;model&amp;quot;][value=&amp;quot;json&amp;quot;] ~ .wikiEditor-ui #wpTextbox1 {&lt;br /&gt;
    height: 600px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tdg-templateDataDialog-listParamsPanel textarea.oo-ui-textInputWidget-autosized {&lt;br /&gt;
    resize: vertical;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#wpAceFilterEditor {&lt;br /&gt;
    resize: horizontal;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.warn-userupload,&lt;br /&gt;
.ns-2 .upload-own-work {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ns-2 .warn-userupload {&lt;br /&gt;
    display: inline;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
textarea[name=&amp;quot;wfUploadDescription&amp;quot;] {&lt;br /&gt;
    height: 3em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#editform {&lt;br /&gt;
    margin-top: 1.25em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#mw-scribunto-input,&lt;br /&gt;
#mw-scribunto-output {&lt;br /&gt;
    padding: 3px;&lt;br /&gt;
    font-family: monospace;&lt;br /&gt;
    font-size: 13px;&lt;br /&gt;
    line-height: 1.5em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#mw-scribunto-input {&lt;br /&gt;
    background-color: var(--ooui-input);&lt;br /&gt;
    border-color: var(--ooui-input-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
:root {&lt;br /&gt;
    --scribuntoconsole-input: #0b5884;&lt;br /&gt;
    --scibuntoconsole-print: #a48900;&lt;br /&gt;
    --scribuntoconsole-error: #9f261e;&lt;br /&gt;
    --scribuntoconsole-message: #3c780a;&lt;br /&gt;
    --scribuntoconsole-tabcomplete: #4f348b;&lt;br /&gt;
    --scribuntoconsole-clear: #9f261e;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-scribunto-console-fieldset {&lt;br /&gt;
    color: inherit;&lt;br /&gt;
    background-color: var(--ooui-interface);&lt;br /&gt;
    border-color: var(--ooui-interface-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-scribunto-normalOutput,&lt;br /&gt;
.mw-scribunto-print,&lt;br /&gt;
.mw-scribunto-error,&lt;br /&gt;
.mw-scribunto-propList,&lt;br /&gt;
.mw-scribunto-message,&lt;br /&gt;
.mw-scribunto-tabcomplete {&lt;br /&gt;
    background: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-scribunto-input {&lt;br /&gt;
    color: var(--scribuntoconsole-input);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-scribunto-normalOutput {&lt;br /&gt;
    color: inherit;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-scribunto-print {&lt;br /&gt;
    color: var(--scibuntoconsole-print);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-scribunto-error {&lt;br /&gt;
    color: var(--scribuntoconsole-error);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-scribunto-propList,&lt;br /&gt;
.mw-scribunto-message {&lt;br /&gt;
    color: var(--scribuntoconsole-message);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-scribunto-tabcomplete {&lt;br /&gt;
    color: var(--scribuntoconsole-tabcomplete);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-scribunto-clear {&lt;br /&gt;
    color: var(--scribuntoconsole-clear);&lt;br /&gt;
    border-bottom-color: var(--scribuntoconsole-clear);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ui-widget-overlay {&lt;br /&gt;
    background: var(--ooui-window-background);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ui-dialog,&lt;br /&gt;
.ui-widget-content {&lt;br /&gt;
    background-color: var(--body-light);&lt;br /&gt;
    border-color: var(--body-border);&lt;br /&gt;
    background-image: none;&lt;br /&gt;
    color: var(--text-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ui-dialog .ui-dialog-titlebar.ui-widget-header,&lt;br /&gt;
.ui-widget-content .ui-dialog-titlebar.ui-widget-header {&lt;br /&gt;
    background-image: none !important;&lt;br /&gt;
    background-color: var(--body-dark) !important;&lt;br /&gt;
    border-color: var(--body-border) !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ui-dialog .ui-dialog-titlebar .ui-dialog-title,&lt;br /&gt;
.ui-widget-content .ui-dialog-titlebar .ui-dialog-title {&lt;br /&gt;
    color: var(--text-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ui-dialog .ui-dialog-titlebar-close,&lt;br /&gt;
.ui-widget-content .ui-dialog-titlebar-close {&lt;br /&gt;
    background-color: var(--ooui-normal);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ui-dialog .ui-dialog-titlebar-close:hover,&lt;br /&gt;
.ui-widget-content .ui-dialog-titlebar-close:hover {&lt;br /&gt;
    background: var(--ooui-normal--hover);&lt;br /&gt;
    border: var(--link-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ui-button,&lt;br /&gt;
.ui-state-default,&lt;br /&gt;
.ui-widget-content .ui-state-default,&lt;br /&gt;
.ui-widget-header .ui-state-default {&lt;br /&gt;
    background: var(--ooui-normal) !important;&lt;br /&gt;
    color: var(--ooui-text);&lt;br /&gt;
    border-color: var(--ooui-normal-border) !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ui-button:hover,&lt;br /&gt;
.ui-state-default:hover,&lt;br /&gt;
.ui-widget-content .ui-state-default:hover,&lt;br /&gt;
.ui-widget-header .ui-state-default:hover {&lt;br /&gt;
    background: var(--ooui-normal--hover) !important;&lt;br /&gt;
    color: var(--ooui-text);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox {&lt;br /&gt;
    background: var(--body-light);&lt;br /&gt;
    border: 1px solid var(--body-border);&lt;br /&gt;
    font-size: 0.85em;&lt;br /&gt;
    width: 300px;&lt;br /&gt;
    margin: 0.5em 0 1em 1em;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    box-shadow: 0 0.25rem 0.35rem -0.25rem rgba(0, 0, 0, 0.1);&lt;br /&gt;
    float: right;&lt;br /&gt;
    table-layout: fixed;&lt;br /&gt;
    word-break: break-word;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox .infobox-header {&lt;br /&gt;
    color: var(--infobox-text-color);&lt;br /&gt;
    font-size: 1.15em;&lt;br /&gt;
    line-height: 1.4em;&lt;br /&gt;
    background: var(--body-dark);&lt;br /&gt;
    padding: 0.5em 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox .infobox-header a {&lt;br /&gt;
    color: inherit;&lt;br /&gt;
    font-size: 1.15em;&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox .infobox-subheader {&lt;br /&gt;
    background: var(--body-dark);&lt;br /&gt;
    color: var(--infobox-text-color);&lt;br /&gt;
    line-height: 2em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox .infobox-subheader a {&lt;br /&gt;
    color: inherit;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox .infobox-subheader + .infobox-subheader {&lt;br /&gt;
    border-left: 2px solid var(--body-light);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox .infobox-image {&lt;br /&gt;
    text-align: center;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox .infobox-image.inventory-image {&lt;br /&gt;
    height: 32px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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.transcript &amp;gt; ul li:last-of-type,&lt;br /&gt;
.ns-120 .mw-parser-output &amp;gt; ul ul li:last-of-type,&lt;br /&gt;
.transcript &amp;gt; ul ul li:last-of-type,&lt;br /&gt;
.ns-120 .mw-parser-output &amp;gt; ul ol li:last-of-type,&lt;br /&gt;
.transcript &amp;gt; ul ol li:last-of-type {&lt;br /&gt;
    margin-bottom: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.nodesktop {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tabber {&lt;br /&gt;
    display: inline-grid;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>GeigerCounter</name></author>
	</entry>
	<entry>
		<id>https://bomsil.somethinghub.com/index.php?title=User:GeigerCounter/common.css&amp;diff=192</id>
		<title>User:GeigerCounter/common.css</title>
		<link rel="alternate" type="text/html" href="https://bomsil.somethinghub.com/index.php?title=User:GeigerCounter/common.css&amp;diff=192"/>
		<updated>2024-09-16T15:23:36Z</updated>

		<summary type="html">&lt;p&gt;GeigerCounter: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>GeigerCounter</name></author>
	</entry>
	<entry>
		<id>https://bomsil.somethinghub.com/index.php?title=MediaWiki:Common.css&amp;diff=191</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://bomsil.somethinghub.com/index.php?title=MediaWiki:Common.css&amp;diff=191"/>
		<updated>2024-09-16T15:13:05Z</updated>

		<summary type="html">&lt;p&gt;GeigerCounter: Copied CSS from OSRS wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
&lt;br /&gt;
.npc_stat_block { &lt;br /&gt;
background: linear-gradient(#eeaa99,#ffffdb);&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
tr:nth-child(odd) {&lt;br /&gt;
  background: #acffdf;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
tr:nth-child(even) {&lt;br /&gt;
  background: #acacac;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* &amp;lt;pre&amp;gt; */&lt;br /&gt;
:root {&lt;br /&gt;
    --ul-list-style-image: url(&amp;quot;data:image/svg+xml,%3C%3Fxml version=&#039;1.0&#039; encoding=&#039;UTF-8&#039;%3F%3E%3Csvg xmlns=&#039;http://www.w3.org/2000/svg&#039; width=&#039;5&#039; height=&#039;13&#039;%3E%3Ccircle cx=&#039;2.5&#039; cy=&#039;9&#039; r=&#039;2.5&#039; fill=&#039;%23000&#039;/%3E%3C/svg%3E&amp;quot;);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
html {&lt;br /&gt;
    -webkit-text-size-adjust: 100%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body {&lt;br /&gt;
    background: var(--body-background-image) var(--body-background-color) top left / 1500px 375px no-repeat;&lt;br /&gt;
    font-family: &#039;IBM Plex Sans&#039;, &#039;Helvetica Neue&#039;, &#039;Arial&#039;, sans-serif;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-body {&lt;br /&gt;
    font-size: 0.9em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.firstHeading {&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
pre,&lt;br /&gt;
code,&lt;br /&gt;
.mw-code {&lt;br /&gt;
    color: inherit;&lt;br /&gt;
    background-color: var(--mw-code-background-color);&lt;br /&gt;
    border: 1px solid var(--body-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
dl {&lt;br /&gt;
    margin: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
ul {&lt;br /&gt;
    list-style-image: var(--ul-list-style-image);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
hr {&lt;br /&gt;
    background: none;&lt;br /&gt;
    border-color: var(--sidebar);&lt;br /&gt;
    border-style: solid;&lt;br /&gt;
    border-width: 1px 0 0 0;&lt;br /&gt;
    height: initial;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
fieldset {&lt;br /&gt;
    border-color: var(--sidebar);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-body blockquote {&lt;br /&gt;
    border-color: var(--body-mid);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
:root {&lt;br /&gt;
    --personal-links-bg: var(--body-main);&lt;br /&gt;
    --arrow-down: url(&amp;quot;data:image/svg+xml,%3Csvg xmlns=&#039;http://www.w3.org/2000/svg&#039; width=&#039;12&#039; height=&#039;12&#039; viewBox=&#039;0 0 12 12&#039;%3E%3Cpath d=&#039;M11.05 3.996l-.965-1.053-4.035 3.86-3.947-3.86L1.05 3.996l5 5 5-5&#039; fill=&#039;%23444&#039;/%3E%3C/svg%3E&amp;quot;);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-dropdown .vector-menu-heading {&lt;br /&gt;
    background-color: var(--vector-tab-background);&lt;br /&gt;
    padding: 1em 0.75em 0.6923em;&lt;br /&gt;
    margin: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-dropdown .vector-menu-heading,&lt;br /&gt;
.vector-menu-dropdown .vector-menu-heading:hover,&lt;br /&gt;
.vector-menu-dropdown .vector-menu-heading:focus {&lt;br /&gt;
    color: var(--background-text-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-dropdown .vector-menu-heading:after {&lt;br /&gt;
    background-image: var(--arrow-down);&lt;br /&gt;
    opacity: 1;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-dropdown .vector-menu-content {&lt;br /&gt;
    border-color: transparent;&lt;br /&gt;
    background-color: var(--body-light);&lt;br /&gt;
    box-shadow: 0 2px 3px 0 rgba(0, 0, 0, 0.1);&lt;br /&gt;
    left: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-dropdown .mw-list-item a {&lt;br /&gt;
    color: var(--link-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-dropdown .mw-list-item.selected a,&lt;br /&gt;
.vector-menu-dropdown .mw-list-item.selected a:visited {&lt;br /&gt;
    color: var(--text-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#p-personal {&lt;br /&gt;
    background: var(--personal-links-bg);&lt;br /&gt;
    top: 0;&lt;br /&gt;
    right: 0;&lt;br /&gt;
    border-radius: 0 0 0 4px;&lt;br /&gt;
    height: 1.875em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#p-personal ul {&lt;br /&gt;
    padding: 0 1em 0 0.4375em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
:root {&lt;br /&gt;
    --searchbutton-icon: url(&amp;quot;data:image/svg+xml,%3Csvg xmlns=&#039;http://www.w3.org/2000/svg&#039; width=&#039;20&#039; height=&#039;20&#039; viewBox=&#039;0 0 20 20&#039;%3E%3Cpath fill=&#039;%23000&#039; d=&#039;M12.2 13.6a7 7 0 1 1 1.4-1.4l5.4 5.4-1.4 1.4zM3 8a5 5 0 1 0 10 0A5 5 0 0 0 3 8z&#039;/%3E%3C/svg%3E&amp;quot;);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-search-box {&lt;br /&gt;
    font-size: 0.8125em;&lt;br /&gt;
    min-width: unset;&lt;br /&gt;
    max-width: 20em;&lt;br /&gt;
    margin: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-search-box form {&lt;br /&gt;
    margin: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-search-box .cdx-search-input__end-button.cdx-button {&lt;br /&gt;
    top: 1px;&lt;br /&gt;
    right: 1px;&lt;br /&gt;
    background-image: var(--searchbutton-icon);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-search-box-vue input.cdx-text-input__input,&lt;br /&gt;
.vector-search-box-vue input.cdx-text-input__input:enabled {&lt;br /&gt;
    background: var(--search-box);&lt;br /&gt;
    color: var(--text-color);&lt;br /&gt;
    padding: 7px 2.15384615em 7px 0;&lt;br /&gt;
    border: none;&lt;br /&gt;
    box-shadow: inset 0 -7px 7px -7px rgba(0, 0, 0, 0.15);&lt;br /&gt;
    border-radius: 0;&lt;br /&gt;
    height: 2.5rem;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-search-box-vue .cdx-text-input__input::placeholder {&lt;br /&gt;
    opacity: 1;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-search-box-vue .cdx-menu {&lt;br /&gt;
    background-color: var(--body-light);&lt;br /&gt;
    border-color: var(--body-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-search-box-vue .cdx-menu .cdx-menu-item--enabled,&lt;br /&gt;
.vector-search-box-vue .cdx-menu .cdx-menu-item--enabled .cdx-menu-item__content {&lt;br /&gt;
    color: var(--text-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-search-box-vue .cdx-menu .cdx-thumbnail__placeholder,&lt;br /&gt;
.vector-search-box-vue .cdx-menu .cdx-thumbnail__image {&lt;br /&gt;
    background-color: var(--body-light);&lt;br /&gt;
    border-color: var(--body-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-search-box-vue .cdx-menu .cdx-typeahead-search__search-footer__icon {&lt;br /&gt;
    color: var(--text-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-search-box-vue .cdx-menu .cdx-menu-item--enabled.cdx-menu-item--highlighted {&lt;br /&gt;
    background-color: var(--body-dark);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-search-box-vue .cdx-menu .cdx-menu-item--enabled.cdx-menu-item--highlighted,&lt;br /&gt;
.vector-search-box-vue .cdx-menu .cdx-menu-item--enabled.cdx-menu-item--highlighted .cdx-menu-item__content,&lt;br /&gt;
.vector-search-box-vue .cdx-menu .cdx-menu-item--enabled.cdx-menu-item--highlighted .cdx-menu-item__text__description {&lt;br /&gt;
    color: var(--text-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-search-box-vue .cdx-menu .cdx-menu-item__text__description {&lt;br /&gt;
    color: var(--byline-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-search-box-vue .cdx-search-input--has-end-button {&lt;br /&gt;
    background: none;&lt;br /&gt;
    border: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-search-box-vue .cdx-search-input--has-end-button .cdx-search-input__input-wrapper {&lt;br /&gt;
    margin: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-search-box-vue .cdx-menu--has-footer .cdx-menu-item:last-of-type:not(:first-of-type) {&lt;br /&gt;
    border-color: var(--body-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#mw-panel {&lt;br /&gt;
    padding-top: 2.5em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
div#mw-panel .vector-menu-portal .vector-menu-heading {&lt;br /&gt;
    color: var(--background-text-color);&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
    background: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
div#mw-panel .vector-menu-portal .vector-menu-content li a,&lt;br /&gt;
div#mw-panel .vector-menu-portal .vector-menu-content li a:visited {&lt;br /&gt;
    color: var(--background-link-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#p-logo {&lt;br /&gt;
    filter: drop-shadow(0 2px 5px rgba(0, 0, 0, 0.25));&lt;br /&gt;
    margin: -1.5em 0 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#n-Discord a {&lt;br /&gt;
    color: #fff !important;&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
    border-radius: 4px;&lt;br /&gt;
    border: 1px solid #4c57d0;&lt;br /&gt;
    background-color: #5865f2;&lt;br /&gt;
    display: block;&lt;br /&gt;
    position: relative;&lt;br /&gt;
    padding: 4px 4px 5px calc(17px + 6.5px * 2);&lt;br /&gt;
    box-shadow: 0 2px 3px rgba(0, 0, 0, 0.1);&lt;br /&gt;
    transition: 0.2s;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#n-Discord a::before {&lt;br /&gt;
    content: &#039;Chat on &#039;;&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
    opacity: 0.85;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#n-Discord a::after {&lt;br /&gt;
    content: &#039;&#039;;&lt;br /&gt;
    background: url(&#039;filepath://Discord_logo_icon.svg&#039;) no-repeat;&lt;br /&gt;
    background-size: 17px 13px;&lt;br /&gt;
    filter: drop-shadow(0 1px 1px rgba(0, 0, 0, 0.1));&lt;br /&gt;
    position: absolute;&lt;br /&gt;
    top: 5px;&lt;br /&gt;
    left: 7px;&lt;br /&gt;
    width: 17px;&lt;br /&gt;
    height: 13px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#n-Discord a:hover {&lt;br /&gt;
    text-decoration: none;&lt;br /&gt;
    background-color: #525ee0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wgl-theme-dark #n-Discord a {&lt;br /&gt;
    background-color: #525ee0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wgl-theme-dark #n-Discord a:hover {&lt;br /&gt;
    background-color: #4c57d0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
:root {&lt;br /&gt;
    --vector-tab-background: var(--body-background-color);&lt;br /&gt;
    --vector-tab-background--hover: var(--body-mid);&lt;br /&gt;
    --vector-tab-link-color: var(--background-link-color);&lt;br /&gt;
    --watch-icon: url(&amp;quot;data:image/svg+xml,%3Csvg xmlns=&#039;http://www.w3.org/2000/svg&#039; width=&#039;16&#039; height=&#039;16&#039;%3E%3Cpath fill=&#039;transparent&#039; stroke=&#039;%2352351e&#039; stroke-width=&#039;.8&#039; d=&#039;m8.1 1.1 2.2 4.5 4.8.7-3.5 3.4.9 4.8L8 12.2l-4.3 2.3.8-4.8L1 6.3l4.8-.7z&#039;/%3E%3C/svg%3E&amp;quot;);&lt;br /&gt;
    --unwatch-icon: url(&amp;quot;data:image/svg+xml,%3Csvg xmlns=&#039;http://www.w3.org/2000/svg&#039; width=&#039;16&#039; height=&#039;16&#039;%3E%3Cpath fill=&#039;%2352351e&#039; stroke=&#039;%2352351e&#039; stroke-width=&#039;.8&#039; d=&#039;m8.1 1.1 2.2 4.5 4.8.7-3.5 3.4.9 4.8L8 12.2l-4.3 2.3.8-4.8L1 6.3l4.8-.7z&#039;/%3E%3C/svg%3E&amp;quot;);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-tabs-legacy {&lt;br /&gt;
    padding: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-tabs-legacy .new a,&lt;br /&gt;
.vector-menu-tabs-legacy .new a:visited {&lt;br /&gt;
    color: var(--redlink-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-tabs-legacy .selected {&lt;br /&gt;
    background: var(--body-main);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-tabs-legacy .selected a,&lt;br /&gt;
.vector-menu-tabs-legacy .selected a:visited {&lt;br /&gt;
    color: var(--text-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-tabs-legacy li a {&lt;br /&gt;
    color: var(--vector-tab-link-color);&lt;br /&gt;
    padding: 0 0.75em;&lt;br /&gt;
    padding-top: 1em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-tabs-legacy li a:visited {&lt;br /&gt;
    color: var(--vector-tab-link-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-tabs-legacy ul li {&lt;br /&gt;
    background: var(--vector-tab-background);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-tabs-legacy ul a:hover {&lt;br /&gt;
    text-decoration: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#ca-view {&lt;br /&gt;
    display: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-tabs ul li:not(.selected):hover,&lt;br /&gt;
#p-cactions:hover #p-cactions-label {&lt;br /&gt;
    background: var(--vector-tab-background--hover);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-tabs ul li:not(.selected),&lt;br /&gt;
#mw-head .vector-menu-dropdown .vector-menu-heading {&lt;br /&gt;
    box-shadow: inset 0 -7px 7px -7px rgba(0, 0, 0, 0.15);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-tabs,&lt;br /&gt;
.vector-menu-tabs a,&lt;br /&gt;
#mw-head .vector-menu-dropdown .vector-menu-heading {&lt;br /&gt;
    background-image: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ve-activated .vector-menu-tabs .selected {&lt;br /&gt;
    box-shadow: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-tabs #ca-watch.icon a:before,&lt;br /&gt;
.vector-menu-tabs #ca-watch.icon a:hover:before,&lt;br /&gt;
.vector-menu-tabs #ca-watch.icon a:focus:before {&lt;br /&gt;
    background-image: var(--watch-icon);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-tabs #ca-unwatch.icon a:before,&lt;br /&gt;
.vector-menu-tabs #ca-unwatch.icon a:hover:before,&lt;br /&gt;
.vector-menu-tabs #ca-unwatch.icon a:focus:before {&lt;br /&gt;
    background-image: var(--unwatch-icon);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#p-Recent_changes {&lt;br /&gt;
    display: block;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#p-Recent_changes .vector-menu-content {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#p-Recent_changes .vector-menu-heading:after {&lt;br /&gt;
    content: &#039;&#039;;&lt;br /&gt;
    position: relative;&lt;br /&gt;
    left: 0.5em;&lt;br /&gt;
    display: inline-block;&lt;br /&gt;
    background-color: #3c7b07;&lt;br /&gt;
    width: 6px;&lt;br /&gt;
    height: 6px;&lt;br /&gt;
    border-radius: 100%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#p-Recent_changes .rc-sidebar-item {&lt;br /&gt;
    position: relative;&lt;br /&gt;
    font-size: 0.75em;&lt;br /&gt;
    margin: 0.5em 0.25em 0 0.66em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#p-Recent_changes .rc-sidebar-page {&lt;br /&gt;
    display: block;&lt;br /&gt;
    white-space: nowrap;&lt;br /&gt;
    text-overflow: ellipsis;&lt;br /&gt;
    overflow: hidden;&lt;br /&gt;
    max-width: max-content;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#p-Recent_changes .rc-sidebar-page,&lt;br /&gt;
#p-Recent_changes .rc-sidebar-page:active,&lt;br /&gt;
#p-Recent_changes .rc-sidebar-page:visited {&lt;br /&gt;
    color: var(--background-link-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#p-Recent_changes .rc-sidebar-user {&lt;br /&gt;
    color: var(--byline-color);&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
.mw-scribunto-print {&lt;br /&gt;
    color: var(--scibuntoconsole-print);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-scribunto-error {&lt;br /&gt;
    color: var(--scribuntoconsole-error);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-scribunto-propList,&lt;br /&gt;
.mw-scribunto-message {&lt;br /&gt;
    color: var(--scribuntoconsole-message);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-scribunto-tabcomplete {&lt;br /&gt;
    color: var(--scribuntoconsole-tabcomplete);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-scribunto-clear {&lt;br /&gt;
    color: var(--scribuntoconsole-clear);&lt;br /&gt;
    border-bottom-color: var(--scribuntoconsole-clear);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ui-widget-overlay {&lt;br /&gt;
    background: var(--ooui-window-background);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ui-dialog,&lt;br /&gt;
.ui-widget-content {&lt;br /&gt;
    background-color: var(--body-light);&lt;br /&gt;
    border-color: var(--body-border);&lt;br /&gt;
    background-image: none;&lt;br /&gt;
    color: var(--text-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ui-dialog .ui-dialog-titlebar.ui-widget-header,&lt;br /&gt;
.ui-widget-content .ui-dialog-titlebar.ui-widget-header {&lt;br /&gt;
    background-image: none !important;&lt;br /&gt;
    background-color: var(--body-dark) !important;&lt;br /&gt;
    border-color: var(--body-border) !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ui-dialog .ui-dialog-titlebar .ui-dialog-title,&lt;br /&gt;
.ui-widget-content .ui-dialog-titlebar .ui-dialog-title {&lt;br /&gt;
    color: var(--text-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ui-dialog .ui-dialog-titlebar-close,&lt;br /&gt;
.ui-widget-content .ui-dialog-titlebar-close {&lt;br /&gt;
    background-color: var(--ooui-normal);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ui-dialog .ui-dialog-titlebar-close:hover,&lt;br /&gt;
.ui-widget-content .ui-dialog-titlebar-close:hover {&lt;br /&gt;
    background: var(--ooui-normal--hover);&lt;br /&gt;
    border: var(--link-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ui-button,&lt;br /&gt;
.ui-state-default,&lt;br /&gt;
.ui-widget-content .ui-state-default,&lt;br /&gt;
.ui-widget-header .ui-state-default {&lt;br /&gt;
    background: var(--ooui-normal) !important;&lt;br /&gt;
    color: var(--ooui-text);&lt;br /&gt;
    border-color: var(--ooui-normal-border) !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ui-button:hover,&lt;br /&gt;
.ui-state-default:hover,&lt;br /&gt;
.ui-widget-content .ui-state-default:hover,&lt;br /&gt;
.ui-widget-header .ui-state-default:hover {&lt;br /&gt;
    background: var(--ooui-normal--hover) !important;&lt;br /&gt;
    color: var(--ooui-text);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox {&lt;br /&gt;
    background: var(--body-light);&lt;br /&gt;
    border: 1px solid var(--body-border);&lt;br /&gt;
    font-size: 0.85em;&lt;br /&gt;
    width: 300px;&lt;br /&gt;
    margin: 0.5em 0 1em 1em;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    box-shadow: 0 0.25rem 0.35rem -0.25rem rgba(0, 0, 0, 0.1);&lt;br /&gt;
    float: right;&lt;br /&gt;
    table-layout: fixed;&lt;br /&gt;
    word-break: break-word;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox .infobox-header {&lt;br /&gt;
    color: var(--infobox-text-color);&lt;br /&gt;
    font-size: 1.15em;&lt;br /&gt;
    line-height: 1.4em;&lt;br /&gt;
    background: var(--body-dark);&lt;br /&gt;
    padding: 0.5em 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox .infobox-header a {&lt;br /&gt;
    color: inherit;&lt;br /&gt;
    font-size: 1.15em;&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox .infobox-subheader {&lt;br /&gt;
    background: var(--body-dark);&lt;br /&gt;
    color: var(--infobox-text-color);&lt;br /&gt;
    line-height: 2em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox .infobox-subheader a {&lt;br /&gt;
    color: inherit;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox .infobox-subheader + .infobox-subheader {&lt;br /&gt;
    border-left: 2px solid var(--body-light);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox .infobox-image {&lt;br /&gt;
    text-align: center;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox .infobox-image.inventory-image {&lt;br /&gt;
    height: 32px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox .infobox-image a.image + a.image {&lt;br /&gt;
    margin-left: 0.1em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox .infobox-image img {&lt;br /&gt;
    max-width: 300px;&lt;br /&gt;
    height: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox th:not(.infobox-header):not(.infobox-subheader):not(.infobox-nested) {&lt;br /&gt;
    text-align: right;&lt;br /&gt;
    vertical-align: top;&lt;br /&gt;
    border-right: 2px solid var(--body-dark);&lt;br /&gt;
    padding: 0.25em 0.5em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox td {&lt;br /&gt;
    padding: 0.25em 0.5em;&lt;br /&gt;
    line-height: 1.6em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox td.infobox-nested {&lt;br /&gt;
    padding: 0.25em 0;&lt;br /&gt;
    line-height: 1em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox th ~ td {&lt;br /&gt;
    vertical-align: top;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox .infobox-padding {&lt;br /&gt;
    height: 0.5em;&lt;br /&gt;
    padding: 0;&lt;br /&gt;
    border: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox .infobox-nested {&lt;br /&gt;
    text-align: center;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox .infobox-nested + .infobox-nested {&lt;br /&gt;
    border-left: 2px solid var(--body-dark);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox .infobox-cell-hidden {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox .infobox-full-width-content {&lt;br /&gt;
    max-width: 300px;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    overflow: hidden;&lt;br /&gt;
    padding: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox .infobox-caption {&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox select {&lt;br /&gt;
    max-width: 300px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media (-webkit-min-device-pixel-ratio: 2), (min-resolution: 192dpi) {&lt;br /&gt;
    .infobox-item .infobox-image {&lt;br /&gt;
          image-rendering: pixelated;&lt;br /&gt;
          image-rendering: crisp-edges;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox.skill-info {&lt;br /&gt;
    float: none;&lt;br /&gt;
    margin: 1em 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox-bonuses {&lt;br /&gt;
    clear: left;&lt;br /&gt;
    float: none;&lt;br /&gt;
    word-break: break-word;&lt;br /&gt;
    font-size: 100%;&lt;br /&gt;
    margin: 1em 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox-bonuses .infobox-bonuses-image {&lt;br /&gt;
    width: 125px;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    vertical-align: middle;&lt;br /&gt;
    border: 1px solid var(--body-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox-bonuses .infobox-bonuses-image-caption {&lt;br /&gt;
    font-size: 0.85em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox-bonuses .infobox-subheader {&lt;br /&gt;
    width: 250px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.skill-info a[href$=&amp;quot;?action=edit&amp;quot;] + a[href$=&amp;quot;?action=edit&amp;quot;] {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.poh-room {&lt;br /&gt;
    background-color: var(--infobox-room-poh-color);&lt;br /&gt;
    margin: auto;&lt;br /&gt;
    width: 100px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.poh-room img {&lt;br /&gt;
    display: block;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.poh-room-row {&lt;br /&gt;
    display: flex;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.poh-room-text {&lt;br /&gt;
    margin: auto;&lt;br /&gt;
    width: 92px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox-buttons {&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    max-width: 300px;&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox-switch-resources {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.switch-infobox .switch-infobox-triggers,&lt;br /&gt;
.switch-infobox .loading-button {&lt;br /&gt;
    clear: left;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox-pure .max-hit-list a {&lt;br /&gt;
    display: inline-block;&lt;br /&gt;
    min-width: 32px;&lt;br /&gt;
    min-height: 32px;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.advanced-data {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.multi-infobox {&lt;br /&gt;
    float: right;&lt;br /&gt;
    margin: 0 0 calc(1em - 5px) calc(1em - 5px);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.multi-infobox .tabber {&lt;br /&gt;
    margin: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.multi-infobox .tabber .tabbernav {&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    margin: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.multi-infobox .tabber .tabbernav a {&lt;br /&gt;
    padding: 0.5em 0.8em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.multi-infobox .tabber .tabbertab {&lt;br /&gt;
    padding: 5px;&lt;br /&gt;
    display: flex;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.multi-infobox .infobox {&lt;br /&gt;
    margin: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
:root {&lt;br /&gt;
    --navbox-background: var(--body-light);&lt;br /&gt;
    --navbox-border: var(--body-dark);&lt;br /&gt;
    --navbox-title-background: var(--body-dark);&lt;br /&gt;
    --navbox-footer-background: var(--body-dark);&lt;br /&gt;
    --navbox-group-title-background: var(--body-mid);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navbox {&lt;br /&gt;
    font-size: 0.85em;&lt;br /&gt;
    background: var(--navbox-background);&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    margin: 1em auto 0;&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    clear: both;&lt;br /&gt;
    box-shadow: 0 0.25rem 0.35rem -0.25rem rgba(0, 0, 0, 0.1);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media (-webkit-min-device-pixel-ratio: 2), (min-resolution: 192dpi) {&lt;br /&gt;
    .navbox img {&lt;br /&gt;
          image-rendering: pixelated;&lt;br /&gt;
          image-rendering: crisp-edges;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navbox .navbox {&lt;br /&gt;
    font-size: 100%;&lt;br /&gt;
    margin: 0.5em auto 0;&lt;br /&gt;
    box-shadow: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navbox-title {&lt;br /&gt;
    font-size: 110%;&lt;br /&gt;
    line-height: 1.6em;&lt;br /&gt;
    background: var(--navbox-title-background);&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    padding: 0.25em 1em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navbox-title-name {&lt;br /&gt;
    margin: 0 4em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navbox-title .mw-collapsible-toggle {&lt;br /&gt;
    font-size: 0.9em;&lt;br /&gt;
    text-align: right;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navbox-title .navbox {&lt;br /&gt;
    font-size: 100%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navbox-group:nth-child(2) {&lt;br /&gt;
    border-top: 1px solid var(--navbox-border);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navbox-group-title {&lt;br /&gt;
    background: var(--navbox-group-title-background);&lt;br /&gt;
    border: 1px solid var(--navbox-border);&lt;br /&gt;
    border-width: 0 1px 1px 0;&lt;br /&gt;
    text-align: left;&lt;br /&gt;
    padding: 0.25em 1em;&lt;br /&gt;
    width: 1%;&lt;br /&gt;
    white-space: nowrap;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navbox-list {&lt;br /&gt;
    border-bottom: 1px solid var(--navbox-border);&lt;br /&gt;
    padding: 0.25em 0.5em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navbox-list ul {&lt;br /&gt;
    margin: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navbox-list li {&lt;br /&gt;
    display: inline;&lt;br /&gt;
    white-space: nowrap;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navbox-list li + li::before {&lt;br /&gt;
    content: &#039;• &#039;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navbox-parent {&lt;br /&gt;
    padding: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navbox-subgroup {&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    border-spacing: 0;&lt;br /&gt;
    width: 100%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navbox-subgroup &amp;gt; tbody &amp;gt; tr:last-child &amp;gt; th,&lt;br /&gt;
.navbox-subgroup &amp;gt; tbody &amp;gt; tr:last-child &amp;gt; td {&lt;br /&gt;
    border-bottom: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navbox-footer {&lt;br /&gt;
    background: var(--navbox-footer-background);&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    padding: 0.25em 1em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navbox-data {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
:root {&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
.vector-user-menu-legacy #pt-userpage a,&lt;br /&gt;
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#pt-notifications-alert .mw-echo-notifications-badge,&lt;br /&gt;
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#pt-notifications-alert .mw-echo-notifications-badge.mw-echo-notifications-badge-all-read,&lt;br /&gt;
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.ns-120 .mw-parser-output &amp;gt; ul ul,&lt;br /&gt;
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.ns-120 .mw-parser-output &amp;gt; ul,&lt;br /&gt;
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.ns-120 .mw-parser-output &amp;gt; ul:hover,&lt;br /&gt;
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.ns-120 .mw-parser-output &amp;gt; ul li,&lt;br /&gt;
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.ns-120 .mw-parser-output &amp;gt; ul li:last-of-type,&lt;br /&gt;
.transcript &amp;gt; ul li:last-of-type,&lt;br /&gt;
.ns-120 .mw-parser-output &amp;gt; ul ul li:last-of-type,&lt;br /&gt;
.transcript &amp;gt; ul ul li:last-of-type,&lt;br /&gt;
.ns-120 .mw-parser-output &amp;gt; ul ol li:last-of-type,&lt;br /&gt;
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.nodesktop {&lt;br /&gt;
    display: none;&lt;br /&gt;
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    display: inline-grid;&lt;br /&gt;
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		<author><name>GeigerCounter</name></author>
	</entry>
	<entry>
		<id>https://bomsil.somethinghub.com/index.php?title=Tr%C3%A8fle&amp;diff=190</id>
		<title>Trèfle</title>
		<link rel="alternate" type="text/html" href="https://bomsil.somethinghub.com/index.php?title=Tr%C3%A8fle&amp;diff=190"/>
		<updated>2024-09-01T12:49:32Z</updated>

		<summary type="html">&lt;p&gt;GeigerCounter: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Trèfle&amp;#039;&amp;#039;&amp;#039; is the oldest Cleyran settlement in Deira. Named for the abundance of clover growing in its region it served as the original capitol of Cleyran Deira before&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Trèfle&#039;&#039;&#039; is the oldest Cleyran settlement in [[Deira]]. Named for the abundance of clover growing in its region it served as the original capitol of Cleyran Deira before&lt;/div&gt;</summary>
		<author><name>GeigerCounter</name></author>
	</entry>
	<entry>
		<id>https://bomsil.somethinghub.com/index.php?title=Cercloudina&amp;diff=189</id>
		<title>Cercloudina</title>
		<link rel="alternate" type="text/html" href="https://bomsil.somethinghub.com/index.php?title=Cercloudina&amp;diff=189"/>
		<updated>2024-08-23T07:42:01Z</updated>

		<summary type="html">&lt;p&gt;GeigerCounter: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Cercloudina&amp;#039;&amp;#039;&amp;#039; is the current capitol of Deira after it was captured by the Cleyrans. It was preceded by Deira and the original capitol of the province Trèfle,&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Cercloudina&#039;&#039;&#039; is the current capitol of [[Deira]] after it was captured by the Cleyrans. It was preceded by [[Deira_(city)|Deira]] and the original capitol of the province [[Trèfle]],&lt;/div&gt;</summary>
		<author><name>GeigerCounter</name></author>
	</entry>
	<entry>
		<id>https://bomsil.somethinghub.com/index.php?title=Cleyr&amp;diff=188</id>
		<title>Cleyr</title>
		<link rel="alternate" type="text/html" href="https://bomsil.somethinghub.com/index.php?title=Cleyr&amp;diff=188"/>
		<updated>2024-08-23T07:02:33Z</updated>

		<summary type="html">&lt;p&gt;GeigerCounter: Corrected some typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cleyr, known internally as Montclair and also known as the Cleyran Marches, is the kingdom of the [[Cleyran|Cleyran ratfolk]] and consists of a united confederation of principalities who swear allegiance to the Marquess of Montclair who rules as king. The current Marquess of Montclair and king of Cleyr is [[Louis Legrande|Louis Rochelle Legrande de Beaumont]]. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Cleyr is a relatively recent kingdom, founded about 300 years ago by a group of ratfolk heroes and the armies they gathered to themselves. They drove out dragons and elves and made a home for their kind in the [[Wintermarches]]. &lt;br /&gt;
&lt;br /&gt;
See also: [[Timeline of Cleyr]]&lt;br /&gt;
&lt;br /&gt;
== Provinces ==&lt;br /&gt;
&lt;br /&gt;
The four major provinces of Cleyr are [[Montclair]], [[Bernicia]], [[Deira]], and the [[Northern Provinces]]&lt;br /&gt;
&lt;br /&gt;
=== Montclair ===&lt;br /&gt;
Montclair is the westernmost province of the Cleyran Marches and constitutes the original settlement of the Cleyran Army plus newer western holdings. The Army was lead by [[Richard Legrande]], who at the time did not use the title of king, but is retroactively considered the first King of Montclair, [[Garlaunde Deschamps]], [[Theophania Arondelle]], and a few other prominent leaders in their generation and the subsequent generation. The name refers to the picturesque snowcapped mountain around which the initial fortified cities were built. The mountain could be seen for many miles and was called by various names by the Cleyrans including Montclair, [[Beaumont]], Serein, Le Mont Solitaire and other similar names. The mountain is an isolated cluster of three peaks around which several river basins and is nearby a major tributary of the primary river of the Cleyr Marches. It was known to the former elven kingdoms of Bernicia and Deira  but was not considered significant as they did not care to extend power that far west until they were challenged by the newly arrived Cleyrans which settled in the no-man&#039;s land between [[Bernicia#Elven Kingdom|Bernicia]] and the northernmost extents of Lugal which were only weakly claimed by either polity. &lt;br /&gt;
&lt;br /&gt;
=== Bernicia ===&lt;br /&gt;
&lt;br /&gt;
Bernicia is geographically the central province of Cleyr, but not the center of political power. It consists of the former high elven kingdom of Bernicia and successful campaigns by the ruling Deschamps family in eastward expansion. It has the advantage of being insulated from most of the major geopolitical threats against its existence and this has encouraged a considerable separatist sentiment among the nobility of Bernicia. It is bordered by Montclair on the west, Deira to the south, the Northern Provinces to the north, and wilderness tribes of [[Snow Elf|Snow Elves]] to the east. The direct conflicts that Bernicia faces are with these snow elves. All the provinces of Cleyr are in a mutual defense agreement and so it is not at all uncommon for troops from Montclair to defend Bernicia against attacks from Snow Elves and Bernician troops to help policing the Lugalin lands that Montclair claims. Both Bernicia and Montclair send troops to the Northern Provinces and to Deira.&lt;br /&gt;
&lt;br /&gt;
Notable settlements in Bernicia include [[Anseau]], [[Bèrnichéplas]], [[Vîdeschamps]]&lt;br /&gt;
&lt;br /&gt;
See [[Bernicia]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Deira ===&lt;br /&gt;
&lt;br /&gt;
Also known as &#039;&#039;Cleyran Deira&#039;&#039; to distinguish it from the [[Elven Deira|elven rump state of the same name]] is the southeastern province.&lt;br /&gt;
&lt;br /&gt;
Deira shares a border and is at war with the residue of the elven Kingdom of Deira, which is fiercely defended by high elf allies as a necessary buffer state preventing the southward expansion of the Cleyrans into territories of other high elven kingdoms. This war has been going on for as long as any portion of Deira has been controlled by the Cleyrans, which is nearly the entire history of Cleyr.&lt;br /&gt;
&lt;br /&gt;
Notable settlements in Deira include [[Deira_(city)|Deira]], [[Trèfle]], [[Blonde_(city)|Blonde]], [[Cimerlanric]],[[Cerniu]], [[Cerros]], [[Cercloudina]] ( the historical capitol of Deira ), and the recently captured former capitol of Elven Deira, [[Finavondine]].&lt;br /&gt;
&lt;br /&gt;
=== Northern Provinces ===&lt;br /&gt;
&lt;br /&gt;
The northern provinces are &lt;br /&gt;
&lt;br /&gt;
The Northern Provinces are most notable for their [[dragoon]] units and truly impressive fortifications against [[white dragon]] attacks, which allows expanded permanent settlement north and east of the extents of the original Bernician kingdom.&lt;br /&gt;
&lt;br /&gt;
Notable settlements in the Northern Provinces include&lt;/div&gt;</summary>
		<author><name>GeigerCounter</name></author>
	</entry>
	<entry>
		<id>https://bomsil.somethinghub.com/index.php?title=Chat_Log_Feb_2024&amp;diff=187</id>
		<title>Chat Log Feb 2024</title>
		<link rel="alternate" type="text/html" href="https://bomsil.somethinghub.com/index.php?title=Chat_Log_Feb_2024&amp;diff=187"/>
		<updated>2024-02-28T02:55:41Z</updated>

		<summary type="html">&lt;p&gt;GeigerCounter: Chat Log of the first few sessions up until the end of February.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
GeigerCounter (GM):rolling 2d20&lt;br /&gt;
(&lt;br /&gt;
20&lt;br /&gt;
+&lt;br /&gt;
6&lt;br /&gt;
)&lt;br /&gt;
=26&lt;br /&gt;
rolling 1d20&lt;br /&gt;
(&lt;br /&gt;
20&lt;br /&gt;
)&lt;br /&gt;
=20&lt;br /&gt;
rolling 1d20&lt;br /&gt;
(&lt;br /&gt;
16&lt;br /&gt;
)&lt;br /&gt;
=16&lt;br /&gt;
rolling 1d20&lt;br /&gt;
(&lt;br /&gt;
10&lt;br /&gt;
)&lt;br /&gt;
=10&lt;br /&gt;
rolling 1d20&lt;br /&gt;
(&lt;br /&gt;
19&lt;br /&gt;
)&lt;br /&gt;
=19&lt;br /&gt;
rolling 1d20&lt;br /&gt;
(&lt;br /&gt;
1&lt;br /&gt;
)&lt;br /&gt;
=1&lt;br /&gt;
GeigerCounter (GM):rolling 1d20&lt;br /&gt;
(&lt;br /&gt;
13&lt;br /&gt;
)&lt;br /&gt;
=13&lt;br /&gt;
Initiative&lt;br /&gt;
Initiative: 15&lt;br /&gt;
Claws&lt;br /&gt;
Racial: Kobold&lt;br /&gt;
Because of your claws, you have a climbing speed of 15 feet. addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.&lt;br /&gt;
Martial Arts&lt;br /&gt;
Class: Monk&lt;br /&gt;
At 1st level, your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-handed or heavy property.&lt;br /&gt;
You gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:&lt;br /&gt;
You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.&lt;br /&gt;
You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.&lt;br /&gt;
When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.&lt;br /&gt;
Certain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.&lt;br /&gt;
abjuration 1&lt;br /&gt;
Components: V, S, M&lt;br /&gt;
SPELL SAVE DC: 0&lt;br /&gt;
GeigerCounter (GM):&lt;br /&gt;
abjuration 1&lt;br /&gt;
Components: V, S, M&lt;br /&gt;
SPELL SAVE DC: 0&lt;br /&gt;
abjuration cantrip&lt;br /&gt;
Components: V, S, M&lt;br /&gt;
SPELL SAVE DC: 0&lt;br /&gt;
abjuration cantrip&lt;br /&gt;
Components: V, S, M&lt;br /&gt;
SPELL SAVE DC: 0&lt;br /&gt;
For Description Only&lt;br /&gt;
Produce Flame&lt;br /&gt;
conjuration cantrip&lt;br /&gt;
Casting Time: 1 action&lt;br /&gt;
Range: Self&lt;br /&gt;
Components: S&lt;br /&gt;
Duration: 10 minutes&lt;br /&gt;
A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again.&lt;br /&gt;
&lt;br /&gt;
You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage.&lt;br /&gt;
&lt;br /&gt;
( Note: Not needing verbal components is not a mistake, this character can just cast it with somatic only. )&lt;br /&gt;
At Higher Levels. This spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).&lt;br /&gt;
SPELL SAVE DC: 0&lt;br /&gt;
For Description Only&lt;br /&gt;
Produce Flame&lt;br /&gt;
conjuration cantrip&lt;br /&gt;
Casting Time: 1 action&lt;br /&gt;
Range: Self&lt;br /&gt;
Components: S&lt;br /&gt;
Duration: 10 minutes&lt;br /&gt;
A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again.&lt;br /&gt;
&lt;br /&gt;
You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage.&lt;br /&gt;
&lt;br /&gt;
( Note: Not needing verbal components is not a mistake, this character can just cast it with somatic only. )&lt;br /&gt;
At Higher Levels. This spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).&lt;br /&gt;
SPELL SAVE DC: 0&lt;br /&gt;
Speak with Animals&lt;br /&gt;
divination 1 (ritual)&lt;br /&gt;
Casting Time: 1 action&lt;br /&gt;
Range: Self&lt;br /&gt;
Target: Self&lt;br /&gt;
Components: V, S&lt;br /&gt;
Duration: 10 minutes&lt;br /&gt;
You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the DM’s discretion.&lt;br /&gt;
SPELL SAVE DC: 0&lt;br /&gt;
GeigerCounter (GM):&lt;br /&gt;
Healing Word&lt;br /&gt;
abjuration 1&lt;br /&gt;
Components: V, S, M&lt;br /&gt;
SPELL SAVE DC: 0&lt;br /&gt;
Denon F.:Chungus&lt;br /&gt;
GeigerCounter (GM):Blongus&lt;br /&gt;
So what all can you see and how are things looking?&lt;br /&gt;
Denon F.:I see everything&lt;br /&gt;
Looks like its in order&lt;br /&gt;
GeigerCounter (GM):Nice&lt;br /&gt;
Can you see the info for Fia Lara?&lt;br /&gt;
Denon F.:ye&lt;br /&gt;
GeigerCounter (GM):Can you see any other character sheets?&lt;br /&gt;
Denon F.:nerp&lt;br /&gt;
GeigerCounter (GM):Perfect.&lt;br /&gt;
What do you think of the slightly off-center fire in the fireplace?&lt;br /&gt;
Denon F.:Lmao&lt;br /&gt;
It works&lt;br /&gt;
Lemme test something&lt;br /&gt;
GeigerCounter (GM):kk. I&#039;m trying to figure out where the free pixel srd tokens are&lt;br /&gt;
So I don&#039;t have to draw so many&lt;br /&gt;
It said it was free to add so I did&lt;br /&gt;
Denon F.:&lt;br /&gt;
9&lt;br /&gt;
Dagger (+7)&lt;br /&gt;
Iskir&lt;br /&gt;
6 Piercing Damage&lt;br /&gt;
Dagger&lt;br /&gt;
Iskir&lt;br /&gt;
Perfect&lt;br /&gt;
Beyond20 works&lt;br /&gt;
13&lt;br /&gt;
Greataxe (+7)&lt;br /&gt;
Iskir&lt;br /&gt;
8 Slashing Damage&lt;br /&gt;
Greataxe&lt;br /&gt;
Iskir&lt;br /&gt;
GeigerCounter (GM):The dead kobold lmao. Ah there it goes&lt;br /&gt;
Yeah I heard the pings but it took it a second to actually show up.&lt;br /&gt;
Glad B20 is working&lt;br /&gt;
Denon F.:&lt;br /&gt;
26&lt;br /&gt;
Strength Save(+7)&lt;br /&gt;
Iskir&lt;br /&gt;
GeigerCounter (GM):heugh&lt;br /&gt;
Denon F.:?&lt;br /&gt;
GeigerCounter (GM):That&#039;s quite the strength save.&lt;br /&gt;
Denon F.:Lmfao yeah&lt;br /&gt;
GeigerCounter (GM):Uhhhhhh&lt;br /&gt;
Denon F.:&lt;br /&gt;
19&lt;br /&gt;
Constitution Save(+6)&lt;br /&gt;
Iskir&lt;br /&gt;
GeigerCounter (GM):Do you have any other character sheets that you can roll from with Beyond 20? I want to see how spells look when coming from B20&lt;br /&gt;
Also can you hear the music&lt;br /&gt;
Denon F.:I can&lt;br /&gt;
And yeah, one sec&lt;br /&gt;
GeigerCounter (GM):Sweet&lt;br /&gt;
Denon F.:&lt;br /&gt;
8&lt;br /&gt;
120ft.&lt;br /&gt;
Eldritch Blast (+7)&lt;br /&gt;
Lysma&lt;br /&gt;
Components: V, S&lt;br /&gt;
Components: V, S&lt;br /&gt;
7 Force Damage&lt;br /&gt;
120ft.&lt;br /&gt;
Eldritch Blast&lt;br /&gt;
Lysma&lt;br /&gt;
GeigerCounter (GM):Okay cool&lt;br /&gt;
Denon F.:&lt;br /&gt;
DC15&lt;br /&gt;
Dexterity Save&lt;br /&gt;
Components: V, S&lt;br /&gt;
4 Radiant Damage&lt;br /&gt;
60ft.&lt;br /&gt;
Sacred Flame&lt;br /&gt;
Lysma&lt;br /&gt;
GeigerCounter (GM):Hey&lt;br /&gt;
Tom H.:o/&lt;br /&gt;
This is really nice. I&#039;m especially liking that animated fireplace&lt;br /&gt;
GeigerCounter (GM):Thanks!&lt;br /&gt;
Starting Gold&lt;br /&gt;
Roll 1: 110&lt;br /&gt;
abjuration cantrip&lt;br /&gt;
Components: V, S, M&lt;br /&gt;
SPELL SAVE DC: 14&lt;br /&gt;
abjuration cantrip&lt;br /&gt;
Components: V, S, M&lt;br /&gt;
SPELL SAVE DC: 14&lt;br /&gt;
abjuration 3&lt;br /&gt;
Components: V, S, M&lt;br /&gt;
SPELL SAVE DC: 14&lt;br /&gt;
abjuration 1&lt;br /&gt;
Components: V, S, M&lt;br /&gt;
SPELL SAVE DC: 14&lt;br /&gt;
GeigerCounter (GM):&lt;br /&gt;
For Description Only&lt;br /&gt;
Faerie Fire, 1/day&lt;br /&gt;
evocation 1&lt;br /&gt;
Casting Time: 1 action&lt;br /&gt;
Range: 60 feet&lt;br /&gt;
Target: 20 foot cube within range&lt;br /&gt;
Components: V&lt;br /&gt;
Duration: Concentration Up to 1 minute&lt;br /&gt;
Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice).&lt;br /&gt;
&lt;br /&gt;
Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.&lt;br /&gt;
&lt;br /&gt;
Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can’t benefit from being invisible.&lt;br /&gt;
SPELL SAVE DC: 14&lt;br /&gt;
abjuration 2&lt;br /&gt;
Components: V, S, M&lt;br /&gt;
SPELL SAVE DC: 14&lt;br /&gt;
abjuration 1&lt;br /&gt;
Components: V, S, M&lt;br /&gt;
SPELL SAVE DC: 14&lt;br /&gt;
0&lt;br /&gt;
Iskir:&lt;br /&gt;
21&lt;br /&gt;
Initiative(+3)&lt;br /&gt;
Iskir&lt;br /&gt;
GeigerCounter (GM):&lt;br /&gt;
5.16&lt;br /&gt;
INITIATIVE (3.16)&lt;br /&gt;
Clesce Kred&lt;br /&gt;
Iskir:&lt;br /&gt;
23&lt;br /&gt;
Greataxe (+7)&lt;br /&gt;
Iskir&lt;br /&gt;
10 Slashing Damage&lt;br /&gt;
Greataxe&lt;br /&gt;
Iskir&lt;br /&gt;
GeigerCounter (GM):&lt;br /&gt;
For Description Only&lt;br /&gt;
Misty Step&lt;br /&gt;
conjuration 2&lt;br /&gt;
Casting Time: 1 bonus action&lt;br /&gt;
Range: Self&lt;br /&gt;
Target: Self&lt;br /&gt;
Components: V&lt;br /&gt;
Duration: Instantaneous&lt;br /&gt;
Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.&lt;br /&gt;
SPELL SAVE DC: 14&lt;br /&gt;
Misty Step&lt;br /&gt;
conjuration 2&lt;br /&gt;
Casting Time: 1 bonus action&lt;br /&gt;
Range: Self&lt;br /&gt;
Target: Self&lt;br /&gt;
Components: V&lt;br /&gt;
Duration: Instantaneous&lt;br /&gt;
Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.&lt;br /&gt;
SPELL SAVE DC: 14&lt;br /&gt;
Ray of Sickness&lt;br /&gt;
necromancy 1&lt;br /&gt;
Casting Time: 1 action&lt;br /&gt;
Range: 60 feet&lt;br /&gt;
Components: V, S&lt;br /&gt;
Duration: Instantaneous&lt;br /&gt;
A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also poisoned until the end of your next turn.&lt;br /&gt;
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.&lt;br /&gt;
SPELL SAVE DC: 14&lt;br /&gt;
Ray of Sickness&lt;br /&gt;
necromancy 1&lt;br /&gt;
Casting Time: 1 action&lt;br /&gt;
Range: 60 feet&lt;br /&gt;
Components: V, S&lt;br /&gt;
Duration: Instantaneous&lt;br /&gt;
A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also poisoned until the end of your next turn.&lt;br /&gt;
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.&lt;br /&gt;
SPELL SAVE DC: 14&lt;br /&gt;
rolling 1d20&lt;br /&gt;
(&lt;br /&gt;
2&lt;br /&gt;
)&lt;br /&gt;
=2&lt;br /&gt;
Iskir:&lt;br /&gt;
26&lt;br /&gt;
Greataxe (+7)&lt;br /&gt;
Iskir&lt;br /&gt;
GeigerCounter (GM):&lt;br /&gt;
Silvery Barbs&lt;br /&gt;
enchantment 1&lt;br /&gt;
Casting Time: 1 reaction&lt;br /&gt;
Range: 60 feet&lt;br /&gt;
Components: V&lt;br /&gt;
Duration: Instantaneous&lt;br /&gt;
You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature must reroll the d20 and use the lower roll.&lt;br /&gt;
&lt;br /&gt;
You can then choose a different creature you can see within range (you can choose yourself). The chosen creature has advantage on the next attack roll, ability check, or saving throw it makes within 1 minute. A creature can be empowered by only one use of this spell at a time.&lt;br /&gt;
&lt;br /&gt;
(Strixhaven)&lt;br /&gt;
SPELL SAVE DC: 14&lt;br /&gt;
Iskir:&lt;br /&gt;
19&lt;br /&gt;
Greataxe (+7)&lt;br /&gt;
Iskir&lt;br /&gt;
17 Slashing Damage&lt;br /&gt;
Greataxe&lt;br /&gt;
Iskir&lt;br /&gt;
GeigerCounter (GM):oof&lt;br /&gt;
Wither and Bloom&lt;br /&gt;
necromancy 3&lt;br /&gt;
Casting Time: 1 action&lt;br /&gt;
Range: 60 feet&lt;br /&gt;
Components: V, S, M (Withered vine)&lt;br /&gt;
Duration: Instantaneous&lt;br /&gt;
You invoke both death and life upon a 10-foot-radius sphere centered on a point within range. Each creature of your choice in that area must make a Constitution saving throw, taking 2d6 necrotic damage on a failed save, or half as much damage on a successful one. Nonmagical vegetation in that area withers.&lt;br /&gt;
&lt;br /&gt;
In addition, one creature of your choice in that area can spend and roll one of its unspent Hit Dice and regain a number of hit points equal to the roll plus your spellcasting ability modifier.&lt;br /&gt;
&lt;br /&gt;
( Strixhaven )&lt;br /&gt;
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot above 2nd, and the number of Hit Dice that can be spent and added to the healing roll increases by one for each slot above 2nd&lt;br /&gt;
SPELL SAVE DC: 14&lt;br /&gt;
Casting at 3rd level&lt;br /&gt;
Roll a con save&lt;br /&gt;
Iskir:&lt;br /&gt;
9&lt;br /&gt;
Constitution Save(+6)&lt;br /&gt;
Iskir&lt;br /&gt;
Denon F.:This is where Iskir dies&lt;br /&gt;
GeigerCounter (GM):That&#039;s a fail, right?&lt;br /&gt;
Denon F.:Look at the Spell Save DC at the bottom&lt;br /&gt;
GeigerCounter (GM):o ok&lt;br /&gt;
Denon F.:Wait&lt;br /&gt;
Iskir is at level 3 on the sheet for testing&lt;br /&gt;
GeigerCounter (GM):o&lt;br /&gt;
That&#039;s fine&lt;br /&gt;
Denon F.:Fair&lt;br /&gt;
lol&lt;br /&gt;
GeigerCounter (GM):Let&#039;s just keep going&lt;br /&gt;
Denon F.:He has 40 HP&lt;br /&gt;
roll damage&lt;br /&gt;
GeigerCounter (GM):rolling 3d6&lt;br /&gt;
(&lt;br /&gt;
3&lt;br /&gt;
+&lt;br /&gt;
1&lt;br /&gt;
+&lt;br /&gt;
5&lt;br /&gt;
)&lt;br /&gt;
=9&lt;br /&gt;
Denon F.:Ass damage&lt;br /&gt;
GeigerCounter (GM):Man.&lt;br /&gt;
Anyway, I get to roll two hit die to recover&lt;br /&gt;
rolling 2d6&lt;br /&gt;
(&lt;br /&gt;
5&lt;br /&gt;
+&lt;br /&gt;
3&lt;br /&gt;
)&lt;br /&gt;
=8&lt;br /&gt;
Denon F.:It won&#039;t save you&lt;br /&gt;
Rolling to attack&lt;br /&gt;
GeigerCounter (GM):It literally won&#039;t, lmao&lt;br /&gt;
Iskir:&lt;br /&gt;
14&lt;br /&gt;
Greataxe (+7)&lt;br /&gt;
Iskir&lt;br /&gt;
Denon F.:THAT STILL HITS&lt;br /&gt;
GeigerCounter (GM):ded&lt;br /&gt;
Denon F.:KEK&lt;br /&gt;
Iskir:&lt;br /&gt;
17 Slashing Damage&lt;br /&gt;
Greataxe&lt;br /&gt;
Iskir&lt;br /&gt;
Denon F.:L;OL&lt;br /&gt;
GeigerCounter (GM):Yeah, he ded&lt;br /&gt;
Denon F. default dances&lt;br /&gt;
GeigerCounter (GM):Alright&lt;br /&gt;
Denon F.:Okay, now pick two of them&lt;br /&gt;
GeigerCounter (GM):Right&lt;br /&gt;
Denon F.:Tbh depending on how this goes&lt;br /&gt;
Iskir potentially can take on groups by himself&lt;br /&gt;
GeigerCounter (GM):Just a sec&lt;br /&gt;
Uhhhhhh&lt;br /&gt;
The health bars thing&lt;br /&gt;
Let me try something&lt;br /&gt;
Denon F.:Ok&lt;br /&gt;
GeigerCounter (GM):Can you see his health bar now?&lt;br /&gt;
Denon F.:refreshing&lt;br /&gt;
No&lt;br /&gt;
GeigerCounter (GM):rip&lt;br /&gt;
Denon F.:Okay, pick the two&lt;br /&gt;
Want me to reroll initiative?&lt;br /&gt;
GeigerCounter (GM):ye&lt;br /&gt;
Denon F.:ok&lt;br /&gt;
Iskir:&lt;br /&gt;
8&lt;br /&gt;
Initiative(+3)&lt;br /&gt;
Iskir&lt;br /&gt;
GeigerCounter (GM):whoop&lt;br /&gt;
Denon F.:Oh&lt;br /&gt;
Let m,e reroll&lt;br /&gt;
GeigerCounter (GM):I meant to clear it before you rolled&lt;br /&gt;
Iskir:&lt;br /&gt;
7&lt;br /&gt;
Initiative(+3)&lt;br /&gt;
Iskir&lt;br /&gt;
GeigerCounter (GM):&lt;br /&gt;
7.16&lt;br /&gt;
INITIATIVE (3.16)&lt;br /&gt;
Clesce Kred&lt;br /&gt;
Denon F.:Lmfao&lt;br /&gt;
GeigerCounter (GM):&lt;br /&gt;
16&lt;br /&gt;
INITIATIVE (3)&lt;br /&gt;
Denon F.:I am last this time&lt;br /&gt;
GeigerCounter (GM):What is Iskir&#039;s dex?&lt;br /&gt;
Denon F.:16&lt;br /&gt;
GeigerCounter (GM):Lol&lt;br /&gt;
That ties with the wizard&#039;s&lt;br /&gt;
Denon F.:So we reroll?&lt;br /&gt;
Or?&lt;br /&gt;
GeigerCounter (GM):Eh, let&#039;s just pretend that Clesce did roll higher&lt;br /&gt;
Denon F.:ok&lt;br /&gt;
GeigerCounter (GM):&lt;br /&gt;
6&lt;br /&gt;
8&lt;br /&gt;
Scimitar (+5)&lt;br /&gt;
Denon F.:That does not hit&lt;br /&gt;
GeigerCounter (GM):A&#039;ight&lt;br /&gt;
Faerie Fire, 1/day&lt;br /&gt;
evocation 1&lt;br /&gt;
Casting Time: 1 action&lt;br /&gt;
Range: 60 feet&lt;br /&gt;
Target: 20 foot cube within range&lt;br /&gt;
Components: V&lt;br /&gt;
Duration: Concentration Up to 1 minute&lt;br /&gt;
Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice).&lt;br /&gt;
&lt;br /&gt;
Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.&lt;br /&gt;
&lt;br /&gt;
Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can’t benefit from being invisible.&lt;br /&gt;
SPELL SAVE DC: 14&lt;br /&gt;
Casting innate&lt;br /&gt;
Denon F.:kk&lt;br /&gt;
GeigerCounter (GM):Make a DEX save&lt;br /&gt;
7&lt;br /&gt;
4&lt;br /&gt;
DEXTERITY SAVE (3)&lt;br /&gt;
Iskir:&lt;br /&gt;
18&lt;br /&gt;
Dexterity Save(+3)&lt;br /&gt;
Iskir&lt;br /&gt;
GeigerCounter (GM):heh&lt;br /&gt;
Denon F.:Beat it&lt;br /&gt;
My turn?&lt;br /&gt;
GeigerCounter (GM):Yeah.&lt;br /&gt;
Denon F.:kk&lt;br /&gt;
Attacking the Cat&lt;br /&gt;
GeigerCounter (GM):Right.&lt;br /&gt;
You get advantage&lt;br /&gt;
Denon F.:I am going to use Disarming Attack on the Cat&lt;br /&gt;
Iskir:&lt;br /&gt;
Maneuvers&lt;br /&gt;
Class: Fighter&lt;br /&gt;
The maneuvers are presented in alphabetical order.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Menacing AttackWhen you hit a creature with a weapon attack, you can expend one superiority die to attempt to frighten the target. You add the superiority die to the attack’s damage roll, and the target must make a Wisdom saving throw. On a failed save, it is frightened of you until the end of your next turn.Maneuvers: Menacing Attack: (No Action)&lt;br /&gt;
&amp;gt; Disarming AttackWhen you hit a creature with a weapon attack, you can expend one superiority die to attempt to disarm the target, forcing it to drop one item of your choice that it’s holding. You add the superiority die to the attack’s damage roll, and the target must make a Strength saving throw. On a failed save, it drops the object you choose. The object lands at its feet.Maneuvers: Disarming Attack: (No Action)&lt;br /&gt;
&amp;gt; Lunging AttackWhen you make a melee weapon attack on your turn, you can expend one superiority die to increase your reach for that attack by 5 feet. If you hit, you add the superiority die to the attack’s damage roll.Maneuvers: Lunging Attack: (No Action)&lt;br /&gt;
GeigerCounter (GM):kk&lt;br /&gt;
Denon F.:Rolling to attack&lt;br /&gt;
Iskir:&lt;br /&gt;
23&lt;br /&gt;
Greataxe (+7)&lt;br /&gt;
Iskir&lt;br /&gt;
Denon F.:Rolling again&lt;br /&gt;
GeigerCounter (GM):&lt;br /&gt;
19&lt;br /&gt;
15&lt;br /&gt;
STRENGTH SAVE (4)&lt;br /&gt;
Iskir:&lt;br /&gt;
20&lt;br /&gt;
Greataxe (+7)&lt;br /&gt;
Iskir&lt;br /&gt;
Denon F.:Wait&lt;br /&gt;
Stop&lt;br /&gt;
I didn&#039;t damage yet&lt;br /&gt;
I have to add the superiority die&lt;br /&gt;
It&#039;s considered good etiquette to wait until the person doing their thing&lt;br /&gt;
is finished&lt;br /&gt;
GeigerCounter (GM):My bad&lt;br /&gt;
The second roll is the superiority die?&lt;br /&gt;
Denon F.:It is an extra 1d8 of damage&lt;br /&gt;
Also, no&lt;br /&gt;
That was my advantage roll&lt;br /&gt;
GeigerCounter (GM):Oh right.&lt;br /&gt;
Denon F.:So I roll a 23 overall&lt;br /&gt;
GeigerCounter (GM):Right.&lt;br /&gt;
Denon F.:Rolling for damage then superiority&lt;br /&gt;
Iskir:&lt;br /&gt;
8 Slashing Damage&lt;br /&gt;
Greataxe&lt;br /&gt;
Iskir&lt;br /&gt;
Denon F.:8 plus&lt;br /&gt;
GeigerCounter (GM):Okay, I misunderstood how this works&lt;br /&gt;
Denon F.:rolling 1d8&lt;br /&gt;
(&lt;br /&gt;
8&lt;br /&gt;
)&lt;br /&gt;
=8&lt;br /&gt;
GeigerCounter (GM):WELP&lt;br /&gt;
Denon F.:16 overall&lt;br /&gt;
GeigerCounter (GM):Now do I make the STR save?&lt;br /&gt;
Denon F.:Yes&lt;br /&gt;
GeigerCounter (GM):&lt;br /&gt;
6&lt;br /&gt;
16&lt;br /&gt;
STRENGTH SAVE (4)&lt;br /&gt;
Is that enough?&lt;br /&gt;
Denon F.:Which is the right roll?&lt;br /&gt;
GeigerCounter (GM):Also not sure why she&#039;s getting advantage. I&#039;m rolling from her sheet&lt;br /&gt;
Denon F.:The DC is 15&lt;br /&gt;
GeigerCounter (GM):Okay, so she keeps her weapon but still takes 16 damage, correct?&lt;br /&gt;
Denon F.:Yes&lt;br /&gt;
GeigerCounter (GM):And is that the end of your turn?&lt;br /&gt;
Denon F.:No&lt;br /&gt;
I&#039;m going to use Action Surge to attack again&lt;br /&gt;
Which will use my one use of Action Surge&lt;br /&gt;
GeigerCounter (GM):lmaooooo&lt;br /&gt;
ok&lt;br /&gt;
Denon F.:Rolling to hit&lt;br /&gt;
Iskir:&lt;br /&gt;
21&lt;br /&gt;
Greataxe (+7)&lt;br /&gt;
Iskir&lt;br /&gt;
Denon F.:I assume that hits&lt;br /&gt;
GeigerCounter (GM):It does, but you still have advantage so if you want to extra hit&lt;br /&gt;
lol&lt;br /&gt;
Denon F.:True&lt;br /&gt;
Rolling again&lt;br /&gt;
Iskir:&lt;br /&gt;
21&lt;br /&gt;
Greataxe (+7)&lt;br /&gt;
Iskir&lt;br /&gt;
Denon F.:Lmfao&lt;br /&gt;
GeigerCounter (GM):well anywa&lt;br /&gt;
Denon F.:Rolling damage&lt;br /&gt;
Iskir:&lt;br /&gt;
12 Slashing Damage&lt;br /&gt;
Greataxe&lt;br /&gt;
Iskir&lt;br /&gt;
Denon F.:12&lt;br /&gt;
28 damage overall&lt;br /&gt;
GeigerCounter (GM):No superiority die for the second hit?&lt;br /&gt;
Denon F.:No&lt;br /&gt;
GeigerCounter (GM):She survives with one hp&lt;br /&gt;
lmfao&lt;br /&gt;
Denon F.:By the way&lt;br /&gt;
I can expand all of my superiority die for a max of 4d8 extra damage&lt;br /&gt;
I can only do 3d8 now&lt;br /&gt;
GeigerCounter (GM):Makes sense&lt;br /&gt;
Fighter stronk&lt;br /&gt;
Denon F.:So&lt;br /&gt;
I can deal bullshit damage at early levels&lt;br /&gt;
GeigerCounter (GM):Question: You get these features at level 3 not level 1?&lt;br /&gt;
Denon F.:Yes&lt;br /&gt;
GeigerCounter (GM):kk&lt;br /&gt;
Denon F.:Cat&#039;s turn&lt;br /&gt;
GeigerCounter (GM):Alright, she goes into a barb rage&lt;br /&gt;
Denon F.:kk&lt;br /&gt;
....That sounds sus considering cat&lt;br /&gt;
GeigerCounter (GM):wdym, you&#039;ve never-oh&lt;br /&gt;
ANYWAY&lt;br /&gt;
Denon F.:HAH&lt;br /&gt;
HAAAAAH&lt;br /&gt;
GeigerCounter (GM):shut&lt;br /&gt;
Denon F.:lmfao&lt;br /&gt;
Hit me then&lt;br /&gt;
Bitch&lt;br /&gt;
GeigerCounter (GM):Oh huh. I should&#039;ve been raging earlier. I could&#039;ve used resistance&lt;br /&gt;
10&lt;br /&gt;
25&lt;br /&gt;
Scimitar (+5)&lt;br /&gt;
Denon F.:Oh&lt;br /&gt;
Nice&lt;br /&gt;
GeigerCounter (GM):Ok, so that&#039;s a crit.&lt;br /&gt;
Denon F.:I got what I asked for&lt;br /&gt;
Lmfao&lt;br /&gt;
GeigerCounter (GM):lol&lt;br /&gt;
Denon F.:Roll damage&lt;br /&gt;
GeigerCounter (GM):&lt;br /&gt;
2 Rage&lt;br /&gt;
7 Slashing&lt;br /&gt;
So 14 damage because crit?&lt;br /&gt;
Denon F.:Yes&lt;br /&gt;
GeigerCounter (GM):kk&lt;br /&gt;
How much HP does Iskir have?&lt;br /&gt;
Denon F.:I am at 26 now&lt;br /&gt;
GeigerCounter (GM):cool&lt;br /&gt;
That&#039;s the end of her turn&lt;br /&gt;
Denon F.:Necromancer&lt;br /&gt;
GeigerCounter (GM):Ye&lt;br /&gt;
Am thinking&lt;br /&gt;
So first thing he drops concentration on FF&lt;br /&gt;
Denon F.:kk&lt;br /&gt;
GeigerCounter (GM):Alright, he casts Wither and Bloom at 3rd&lt;br /&gt;
Wither and Bloom&lt;br /&gt;
necromancy 3&lt;br /&gt;
Casting Time: 1 action&lt;br /&gt;
Range: 60 feet&lt;br /&gt;
Components: V, S, M (Withered vine)&lt;br /&gt;
Duration: Instantaneous&lt;br /&gt;
You invoke both death and life upon a 10-foot-radius sphere centered on a point within range. Each creature of your choice in that area must make a Constitution saving throw, taking 2d6 necrotic damage on a failed save, or half as much damage on a successful one. Nonmagical vegetation in that area withers.&lt;br /&gt;
&lt;br /&gt;
In addition, one creature of your choice in that area can spend and roll one of its unspent Hit Dice and regain a number of hit points equal to the roll plus your spellcasting ability modifier.&lt;br /&gt;
&lt;br /&gt;
( Strixhaven )&lt;br /&gt;
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot above 2nd, and the number of Hit Dice that can be spent and added to the healing roll increases by one for each slot above 2nd&lt;br /&gt;
SPELL SAVE DC: 14&lt;br /&gt;
Denon F.:Rolling Con&lt;br /&gt;
Iskir:&lt;br /&gt;
22&lt;br /&gt;
Constitution Save(+6)&lt;br /&gt;
Iskir&lt;br /&gt;
Denon F.:Success&lt;br /&gt;
GeigerCounter (GM):Alright, so you only take 2d6 then. Also Melvana gets to roll 2 hit die to recover. Rolling damage&lt;br /&gt;
rolling 2d6&lt;br /&gt;
(&lt;br /&gt;
6&lt;br /&gt;
+&lt;br /&gt;
6&lt;br /&gt;
)&lt;br /&gt;
=12&lt;br /&gt;
Denon F.:Huh?&lt;br /&gt;
No&lt;br /&gt;
I take half&lt;br /&gt;
You&#039;re misreading&lt;br /&gt;
GeigerCounter (GM):Ah okay.&lt;br /&gt;
Denon F.:So I take six damage instead of 12&lt;br /&gt;
GeigerCounter (GM):Okay, so the base roll of the spell is 2d6, but I&#039;m upcasting to 3rd level so I get 3 damage dice and then you take half?&lt;br /&gt;
Denon F.:Yes&lt;br /&gt;
GeigerCounter (GM):ok, lemme roll one more&lt;br /&gt;
rolling 1d6&lt;br /&gt;
(&lt;br /&gt;
5&lt;br /&gt;
)&lt;br /&gt;
=5&lt;br /&gt;
So 17/2. Is that rounded up or down?&lt;br /&gt;
Denon F.:8&lt;br /&gt;
down&lt;br /&gt;
GeigerCounter (GM):kk&lt;br /&gt;
Denon F.:I am at 8 HP&lt;br /&gt;
we&lt;br /&gt;
er&lt;br /&gt;
GeigerCounter (GM):18?&lt;br /&gt;
Denon F.:18&lt;br /&gt;
GeigerCounter (GM):yeaeh&lt;br /&gt;
Denon F.:Yes&lt;br /&gt;
GeigerCounter (GM):Okay, now rolling Melvana&#039;s hit dice&lt;br /&gt;
rolling 2d12&lt;br /&gt;
(&lt;br /&gt;
6&lt;br /&gt;
+&lt;br /&gt;
6&lt;br /&gt;
)&lt;br /&gt;
=12&lt;br /&gt;
She recovers 12&lt;br /&gt;
Denon F.:It won&#039;t save her&lt;br /&gt;
GeigerCounter (GM):Probably not, but she has resistance due to rage, so we&#039;ll seeee&lt;br /&gt;
Denon F.:Rolling attack&lt;br /&gt;
GeigerCounter (GM):kk&lt;br /&gt;
Iskir:&lt;br /&gt;
23&lt;br /&gt;
Greataxe (+7)&lt;br /&gt;
Iskir&lt;br /&gt;
Denon F.:That hits&lt;br /&gt;
GeigerCounter (GM):yep&lt;br /&gt;
Denon F.:Going to expend one sup die for extra damage&lt;br /&gt;
GeigerCounter (GM):kk&lt;br /&gt;
Iskir:&lt;br /&gt;
8 Slashing Damage&lt;br /&gt;
Greataxe&lt;br /&gt;
Iskir&lt;br /&gt;
Denon F.:Eight plus&lt;br /&gt;
rolling 1d8&lt;br /&gt;
(&lt;br /&gt;
5&lt;br /&gt;
)&lt;br /&gt;
=5&lt;br /&gt;
13 total&lt;br /&gt;
Also&lt;br /&gt;
Going to use Second Wind as a bonus action&lt;br /&gt;
GeigerCounter (GM):Okay, so 6 damage because resistance, I believe?&lt;br /&gt;
Denon F.:Yes&lt;br /&gt;
GeigerCounter (GM):kk, what&#039;s it do?&lt;br /&gt;
Denon F.:It heals me by 1d10+3&lt;br /&gt;
GeigerCounter (GM):oh nice&lt;br /&gt;
go for it&lt;br /&gt;
Denon F.:rolling 1d10+3&lt;br /&gt;
(&lt;br /&gt;
3&lt;br /&gt;
)&lt;br /&gt;
+3&lt;br /&gt;
=6&lt;br /&gt;
Healed by six&lt;br /&gt;
Adding that&lt;br /&gt;
GeigerCounter (GM):24&lt;br /&gt;
Right?&lt;br /&gt;
Denon F.:Yes&lt;br /&gt;
GeigerCounter (GM):kk&lt;br /&gt;
That the end of your turn?&lt;br /&gt;
Denon F.:Yes but&lt;br /&gt;
I need to stop here&lt;br /&gt;
GeigerCounter (GM):oh dang&lt;br /&gt;
Denon F.:I gotta do something with my brother&lt;br /&gt;
Sorry&lt;br /&gt;
I also have Pathfinder in an hour and a half&lt;br /&gt;
GeigerCounter (GM):It&#039;s no problem. Thanks for the run. It&#039;s given me things to think about.&lt;br /&gt;
No problem.&lt;br /&gt;
I&#039;ll do more prep work.&lt;br /&gt;
Denon F.:Ye&lt;br /&gt;
Back to Discord&lt;br /&gt;
GeigerCounter (GM):&lt;br /&gt;
Hit Points&lt;br /&gt;
Zombie&lt;br /&gt;
Hit Points: 29&lt;br /&gt;
Mara M.:&lt;br /&gt;
LANGUAGE PROFICIENCY&lt;br /&gt;
Elven, common,&lt;br /&gt;
GeigerCounter (GM):&lt;br /&gt;
Hit Points&lt;br /&gt;
Kobold Zombie&lt;br /&gt;
Hit Points: 15&lt;br /&gt;
Hit Points&lt;br /&gt;
Kobold Zombie&lt;br /&gt;
Hit Points: 13&lt;br /&gt;
Hit Points&lt;br /&gt;
Kobold Zombie&lt;br /&gt;
Hit Points: 11&lt;br /&gt;
Umaru!:&lt;br /&gt;
LANGUAGE PROFICIENCY&lt;br /&gt;
GeigerCounter (GM):Hello&lt;br /&gt;
Umaru!:hello hello&lt;br /&gt;
GeigerCounter (GM):Do you know how to setup the token settings or do you need help with that? I&#039;m just doing it for everyone else as-is, so I don&#039;t mind&lt;br /&gt;
Umaru!:Yeah, I just haven&#039;t made the token quite yeyet&lt;br /&gt;
GeigerCounter (GM):No rush. I was just wondering. I actually got sidetracked updating a lore page on the wiki&lt;br /&gt;
Umaru!:Good soup&lt;br /&gt;
GeigerCounter (GM):rolling 1d4-1&lt;br /&gt;
(&lt;br /&gt;
4&lt;br /&gt;
)&lt;br /&gt;
-1&lt;br /&gt;
=3&lt;br /&gt;
Insight&lt;br /&gt;
Fia Lara&lt;br /&gt;
Skill: 9 | 8&lt;br /&gt;
LANGUAGE PROFICIENCY&lt;br /&gt;
Common, Elvish&lt;br /&gt;
LANGUAGE PROFICIENCY&lt;br /&gt;
Common, Elvish&lt;br /&gt;
Alright, I&#039;m still rolling nat 1&#039;s against the microphone demon&lt;br /&gt;
But it looks like we also only got three people here so far. Let me ping the other two.&lt;br /&gt;
GeigerCounter (GM):Three?&lt;br /&gt;
I can&#039;t count&lt;br /&gt;
Iskir:There&#039;s two of us&lt;br /&gt;
10&lt;br /&gt;
War Pick (+7)&lt;br /&gt;
Iskir&lt;br /&gt;
13 Piercing Damage&lt;br /&gt;
War Pick&lt;br /&gt;
Iskir&lt;br /&gt;
GeigerCounter (GM):And then there were three.&lt;br /&gt;
Sorry I can&#039;t speak&lt;br /&gt;
Renith Riverhold:&lt;br /&gt;
12&lt;br /&gt;
16&lt;br /&gt;
MEDICINE (6)&lt;br /&gt;
Renith Riverhold&lt;br /&gt;
Denon F.:Test roll&lt;br /&gt;
Iskir:&lt;br /&gt;
11&lt;br /&gt;
History(+0)&lt;br /&gt;
Iskir&lt;br /&gt;
Denon F.:Word&lt;br /&gt;
GeigerCounter (GM):We&#039;re still waiting on one more. How&#039;s everyone? Whoop. Timing again&lt;br /&gt;
Hello!&lt;br /&gt;
Tom H.:howdy\&lt;br /&gt;
GeigerCounter (GM) waves&lt;br /&gt;
Renith Riverhold:greetings and salutations&lt;br /&gt;
GeigerCounter (GM):How&#039;s everyone liking the music?&lt;br /&gt;
Denon F.:shosh&lt;br /&gt;
Renith Riverhold:it works,&lt;br /&gt;
GeigerCounter (GM):Alright. We&#039;re back at the tavern. Yorden sent a letter by courier to Renrith, informing her that he would probably not make it to the meeting as he had an unexpected visitor. The mysterious tall stranger in dark clothes is nowhere to be seen and neither is Charolette. Fia isn&#039;t manning the bar either and it&#039;s unusually quiet and tense in the tavern today.&lt;br /&gt;
What do you do?&lt;br /&gt;
Denon F.:Iskir looks a bit on edge, almost visibly nervous. He absolutely hates the lack of &amp;quot;security&amp;quot;, as it were. He&#039;d mutter to himself as he sat at one of the tables. &amp;quot;Ah&#039; don&#039;t like this....&amp;quot;&lt;br /&gt;
Renith Riverhold:Renith knew that there was a chance that some folks would drop out of this impromptu party as we only had the common goal of coin. She looks over to Iskir, &amp;quot;nothing to fear, you traveled alone to get here, now there are more. Lets go visit the (point of contact) that the kobold cap was leading us to.&lt;br /&gt;
GeigerCounter (GM):( Janusz Morgenstern )&lt;br /&gt;
Denon F.:He&#039;d sigh heavily, grabbing his axe and resting it on his shoulder &amp;quot;Aye...&amp;quot;&lt;br /&gt;
GeigerCounter (GM):Anyone else have anything to say or do?&lt;br /&gt;
Renith Riverhold:(I believe all was said and done last time)&lt;br /&gt;
Vargyr:Vargyr would shrug &amp;quot;Might as well&amp;quot;&lt;br /&gt;
Tom H.:Teddy gives a small nod, with his ears twitching as an excited gleaming shows in his eyes.&lt;br /&gt;
GeigerCounter (GM):The door opens and in walks the somewhat awkward guard guy from the other day. He approaches the table directly and addresses you all&lt;br /&gt;
Mordechai Morgenstern:Hey, are you those people who were in here yesterday with that weird girl? You are, aren&#039;t you?&lt;br /&gt;
Denon F.:The Duergar would qqirk a scarred brow &amp;quot;....Aye?&amp;quot;&lt;br /&gt;
Renith Riverhold:describe.. weird?&amp;quot; she says giving the odd make up of our group and all that were here yesterday&lt;br /&gt;
Mordechai Morgenstern seems confused by Renrith&#039;s question and just in general&lt;br /&gt;
Mordechai Morgenstern:The... I don&#039;t know. The weird one in furs?&lt;br /&gt;
GeigerCounter (GM):This doesn&#039;t narrow things down much as most everyone is wearing furs.&lt;br /&gt;
Renith Riverhold:well there were a few females here, was she one of the staff, or their family, I know this bunny here was captivating one of the little ones&lt;br /&gt;
Mordechai Morgenstern:No, not Lia. I know her. The one who was making a scene. She had... Mordechai gestures to his face the scars. That one. Have you seen her today?&lt;br /&gt;
GeigerCounter (GM):He&#039;s talking about Charolette.&lt;br /&gt;
Renith Riverhold:(I know)&lt;br /&gt;
Ah yes.. I remember seeing her though I do not know where she has run off to now.&lt;br /&gt;
Denon F.:Iskir looked down, shifting his weight slightly &amp;quot;Aye, same here.&amp;quot;&lt;br /&gt;
Mordechai Morgenstern looks a little worried by this answer&lt;br /&gt;
Renith Riverhold:she seemed concerned over her sister in the forest.. and recent disappearances in the local populous&lt;br /&gt;
though she was admittedly opposed to going into the forest alone.. so perhaps she has taking some of the others that were here and ventured off to find her sibling.&lt;br /&gt;
Mordechai Morgenstern:Yes! That is what my uncle has heard. He sent me to try and find her, but I can&#039;t find her. He told me to hurry here. Please, would you come with me to see him?&lt;br /&gt;
Renith Riverhold:perhaps, who are you again?&lt;br /&gt;
and who is your uncle?&lt;br /&gt;
Mordechai Morgenstern:Oh, yes. Yes. I am Mordechai, I am volunteered to the City Guard by my Great-uncle Janusz Morgenstern. Our company hires men and women to work as guards and mercenaries. We&#039;re the best at it of the competition, but we&#039;ve not got enough people right now. I was in here yesterday looking for strong looking people to tell them about the job he needs doing, but he said it was more important that I get you all and the girl with the scars about this rumour that his kobold told him about.&lt;br /&gt;
He was very scared and when he came in, he brought his family and they haven&#039;t left the Morgenstern Manor since then, so Uncle&#039;s very worried.&lt;br /&gt;
Renith Riverhold:she looks to the party, or whats left of the party, &amp;quot;shall we?&amp;quot;&lt;br /&gt;
Denon F.:He&#039;d nod, pulling his cloak over his head.&lt;br /&gt;
Vargyr:&amp;quot;Lead the way&amp;quot;&lt;br /&gt;
Mordechai Morgenstern nods&lt;br /&gt;
GeigerCounter (GM):You all get up and follow him out.&lt;br /&gt;
You are now in a cobblestone street where the locals are eyeing you with far more caution and suspicion than usual, but still going about their usual business. There are whispers going around person to person. A few men enter the tavern as you leave and you pass by a greengrocer&#039;s stall selling mostly cabbage and potatoes. Mordechai leads you down the street and everyone in the party is eyeing the town. Would anyone like to investigate anything or would you all like to proceed directly to the office?&lt;br /&gt;
Renith Riverhold:(I would like to keep an ear out for what might be said about us in those whispers, perception check?)&lt;br /&gt;
GeigerCounter (GM):Yeah, roll one.&lt;br /&gt;
You can also roll Insight if you have better proficiency in that.&lt;br /&gt;
Renith Riverhold:&lt;br /&gt;
19&lt;br /&gt;
PERCEPTION (6)&lt;br /&gt;
Renith Riverhold&lt;br /&gt;
GeigerCounter (GM):That&#039;ll do.&lt;br /&gt;
You all notice mothers keeping their kids close to them and not letting go of their hands. Would anyone else like to act or make checks?&lt;br /&gt;
Denon F.:Iskir silently followed, his axe still resting on his shoulder. He kept his head down as he walked, trying to seem inconspicuous....despite the greataxe he was carrying&lt;br /&gt;
GeigerCounter (GM):lol&lt;br /&gt;
Roll Insight please, Iskir.&lt;br /&gt;
Renith Riverhold:Renith leans over to the hare, &amp;quot;you seem to be drawing the attention of the crowd, is this normal for a bard like you?&amp;quot;&lt;br /&gt;
Iskir:&lt;br /&gt;
3&lt;br /&gt;
Insight(+1)&lt;br /&gt;
Iskir&lt;br /&gt;
Denon F.:HAH&lt;br /&gt;
I ain&#039;t seen shit&lt;br /&gt;
Renith Riverhold:(greataxe blade blocks your view of everything)&lt;br /&gt;
GeigerCounter (GM):Iskir genuinely can&#039;t tell what the people are thinking and worries that the whispers are the people turning against them.&lt;br /&gt;
Vargyr:(I&#039;ll see what they might be whispe4ing)&lt;br /&gt;
GeigerCounter (GM):Roll perception, please.&lt;br /&gt;
Vargyr:&lt;br /&gt;
15&lt;br /&gt;
11&lt;br /&gt;
PERCEPTION (3)&lt;br /&gt;
Denon F.:(Word)&lt;br /&gt;
GeigerCounter (GM):That&#039;ll do. Incoming whisper.&lt;br /&gt;
Vargyr:(Idk why ir rolls like that)&lt;br /&gt;
GeigerCounter (GM):( It&#039;s rolling with advantage for some reason. )&lt;br /&gt;
Vargyr:(Is there a way o turn that off?)&lt;br /&gt;
GeigerCounter (GM):( Probably, I&#039;ll look at it later. )&lt;br /&gt;
Renith Riverhold:you need to click on the gear, then in the far upper right there is a thing where you can set things to toggle like advantage and whispering to gm&lt;br /&gt;
GeigerCounter (GM):( For now, I&#039;m taking the 15. )&lt;br /&gt;
Renith Riverhold:the gear on your char sheet&lt;br /&gt;
Teddy:Teddy shakes his head, as if coming out of a stupor, before looking over to Renith. &amp;quot;I suppose I draw a crowd from time to time... I think it&#039;s the fashion sense. An outfit like this took a fair bit of work to get right.&amp;quot;&lt;br /&gt;
Renith Riverhold:the gear next to spells, then beneath character sheet type PC, there is roll queries, change to advantage toggle, then whisper rolls to gm, whisper toggle.&lt;br /&gt;
slips back into character&lt;br /&gt;
Vargyr:Vargyr would smirk at the last part and keep walking&lt;br /&gt;
Denon F.:Iskir quirks a brow at Teddy. He&#039;d look his outfit over, up and down, and wonder why topsiders sometimes have such eye-blindingly garish outfits&lt;br /&gt;
Renith Riverhold:&amp;quot;oh? do you tailor your own clothes?&amp;quot; she says as she follows our guide continuing to keep an ear out for more information about the murders, if anything so that she has at least some bases when we reach our destination.&lt;br /&gt;
GeigerCounter (GM):Renrith and Vargyr: Roll Insight to see if you can glean any information about the murders from the gossip.&lt;br /&gt;
Renith Riverhold:&lt;br /&gt;
25&lt;br /&gt;
INSIGHT (6)&lt;br /&gt;
Renith Riverhold&lt;br /&gt;
GeigerCounter (GM):Well then.&lt;br /&gt;
Teddy:Teddy gestures down to his robes with a flourish of his hand. The colors shift quickly between a myriad of vibrant colors. &amp;quot;Among other things.&amp;quot; He says with a tinge of amusement in his voice.&lt;br /&gt;
Renith:shhh, the potatoes are whispering to the cabbages&lt;br /&gt;
Renith Riverhold:I am sure given time and with group cohesion, you could make talborts or banners made for the party.. assuming we get enough renown to warrant it.&lt;br /&gt;
Teddy:(For sure)&lt;br /&gt;
Teddy gives a soft hum. &amp;quot;You know, I&#039;d never considered it, but it is an interesting possibility.&amp;quot;&lt;br /&gt;
Denon F.:(Renith with the fat 19)&lt;br /&gt;
(Her Elf ears hear everything)&lt;br /&gt;
Renith Riverhold:She looks a bit curious and a bit angered as her ears twitch at what she is able to deduce from the den of whispers flowing around us like a school of fish. She begins to formulate questions to ask this uncle while we continue to our destination.&lt;br /&gt;
GeigerCounter (GM):After a few more turns and more of the same in terms of the locals talking, they group passes by an alleyway where nearly forty kobolds in slightly ragged clothes are lounging around talking in Draconic. Many of them go silent as they notice the party and stare at them silently as they pass,&lt;br /&gt;
Renith Riverhold:(Not sure its been said but seeing as we are walking through town.. what makes up the majority of the population)&lt;br /&gt;
(dragon alley)&lt;br /&gt;
GeigerCounter (GM):Dark-haired humans are the visiible majority, but kobolds outnumber them technically, they just aren&#039;t often as publicly visible, which is why the kobold alley is noteworthy enough to notice. There are some lighter haired humans and elves both light haired and dark. There are also some dwarves and drow, but not many and anything else is probably a traveler such as yourselves and rare enough to be of note. The humans seem to avoid the drow a bit, especially with the murder rumours.&lt;br /&gt;
Renith Riverhold:(kobold slums, dangerous and trap filled)&lt;br /&gt;
GeigerCounter (GM):( Maybe, maybe. But if nobody speaks draconic - and iirc nobody with the party rn does, then we&#039;re moving on. )&lt;br /&gt;
Denon F.:(I can speak.....Common and Dwarvish)&lt;br /&gt;
(Lol)&lt;br /&gt;
Renith Riverhold:&lt;br /&gt;
LANGUAGE PROFICIENCY&lt;br /&gt;
Elven, common, halfling&lt;br /&gt;
GeigerCounter (GM):Mordechai finally leads you to a fairly impressive stone building, about three floors high with a stained glass window of a bright star. There is an inscription chiseled in stone above the entrance in Common, Mierish ( another human language which is the native language here ), and Elvish that reads, &amp;quot;Morgenstern &amp;amp; Sons: Men at Arms and Securities Company&amp;quot;. As he leads you through the dark-stained oaken doors you enter into a carpeted foyer with two staircases leading to a landing on the second floor and two more leading to a third. Mordechai tells the guardsmen that he has brought who his Uncle is looking for and they nod at him. He leads you up both flights of stairs and knocks on the door. A booming voice answers in Mierish and Mordechai responds, then translates into Common and says, &amp;quot;You can go in.&amp;quot;&lt;br /&gt;
You all enter in to a nicely furnished office. A man who looks about 60 sits at a sturdy looking desk and reclines in a comfy but heavy chair. A guard relaxes in a wooden chair by the bookshelves while another stands behind the man. An elderly tabaxi wizard is crouched by a wooden globe that rests in a stand that holds it about three feet from the floor and is turning it slowly examining it with curiosity and slight amusement. The elderly man&#039;s expression is grave and before his desk stands the kobold you met the other day and shared food with before he ran off.&lt;br /&gt;
Iskir and Teddy both take a spot on one of the two sofas by the walls, Iskir resting an arm on his axe which he has propped up by the handle. Teddy seems relatively relaxed. Renith and Vargyr remain standing for the moment and approach the desk as the elderly man beckons them forward.&lt;br /&gt;
Janusz Morgenstern:Salutations, I am Master Janusz Morgenstern. You are the travellers who my good friend kobold has told me about, yes? What are your names? I make it a point to not do business with someone whose name I cannot curse if they double-cross me.&lt;br /&gt;
GeigerCounter (GM):( I think the music stopped when I reloaded to check what things look like for you, so new track. Also please ignore the guards&#039; lack of transparency. :D )&lt;br /&gt;
Vargyr:&amp;quot;Name&#039;s Vargyr, of Vargyr Investigations&amp;quot;&lt;br /&gt;
Teddy:(I like the new music)&lt;br /&gt;
Denon F.:Iskir lowered his hood, a tired look on his face &amp;quot;Iskir.&amp;quot;&lt;br /&gt;
Renith Riverhold:&amp;quot;Cursing someone takes a lot more effort and not to mention sours the soul, when you could simply just uses your influence to black list people and spread the word of their bad business as folks of a certain line of work tend to linger in the same circles.. But all that aside, I am Renith&amp;quot; given she is in her twilight robes she hopes her inference is all in good nature&lt;br /&gt;
Janusz Morgenstern he smirks a bit at this response and nods at Renith, he is writing your names in a log book as you give them.&lt;br /&gt;
Teddy:Teddy gives a small bow of his head. &amp;quot;Theodore Cottontail, at your service. Storyteller, Poet, Bard.&amp;quot; A smile rests on his face as he looks past the threats. Not the first time he&#039;d faced curses on the road.&lt;br /&gt;
Janusz Morgenstern Janusz nods at Teddy&lt;br /&gt;
Janusz Morgenstern:I do love the services of a bard, but now is not the time for festivities. Has Mordechai told you all why you are here?&lt;br /&gt;
Janusz Morgenstern turns to Vargyr and focuses his gaze on him as the question lingers in the air&lt;br /&gt;
Vargyr:&amp;quot;Something about a Kobold being scared&amp;quot;&lt;br /&gt;
Janusz Morgenstern:It is not that my good friend is scared, it is why. He has brought his family here for protection in a panic. I permit it because his family are under my protection, but I cannot house all of the city in my manor. It is a place of business and it is too small besides. The news has already spread among the smallfolk and they are here petitioning my good friend to have him beg me to let them stay. I will not, but I would have them be safe. Nor are these the first reports of such.&lt;br /&gt;
There have been rumours but few know the truth of it.&lt;br /&gt;
Renith Riverhold:is it something to do with the rumors of murder?&lt;br /&gt;
Janusz Morgenstern looks towards Renith and nods&lt;br /&gt;
Janusz Morgenstern:Indeed so. People have gone missing in the woods, in the caves, and in the city. This is not completely unusual. The caves claim at least a few travellers every year and there is always risk of beasts and brigands in the forest. But the city is usually a safe haven. We have crime, yes. Kidnappings, as well. But it&#039;s rarely murder and nothing the town guard cannot resolve.&lt;br /&gt;
Renith Riverhold:sounds like the town guard are falling behind if you are interested in hiring mercenaries to solve the problem..&lt;br /&gt;
Janusz Morgenstern laughs at this&lt;br /&gt;
Janusz Morgenstern:I knew you were new here. Nearly all the guardsmen are mercenaries. It is a good business and there&#039;s healthy competition, but our company is clearly the best in the city with clients throughout the kingdom. But...&lt;br /&gt;
You see...&lt;br /&gt;
This has been a particularly busy year. There have been raids in the east again, but all the while more and more have been flocking here to try and find their fortunes in the caves of the Scar.&lt;br /&gt;
Worse still and why I have a particular interest in this, my own son Kostek has disappeared... This is not the work of a common criminal. My elder son Casimir has been searching and cannot attend to business for worry for his brother. The whole family is affected and it does not do for us to let a competitor rescue him.&lt;br /&gt;
Janusz Morgenstern sighs&lt;br /&gt;
Janusz Morgenstern:... If he yet lives...&lt;br /&gt;
Janusz Morgenstern eyes the investigator again&lt;br /&gt;
Vargyr:&amp;quot;Well, mate sounds like you got a load of probelms. What exactly do you want us to do?&amp;quot;&lt;br /&gt;
Denon F.:Iskir looked down, fiddling with the edge of his cloak &amp;quot;.....S&#039;pose we could do somethin&#039; about it.&amp;quot;&lt;br /&gt;
Renith Riverhold:hmms.. &amp;quot;so has any information come forward like a ransom, or have any of your &amp;quot;healthy competition&amp;quot; changed their activities as of late?&amp;quot;&lt;br /&gt;
Janusz Morgenstern:None. That&#039;s what concerns me. Kidnapping is not usually done on grown men and is most often done for a ransom by a typical thuggish lout who just needs some coin. We are not above paying a ransom if it is kept secret. To hear nothing for weeks and there having been no body...&lt;br /&gt;
Renith Riverhold:This missing person is of course affecting your business and thus your bottom line, naturally it might have something to do with your competitors as well as any enterprising local wanting to make a coin the illegal way&lt;br /&gt;
if you have paid ransom in the past, it means you are willing to do so again and again.. have you investigated the previous perpetrators?&lt;br /&gt;
Janusz Morgenstern:It would be an unusual thing for legitimate competition to do. We have to respect rule of law to uphold it and what is done to us would be met with retaliation if it were done by other legitimate companies. We have been policing the streets as best as we can and have already questioned the local criminal elements. We have even sent out spies amongst the kobolds and asked the clergy of that Drow temple. No new drow has come up from the Underdark that we know of, but that would be my most reasonable suspicion at this point.&lt;br /&gt;
Janusz Morgenstern turns again to Vargyr&lt;br /&gt;
Janusz Morgenstern:As per what you can do for me. I have a job that needs doing and not enough men to spare. This hear catfolk man is a very honoured guest. Would you introduce yourself?&lt;br /&gt;
Efra Mews spins the globe, now clearly playing with it and has been for about half of the current conversation&lt;br /&gt;
Efra Mews:No, I&#039;m fine.&lt;br /&gt;
Janusz Morgenstern:...&lt;br /&gt;
Well, he is a most esteemed client. He is a researcher from the Great City of Nes. The influence of their king is great and they have one of the most renowned places of learning in the world, sadly eclipsing even our own capitol&#039;s university. He is here to research a particular cave in the Scar which is famous for having large quartz crystals which glow increasingly bright until a full moon. I do not see it as more than a curiosity, myself, but it is of interest to students of the Arcane, or so he says.&lt;br /&gt;
Efra Mews:Well how does the adage go? &amp;quot;Curiosity made glad the cat&amp;quot;? I believe it is a natural magical wonder and I am categorizing those for my latest encyclopedia on commission of the Princes of Lugal.&lt;br /&gt;
Janusz Morgenstern:To the point: He needs an escort into the caves to conduct his research safely. There have already been two parties of curiosity seekers who have gone missing in the caves. They are near the surface and had been one of the safer caves before now.&lt;br /&gt;
Renith Riverhold:I suppose this will gain you a bit of income needed to sustain the continued search for your lost loved one, but we are, as you put it, mercenaries. What will we receive upon completion of this escort venture?&lt;br /&gt;
Janusz Morgenstern chuckles&lt;br /&gt;
Janusz Morgenstern:Even more to the point, yes.&lt;br /&gt;
Well if coin is what you&#039;re after, this job pays well. I take a percentage of what his benefactors have sent him with and the rest will be split evenly among you. I can also furnish the supply expenses if you bring me receipt of sale it will be reimbursed. I can also make a small allowance in advance once the contract has been accepted, but no more than ten silver pieces per each of you. I can&#039;t have new hires running away with the purse, you understand.&lt;br /&gt;
Vargyr:&amp;quot;As long as yu hold up your end then, doens&#039;t sound bad to me&amp;quot;&lt;br /&gt;
Renith Riverhold:of course,&amp;quot; she then looks towards the catfolk knowing full well the ease it takes to get their focus and the troubles of maintain said focus.. &amp;quot;Mr Mews, what can you tell us about the area and environment of these crystals so that we can better prepare for the journey ahead.&lt;br /&gt;
Efra Mews:Hmm... Well I&#039;ve never been there myself!&lt;br /&gt;
Efra Mews laughs heartily&lt;br /&gt;
Efra Mews:It is supposedly a cavern that used to be used as a place of worship a couple centuries ago. The crystals there glow with a purple light by some unknown magics tied to the moon cycle and it was an important place to worshippers of Selune for that reason. I suppose they thought that it was the blessing of Selune that illuminated the cave, but I have other ideas. Anyway, it&#039;s been abandoned for some time and no one seems to know why. It&#039;s been the play-place of adventurers. Ah if I were just 40 years younger, I&#039;d go there by myself to brave it because it sounds like an excellent addition to my travel diary. It&#039;s quite extensive, you know.&lt;br /&gt;
I suppose even tired old eyes can write about exciting places.&lt;br /&gt;
If I&#039;m not mistaken, aren&#039;t you a Cleric of Selune yourself?&lt;br /&gt;
Renith Riverhold:Yes though not affiliated with any local temples&lt;br /&gt;
Efra Mews nods&lt;br /&gt;
Efra Mews:Well, I shall try to avoid damaging any sacred artifacts should we come across any then.&lt;br /&gt;
Efra Mews winks&lt;br /&gt;
Janusz Morgenstern clears his throat to interrupt before Renith can answer&lt;br /&gt;
Janusz Morgenstern:And if you can find my son there and bring him back to my alive, I will pay you each 100 gold pieces. Half that if you can only recover him dead.&lt;br /&gt;
Denon F.:&amp;quot;......I&#039;d rather we bring &#039;im back alive.&amp;quot;&lt;br /&gt;
Janusz Morgenstern nods to Iskir with a small, but genuine smile&lt;br /&gt;
Renith Riverhold:what makes you believe he might be there, was he part of a previous escort down there?&lt;br /&gt;
Janusz Morgenstern:Truthfully, he wasn&#039;t, but at this point we have searched the city about as thoroughly as we can.&lt;br /&gt;
If there&#039;s a chance... It&#039;s worthwhile to me to offer a reward.&lt;br /&gt;
He is my son, after all.&lt;br /&gt;
Renith Riverhold:My mother did always say lost things are always in the last place you look.&lt;br /&gt;
Janusz Morgenstern nods again&lt;br /&gt;
Janusz Morgenstern:Also... I would have you take Cap here with you.&lt;br /&gt;
Tikitear &amp;quot;Cap&amp;quot; Morgenstern snaps to attention at this&lt;br /&gt;
Tikitear &amp;quot;Cap&amp;quot; Morgenstern hisses lowly before starting to complain in draconic.&lt;br /&gt;
Renith Riverhold:(ooc does cap know common, I want to say he does but I dont remember)&lt;br /&gt;
GeigerCounter (GM):( He&#039;s not fluent in speaking Common, but he can understand it perfectly well. He mostly speaks the kobold dialect of draconic. He can speak enough Common to get by when he needs to. )&lt;br /&gt;
Cap and Janusz have a tense conversation with Cap speaking in Draconic and Janusz in Mierish, which the party cannot understand. After a while Janusz seems to settle the matter with a very grave statement that the party can recognize as an order even if they cannot understand the exacts. Cap looks at his feet and walks over to Teddy.&lt;br /&gt;
Janusz Morgenstern:There. He will go with you. Bring him back alive, he is honourary family.&lt;br /&gt;
Renith Riverhold:she looks to Teddy, &amp;quot;it would be good to have someone who can identify him should we find anything&amp;quot;&lt;br /&gt;
Teddy:Teddy looks Cap up and down, before reaching out a hand for them to shake. &amp;quot;A good thought, that.&amp;quot; He says in agreement with Renith. &amp;quot;As long as he keeps a calm head about him.&amp;quot;&lt;br /&gt;
Tikitear &amp;quot;Cap&amp;quot; Morgenstern nods at Teddy&lt;br /&gt;
GeigerCounter (GM):Is there anything more that anyone would like to discuss with Janusz or Efra or do while in the office?&lt;br /&gt;
Vargyr:(I&#039;m good)&lt;br /&gt;
Denon F.:(Same)&lt;br /&gt;
Renith Riverhold:(ooc quietly eyes the elephant in the room that is the teddy bear)&lt;br /&gt;
GeigerCounter (GM):Alright, we&#039;re wrapping up the RP part of the session. Janusz has just a few more things to say. How are you guys feeling about how this went? And are y&#039;all up to try the test combat?&lt;br /&gt;
Lol&lt;br /&gt;
Yeah, he&#039;s got grandchildren who leave their toys in the office sometimes.&lt;br /&gt;
Iskir:(I think it went well! I need to decompress a bit so I prob can&#039;t do test combat, but you and I have already gone over that ourselves, so the others can)&lt;br /&gt;
GeigerCounter (GM):Righto&lt;br /&gt;
Let me just finish up the RP then&lt;br /&gt;
Iskir:(Also I apologize for Iskir&#039;s relative quietness)&lt;br /&gt;
Renith Riverhold:(I dont need to test combat, I am good with roll 20)&lt;br /&gt;
Vargyr:(Now That I have figured out why advantage was alwas on I know how o do roll 20 combat)&lt;br /&gt;
Janusz Morgenstern:(I see. Well I could still use some input on combat preferences and style of running combat at some point. That&#039;s more the point of it than just practice. I also figured you might find it fun since we haven&#039;t rolled hardly any dice so far. )&lt;br /&gt;
Janusz Morgenstern looks over the party&lt;br /&gt;
Janusz Morgenstern:Well, if we&#039;re all agreed on the job, then there is the contract to sign. But there is one more matter of business.&lt;br /&gt;
Janusz Morgenstern looks to Vargyr&lt;br /&gt;
Janusz Morgenstern:You aren&#039;t a tiefling, are you?&lt;br /&gt;
Vargyr:&amp;quot;Do I have horns or a tail?&amp;quot;&lt;br /&gt;
Renith Riverhold:(no he is a sunburned satyr)&lt;br /&gt;
Janusz Morgenstern:No, you don&#039;t. Even if you were a tiefling, you don&#039;t match the description. But tiefling are already rare in this part of the world. I&#039;ve never seen someone who looks like you. Where are you from?&lt;br /&gt;
Vargyr:(Give me a city name)&lt;br /&gt;
(I never pecified it cause its your world)&lt;br /&gt;
Renith Riverhold:(ooc from the DEEP south, dont worry, its just hot down there, the smell? I&#039;m an artificer and it comes with crafting magic boom powder)&lt;br /&gt;
Vargyr:(lol)&lt;br /&gt;
Janusz Morgenstern:(Uhhh, you can pick one at random. I&#039;ll work it into the lore later. Besides I&#039;m thinking to have Vargyr having been planeshifted from another plane where Genasi are more common. They almost never occur in my setting as the genies don&#039;t come here, so if he was born in this world then he&#039;s probably basically aristocracy since he&#039;d be the son a really powerful wizard. )&lt;br /&gt;
Renith Riverhold:(Ashington)&lt;br /&gt;
Janusz Morgenstern:( lol )&lt;br /&gt;
Vargyr:(He doesn&#039;t know where he comes from anyways so...Surprise me lol)&lt;br /&gt;
&amp;quot;A city called Ashington&amp;quot;&lt;br /&gt;
Renith Riverhold:(Wick Flicker)&lt;br /&gt;
Janusz Morgenstern:I have never heard of such a place. I wonder if it is across the sea...&lt;br /&gt;
Janusz Morgenstern shakes his head and refocuses&lt;br /&gt;
Renith Riverhold:(the sea of flames.. yes)&lt;br /&gt;
Vargyr:(He&#039;s not that far south lol)&lt;br /&gt;
Janusz Morgenstern:It doesn&#039;t matter. The reason I ask is because I have been told that there is a tiefling who has been seen around some of the places where the disappearances are happening. A female tiefling with black hair. I don&#039;t suspect most of the people here can tell what is and isn&#039;t a tiefling so be careful and stay close to your companions as much as you can. I don&#039;t want any harm to befall you from suspicious types who won&#039;t stop to ask questions.&lt;br /&gt;
Renith Riverhold:that and dead contractors dont often get the job done&lt;br /&gt;
Janusz Morgenstern chuckles&lt;br /&gt;
Janusz Morgenstern:You have an unusual wit for a cleric, but yes, quite right.&lt;br /&gt;
Vargyr:&amp;quot;Thanks, but I cna handle myself just fine. You wouldn&#039;t believe some of the things I&#039;ve been through&amp;quot;&lt;br /&gt;
Janusz Morgenstern smiles and nods&lt;br /&gt;
Janusz Morgenstern:Then my client is in good hands. You have a week to prepare and he&#039;ll meet you in the Shining Dragon since you are all familiar with the place. I&#039;d have you meet here, ordinarily, but with all that&#039;s going on we&#039;ll probably be full.&lt;br /&gt;
Renith Riverhold:Mr Mew, how soon are you interested in departing?&amp;quot;&lt;br /&gt;
GeigerCounter (GM):( I need to use the bathroom rq. brb. )&lt;br /&gt;
Renith Riverhold:(never mind)&lt;br /&gt;
(quick why the DM is away, loot the room, grab those weapons... kobold, get the bear. Teddy, look through the books for magic tomes, while I see if what they got in their pockets.)&lt;br /&gt;
GeigerCounter (GM):( Alright, everyone, roll initiative. ;) )&lt;br /&gt;
Renith Riverhold:(smoke bomb)&lt;br /&gt;
GeigerCounter (GM):( Multiclassing into Rogue, I see. )&lt;br /&gt;
Renith Riverhold:(I am also mildly curious what the plant in the back is and why it requires a warning sign.)&lt;br /&gt;
GeigerCounter (GM):Alright, this pretty much wraps up the session. Y&#039;all all sign the contract and get 10 silver pieces and a small receipt of the contract to keep with you and record your expenses on and can head to the market between sessions to buy items. DM me on Discord if you&#039;ve got anything in particular you&#039;re looking to get.&lt;br /&gt;
Renith Riverhold:(ahh assets.. may you never be weird)&lt;br /&gt;
GeigerCounter (GM):( Looool, it&#039;s just supposed to be a species identification tag. I don&#039;t know what the plant is yet, but I can think of something if you want me to. )&lt;br /&gt;
( I&#039;m glad that the office map is such a big hit. )&lt;br /&gt;
Anyone want to do anything else before we call it?&lt;br /&gt;
Renith Riverhold:also something for you&lt;br /&gt;
the dude in the back.. you want him to sit in the chair.. click and drag the token, hold alt and place him&lt;br /&gt;
sits on stool&lt;br /&gt;
GeigerCounter (GM):Thanks, that&#039;s.&lt;br /&gt;
Actually really useful to know. I tried my best to align things to teh grid, but it kinda didn&#039;t.&lt;br /&gt;
Renith Riverhold:no worries&lt;br /&gt;
anyway, cya next week, also if you wish to log this, I suggest you do so before closing the window.&lt;br /&gt;
GeigerCounter (GM):I will be logging it, yeah.&lt;br /&gt;
I don&#039;t think it clears out automatically though. I think the GM has to do that.&lt;br /&gt;
See ya next week.&lt;br /&gt;
And thank you all for coming.&lt;br /&gt;
Vargyr:(Good sessopm)&lt;br /&gt;
Renith Riverhold:thanks for hosting&lt;br /&gt;
Teddy:Thanks for hosting!&lt;br /&gt;
Iskir:Ton of fun, thanks man&lt;br /&gt;
GeigerCounter (GM):tyty&lt;br /&gt;
Renith:&lt;br /&gt;
15&lt;br /&gt;
PERCEPTION (6)&lt;br /&gt;
Renith Riverhold&lt;br /&gt;
GeigerCounter (GM):rolling 1d20+2&lt;br /&gt;
(&lt;br /&gt;
13&lt;br /&gt;
)&lt;br /&gt;
+2&lt;br /&gt;
=15&lt;br /&gt;
Just a test roll&lt;br /&gt;
Renith Riverhold:sure.... already plotting our doom&lt;br /&gt;
GeigerCounter (GM):Okay, while we&#039;re waiting&lt;br /&gt;
Renith Riverhold:back in the tavern again&lt;br /&gt;
GeigerCounter (GM):lol yeah&lt;br /&gt;
Iskir&#039;s joining&lt;br /&gt;
Llama&#039;s supposed to be joining too, but haven&#039;t got a reply&lt;br /&gt;
Denon F.:I am here&lt;br /&gt;
GeigerCounter (GM):Vargyr you can go ahead and get started sharing the info you found out in downtime.&lt;br /&gt;
Renith Riverhold:grey dwarf in the house&lt;br /&gt;
quietly adds things to the memes on discord while we wait&lt;br /&gt;
Vargyr:Vargyr would procure a cigarette from his jacket and would put it in his mouth. He then would snap his fingers to produce flame and would light it. &amp;quot;Well, I did some poking around about a few things. For one, I wasn&#039;t able to find anyth8ing about our employer&#039;s missing son. What I did end up finding info about though is our axe weildng seral killer, Cheryl. There have been a few sightings on the north side of town, there&#039;s also even a rumor that they won&#039;t attack anyone inside temples or other consecrated buildings. I also heard that there may be some disappearances linked to them but nothing on that yet&amp;quot;&lt;br /&gt;
Renith Riverhold:well at least we have a direction to travel if we wish to encounter Cheryl&lt;br /&gt;
GeigerCounter (GM):Okay, I&#039;m not sure where Teddy&#039;s at atm... the player stop replying. :Y&lt;br /&gt;
Iskir, can you try DM&#039;ing him?&lt;br /&gt;
Iskir:Yerp&lt;br /&gt;
GeigerCounter (GM):As Vargyr and Renith discuss things outside of the tavern with Iskir listening in intently, a blonde elven wizard exits and brushes past Vargyr. He apologized for bumping into him and accidentally inhales some of the dry smoke, coughing a bit.&lt;br /&gt;
The elf apologizes again and walks out into the street&lt;br /&gt;
Renith Riverhold:perhaps you should invest in a pipe?&lt;br /&gt;
Vargyr:&amp;quot;Pipes are for stuck up people&amp;quot;&lt;br /&gt;
Iskir:Iskir idly twirled on a bit of his beard, silently watching&lt;br /&gt;
Renith Riverhold:perhaps but you dont end up wasting expensive herb by burning your lips.&amp;quot; she says and then turns to Iskir, &amp;quot;shall we go in and inform our wayward friend on what we learned in the (mayor?)&#039;s office.&lt;br /&gt;
GeigerCounter (GM):( Not the mayor, just the boss of a local mercenary company, but as we&#039;re now half an hour in, we&#039;re just gonna continue without Teddy. )&lt;br /&gt;
Is there anything you&#039;d like to do in town presently?&lt;br /&gt;
Iskir:Iskir feels the compulsion to head to the market. He has ten gold coin, might as well use some of it.&lt;br /&gt;
GeigerCounter (GM):To the market then!&lt;br /&gt;
I don&#039;t have a market map yet&lt;br /&gt;
Iskir:(I would wait for the other&#039;s responses)&lt;br /&gt;
Renith Riverhold:this market looks surprising like a tavern&lt;br /&gt;
Iskir:Lmfao&lt;br /&gt;
Be aware that you don&#039;t always need a map&lt;br /&gt;
GeigerCounter (GM):As everyone heads out into the market street, they notice Teddy still playing for an enthused crowd. He waves at the party.&lt;br /&gt;
Right&lt;br /&gt;
Iskir:Iskir waves back. If somewhat awkwardly&lt;br /&gt;
Renith Riverhold:does Teddy look too busy to share any information he has or (shall we wait until his player is around as to not put words in his mouth)&lt;br /&gt;
(unless of course its information we need to progress)&lt;br /&gt;
GeigerCounter (GM):He does indeed look too busy and doesn&#039;t have any information at the present. I&#039;ll leave it up to a vote whether you guys want to go ahead and start exploring the dungeon. If not, feel free to look for the type of merchant that suits your fancy.&lt;br /&gt;
Renith Riverhold:only has about 2 gold so she will leave the shopping to Iskir&lt;br /&gt;
Iskir:Iskir has ten gold total&lt;br /&gt;
GeigerCounter (GM):Vargyr, do you have any shopping you wanna do?&lt;br /&gt;
Vargyr:uuuuuhhhhhh....I am going to hit up a few fine goods stores and inquire about the clockwork heart&lt;br /&gt;
Renith Riverhold:(does it require love or lust to wind it up)&lt;br /&gt;
GeigerCounter (GM):Okay. You look around for a store that might deal in jewelry.&lt;br /&gt;
Renith Riverhold:Renith fallows Iskir curious as to what he might by&lt;br /&gt;
GeigerCounter (GM):rolling 1d20&lt;br /&gt;
(&lt;br /&gt;
11&lt;br /&gt;
)&lt;br /&gt;
=11&lt;br /&gt;
Vargyr finds a store that sells fine set jewelry and in a bilingual sign in common and mierish it boasts that they deal in minor enchantments on jewelry. This might be a good enough place to ask for more information.&lt;br /&gt;
Vargyr:Vargyr would walk in and would stop at the shops front counter&lt;br /&gt;
Iskir:&lt;br /&gt;
Languages&lt;br /&gt;
Proficiency&lt;br /&gt;
Common, Dwarvish&lt;br /&gt;
Er&lt;br /&gt;
My b&lt;br /&gt;
Renith Riverhold:Quietly pokes fun at Iskir to pick up colored ribbon so that she could bread them into his beard to give him a bit of color.&lt;br /&gt;
braid rather&lt;br /&gt;
Iskir:Iskir is confused. Gray is a color, isn&#039;t it?&lt;br /&gt;
Renith Riverhold:its... a quiet color.. stoic even..&lt;br /&gt;
Iskir:He&#039;d furrow his brow, thinking intently. Then look at her and nod with a very slight smile, seemingly taking it as a compliment&lt;br /&gt;
Spider is wearing a &amp;quot;very convincing&amp;quot; human disguise and standing at the counter of the jewelry shop.&lt;br /&gt;
Spider:Vargyr: Please make an Insight check with a DC of 12&lt;br /&gt;
Renith Riverhold:(ooo the promises of spider silk)&lt;br /&gt;
GeigerCounter (GM):ope, lol&lt;br /&gt;
Vargyr:&lt;br /&gt;
20&lt;br /&gt;
INSIGHT (3)&lt;br /&gt;
Iskir:YO&lt;br /&gt;
GeigerCounter (GM):Welp&lt;br /&gt;
Iskir:OFF TO A GREAT START LMFAO&lt;br /&gt;
Vargyr:the rest of my rolls are going to be total crap for the rest of the night lol&lt;br /&gt;
Iskir:We shall see&lt;br /&gt;
GeigerCounter (GM):Vargyr instantly sees through the Spider&#039;s obvious human disguise and looks around to see if anyone else seems to notice, but no one does.&lt;br /&gt;
Spider:Hello there, new customer! May I help you with something?&lt;br /&gt;
Renith Riverhold:(come iskir, lets let Yargyr shop in piece.. for some reason I think it would be dangerous to be a fly on the wall)&lt;br /&gt;
Iskir:(Iskir shall skedaddle lmao)&lt;br /&gt;
Vargyr:(what is spider if no t a human then?)&lt;br /&gt;
Renith Riverhold:(three kobolds in a trench coat)&lt;br /&gt;
Spider is a large humansized spider in a human disguise&lt;br /&gt;
Renith Riverhold:(an ethin I think)&lt;br /&gt;
Spider is flawlessly adapted to this situation, indeed&lt;br /&gt;
Renith Riverhold:(sorry an ettercap)&lt;br /&gt;
Vargyr:Vargyr pulls out the colockwork device and sets it on the table &amp;quot;What can you tell me about this?&amp;quot;&lt;br /&gt;
Renith Riverhold:(posts in art)&lt;br /&gt;
Spider &#039;s compound eyes seem to light up and sparkle as it examines the device.&lt;br /&gt;
Spider:This is beautifully made, sir! Have you come to get it appraised? Perhaps to sell?&lt;br /&gt;
Vargyr:&amp;quot;No, just wanted to see what you could tell me about it&amp;quot;&lt;br /&gt;
&amp;quot;If anything&amp;quot;&lt;br /&gt;
Spider nods and chitters slightly, looking the device over.&lt;br /&gt;
Spider:rolling 1d20&lt;br /&gt;
(&lt;br /&gt;
16&lt;br /&gt;
)&lt;br /&gt;
=16&lt;br /&gt;
Renith Riverhold:(hmms will the spider cast identify or legend lore.. or just appraise gold the value)&lt;br /&gt;
(elf and deep dwarf watch on eating popcorn)&lt;br /&gt;
Spider:Well this is one of the most powerfully enchanted items I have seen since I retired from human adventuring with my human friends. I have never seen something so wondrous in all my time selling jewelry here! It ticks with a thumping like the sound of a human chestpump. Most intringuing, yes. Yes, yes. I daresay, some would call it a priceless artifact, but I would be willing to purchase it for 1000 gold and a minor enchantment. Yes.&lt;br /&gt;
Vargyr:&amp;quot;I don&#039;t want to sell it. What can you tell me about the enchantment? Can you dispell it?&amp;quot;&lt;br /&gt;
Spider:Dispel? No, no. It is too powerful, too powerful indeed for me. I can tell it just by touching.&lt;br /&gt;
Spider tries to stop the clockwork mechanism, only to receive a mild shock&lt;br /&gt;
Spider:See? See it is more than mundane.&lt;br /&gt;
But maybe... Maybe I can identify?&lt;br /&gt;
Renith Riverhold:(something something shock to the heart)&lt;br /&gt;
(somewhere over the rainbow, there is a tin man missing something)&lt;br /&gt;
Vargyr:(You still typing?)&lt;br /&gt;
(or have i gone crazy?)&lt;br /&gt;
Renith Riverhold:(doesnt seem to be)&lt;br /&gt;
Spider:(nope)&lt;br /&gt;
Vargyr:(ok)&lt;br /&gt;
&amp;quot;Now that would be lovely&amp;quot; He says with a hint of impatience&lt;br /&gt;
Renith Riverhold:(lets sees.. id&#039;s the little thing..&amp;quot;hells heart.. key componet to the destroyer of all things.. if found please return to the lord of the underworld.&amp;quot; )&lt;br /&gt;
Spider:Yes, yes. But there is the cost for components. Normally it takes a pearl of a size that in most places would be worth at least 100 gold coins. But... You have caught my curiosity. I happen to have a few such pearls and I would be willing to use one to identify your device for the low, low price of 10gp! That&#039;s a 90% discount!&lt;br /&gt;
Renith Riverhold:(ooc the pearl isnt consumed in the casting)&lt;br /&gt;
(but if the spider wants to spin a web of lies, who am I go judge)&lt;br /&gt;
(to rather)&lt;br /&gt;
Spider:( huh, thanks for letting me know. Then anyone observing can make an Insight or Arcana check to tell if that&#039;s how the spell works. :) )&lt;br /&gt;
Vargyr:(I&#039;ll make arcana check. If that fails, I know his other lie)&lt;br /&gt;
6&lt;br /&gt;
ARCANA (3)&lt;br /&gt;
Iskir:Uh oh&lt;br /&gt;
Spider:So what will it be? Say yes to me? Say no to me?&lt;br /&gt;
Renith Riverhold:spider sounds legit&lt;br /&gt;
Vargyr:&amp;quot;Name&#039;s Spider right? Isn&#039;t that a bit on the nose?&lt;br /&gt;
Spider looks at Vargyr with confusion for a moment&lt;br /&gt;
Spider:What do you mean, fine customer? I am a perfectly normal human with a perfectly normal human name!&lt;br /&gt;
It&#039;s... uh... uh...&lt;br /&gt;
Spider rolls to remember their fake name&lt;br /&gt;
Spider rolls 1d20&lt;br /&gt;
Spider:rolling 1d20&lt;br /&gt;
(&lt;br /&gt;
11&lt;br /&gt;
)&lt;br /&gt;
=11&lt;br /&gt;
It&#039;s Bobbert Spriggan.&lt;br /&gt;
Renith Riverhold:(its a family name, passed down the family web, one sticky strand by sticky strand)&lt;br /&gt;
Spider wasn&#039;t at all called anything that strange, but panicked because it isn&#039;t used to being called out&lt;br /&gt;
Renith Riverhold:(I am shocked that there would be shady folks in such an market)&lt;br /&gt;
You know Iskir, if we cant find anything to your liking, perhaps we can find interesting bobs and bobbles if we take your coin over to the kobold ally, surely they would have.. interesting things to offer for trade.&lt;br /&gt;
Vargyr:Vargyr would raise an eyebrow &amp;quot;Oh i&#039;m sure. How a bout we make a deal. I pay you half of what you&#039;re asking and I won&#039;t spread a rumor that the owner of this..oh so fine esablishment, isn&#039;t really human at all. Just think of what people would say&amp;quot;&lt;br /&gt;
Spider:( I&#039;m not sure if that&#039;s Persuasion or Intimidation, so pick one. )&lt;br /&gt;
Renith Riverhold:I would say intimidation&lt;br /&gt;
Vargyr:(I mean. VArgyr would do it)&lt;br /&gt;
Spider:( Alright, roll intimidation. )&lt;br /&gt;
Vargyr:&lt;br /&gt;
12&lt;br /&gt;
INTIMIDATION (2)&lt;br /&gt;
Spider panicks, waving his weird hand-like appendages&lt;br /&gt;
Spider:No, no, valuable customer. You wouldn&#039;t do such a thing.&lt;br /&gt;
I give you a legendary 99% discount&lt;br /&gt;
I will identify your bauble for one gold coin.&lt;br /&gt;
Renith Riverhold:(toss it and see if he web slings it)&lt;br /&gt;
Vargyr:Vargyr would toss a gold piece to Spider&lt;br /&gt;
Spider catches the coin&lt;br /&gt;
Renith Riverhold:(boo)&lt;br /&gt;
(lol)&lt;br /&gt;
Spider:This will take a minute, fine customer.&lt;br /&gt;
Spider chants slowly and moves the pearl and owl feather across the edges of the device. After about one minute the spider stares at the pearl, its iridescence swirling around like the patterns in a soap bubble. It examines it deeply&lt;br /&gt;
Spider:Hmmm... Yes, yes. very interesting.&lt;br /&gt;
Renith Riverhold:(it is a cracker jack box prize)&lt;br /&gt;
Iskir:(Ren&#039;s commentary is making me chortle lmfao)&lt;br /&gt;
Renith Riverhold:(just keeping you engaged)&lt;br /&gt;
Spider:I believe this is the heart - nay soul - of a creature! A creature from a place of order. I cannot identify the kind of creature, but it is ... hmm... How to say. It is much like the box. It ticks with many gear pieces and springs. It also has magic cast on it. A ward. But I do not know what kind. It is attuned to you traveler, which is very strange! But now I am very sad because the magic will make it so only you can use it... I wanted a new toy.&lt;br /&gt;
Spider seems genuinely disappointed to not get the magical artifact&lt;br /&gt;
Vargyr:&amp;quot;What do you mean, it&#039;s attuned to me?&amp;quot;&lt;br /&gt;
Renith Riverhold:(aww you fill the little guy&#039;s attunement slot.. how sweet)&lt;br /&gt;
Spider shrugs&lt;br /&gt;
Spider:It is the way of many magical artifacts! They all have personalities. Like little friends. And they can form magic bonds with their user... This one has bonded to you.&lt;br /&gt;
Renith Riverhold:(spider waxes on about how some times we are just machines being piloted by little things.. like little hearts and minds.. couscous and malevolent thoughts.. but thats nether here nor there)&lt;br /&gt;
Spider:( I actually don&#039;t get that reference! XD )&lt;br /&gt;
Renith Riverhold:(spider just commenting on how the brain runs the body and how we might be just the magic items attuned to the little things inside)&lt;br /&gt;
Vargyr:&amp;quot;Hrm... so it holds a soul of a creature that has bonded to me, am I getting this right?&amp;quot;&lt;br /&gt;
Spider:Yes, yes. Quite right. You understand right away.&lt;br /&gt;
Renith Riverhold:(this item reeks of curse)&lt;br /&gt;
Spider:( c: )&lt;br /&gt;
Vargyr:&amp;quot;Know of anyone that&#039;s more versed in these things?&amp;quot;&lt;br /&gt;
Renith Riverhold:(gnomes)&lt;br /&gt;
Spider considers this question&lt;br /&gt;
Spider:( SHUT. We&#039;re not visiting the gnomes, they&#039;re on a different continent atm. )&lt;br /&gt;
Renith Riverhold:(kobolds it is then)&lt;br /&gt;
Spider:Well, you would need an arcane expert. A wizard. Very old, knowledgeable and experienced. Best if he used to be an adventurer. But my adventure friends have left me long ago. If you can find such a wizard, they may know. But this... this has a slight taste of foreign. No novice mage will help, oh no, no. Experts only.&lt;br /&gt;
Vargyr:Vargyr would nod and pocket the device and would turn to leave. He would then stop and turn &amp;quot;I hope you prosper from this store you most human of humans&amp;quot; He would give a mocking bow and take his leave&lt;br /&gt;
Renith Riverhold:I swear Iskir, you are just window shopping at this point&lt;br /&gt;
Iskir:(B r u h)&lt;br /&gt;
GeigerCounter (GM):Did Renrith or Iskir find anything they like?&lt;br /&gt;
Iskir:Iskir was going to buy food&lt;br /&gt;
Lmao&lt;br /&gt;
Renith Riverhold:sees Vargy stepping out as we have made our rounds of the market.. &amp;quot;ah done with your shopping, this dwarf made all those poor merchants look on with hope as we would stop.. look and then Iskir would just move on..&lt;br /&gt;
GeigerCounter (GM):Iskir wanders his way over to the butcher who is offering cuts of pork and fish, sausages of diverse kinds. The butcher is doing his work on a dead goat suspended by his hooves.&lt;br /&gt;
Iskir:Iskir would silently look at the butcher for a moment, then spoke up &amp;quot;Hello. Ye&#039; got Rothe meat?&amp;quot;&lt;br /&gt;
Renith Riverhold:looks back, picking out the grey dwarf out of the crowd, &amp;quot;I see all that shopping must have built up a hunger, so what did you buy in there, anything interesting?&amp;quot; she says turning back to Vargyr&lt;br /&gt;
GeigerCounter (GM):The butcher eyes Iskir, furrowing his brow. He calls in a foreign language and his son appears from the shop. The butcher&#039;s son looks up at Iskir and says, &amp;quot;Oh a deep dwarf! Rare to see you this time of year. What were you looking for?&amp;quot;&lt;br /&gt;
Vargyr:&amp;quot;In a manner of speaking. That will be revealed soon&amp;quot;&lt;br /&gt;
Renith Riverhold:oooh surprises.. I look forward to it.. certainly adds spice while on the road&lt;br /&gt;
Iskir:The Duergar would look him over for a split second &amp;quot;Rothe meat. Sausages. Ah&#039; don&#039;t....know much about surface food, figurad a butcher might be smart t&#039; stop at.&amp;quot;&lt;br /&gt;
Renith Riverhold:(Iskir hopes that the butcher is... a cut above the rest)&lt;br /&gt;
GeigerCounter (GM):Sausages we have! I don&#039;t know quite what a rothe is, but we have pigmeat, fish, and if you can wait an hour we&#039;ll have the freshest possible goatmeat. If you&#039;re short of coin, we also serve dogmeat.&lt;br /&gt;
Iskir:(....oh my god)&lt;br /&gt;
&amp;quot;.....Ah&#039;ve eaten dog. It&#039;s fine. How much fer&#039;....two...pigmeat? Sausages?&amp;quot;&lt;br /&gt;
(Casually roasts a Pomeranian)&lt;br /&gt;
Renith Riverhold:(ooo meaty cream puffs)&lt;br /&gt;
GeigerCounter (GM):Pigmeat sausage, that&#039;s two silver or twenty copper.&lt;br /&gt;
Iskir:Iskir pulled a small burlap sack from his belt, opening it &amp;quot;.....How much can one gold get me?&amp;quot;&lt;br /&gt;
GeigerCounter (GM):Gold? Gold sir?&lt;br /&gt;
The butcher stops skinning the goat to move closer, staring at the gold.&lt;br /&gt;
Renith Riverhold:(butchers eyes go wide as a months worth of income is handed over)&lt;br /&gt;
GeigerCounter (GM):We normally don&#039;t trade in gold, it attracts thieves a bit too much. It&#039;d be a hundred sausages though.&lt;br /&gt;
Renith Riverhold:(well maybe more like a weeks worth but still)&lt;br /&gt;
(adventures.. the destroyer of village economies)&lt;br /&gt;
GeigerCounter (GM):( I&#039;m going for a 100 sp to 1 gp conversion, so it&#039;d be like three days&#039; worth of good sales or something )&lt;br /&gt;
Iskir:Iskir&#039;s pale eyes widened in shock, and he looked around &amp;quot;.....Could ye&#039;.....add some variety to the sausages? Ah&#039; don&#039;t want to bore me companions if ahm&#039; cookin&#039; for &#039;em....&amp;quot;&lt;br /&gt;
GeigerCounter (GM):Well yes, for one gold piece you could get five fine cuts of goat or ten cuts of pig. We can work it out however you like.&lt;br /&gt;
The butcher&#039;s son translates to his father who laughs and nods knowingly. He says something to his son who repeats, My dad says that for a gold piece he&#039;ll even throw three goat steaks for free&lt;br /&gt;
Iskir:&amp;quot;....Aye, that&#039;s a fair deal.&amp;quot;&lt;br /&gt;
GeigerCounter (GM):The butcher packages up approximately 60 lbs of food. Please add 60 rations to your character sheet.&lt;br /&gt;
And let me know if you&#039;re overencumbered now&lt;br /&gt;
Renith Riverhold:(quietly wonders expiration date on all that meat)&lt;br /&gt;
Iskir:(Adding now)&lt;br /&gt;
GeigerCounter (GM):( The sausage will keep for a few weeks because of how it&#039;s prepared, but the fresh meat will need to be cooked within two or three days. )&lt;br /&gt;
Iskir:(Dming you Geiger)&lt;br /&gt;
Renith Riverhold:(is just looking on and shaking her head.. &amp;quot;I hope you plan to get some greens with that.. maybe some fruit)&lt;br /&gt;
GeigerCounter (GM):Renrith&#039;s sprite&#039;s expression is becoming increasingly apt&lt;br /&gt;
Renith Riverhold:all for the glory of dwarven constitution and their resistance to food poisoning..&lt;br /&gt;
GeigerCounter (GM):As you load the meat into your pack, beggars begin to swarm you, cautious because you&#039;re a Duergar, but curious if they can convince you to part with coin or sausage.&lt;br /&gt;
The most bold are the kobolds.&lt;br /&gt;
Renith Riverhold:Well look at that Vargyr.. if we get attacked by wild hungry animals, we know which pack to throw&lt;br /&gt;
Iskir:Iskir is visibly flustered by the beggars, and tries to hold firm to some of the food....but he caves and decides to split a couple of the larger sausages and hand them out&lt;br /&gt;
GeigerCounter (GM):( I don&#039;t have any sprites prepped for living kobolds, so )&lt;br /&gt;
Renith Riverhold:(kobold swarms)&lt;br /&gt;
Vargyr:&amp;quot;I can also flash cook the meat too if need be&amp;quot;&lt;br /&gt;
GeigerCounter (GM):The beggars thank him in various languages he doesn&#039;t understand. The kobolds begin eating them as is.&lt;br /&gt;
Renith Riverhold:looks at vargyr appalled .. &amp;quot;that&#039;s not how you cook meat&amp;quot;&lt;br /&gt;
GeigerCounter (GM):( Doesn&#039;t look like Llama&#039;s making it to this session. This went a lot goofier than I expected. I was trying to stall for him to be able to join in. )&lt;br /&gt;
Renith Riverhold:renith begins to list the various spices and seasonings that goes into a good rub and how you place things reasably over a fire to taste of the person who is going to eat it.. or else you get uncooked on the inside and charcoal on the outside&lt;br /&gt;
GeigerCounter (GM):( WELP. Guess I was wrong. )&lt;br /&gt;
GeigerCounter (GM) waves to tom ooc&lt;br /&gt;
Renith Riverhold:she eventually shuts up when her inn keeping upbringing leaks out and she looks back over at Iskir to distract herself&lt;br /&gt;
Tom H.:( o/ )&lt;br /&gt;
Vargyr:Vargyr would chuckle&lt;br /&gt;
GeigerCounter (GM):With the crowd now having lost interest in the technicolor harengon at the rumour of a Duergar giving out free food, Teddy rejoins the group being followed by a small drow child ( represented by impmon )&lt;br /&gt;
Tom H.:(I&#039;m sorry for being this late. Hope y&#039;all have been rolling well!)&lt;br /&gt;
Renith Riverhold:(i think it would be more pastel than technicolor but blue bun be blue bun)&lt;br /&gt;
GeigerCounter (GM):( Ye, I think so. It&#039;s been pretty goofy, but still. )&lt;br /&gt;
( Also now tfw I gotta remember what the boy is even actually named.&lt;br /&gt;
Renith Riverhold:She looks over to the drow boy, &amp;quot;Is your knee doing any better?&amp;quot; she asks remembering that she had healed it&lt;br /&gt;
Cian:Mhm! Thank you miss!&lt;br /&gt;
GeigerCounter (GM) is running out of room on this &amp;quot;street corner&amp;quot;&lt;br /&gt;
Renith Riverhold:(kobolds climbing on the walls looking at us as they move around those blocking the walk way)&lt;br /&gt;
GeigerCounter (GM):Cian&#039;s father Szofforrzn tries to press through the crowd to reach his son, but is too tall to slip between the kobolds.&lt;br /&gt;
Teddy, now that you&#039;re back with the party, what would you like to do while I roll for how much money you made?&lt;br /&gt;
rolling 3d12&lt;br /&gt;
(&lt;br /&gt;
3&lt;br /&gt;
+&lt;br /&gt;
7&lt;br /&gt;
+&lt;br /&gt;
5&lt;br /&gt;
)&lt;br /&gt;
=15&lt;br /&gt;
rolling 12d4&lt;br /&gt;
(&lt;br /&gt;
3&lt;br /&gt;
+&lt;br /&gt;
3&lt;br /&gt;
+&lt;br /&gt;
3&lt;br /&gt;
+&lt;br /&gt;
1&lt;br /&gt;
+&lt;br /&gt;
2&lt;br /&gt;
+&lt;br /&gt;
1&lt;br /&gt;
+&lt;br /&gt;
2&lt;br /&gt;
+&lt;br /&gt;
3&lt;br /&gt;
+&lt;br /&gt;
1&lt;br /&gt;
+&lt;br /&gt;
1&lt;br /&gt;
+&lt;br /&gt;
1&lt;br /&gt;
+&lt;br /&gt;
1&lt;br /&gt;
)&lt;br /&gt;
=22&lt;br /&gt;
Renith Riverhold:(remember you can inflate the number of donations by lowing the value of coin)&lt;br /&gt;
GeigerCounter (GM):Gz, you earned 15sp and 22cp&lt;br /&gt;
Over the course of the three days you&#039;ve been performing&lt;br /&gt;
Renith Riverhold:(unfortunately Teddy, you wont be able to buy any sausages.. I think the butcher is sold out. )&lt;br /&gt;
GeigerCounter (GM):( brb, grabbing a drink. Continue what yer doin&#039; )&lt;br /&gt;
Tom H.:Rubbing his paws across his traveling clothes, the fair hare brushes a spot of dust back to the ground. His coin purse jingles faintly, and his left ear twitches at the sound. Looking up and around at the others, Teddy waits silently though his eyes betray a curiosity to know about the current goings on.&lt;br /&gt;
He rubs a lick of the drow boys hair back from where it had fallen over his face, nodding approvingly at the young man&#039;s appearance before returning his focus toward the others.&lt;br /&gt;
Renith Riverhold:Well Teddy, did you get any good gossip while you did your tour of the city?&lt;br /&gt;
Iskir:(Hey, I don&#039;t mean to be a party-pooper but since the change of game time was unexpected it&#039;s kinda cutting into time I promised with someone else)&lt;br /&gt;
GeigerCounter (GM):( That&#039;s fair. )&lt;br /&gt;
Tom H.:&amp;quot;Hmmmm. I would say that most of the folk I heard were using many words to say very little. Unfortunately.&amp;quot;&lt;br /&gt;
GeigerCounter (GM):Alright team, quick votes time, got multiple things: Are y&#039;all good to call the session there or do you want to keep going for a bit while Iskir gets dragged off by kobolds?&lt;br /&gt;
Iskir:You guys can go on without me lol&lt;br /&gt;
Renith Riverhold:I have a need to take off.&lt;br /&gt;
Tom H.:(I&#039;m not in a place to vote. Having been reunited with the party is progress for Teddy)&lt;br /&gt;
Renith Riverhold:as I said, I can only game to 830 then I need to get ready for work&lt;br /&gt;
Vargyr:I&#039;m fine with whatever&lt;br /&gt;
GeigerCounter (GM):Oh yeah, it is about that time.&lt;br /&gt;
Renith Riverhold:yup&lt;br /&gt;
the peanut gallery needs to go make income&lt;br /&gt;
GeigerCounter (GM):Well Teddy and Vargyr y&#039;all can keep playing if you want, but before you two go do you want to skip straight to the day you&#039;re supposed to meet the cat wizard for the job next session or are y&#039;all find with all the goofy hijinks continuing?&lt;br /&gt;
Vargyr:I think I am, good to stop for tonight. I don&#039;t watn to progress stroy with out a good bit of the group&lt;br /&gt;
GeigerCounter (GM):Understandable. Then we&#039;ll wrap up there.&lt;br /&gt;
Renith Riverhold:weee... shopping session accomplished&lt;br /&gt;
Tom H.:And you all bought... sausages?&lt;br /&gt;
Vargyr:I mean...that&#039;s not all&lt;br /&gt;
I bought information&lt;br /&gt;
For a veeeery good bargain&lt;br /&gt;
GeigerCounter (GM):Alright, good session! Be sure to cast your votes and feel free to hang out on Discord if you have the time&lt;br /&gt;
Renith Riverhold:cya later and thanks for running&lt;br /&gt;
GeigerCounter (GM):ye&lt;br /&gt;
Iskir:Hallo&lt;br /&gt;
GeigerCounter (GM):Hello&lt;br /&gt;
Let me set you over to the right map&lt;br /&gt;
Iskir:Sir why is the Drow bright fucking purple&lt;br /&gt;
GeigerCounter (GM):It&#039;s fine&lt;br /&gt;
Dont&#039; worry about it&lt;br /&gt;
Renith Riverhold:ready for the recap&lt;br /&gt;
GeigerCounter (GM):I forgot to write it. ._. Sorry about that.&lt;br /&gt;
Still waiting on Tom also&lt;br /&gt;
Bout to DM him&lt;br /&gt;
Iskir:Brugh&lt;br /&gt;
You forgot the recap?&lt;br /&gt;
GeigerCounter (GM):I did. I&#039;m sorry. I even said I was about to write it and everything.&lt;br /&gt;
I&#039;ll just have to improvise what I was going to say.&lt;br /&gt;
Iskir:It&#039;s fine tbh, that just surprised me lol&lt;br /&gt;
GeigerCounter (GM):Yeah, I fell asleep last night before I wrote it and then today I was focused on other things&lt;br /&gt;
Iskir:Understandable&lt;br /&gt;
GeigerCounter (GM):Still nothing from Tom. Gonna check on Waddle and then Mitch already said where he&#039;d be.&lt;br /&gt;
Bout to do the recap&lt;br /&gt;
So when last we left off, Vargyr discovered that his clockwork artifiact was in fact the heart and soul of some sort of magical construct creature from the poorly disguised Ettercap Enchanter. Iskir bought some meat in preparation for the quest, which caused you to be surrounded by kobold beggars. The half-drow child Cian snuck his way through the crowd to greet you, but his father can&#039;t get through due to the thickness of the crowd. Teddy Cotton tail rejoined the party after his time busking.&lt;br /&gt;
Your current employer is Janusz Morgenstern of the Morgenstern Mercenary Company, one of the fine and proud Mercenary Companies of the Scar. Which is the Free City you&#039;re in now. One of his sons is among the recent rash of disappearances that have been happening in the area, so he&#039;s having to hire independent adventurers to escort the elderly Tabaxi wizard Efra Mews who wishes to study the magical crystals of a local cave that opens out into the giant crevasse in the ground nearby, giving the city its name.&lt;br /&gt;
Renith Riverhold:(pictures the bun hopping about while playing this tune)&lt;br /&gt;
GeigerCounter (GM):During a rest, Renith and Iskir had met the drow man Szofforrzn and his son Cian and Szofforrzn had told them about the disappearance of his wife. You haven&#039;t seen the mysterious wolfgirl Charolette in days, but she is presumably still hunting her tiefling sister Cheryl who is the subject of much rumour due to spottings of a tiefling on the north side of the river and Charolette&#039;s telling of her sister being a killer. Most of the people are afraid of this, but unsure of what to do about it and don&#039;t seem to know anything in particular from what you can tell.&lt;br /&gt;
And that&#039;s about everything, I think.&lt;br /&gt;
You&#039;re currently all surrounded in the excited crowd still and I am going to play Teddy and Vargyr a bit until I hear back from their players. Renrith, Iskir, what do you do?&lt;br /&gt;
Renith Riverhold:Renith takes hold of Cian and begins to look for his father amongst the crowd, &amp;quot;Stay near child, I am sure your father is around here somewhere..&amp;quot;&lt;br /&gt;
Cian:Okay, miss&lt;br /&gt;
Iskir:Iskir would hang out the pieces of the torn up sausage to the beggars, hoping it was enough to sate them for the time being&lt;br /&gt;
(*hand)&lt;br /&gt;
Renith Riverhold:Watches on as the kobold&#039;s somewhat climb and cling to the deep dwarfs leg to get there grabby claws just a bit higher than the rest of the crowd.. &amp;quot;Iskir.. have you by chance ever fed sea gulls before&amp;quot;&lt;br /&gt;
Or by chance a swarm of rats?&lt;br /&gt;
Iskir:&amp;quot;....Ah&#039;ve not, no....but...Ah&#039;m assumin&#039; this is not too dissimilar?&amp;quot;&lt;br /&gt;
Renith Riverhold:well neither rats nor gulls have the strength to carry you away.. so at least that is different.. just dont be surprised if you were lifted off you feet and carried off to their alleyways&lt;br /&gt;
GeigerCounter (GM):Sorry, currently experiencing technical difficulties.&lt;br /&gt;
Computer froze for a minute, think I&#039;m back&lt;br /&gt;
Welcome Tom&lt;br /&gt;
Tom H.:(Howdy, the family is fed, and I am here.)&lt;br /&gt;
Renith Riverhold:(the bun has been deployed)&lt;br /&gt;
Teddy:(I&#039;ll join in the next scene, y&#039;all enjoy your talk)&lt;br /&gt;
Iskir:(Rabbit Spawn)&lt;br /&gt;
Renith Riverhold:(from a top hat)&lt;br /&gt;
GeigerCounter (GM):( You&#039;re technically nearby them if you want to go ahead and participate )&lt;br /&gt;
In response to distribution of the sausage, the kobolds greedily eat and the humans furtively stuff sausage into their bags and give a hasty thanks before backing away. The kobolds continue to eye Iskir.&lt;br /&gt;
Renith Riverhold:(kobolds powered by the prob verb.. give a kobold a kookie)&lt;br /&gt;
GeigerCounter (GM):lol&lt;br /&gt;
Iskir:Iskir would sigh heavily and split one more sausage, tossing the pieces to the Kobolds before walking off&lt;br /&gt;
(Deducting two rations from my pack)&lt;br /&gt;
GeigerCounter (GM):( I choose to interpret this as the dwarf parting the crowd like the Red Sea )&lt;br /&gt;
Iskir:(Yes)&lt;br /&gt;
Renith Riverhold:Tom do you think you shift though this crowd and find this drow child&#039;s father.. he should be somewhere as he didnt seem willing to late his son wonder too far. Perhaps guide him this way.&lt;br /&gt;
Cian waves over to the magical rabbit&lt;br /&gt;
Cody K.:(what&#039;s going on?)&lt;br /&gt;
Renith Riverhold:(later we will see kobold drawings of the sausage hero of the scar)&lt;br /&gt;
Teddy:Teddy&#039;s nose twitches as he makes his way back toward the young Cian. A wave of apologies and pardons escape his lips as he pushes through the crowd, now more condensed for the others passage.&lt;br /&gt;
&amp;quot;Now then, Cian. What have you been getting up to in all this hustle and bustle? Any new stories for old Teddy?&amp;quot;&lt;br /&gt;
Amusement and warmth fill the rabbits voice, as he tries to encourage the child to speak openly.&lt;br /&gt;
GeigerCounter (GM):( If you scroll up there&#039;s a recap, but to recap the recap, youu&#039;re surrounded by hungry beggars, mostly kobolds. Renrith is holding a child who got separated from his father by the crowd, and Teddy is with the party again. )&lt;br /&gt;
Cian shrugs at the bunny. Is five years old and not that creative so he doesn&#039;t have any stories.&lt;br /&gt;
Cian smiles happily at the bunny&lt;br /&gt;
Efra Mews:Well met, Duergar. How have the preparations been going? I see you&#039;ve attracted quite the crowd.&lt;br /&gt;
Efra Mews laughs heartily at the small crowd of kobolds still trying to follow Iskir at an &amp;quot;inconspicuous&amp;quot; distance&lt;br /&gt;
Iskir:Iskir would turn in mild surprise, his scarred brows raised &amp;quot;Ah.....hello there. We&#039;re currently buyin&#039; supplies, aye.&amp;quot;&lt;br /&gt;
Teddy:&amp;quot;Oh, then let me tell you as few stories that I heard far away on the high seas! Now, how about you point me to where your father headed of to, and I&#039;ll talk as we walk. How does that sound?&amp;quot;&lt;br /&gt;
Cian:Okay, Mr. Rabbit!&lt;br /&gt;
Seften working his way through the crowd to approach Renrith and Cian&lt;br /&gt;
Renith Riverhold:Ahh there you are Master Drow, seems the market is quiet active today, always a good thing for business and trade.&lt;br /&gt;
Vargyr:Vargyr would rub his chin as he looks at the gathering crowd &amp;quot;We should get a move on&amp;quot;&lt;br /&gt;
Seften:Well there has been a lot of excitement lately. Here, let me take him from you.&lt;br /&gt;
Teddy:(For the sake of memory, who precisely is seften?)&lt;br /&gt;
GeigerCounter (GM):( A drow guy who Iskir and Renrith met while Teddy was working for the crowd. He brought his son to see Teddy since it&#039;s not every day you get to see a magic music rabbit. His wife has been missing for a few days and he&#039;s trying to keep his son from realizing that, but Teddy wouldn&#039;t know that yet. )&lt;br /&gt;
Teddy:(Okay, I wasn&#039;t going crazy. I looked over the recap and was in my own head over it. I figured thats who it was)&lt;br /&gt;
Teddy looks to the man with a smile and a twitch of his ears. &amp;quot;Well, here&#039;s your father now, young man. It looks like we&#039;ll have to save these stories for next time!&amp;quot;&lt;br /&gt;
Teddy&#039;s paw glows softly, and he makes a show of putting it behind Cian&#039;s ear. When the rabbit pulls his paw away, the glow is gone.(Prestidigitation)&lt;br /&gt;
&amp;quot;Can you hold onto that for me?&amp;quot;&lt;br /&gt;
Cian gasps and nods, taking the coin&lt;br /&gt;
Cian:Thank you, Mr. Rabbit! Look, daddy! Look!&lt;br /&gt;
Cian shows off the coin&lt;br /&gt;
Seften nods and smiles at his son and then at Teddy in wordless appreciation&lt;br /&gt;
Teddy:Teddy straightens his tunic, and outside of the child&#039;s sight, gives the man a sympathetic nod.&lt;br /&gt;
&amp;quot;So&amp;quot;, Teddy says in an exhalation of breath, as if clearing the air of something stagnant and heavy. He looks at the passing croud, but it is clear his words are for the other adventurers.&lt;br /&gt;
&amp;quot;Where to next?&amp;quot;&lt;br /&gt;
GeigerCounter (GM):( There, lol )&lt;br /&gt;
Teddy:(Lmao)&lt;br /&gt;
Renith Riverhold:Looks from Teddy to the pair extricating themselves from the kobolds.. We will probably be going underground though there should be at least some pretty gems and crystals.&lt;br /&gt;
Seften Thanks the party and goes to do his other business in town, keeping a tight hold on his son so he doesn&#039;t run off by himself again&lt;br /&gt;
Efra Mews:Ah, there you all are&lt;br /&gt;
Well, have you all prepared for our journey?&lt;br /&gt;
Iskir:Iskir nestled his pack onto his back, grunting from the weight of it &amp;quot;Ah&#039; was gonna look into how much better armor costs....but ah&#039; s&#039;pose ah&#039; can wait.&amp;quot;&lt;br /&gt;
Vargyr:&amp;quot;Ready as I&#039;ll ever be I suppose&amp;quot;&lt;br /&gt;
Efra Mews:Well no worries, we still have another day or two and I don&#039;t mind waiting a little longer. At my age, you learn not to rush things.&lt;br /&gt;
Teddy:Teddy gives a shrug as his left ear twitches thoughtfully. &amp;quot;I don&#039;t suppose anyone knows a good place to stock up on travel rations around here. I&#039;m not one to be picky, but I&#039;d prefer someone with a bit of reputation behind them. That&#039;s all I&#039;m wanting for before we depart.&amp;quot;&lt;br /&gt;
Renith Riverhold:well... Iskir bought the vendor over there out of sausage&lt;br /&gt;
though how much is left after the kobold raid I dont know..&lt;br /&gt;
Teddy:&amp;quot;Hmmmm.&amp;quot; Teddy shifts his pack around as he looks through the top thoughtfully.&lt;br /&gt;
&amp;quot;I can make do, then. What I have should last through our journey.&amp;quot;&lt;br /&gt;
Iskir:&amp;quot;...Ah&#039; only gave &#039;em two....and ah&#039;ve got sixty-eight left....&amp;quot;&lt;br /&gt;
Renith Riverhold:I have a feeling we wont starve&lt;br /&gt;
Efra Mews:What about climbing gear? At least some ropes and pitons might be handy&lt;br /&gt;
Iskir:&amp;quot;Ah&#039;ve got ropes, though considerin&#039; I climbed out of th&#039; Underdark without any....&amp;quot;&lt;br /&gt;
Renith Riverhold:and for what its worth, I can offer a bit a light when needed&lt;br /&gt;
Efra Mews:Very good! I don&#039;t think you&#039;ll need to worry too much about light, I can always provide a torch if we need one.&lt;br /&gt;
Efra Mews casts light on his wizard staff&lt;br /&gt;
Renith Riverhold:Nods though watches as some of the kobolds gather and ooooo and aaaas the light, &amp;quot;yes well then lets at least make our way to the edge of town.. before we start another crowd.&amp;quot;&lt;br /&gt;
Teddy:&amp;quot;I can pick up a fair bit with these even in the dark, but the torches are appreciated.&amp;quot; Teddy says while gesturing up to his ears.&lt;br /&gt;
&amp;quot;At that I think we&#039;re decidedly ready.:&lt;br /&gt;
Efra Mews:Very well. It&#039;s still early in the day yet, so we can get started early if our kobold companion from the Morgenstern Company is ready. I suspect we&#039;ll find him in the pub.&lt;br /&gt;
Efra Mews starts heading that way&lt;br /&gt;
Iskir:&amp;quot;Ah.....fair enough.&amp;quot;&lt;br /&gt;
Iskir would follow&lt;br /&gt;
Renith Riverhold:Casts light on a copper coin and waves it before the on looking kobolds before tossing it away while the party flees in a different direction..&lt;br /&gt;
Vargyr:Vargyr would chuckle before heading to the pub&lt;br /&gt;
Efra Mews waves to the kobold to signal him&lt;br /&gt;
GeigerCounter (GM):The party travels a journey of a few hours to the edge of a large canyon. There are some paths and broken stairs and bridges leading down to a ledge. Efra gestures to an opening just visible.&lt;br /&gt;
Efra Mews:We need to get down there&lt;br /&gt;
GeigerCounter (GM):You can see that part of the staircase that would lead down to the ledge you need to be on was broken somewhat recently. You&#039;ll have to jump. Who wants to carry the tabaxi wizard when they make the jump?&lt;br /&gt;
Iskir:Iskir will&lt;br /&gt;
Teddy:(The rabbit with a 12 strength is not the carrying sort)&lt;br /&gt;
Iskir:(20 STR)&lt;br /&gt;
Teddy:(Oh yeah, that&#039;s the guy for the job)&lt;br /&gt;
Iskir:(Duergar with 20 STR lesgooooo)&lt;br /&gt;
Renith Riverhold:gives guidence to iskir for his jump&lt;br /&gt;
Iskir:Based&lt;br /&gt;
Renith Riverhold:add a 1d4 to your athletics roll&lt;br /&gt;
GeigerCounter (GM):Do you really want to, Renrith?&lt;br /&gt;
Cool&lt;br /&gt;
Teddy:(DM, what&#039;s the distance on that jump?)&lt;br /&gt;
Renith Riverhold:(tis a cantrip)&lt;br /&gt;
GeigerCounter (GM):( Oh yeah, harengon is prob making it. It&#039;s like 10-15 feet max. )&lt;br /&gt;
And you&#039;re jumping down&lt;br /&gt;
Renith Riverhold:its all about avoiding fall damage&lt;br /&gt;
GeigerCounter (GM):hah!&lt;br /&gt;
Iskir:May I use Athletics for this jump bc carrying cat person&lt;br /&gt;
Teddy:(I have a feature that will give me that distance on a jump without even needing to roll for it. Not gonna believe the name. Rabbit Hop)&lt;br /&gt;
GeigerCounter (GM):... I&#039;m gonna say sure because Idk how that works RAW&lt;br /&gt;
Roll it with Guidance&lt;br /&gt;
Vargyr:No way am I making that jump lol&lt;br /&gt;
Iskir:Rolling now&lt;br /&gt;
8&lt;br /&gt;
Athletics(+7)&lt;br /&gt;
Iskir&lt;br /&gt;
There&#039;s&lt;br /&gt;
no&lt;br /&gt;
way&lt;br /&gt;
MY&lt;br /&gt;
GeigerCounter (GM):ooog&lt;br /&gt;
Iskir:FIRST&lt;br /&gt;
FUCKING&lt;br /&gt;
Renith Riverhold:add 1 d4&lt;br /&gt;
Iskir:ROLL&lt;br /&gt;
Teddy:(5x proficiency mod on a jump distance. Provokes no opportunity attacks.)&lt;br /&gt;
Iskir:rolling 1d4&lt;br /&gt;
(&lt;br /&gt;
1&lt;br /&gt;
)&lt;br /&gt;
=1&lt;br /&gt;
THER&#039;S&lt;br /&gt;
NO&lt;br /&gt;
WAY&lt;br /&gt;
GeigerCounter (GM):Yeah, that&#039;s uh. That&#039;s gonna fail.&lt;br /&gt;
Renith Riverhold:well thats a 9&lt;br /&gt;
you cant critfail a skill check&lt;br /&gt;
GeigerCounter (GM):The DC is only 10&lt;br /&gt;
Iskir:Ren is right tho&lt;br /&gt;
Skill fails have no crits&lt;br /&gt;
I just take damage&lt;br /&gt;
Teddy:(Very dense, those dwarves. Sink like a stone)&lt;br /&gt;
Renith Riverhold:soo.. did you take a bad roll and land on the wizard?&lt;br /&gt;
Iskir:I feel like he&#039;s ok but my knees are fucked&lt;br /&gt;
If so, what would you like for me to roll for damage?&lt;br /&gt;
GeigerCounter (GM):Iskir stumbles as he lands and reaches a hand out to steady himself on the wall. Efra grips him tightly. Iskir&#039;s ankle got twisted a bit in the fall and he takes 1 hp damage and a 5 foot reduction in speed for 2 turns&lt;br /&gt;
Renith Riverhold:Well Iskir.. you do make quiet the impression.. especially on the ground&lt;br /&gt;
GeigerCounter (GM):Nah, you didn&#039;t fail that bad that you need to roll anything&lt;br /&gt;
Iskir:kk&lt;br /&gt;
15/16 HP&lt;br /&gt;
GeigerCounter (GM):Yep&lt;br /&gt;
Alright&lt;br /&gt;
Renith Riverhold:now guidance&#039;s the bun&lt;br /&gt;
Iskir:Ren, you better get a nat 1 too and suffer with me&lt;br /&gt;
GeigerCounter (GM):heh&lt;br /&gt;
We&#039;ll see. But at least the bonus and guidance means it wasn&#039;t that bad&lt;br /&gt;
Renith Riverhold:I&#039;ll be sure to land on you..&lt;br /&gt;
Iskir:Istg&lt;br /&gt;
GeigerCounter (GM):&lt;br /&gt;
10&lt;br /&gt;
11&lt;br /&gt;
ACROBATICS (1)&lt;br /&gt;
That wasn&#039;t meant to be rolled with advantage.&lt;br /&gt;
Renith Riverhold:rolling 1d4&lt;br /&gt;
(&lt;br /&gt;
1&lt;br /&gt;
)&lt;br /&gt;
=1&lt;br /&gt;
and you add 1&lt;br /&gt;
Iskir:HA HA&lt;br /&gt;
Teddy:Teddy walks to the edge and looks down. &amp;quot;Well, on the bright side we know that bit&#039;s sturdy enough.&amp;quot;&lt;br /&gt;
He then simply hops down to land on the lower landing.&lt;br /&gt;
Renith Riverhold:she is not above giving guidence to herself before making the jump.&lt;br /&gt;
Tikitear &amp;quot;Cap&amp;quot; Morgenstern lands on his feet and steadies himself on the wall, unhurt, but shakes his head&lt;br /&gt;
Vargyr:Such a graceful rabbit&lt;br /&gt;
Renith Riverhold:&lt;br /&gt;
16&lt;br /&gt;
ATHLETICS (1)&lt;br /&gt;
Renith Riverhold&lt;br /&gt;
Tikitear &amp;quot;Cap&amp;quot; Morgenstern:That roll was for the kobold btw&lt;br /&gt;
Renith Riverhold:rolling 1d4&lt;br /&gt;
(&lt;br /&gt;
3&lt;br /&gt;
)&lt;br /&gt;
=3&lt;br /&gt;
Iskir:hhhhhhhhhhhh&lt;br /&gt;
Renith Riverhold:a 19&lt;br /&gt;
Teddy:(The fluff is aerodynamic)&lt;br /&gt;
Vargyr:(What am I rolling here? Acrobativcs?&amp;quot;&lt;br /&gt;
Renith Riverhold:bows &amp;quot; elvish grace &amp;quot;&lt;br /&gt;
GeigerCounter (GM):( Yeah, Vargyr )&lt;br /&gt;
Renith Riverhold:Come on Vargyr, you can do it&lt;br /&gt;
rolling 1d4&lt;br /&gt;
(&lt;br /&gt;
3&lt;br /&gt;
)&lt;br /&gt;
=3&lt;br /&gt;
Vargyr:&lt;br /&gt;
16&lt;br /&gt;
ACROBATICS (1)&lt;br /&gt;
Renith Riverhold:another 19 weee&lt;br /&gt;
Vargyr:(hah)&lt;br /&gt;
Iskir:I&#039;m&lt;br /&gt;
Seething&lt;br /&gt;
GeigerCounter (GM):Vargyr lands on his feet and smooths his coat&lt;br /&gt;
Teddy already jumped down, right?&lt;br /&gt;
Teddy:mhmm&lt;br /&gt;
GeigerCounter (GM):kk&lt;br /&gt;
What order would you like to enter the dungeon in?&lt;br /&gt;
Vargyr:(Can&#039;t let the coat get ruffled)&lt;br /&gt;
(That&#039;s part of the charm)&lt;br /&gt;
Iskir:Iskir will set the cat down and enter first&lt;br /&gt;
Teddy:Teddy will follow someone with a torch&lt;br /&gt;
Vargyr:(I can technically produce light as well...Iforgot about that)&lt;br /&gt;
GeigerCounter (GM):Yeah between the all of you, I&#039;m not even bothered with light right now. You&#039;ve got like seven different ways to see in the dark right now.&lt;br /&gt;
Renith Riverhold:I can either go first or last as my eyes can see pretty well in the dark, (300 ft dark vision)&lt;br /&gt;
Iskir:Iskir can just fucking see in the dark&lt;br /&gt;
Darkvision baybee&lt;br /&gt;
GeigerCounter (GM):So, basically like this.&lt;br /&gt;
Teddy:it&#039;s all dark for teddy&lt;br /&gt;
time to use echolocation&lt;br /&gt;
(AAAAAAAHHHHHHHHHH)&lt;br /&gt;
Vargyr:Vargyr would snap his fingers to produce some light&lt;br /&gt;
Produce flame&lt;br /&gt;
conjuration cantrip&lt;br /&gt;
Casting Time: 1 action&lt;br /&gt;
Range: self&lt;br /&gt;
Components: V, S&lt;br /&gt;
A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again.&lt;br /&gt;
You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage.&lt;br /&gt;
SPELL SAVE DC: 12&lt;br /&gt;
GeigerCounter (GM):rolling 1d20+1d8&lt;br /&gt;
(&lt;br /&gt;
10&lt;br /&gt;
)&lt;br /&gt;
+(&lt;br /&gt;
1&lt;br /&gt;
)&lt;br /&gt;
=11&lt;br /&gt;
You enter the cave, those of you with darkvision can see that ahead of you there is water dripping into a giant pit in the ground. There are faintly glowing crystals off in the distance that emit a moderate amount of dim light. Efra strokes his beard and mutters, &amp;quot;Should have waited for a full moon, but I guess this will have to do.&amp;quot;&lt;br /&gt;
Renith Riverhold:(ooc the map is dark for me)&lt;br /&gt;
GeigerCounter (GM):( Hmmmmmmm... Crap. Let me fix that. )&lt;br /&gt;
( Also doesn&#039;t your aura extend to the whole party? )&lt;br /&gt;
Renith Riverhold:(I dont have an aura)&lt;br /&gt;
Teddy:(THat&#039;s what I meant. Map is literally pitch black. If not for my char&#039;s name and healthbar, I wouldn&#039;t be able to see anything)&lt;br /&gt;
Renith Riverhold:same&lt;br /&gt;
(quick, have the wizard attack the darkness)&lt;br /&gt;
GeigerCounter (GM):( Can you see anything yet Renrith? )&lt;br /&gt;
Renith Riverhold:nope&lt;br /&gt;
GeigerCounter (GM):How about now?&lt;br /&gt;
Renith Riverhold:nope&lt;br /&gt;
Iskir:Nope&lt;br /&gt;
Vargyr:I can&#039;t hear you. It&#039;s pitch black&lt;br /&gt;
GeigerCounter (GM):Messing with settings for Renrith&#039;s token, let me know when you can see&lt;br /&gt;
Renith Riverhold:I can now at least see my token..&lt;br /&gt;
but the map is still dark&lt;br /&gt;
GeigerCounter (GM):Alright&lt;br /&gt;
Just a moment&lt;br /&gt;
Can you see anything yet? Idk what&#039;s going on that everything&#039;s dark for players&lt;br /&gt;
Iskir:Let me refresh&lt;br /&gt;
Teddy:I&#039;ll send you a screenshot of what I see on discord&lt;br /&gt;
Renith Riverhold:still in the dark&lt;br /&gt;
also if it helps, I can not see other people&#039;s tokens&lt;br /&gt;
Iskir:Still dark&lt;br /&gt;
Renith Riverhold:I can see things now&lt;br /&gt;
Cody K.:I am no longer blind!&lt;br /&gt;
GeigerCounter (GM):Did that do it?&lt;br /&gt;
ok&lt;br /&gt;
Iskir:Based&lt;br /&gt;
Renith Riverhold:granted I cant see 300 feet but at least I can see something&lt;br /&gt;
GeigerCounter (GM):Yeah, I&#039;m not sure how to do that for just you&lt;br /&gt;
The only options it&#039;s giving me here are to reveal things for everybody&lt;br /&gt;
Renith Riverhold:its something we can figure out later&lt;br /&gt;
GeigerCounter (GM):there, that should roughly be 300 feet&lt;br /&gt;
Yeah, I added a purple aura to your character token to keep track of what you should be able to see.&lt;br /&gt;
It&#039;s probably not visible to you, but idk for sure&lt;br /&gt;
Renith Riverhold:okay&lt;br /&gt;
GeigerCounter (GM):Okay, got the cave music going&lt;br /&gt;
Also gotta say, this is kinda ass dealing with lighting without the dynamic lighting feature they paygated. I&#039;m gonna look into Foundry VTT sometime in March probably.&lt;br /&gt;
But let&#039;s keep going&lt;br /&gt;
You enter the cave, those of you with darkvision can see that ahead of you there is water dripping into a giant pit in the ground. There are faintly glowing crystals off in the distance that emit a moderate amount of dim light. Efra strokes his beard and mutters, &amp;quot;Should have waited for a full moon, but I guess this will have to do.&amp;quot;&lt;br /&gt;
Tom H.:foundry and fantasy grounds both have it&lt;br /&gt;
GeigerCounter (GM):Right. I already tried out Foundry&#039;s demo, was very impressed. I just have to wait until I can afford to buy it and then set everything up in it, so we&#039;re sticking to Roll20 for the time being.&lt;br /&gt;
Renith Riverhold:So.. how do you plan to do your research Efra?&lt;br /&gt;
She eyes one of the crystals being careful of the edge&lt;br /&gt;
Efra Mews:Well... I need to observe the crystals in their native environment, but I was also hoping that our dwarven friend might be able to help us take a few samples...&lt;br /&gt;
Right now... I&#039;m just admiring the place a bit. It&#039;s a beautiful cave. It reminds me of the caves I used to explore as a kitten.&lt;br /&gt;
Iskir:Iskir would nod, taking his war pick off of his belt&lt;br /&gt;
Efra Mews:Well... seeing as the way forward would drop us off a cliff, what shall it be, comrades? Left or right?&lt;br /&gt;
Iskir:&amp;quot;.....Ah&#039; s&#039;pose right.&amp;quot;&lt;br /&gt;
Renith Riverhold:is there a particular crystal you are after or would any of these due?&lt;br /&gt;
Efra Mews:Any should be fine. A good sample the size of my palm should be enough, but the bigger of a sample that we can get, the better for my research.&lt;br /&gt;
Renith Riverhold:do you have means of transporting very large samples?&lt;br /&gt;
Efra Mews:I&#039;m afraid not. Anything that&#039;d be too large to carry back the way we came would simply have to be left where it is. Also, do you smell that in the air? There&#039;s something besides the musty smell from that stagnant pond...&lt;br /&gt;
Iskir:Iskir would grip his war pick tighter as he walked, clearly picking up the scent&lt;br /&gt;
(Can I make a perception roll to discern it?)&lt;br /&gt;
Efra Mews:Insight&lt;br /&gt;
Iskir:&lt;br /&gt;
5&lt;br /&gt;
Insight(+1)&lt;br /&gt;
Iskir&lt;br /&gt;
sigh&lt;br /&gt;
Efra Mews:( Woop, meant to do that out of character )&lt;br /&gt;
GeigerCounter (GM):The Duergar&#039;s nose is not as sensitive as the Tabaxi&#039;s, but nonetheless he can still smell something unpleasant that he cannot recognize.&lt;br /&gt;
Iskir:(WHICH MAKES NO SENSE BC DUERGAR AND CORPSES LOL)&lt;br /&gt;
OR WHATEVER IT IS&lt;br /&gt;
I&#039;M ASSUMING CORPSES&lt;br /&gt;
GeigerCounter (GM):( Lmao, I&#039;m not telling until someone passes a check. :P )&lt;br /&gt;
Iskir:HHHHHHH&lt;br /&gt;
DEEP DARK CAVE, IOOT HAS TO BE BODIES&lt;br /&gt;
anyway&lt;br /&gt;
Cody K.:(Imma try)&lt;br /&gt;
GeigerCounter (GM):Gofer it&lt;br /&gt;
Cody K.:&lt;br /&gt;
15&lt;br /&gt;
INSIGHT (3)&lt;br /&gt;
GeigerCounter (GM):Vargyr recognizes the smell as that of rotting flesh. It&#039;s not a smell he&#039;s smelled often before, but it&#039;s one he wouldn&#039;t forget.&lt;br /&gt;
Iskir:CALLED IT&lt;br /&gt;
Renith Riverhold:Looks over at Iskir as she senses a happy dwarf.. &amp;quot;Something amusing?&amp;quot;&lt;br /&gt;
Vargyr:Vargyr would grumble &amp;quot;Well...if I remember that smell...seems like there&#039;s been a few unlucky people to come in here before us&amp;quot;&lt;br /&gt;
Iskir:He looked at her, a scarred brow raised high&lt;br /&gt;
GeigerCounter (GM):( It just occurred to me that I made too much visible and there&#039;d be things hidden by the wall )&lt;br /&gt;
Renith Riverhold:(its find, im ignoring such things)&lt;br /&gt;
So Efra, you have been here before, where you often escorted and.. by chance did this smell exist last time you wondered in here?&lt;br /&gt;
Efra Mews:This is my first time in this kingdom at all, dear. I am from a place far from here. But I&#039;ve always been a curious cat. I heard of this place and if I were about 20 years younger I would have come on my own, but you know how places tend to be a bit more dangerous than you expect.&lt;br /&gt;
History&lt;br /&gt;
Efra Mews&lt;br /&gt;
Skill: 3 | 18&lt;br /&gt;
Renith Riverhold:starts to head south down the corador and is trying to see if the smell is growing stronger..&lt;br /&gt;
Efra Mews:Why... it&#039;s fascinating to think that this place used to be alive with worshippers. Most of them much like yourself, worshipping Selune. The place seems as though it might have returned to nature in the meantime, but such a cave would be ...&lt;br /&gt;
Efra Mews he trails off as he sees Renrith move ahead&lt;br /&gt;
GeigerCounter (GM):The smell does indeed get stronger.&lt;br /&gt;
Teddy, you want to catch up with the party or are you okay where you&#039;re at?&lt;br /&gt;
Renith Riverhold:just with any place left alone, it will sucome to the elements if left unmaintained.&lt;br /&gt;
GeigerCounter (GM):&lt;br /&gt;
Investigation&lt;br /&gt;
Efra Mews&lt;br /&gt;
Skill: 12 | 11&lt;br /&gt;
( Why is it rolling all the checks with advantage? Weird. )&lt;br /&gt;
Efra Mews:True enough.&lt;br /&gt;
Renith Riverhold:moves closer to the source of the smell, if they are would be worshipers of Selune, she would like to find out.&lt;br /&gt;
(you must click the toggle on character sheet&lt;br /&gt;
she whispers, &amp;quot;we have small zombies down that way, you up for engaging them?&amp;quot;&lt;br /&gt;
Efra Mews:Undead? That&#039;s quite unusual... I am past my fighting prime. Do you think that the lot of you can handle a few undead?&lt;br /&gt;
Iskir:Iskir put his pick away and drew his greataxe from his back. That alone was his response&lt;br /&gt;
Renith Riverhold:Smirks at such a response.., she then looks to the rest of the party&lt;br /&gt;
Tom H.:Teddy shrugs his shoulders before clearing his throat. &amp;quot;Well enough, I should think&amp;quot;&lt;br /&gt;
Renith Riverhold:okay, with the zombies at her back she casts light on an arrow.. &amp;quot;Ill light up the area, engage how ever you wish.&amp;quot;&lt;br /&gt;
Vargyr:&amp;quot;I&#039;ve had some run ins with undead before&amp;quot;&lt;br /&gt;
Iskir:&amp;quot;Ah&#039;m ready.&amp;quot; He&#039;d hunker down and prepare to charge&lt;br /&gt;
Renith Riverhold:She turns lighting up the party for a moment as she knocks an arrow and sends it down the hallway towards the first zombie.&lt;br /&gt;
GeigerCounter (GM):Roll an attack&lt;br /&gt;
Renith Riverhold:&lt;br /&gt;
21&lt;br /&gt;
Longbow (+6)&lt;br /&gt;
Renith Riverhold&lt;br /&gt;
Iskir:Jesus&lt;br /&gt;
GeigerCounter (GM):That&#039;s a hit.&lt;br /&gt;
Renith Riverhold:&lt;br /&gt;
5 Percing&lt;br /&gt;
there is now area of light around said zombie.. though its probably acting more like a directional lantern but at least the other zombies can be easily seen when they come around the corner&lt;br /&gt;
GeigerCounter (GM):The zombified kobold lets out a terrible screech that echoes across the caves and they begin moving towards you. We&#039;re gonna call the session here, but we&#039;ll roll initiative next time&lt;br /&gt;
@Renith, right&lt;br /&gt;
Iskir:Good session tbh&lt;br /&gt;
GeigerCounter (GM):Thanks!&lt;br /&gt;
Iskir:Thanks for hosting!&lt;br /&gt;
Vargyr:(First combat encounter!)&lt;br /&gt;
GeigerCounter (GM):What&#039;d everyone else think, besides the fog of war bit, lol&lt;br /&gt;
Renith Riverhold:and now we are learning about light and combat&lt;br /&gt;
Iskir:I can&#039;t wait to roll a 1 on initiative and my first attack to also be a fucking 1&lt;br /&gt;
GeigerCounter (GM):That&#039;d be something, tbh&lt;br /&gt;
Renith Riverhold:its okay iskir, I can give you advantage on init checks&lt;br /&gt;
Iskir:Istg if that happens I am making Iskir level 20 on the spot and nuking the entire goddamn cave&lt;br /&gt;
(joking)&lt;br /&gt;
Renith Riverhold:its okay, we will all stand back while you rage.. in your head you are level 20 as you rip into trash mobs.&lt;br /&gt;
Iskir:&amp;gt;:C&lt;br /&gt;
Lmfao&lt;br /&gt;
GeigerCounter (GM):lol&lt;br /&gt;
What&#039;d you think, Teddy?&lt;br /&gt;
Tom H.:ope, went for 2 min to grab popcorn XD. Good session overall, ready for the dice to fall (And maybe us to fall)&lt;br /&gt;
Renith Riverhold:its all fun and games until we learn this is a kobold cave and its full of traps&lt;br /&gt;
Iskir:I&#039;m going to cry if there&#039;s traps&lt;br /&gt;
Renith Riverhold:its okay.. they are just 10 foot pit traps, its your weakness after all&lt;br /&gt;
GeigerCounter (GM):Is, was, what&#039;s the difference?&lt;br /&gt;
Tom H.:tuckers kobolds huh&lt;br /&gt;
that&#039;d be one hell of a time&lt;br /&gt;
GeigerCounter (GM):lol&lt;br /&gt;
Iskir:Gonna head off, will be on Discord&lt;br /&gt;
Looking forward to next week!&lt;br /&gt;
Renith Riverhold:indeed cya then&lt;br /&gt;
GeigerCounter (GM):Righto. I&#039;m gonna probably be messing with the maps a bit and prepping, no need for y&#039;all to stick around here. Thanks for playing!&lt;br /&gt;
I&#039;ll be on Discord if I&#039;m needed&lt;br /&gt;
Tom H.:Have a great night&lt;br /&gt;
Denon F.:Test roll&lt;br /&gt;
Iskir:&lt;br /&gt;
6&lt;br /&gt;
Intimidation(+2)&lt;br /&gt;
Iskir&lt;br /&gt;
Alright, cool&lt;br /&gt;
GeigerCounter (GM):kk&lt;br /&gt;
Iskir:Testing rolling advantage&lt;br /&gt;
22&lt;br /&gt;
&lt;br /&gt;
Athletics: check&lt;br /&gt;
(2d20kh1 + 7)&lt;br /&gt;
Iskir&lt;br /&gt;
Word&lt;br /&gt;
GeigerCounter (GM):brb, bathroom&lt;br /&gt;
Iskir:kk&lt;br /&gt;
GeigerCounter (GM):Hey Iskir&lt;br /&gt;
Iskir:Yeah?&lt;br /&gt;
GeigerCounter (GM):I want to try to test something rq&lt;br /&gt;
Iskir:Alright&lt;br /&gt;
GeigerCounter (GM):So it&#039;s an idea for a mass combat system. Basically instead of rolling every kobold individually, we&#039;d do something like this.&lt;br /&gt;
rolling 1d4&lt;br /&gt;
(&lt;br /&gt;
1&lt;br /&gt;
)&lt;br /&gt;
=1&lt;br /&gt;
oh ok&lt;br /&gt;
Iskir:Lol&lt;br /&gt;
rolling 1d4&lt;br /&gt;
(&lt;br /&gt;
4&lt;br /&gt;
)&lt;br /&gt;
=4&lt;br /&gt;
HAH&lt;br /&gt;
GeigerCounter (GM):So 1 of the 4 kobolds hits&lt;br /&gt;
lol&lt;br /&gt;
Now roll crit chance&lt;br /&gt;
Iskir:Idk, I feel like that takes away from our individual strengths&lt;br /&gt;
GeigerCounter (GM):rolling 1d20&lt;br /&gt;
(&lt;br /&gt;
9&lt;br /&gt;
)&lt;br /&gt;
=9&lt;br /&gt;
Renith Riverhold:there is a rule for mob combat&lt;br /&gt;
Iskir:Also that&lt;br /&gt;
GeigerCounter (GM):Where?&lt;br /&gt;
I should read that&lt;br /&gt;
Renith Riverhold:dmg&lt;br /&gt;
GeigerCounter (GM):For this combat it&#039;s not gonna matter tho&lt;br /&gt;
Cos I am running them individual here&lt;br /&gt;
Right on. Reading that now. Still waiting for Vargyr and Teddy&lt;br /&gt;
Alright, so it&#039;s about half an hour over start time.&lt;br /&gt;
Go ahead and start rolling initiative.&lt;br /&gt;
Iskir:kk&lt;br /&gt;
GeigerCounter (GM):Teddy and Vargyr will be at the bottom of the initiative and if they don&#039;t show up, their turn gets skipped.&lt;br /&gt;
19&lt;br /&gt;
INITIATIVE (-1)&lt;br /&gt;
Iskir:Welp&lt;br /&gt;
21&lt;br /&gt;
Initiative(+3)&lt;br /&gt;
Iskir&lt;br /&gt;
Renith Riverhold:&lt;br /&gt;
5.18&lt;br /&gt;
INITIATIVE (4.18)&lt;br /&gt;
Renith Riverhold&lt;br /&gt;
Iskir:Oh&lt;br /&gt;
Renith Riverhold:&lt;br /&gt;
16.18&lt;br /&gt;
INITIATIVE (4.18)&lt;br /&gt;
Renith Riverhold&lt;br /&gt;
Iskir:I forgot to click on my token&lt;br /&gt;
GeigerCounter (GM):It&#039;s ok&lt;br /&gt;
Renith Riverhold:wee good thing I get to roll with advantage&lt;br /&gt;
GeigerCounter (GM):I&#039;ll just add you manually&lt;br /&gt;
Iskir:kk&lt;br /&gt;
GeigerCounter (GM):Oh cool&lt;br /&gt;
We&#039;re rolling initiative&lt;br /&gt;
Iskir:AYOOOOO&lt;br /&gt;
IT&#039;S HIM&lt;br /&gt;
GeigerCounter (GM):rolling 1d20&lt;br /&gt;
(&lt;br /&gt;
9&lt;br /&gt;
)&lt;br /&gt;
=9&lt;br /&gt;
Tom H.:Sorry for the tardiness, time got away from me&lt;br /&gt;
GeigerCounter (GM):rolling 1d20&lt;br /&gt;
(&lt;br /&gt;
14&lt;br /&gt;
)&lt;br /&gt;
=14&lt;br /&gt;
rolling 1d20&lt;br /&gt;
(&lt;br /&gt;
20&lt;br /&gt;
)&lt;br /&gt;
=20&lt;br /&gt;
Tom H.:&lt;br /&gt;
Initiative&lt;br /&gt;
Initiative: 5.16&lt;br /&gt;
GeigerCounter (GM):rolling 1d20&lt;br /&gt;
(&lt;br /&gt;
19&lt;br /&gt;
)&lt;br /&gt;
=19&lt;br /&gt;
Alright, I think I did that right&lt;br /&gt;
Iskir:Uh&lt;br /&gt;
Wait, no&lt;br /&gt;
That&#039;s Vargyr, nvm&lt;br /&gt;
GeigerCounter (GM):Yeah, he gets 0 initative so we can wait for him to show up&lt;br /&gt;
Iskir:kk&lt;br /&gt;
GeigerCounter (GM):Alright, Iskir. You&#039;re up.&lt;br /&gt;
And just as a reminder, last session Renith sneak shot the kobold closest you guys&lt;br /&gt;
Renith Riverhold:that one has a arrow with the light spell on it&lt;br /&gt;
Iskir:Iskir would reach behind him, pulling his crossbow off of his pack. Quickly loading a bolt into it - he&#039;d aim at the Kobold closest to him and squeeze off a shot&lt;br /&gt;
GeigerCounter (GM):Oh yeah, thanks for reminding me of that.&lt;br /&gt;
Iskir:&lt;br /&gt;
15&lt;br /&gt;
80ft./320ft.&lt;br /&gt;
Crossbow, light (+5)&lt;br /&gt;
Iskir&lt;br /&gt;
Does a 15 hit?&lt;br /&gt;
GeigerCounter (GM):Just confirming, if it gets over its AC, it hits?&lt;br /&gt;
Iskir:Yes&lt;br /&gt;
GeigerCounter (GM):That&#039;s a hit&lt;br /&gt;
Tom H.:meets or exceeds, it&#039;s a hit&lt;br /&gt;
Iskir:Default dances&lt;br /&gt;
Rolling damage&lt;br /&gt;
5 Piercing Damage&lt;br /&gt;
80ft./320ft.&lt;br /&gt;
Crossbow, light&lt;br /&gt;
Iskir&lt;br /&gt;
GeigerCounter (GM):Alright. Any bonus actions or movement?&lt;br /&gt;
Iskir:Not unless I waste my Action Surge&lt;br /&gt;
Which I will not&lt;br /&gt;
GeigerCounter (GM):lol&lt;br /&gt;
kk&lt;br /&gt;
Iskir:HOW ARE YOU STILL STANDING&lt;br /&gt;
TINY BABY MAN&lt;br /&gt;
(I&#039;m the tiny baby man)&lt;br /&gt;
GeigerCounter (GM):Wait, why did it duplicate the kobold&lt;br /&gt;
Iskir:Oh no&lt;br /&gt;
GeigerCounter (GM):There we go&lt;br /&gt;
Just a glitch&lt;br /&gt;
The kobold lets out a twisted gurgling cry as it moves forward&lt;br /&gt;
Cap moves forward to take position on the other side of Renith.&lt;br /&gt;
Iskir:GET &#039;EM REN&lt;br /&gt;
Renith Riverhold:ooc dont forget if the zombies cant attack they can still use their action to move.&lt;br /&gt;
aims at the closest one&lt;br /&gt;
20&lt;br /&gt;
11&lt;br /&gt;
Longbow (+6)&lt;br /&gt;
Renith Riverhold&lt;br /&gt;
Iskir:WHEW&lt;br /&gt;
Renith Riverhold:&lt;br /&gt;
10 Percing&lt;br /&gt;
GeigerCounter (GM):The arrow hits with a thud that damages the rotting flesh of its ribcage&lt;br /&gt;
So it moved, you said it can continue moving if it can&#039;t attack, right?&lt;br /&gt;
Or is that a misunderstanding?&lt;br /&gt;
Renith Riverhold:yeah&lt;br /&gt;
its just using its action to move&lt;br /&gt;
so it gets it normal movement, and then action to move&lt;br /&gt;
GeigerCounter (GM):&lt;br /&gt;
Charge!&lt;br /&gt;
Kobold Zombie&lt;br /&gt;
For the duration of the turn that this legendary action is used, this creature&#039;s movement speed is doubled. If it moves in range to be able to make a melee attack, it does so with advantage.&lt;br /&gt;
Right, gonna use its legendary action&lt;br /&gt;
Hmm... Welp. That did not help as much as I wanted, lol.&lt;br /&gt;
Iskir:Hey, it still got closer&lt;br /&gt;
GeigerCounter (GM):true&lt;br /&gt;
Renith Riverhold:also legendary actions happen at the end of someone elses turn&lt;br /&gt;
GeigerCounter (GM):o&lt;br /&gt;
Iskir:Yep&lt;br /&gt;
GeigerCounter (GM):Okay, nevermind that then, it just used its regular action to move.&lt;br /&gt;
Renith Riverhold:we see nothing&lt;br /&gt;
GeigerCounter (GM):I need to rewrite the legendary action then. It&#039;s what I get for not reading the rules.&lt;br /&gt;
lol&lt;br /&gt;
Iskir:Smh&lt;br /&gt;
lmfao&lt;br /&gt;
GeigerCounter (GM):The injured kobold zombie with the light arrow still stuck in its eye socket limps forward towards the enemy.&lt;br /&gt;
Teddy&#039;s turn&lt;br /&gt;
Hey! You made it just in time. Combat&#039;s started and you&#039;re up next&lt;br /&gt;
Vargyr:What&#039;s that circle?&lt;br /&gt;
Renith Riverhold:light&lt;br /&gt;
GeigerCounter (GM):There&#039;s an arrow lodged in its eyesocket that has light cast on it&lt;br /&gt;
Tom H.:&amp;quot;Absolutely incredibly&amp;quot; Teddy says with a sharp glint in his eye, and a tone of mockery in his voice.&lt;br /&gt;
&amp;quot;Is that a worm I see? I didn&#039;t realize piles of mud could walk.&amp;quot;&lt;br /&gt;
As his words echo off the stone, a spell is woven in their wake. Vicious Mockery&lt;br /&gt;
GeigerCounter (GM):Targeting which?&lt;br /&gt;
Tom H.:I need a wisdom save from the closest of the zombies, if you please. (DC 15)&lt;br /&gt;
GeigerCounter (GM):Right, hang on. I&#039;m trying to figure out if zombies would be able to hear. I guess yeah, they would. Spell does say they needn&#039;t understand.&lt;br /&gt;
Wisdom&lt;br /&gt;
Kobold Zombie&lt;br /&gt;
Ability: 17&lt;br /&gt;
Welp.&lt;br /&gt;
The kobold doesn&#039;t react.&lt;br /&gt;
Iskir:Uh oh&lt;br /&gt;
The mockery wasn&#039;t vicious enough&lt;br /&gt;
Tom H.:&amp;quot;Wow, not even a chuckle. Looks like we&#039;ve got a tough crowd tonight.&amp;quot;&lt;br /&gt;
Pass turn&lt;br /&gt;
GeigerCounter (GM):Vargyr, you&#039;re up&lt;br /&gt;
Iskir:HIT &#039;EM WITH THE OL&#039; RAZZLE DAZZLE&lt;br /&gt;
Vargyr:Vargyr would clap his hands together and would summon 3 magical projectiles and would direct them to one of the zombies&lt;br /&gt;
That one&lt;br /&gt;
GeigerCounter (GM):Welp&lt;br /&gt;
Yeah&lt;br /&gt;
Roll damage&lt;br /&gt;
Vargyr:&lt;br /&gt;
19&lt;br /&gt;
120 ft&lt;br /&gt;
Magic Missile (+4)&lt;br /&gt;
Show Spell Description&lt;br /&gt;
15&lt;br /&gt;
120 ft&lt;br /&gt;
Magic Missile (+4)&lt;br /&gt;
Show Spell Description&lt;br /&gt;
17&lt;br /&gt;
120 ft&lt;br /&gt;
Magic Missile (+4)&lt;br /&gt;
Show Spell Description&lt;br /&gt;
Iskir:H u h&lt;br /&gt;
GeigerCounter (GM):Wiat&lt;br /&gt;
Iskir:That cannot be right&lt;br /&gt;
Renith Riverhold:magic missile is just one roll of 1d4+1 and it auto hits&lt;br /&gt;
Vargyr:I think I did it wrong&lt;br /&gt;
Iskir:Yes&lt;br /&gt;
Vargyr:Right&lt;br /&gt;
Ooooh&lt;br /&gt;
GeigerCounter (GM):It&#039;s 1d4+1, you can hit multiple targets tho&lt;br /&gt;
You get three damage rolls at level 1 cast&lt;br /&gt;
Renith Riverhold:roll 20 has always had an issue with MM&lt;br /&gt;
Vargyr:I clicked the wrong thing&lt;br /&gt;
GeigerCounter (GM):Yeah, that&#039;s ok, we&#039;ll just roll it manually if we need to&lt;br /&gt;
Vargyr:&lt;br /&gt;
3 force&lt;br /&gt;
2 force&lt;br /&gt;
2 force&lt;br /&gt;
Ok&lt;br /&gt;
GeigerCounter (GM):Alright, so&lt;br /&gt;
Iskir:4/3/3&lt;br /&gt;
Renith Riverhold:they are all the same damage&lt;br /&gt;
Iskir:o&lt;br /&gt;
Shows how much I play casters&lt;br /&gt;
Renith Riverhold:you just roll a 1d4+1 and it that across all missiles&lt;br /&gt;
Vargyr:You sure?&lt;br /&gt;
Renith Riverhold:yup&lt;br /&gt;
Vargyr:I&#039;ve always seen it as separate for the 3&lt;br /&gt;
Iskir:Ope, yup. Ren is right&lt;br /&gt;
GeigerCounter (GM):In this case, the kobold zombie is defeated either way&lt;br /&gt;
Vargyr:Becuase&lt;br /&gt;
Renith Riverhold:oh no.. you inverted the kobold&lt;br /&gt;
GeigerCounter (GM):lol&lt;br /&gt;
The kobold zombie crumples to the ground, the glowing arrow lodged in its forehead as the unnatural light fades from its body, converting it into a rotting kobold corpse.&lt;br /&gt;
Alright, that&#039;s the bottom of the turn. You hear sounds of combat echoing faintly from the direction the kobolds came from.&lt;br /&gt;
Vargyr:I just looked it up. You do roll separately for the 3 different missiles&lt;br /&gt;
Iskir:Yeah, I just posted that in the Discord&lt;br /&gt;
So&lt;br /&gt;
Huh&lt;br /&gt;
Renith Riverhold:I will leave it to the dm to choose which way they want to do it&lt;br /&gt;
Iskir:Valid&lt;br /&gt;
GeigerCounter (GM):I prefer to roll it separately, so we&#039;ll do that from now on. Kobold&#039;s dead.&lt;br /&gt;
Renith, you have 300 feet of low-light vision, yes?&lt;br /&gt;
Renith Riverhold:dark vision, yes&lt;br /&gt;
GeigerCounter (GM):Then you see a towering figure lurch into view pursued by more kobold zombies, yelling expletives in a language you don&#039;t understand.&lt;br /&gt;
Waddle, go ahead and take your turn and we&#039;ll move to the start of the round.&lt;br /&gt;
Waddle:uhhhhhhhhhhhhhhhhhhhh&lt;br /&gt;
ummmmmmmmmm&lt;br /&gt;
&amp;quot;You! What you do in Yusuke cave!&amp;quot;&lt;br /&gt;
Iskir:&amp;quot;......What.&amp;quot;&lt;br /&gt;
GeigerCounter (GM):You have a longspear/pike which you&#039;re currently wielding, you also have a wakizashi ( short sword ), a longbow, and two small handaxes&lt;br /&gt;
Waddle:&amp;quot;You hear Yusuke! what you do in Yusuke cave!!!&amp;quot;&lt;br /&gt;
Iskir:The Duergar is visibly confused&lt;br /&gt;
GeigerCounter (GM):Are you going to make an attack before your turn&#039;s up?&lt;br /&gt;
Waddle:is everyne hostile towards yusuke?&lt;br /&gt;
Iskir:I mean Iskir is confused more than anything&lt;br /&gt;
GeigerCounter (GM):The kobolds you&#039;re surrounded by are hostile&lt;br /&gt;
Kobold zombies, rather&lt;br /&gt;
Waddle:&amp;quot;Wait, why anyone in yusuke cave! Even yucky short guys!!!&amp;quot;&lt;br /&gt;
GeigerCounter (GM):Okay, you&#039;ve spoken more than 6 seconds worth of dialogue, move to the top of the round&lt;br /&gt;
Waddle:I literally couldnt see how close or far i am from the party to make a good move&lt;br /&gt;
GeigerCounter (GM):You are 55 feet from the party and like 5 foot from two kobolds&lt;br /&gt;
Iskir, you&#039;re up&lt;br /&gt;
Iskir:Word&lt;br /&gt;
Iskir lets out an audible growl; stowing his crossbow away and drawing his greataxe. Using his Deep Dwarf limbs, he&#039;d rush at the undead Kobold in front of Ren and would swing wide at it&lt;br /&gt;
8&lt;br /&gt;
Greataxe (+7)&lt;br /&gt;
Iskir&lt;br /&gt;
I CAN REROLL THAT I THINK&lt;br /&gt;
GREAT-WEAPON FIGHTING&lt;br /&gt;
OR IS THAT FOR DAMAGE&lt;br /&gt;
Iskir:ITS FOR DAMAGE, KILL ME&lt;br /&gt;
I&#039;m going to cry&lt;br /&gt;
GeigerCounter (GM):That&#039;s for damage&lt;br /&gt;
Renith Riverhold:that was your attack rool&lt;br /&gt;
Iskir:Sigh&lt;br /&gt;
Renith Riverhold:which was more lol than roll&lt;br /&gt;
GeigerCounter (GM):Iskir&#039;s wide swing passes narrowly over the zombold&#039;s head without harming it. It lets out a gutteral hissing noise at Iskir.&lt;br /&gt;
Iskir:&amp;quot;Tch....stupid feckin&#039; pissant lizard!!!&amp;quot;&lt;br /&gt;
Renith Riverhold:its alright, too much light for Iskir&lt;br /&gt;
GeigerCounter (GM):The zombold nearest Yusuke is startled by the appearance of the newcomer and takes a swipe at Yusuke with disadvantage.&lt;br /&gt;
rolling 2d20kl1+2&lt;br /&gt;
(&lt;br /&gt;
8&lt;br /&gt;
+&lt;br /&gt;
15&lt;br /&gt;
)&lt;br /&gt;
+2&lt;br /&gt;
=10&lt;br /&gt;
The attack snags Yusuke&#039;s clothes, but does not harm him.&lt;br /&gt;
16&lt;br /&gt;
18&lt;br /&gt;
5 ft.&lt;br /&gt;
Monk Unarmed Strike (+2)&lt;br /&gt;
Cap punches the zombold&lt;br /&gt;
Didn&#039;t mean to roll that with advantage&lt;br /&gt;
GeigerCounter (GM):But it&#039;s a hit&lt;br /&gt;
Waddle:&amp;quot;damn short thing! Why you hit yusuke!&amp;quot;&lt;br /&gt;
GeigerCounter (GM):&lt;br /&gt;
3 bludgeoning&lt;br /&gt;
Iskir:Thwee&lt;br /&gt;
GeigerCounter (GM):Renith, you&#039;re up&lt;br /&gt;
Renith Riverhold:&lt;br /&gt;
18&lt;br /&gt;
Longbow (+6)&lt;br /&gt;
Renith Riverhold&lt;br /&gt;
GeigerCounter (GM):That&#039;s a hit&lt;br /&gt;
Renith Riverhold:&lt;br /&gt;
7 Percing&lt;br /&gt;
GeigerCounter (GM):The arrow catches the zombold in the heart, shredding through the necromantic magic holding it together. It falls to the ground.&lt;br /&gt;
The zombold takes a swing at Cap&lt;br /&gt;
Iskir:nat 1&lt;br /&gt;
GeigerCounter (GM):&lt;br /&gt;
Claw&lt;br /&gt;
Kobold Zombie&lt;br /&gt;
ATTACK: 14&lt;br /&gt;
Iskir:oh&lt;br /&gt;
GeigerCounter (GM):rolling 1d4&lt;br /&gt;
(&lt;br /&gt;
3&lt;br /&gt;
)&lt;br /&gt;
=3&lt;br /&gt;
The kobold pugilist gets cut by the zombold&#039;s claws&lt;br /&gt;
Teddy, you&#039;re up&lt;br /&gt;
Iskir:Sing us a song, Rabbit Man&lt;br /&gt;
Tom H.:Teddy looks up at the red skinned man next to him, and gives him a thumbs up.&lt;br /&gt;
&amp;quot;Alright, sport. You&#039;ve got this. Just keep leading your targets.&amp;quot;&lt;br /&gt;
Magic caries along the bards words, a magic steeped in memory and potential. Something... Inspirational. (Bardic inspiration to Vargyr)&lt;br /&gt;
He then looks down the length of the tunnel, and throws another jeer at the undead kobold in hopes that it actually takes hold.&lt;br /&gt;
&amp;quot;Hey, you! Fuck you!&amp;quot;&lt;br /&gt;
Another bout of vicious mockery, another dc15 wisdom save&lt;br /&gt;
GeigerCounter (GM):Targeting which kobold?&lt;br /&gt;
Tom H.:the one in melee with Iskir&lt;br /&gt;
GeigerCounter (GM):&lt;br /&gt;
Wisdom&lt;br /&gt;
Kobold Zombie&lt;br /&gt;
Ability: 6&lt;br /&gt;
Yeah, that hits&lt;br /&gt;
Roll damage&lt;br /&gt;
Tom H.:rolling 1d4&lt;br /&gt;
(&lt;br /&gt;
2&lt;br /&gt;
)&lt;br /&gt;
=2&lt;br /&gt;
GeigerCounter (GM):The zombold becomes distracted by your mockery and loses sight of its target.&lt;br /&gt;
Tom H.:It gets disadvantage on it&#039;s next attack, if it lives that long&lt;br /&gt;
GeigerCounter (GM):yep&lt;br /&gt;
The zombold rushes Yusuke and attempts to bite him.&lt;br /&gt;
Bite Down&lt;br /&gt;
Kobold Zombie&lt;br /&gt;
ATTACK: 3&lt;br /&gt;
Renith Riverhold:(zombie kobold gains a warm glow and is deeply moved by the fact that in its current state.. someone wants to give it a fuck)&lt;br /&gt;
Iskir:(Good lord....)&lt;br /&gt;
GeigerCounter (GM):The zombold&#039;s jaws snap at Yusuke, utterly missing.&lt;br /&gt;
The other zombold attempts the same&lt;br /&gt;
Bite Down&lt;br /&gt;
Kobold Zombie&lt;br /&gt;
ATTACK: 20&lt;br /&gt;
oof&lt;br /&gt;
nat 20&lt;br /&gt;
Iskir:UH OH&lt;br /&gt;
Waddle:&amp;quot;Stupid short thing!&amp;quot;&lt;br /&gt;
Renith Riverhold:(zombie plague begins)&lt;br /&gt;
Tom H.:Can I use my reaction here&lt;br /&gt;
GeigerCounter (GM):Yes&lt;br /&gt;
If your spell is in range&lt;br /&gt;
Tom H.:Darn, out of the 60 ft range&lt;br /&gt;
GeigerCounter (GM):Alright then&lt;br /&gt;
Tom H.:So close&lt;br /&gt;
GeigerCounter (GM):rolling 1d6+2&lt;br /&gt;
(&lt;br /&gt;
6&lt;br /&gt;
)&lt;br /&gt;
+2&lt;br /&gt;
=8&lt;br /&gt;
DAMN&lt;br /&gt;
Rip Yusuke&lt;br /&gt;
The kobold leaps up and bites Yusuke&#039;s exposed neck, clamping down and shaking him. He immediately loses consciousness stumbling and falling to the ground.&lt;br /&gt;
Tom H.:Instant death really do be like that&lt;br /&gt;
Waddle:fuck&lt;br /&gt;
Iskir:&amp;quot;Oi! That....guy! We gotta &#039;elp him!!&amp;quot;&lt;br /&gt;
GeigerCounter (GM):He still gets death saves, doesn&#039;t he?&lt;br /&gt;
Iskir:Yes&lt;br /&gt;
GeigerCounter (GM):kk&lt;br /&gt;
Iskir:Three rolls&lt;br /&gt;
GeigerCounter (GM):Vargyr you&#039;re up.&lt;br /&gt;
Renith Riverhold:death save&lt;br /&gt;
could make it secret so that we dont know&lt;br /&gt;
by clicking to gm on the character sheet&lt;br /&gt;
Vargyr:Vargyr is using magic missile again&lt;br /&gt;
That guy&lt;br /&gt;
GeigerCounter (GM):Gotcha&lt;br /&gt;
Roll it&lt;br /&gt;
Vargyr:&lt;br /&gt;
4 force&lt;br /&gt;
GeigerCounter (GM):it&#039;s ded&lt;br /&gt;
The zombold rushes forward and swipes at the unconscious Yusuke&#039;s face with a claw&lt;br /&gt;
Claw&lt;br /&gt;
Kobold Zombie&lt;br /&gt;
ATTACK: 9&lt;br /&gt;
It narrowly misses, snagging in the fur of his cheek&lt;br /&gt;
Waddle, please roll a death save.&lt;br /&gt;
Renith Riverhold:(drum rolls)&lt;br /&gt;
Waddle:k&lt;br /&gt;
13&lt;br /&gt;
DEATH SAVE (0)&lt;br /&gt;
Yusuke Oda&lt;br /&gt;
GeigerCounter (GM):Okay&lt;br /&gt;
That&#039;s one success&lt;br /&gt;
Start of the round and it&#039;s Iskir&lt;br /&gt;
Iskir:Iskir thumped his chest with a free hand for a moment before resuming his two-handed stance. The Duergar ran forward to close the distance between him and the rest of the Kobolds &amp;quot;Ay shiteheads!! Over &#039;ere!!&amp;quot; He&#039;d yell out at them in an attempt to draw them closer to the group&lt;br /&gt;
Lemme know if I gotta roll for that&lt;br /&gt;
GeigerCounter (GM):that was 20foot of movement?&lt;br /&gt;
hmmmm...&lt;br /&gt;
Waddle:(mr krabs voice) im fukin dying&lt;br /&gt;
Iskir:15&lt;br /&gt;
GeigerCounter (GM):Ah okay, you still have another 15 feet of movement then&lt;br /&gt;
All the upside down kobolds are deed&lt;br /&gt;
Iskir:Nah I know&lt;br /&gt;
GeigerCounter (GM):I mean&lt;br /&gt;
Iskir:I&#039;m calling to all of them down there&lt;br /&gt;
Renith Riverhold:(kobolds look up at the thing disturbing their meal)&lt;br /&gt;
GeigerCounter (GM):Ah, yeah that&#039;ll autofail because they&#039;re kobold zombies&lt;br /&gt;
So you wanna try something else?&lt;br /&gt;
Iskir:Wish I had known that beforehand, but&lt;br /&gt;
Let me emote&lt;br /&gt;
GeigerCounter (GM):You still have 15 feet of movement and I won&#039;t count that as your action&lt;br /&gt;
Renith Riverhold:(is curious if the kobolds will continue to much, doing auto crits which equal to two failed death saves) (munches popcorn)&lt;br /&gt;
(munch rather)&lt;br /&gt;
GeigerCounter (GM):( Yeah, Teddy told me that over Discord, so moving forward that&#039;s what I&#039;ll do. )&lt;br /&gt;
Iskir:Letting out another growl, Iskir stowed his greataxe over his back before drawing his crossbow again. He&#039;d run forward some more before aiming at the one directly within his line of sight....and fired&lt;br /&gt;
GeigerCounter (GM):Wait&lt;br /&gt;
Ok&lt;br /&gt;
Nvm&lt;br /&gt;
Iskir:???&lt;br /&gt;
GeigerCounter (GM):I was gonna ask if you were aiming for the one bit down on his neck&lt;br /&gt;
And you did&lt;br /&gt;
Iskir:Lol&lt;br /&gt;
GeigerCounter (GM):Go ahead and roll&lt;br /&gt;
Iskir:Gimme fuel, gimme fire, gimme a roll that I desire&lt;br /&gt;
23&lt;br /&gt;
80ft./320ft.&lt;br /&gt;
Crossbow, light (+5)&lt;br /&gt;
Iskir&lt;br /&gt;
GeigerCounter (GM):That&#039;ll hit&lt;br /&gt;
Iskir:Rolling damage&lt;br /&gt;
7 Piercing Damage&lt;br /&gt;
80ft./320ft.&lt;br /&gt;
Crossbow, light&lt;br /&gt;
Iskir&lt;br /&gt;
GeigerCounter (GM):The crossbow bolt thuds into the kobold&#039;s side, but doesn&#039;t knock it loose.&lt;br /&gt;
Iskir:&amp;quot;Tch....&amp;quot;&lt;br /&gt;
GeigerCounter (GM):The kobold positions itself on the other side of Yusuke and tries to bite his foot&lt;br /&gt;
Iskir:If this is another nat 20&lt;br /&gt;
I&#039;m gonna lose it&lt;br /&gt;
GeigerCounter (GM):&lt;br /&gt;
Bite Down&lt;br /&gt;
Kobold Zombie&lt;br /&gt;
ATTACK: 8&lt;br /&gt;
Iskir:HAH&lt;br /&gt;
GeigerCounter (GM):Forgot to roll with advantage&lt;br /&gt;
Iskir:Oh&lt;br /&gt;
GeigerCounter (GM):rolling 1d20&lt;br /&gt;
(&lt;br /&gt;
16&lt;br /&gt;
)&lt;br /&gt;
=16&lt;br /&gt;
Iskir:WELP&lt;br /&gt;
GeigerCounter (GM):oof&lt;br /&gt;
Iskir:Hey, why don&#039;t you forget to do that more often?&lt;br /&gt;
GeigerCounter (GM):The kobold bites his foot off&lt;br /&gt;
Waddle:geiger your tryna kill me on purpose&lt;br /&gt;
GeigerCounter (GM):XD&lt;br /&gt;
Renith Riverhold:(waddle.. we hardly knew you)&lt;br /&gt;
Waddle:so head dead now or what?&lt;br /&gt;
he*&lt;br /&gt;
Renith Riverhold:you got one good death save, and two bad now&lt;br /&gt;
GeigerCounter (GM):yep&lt;br /&gt;
Waddle:fuck&lt;br /&gt;
Renith Riverhold:death is just very close now&lt;br /&gt;
Waddle:he aint making it outta here likely&lt;br /&gt;
Renith Riverhold:we will have to wait and see&lt;br /&gt;
GeigerCounter (GM):Cap dashes in using his action and tries to distract the zombolds with a loud shout&lt;br /&gt;
Renith&lt;br /&gt;
Iskir:&amp;quot;THE FECK ARE YE&#039; DOIN&#039;????&amp;quot;&lt;br /&gt;
Waddle:(yusuke in dead peter pose)&lt;br /&gt;
Renith Riverhold:moves, collecting lit arrow and fireing it at a kobold.. then using bonus action to cast healing word on waddle.&lt;br /&gt;
GeigerCounter (GM):Which kobold are you targeting and remind me how healing works on a downed target?&lt;br /&gt;
ty&lt;br /&gt;
Roll it&lt;br /&gt;
Renith Riverhold:&lt;br /&gt;
26&lt;br /&gt;
Longbow (+6)&lt;br /&gt;
Renith Riverhold&lt;br /&gt;
11 + 8 Percing&lt;br /&gt;
Iskir:YO&lt;br /&gt;
Waddle:damn&lt;br /&gt;
Iskir:YOOOOOOOO&lt;br /&gt;
GeigerCounter (GM):WELP&lt;br /&gt;
Waddle:I think that hits&lt;br /&gt;
Renith Riverhold:&lt;br /&gt;
A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.&lt;br /&gt;
&lt;br /&gt;
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.&lt;br /&gt;
8 healing&lt;br /&gt;
4 Healing&lt;br /&gt;
60 Feet&lt;br /&gt;
Healing word&lt;br /&gt;
Renith Riverhold&lt;br /&gt;
Show Spell Description&lt;br /&gt;
GeigerCounter (GM):WITH A RIGHTEOUS FURY, Renith blasts at the kobold who was attempting to gnaw on Yusuke&#039;s foot, hitting it in the neck and decapitating it.&lt;br /&gt;
Renith Riverhold:he gains 8 hp&lt;br /&gt;
GeigerCounter (GM):Okay, so that gets him up, right?&lt;br /&gt;
Renith Riverhold:so all those death saves go away..&lt;br /&gt;
he is still prone which means they get advantage on melee attacks against him&lt;br /&gt;
GeigerCounter (GM):Right&lt;br /&gt;
Renith Riverhold:but he is not dieing.... yet&lt;br /&gt;
Tom H.:ahh, the 5e healing of ping ponging someone off the floor XD&lt;br /&gt;
Waddle:Yusuke alive! ...YUSUKES FOOT!!!!&lt;br /&gt;
GeigerCounter (GM):Ok, Teddy it&#039;s your turn&lt;br /&gt;
Hmm... I might need to retcon the foot bite so it&#039;s not bitten off, just badly hurt.&lt;br /&gt;
Eh, let&#039;s roll with it for now and see what happens&lt;br /&gt;
Renith Riverhold:(would say that until waddle becomes an object, he retains his bits)&lt;br /&gt;
Tom H.:Dashing up 60 feet&lt;br /&gt;
Teddy rushes forward toward the combat.&lt;br /&gt;
&amp;quot;If you&#039;ve got the stomach for it, now&#039;s the time to get up and get yourself out of there!&amp;quot;&lt;br /&gt;
(Bardic inspiration toward yusuke)&lt;br /&gt;
Waddle:&amp;quot;Is this, keendnes?&amp;quot;&lt;br /&gt;
GeigerCounter (GM):ok&lt;br /&gt;
The zombie kobold leaps over Yusuke&#039;s prone body and attempts to bite Cap&lt;br /&gt;
Bite Down&lt;br /&gt;
Kobold Zombie&lt;br /&gt;
ATTACK: 19&lt;br /&gt;
...&lt;br /&gt;
Unfortunate&lt;br /&gt;
Iskir:Cap is dead&lt;br /&gt;
Waddle:i think he dead aain&lt;br /&gt;
GeigerCounter (GM):rolling 1d6+2&lt;br /&gt;
(&lt;br /&gt;
5&lt;br /&gt;
)&lt;br /&gt;
+2&lt;br /&gt;
=7&lt;br /&gt;
The zombold chomps down on Cap&#039;s neck. He is now on the ground in the same posiiton as Yusuke with a zombold latch to his neck.&lt;br /&gt;
Speaking of said latched zombold, he swipes at Yusuke&#039;s chest with advantage.&lt;br /&gt;
Tom H.:I&#039;m just glad we&#039;re not at the point where the creatures get free attacks if something drops in melee range of them&lt;br /&gt;
Renith Riverhold:(rolls eyes.. I only have so many spells guys)&lt;br /&gt;
GeigerCounter (GM):rolling 2d20kh1+2&lt;br /&gt;
(&lt;br /&gt;
18&lt;br /&gt;
+&lt;br /&gt;
19&lt;br /&gt;
)&lt;br /&gt;
+2&lt;br /&gt;
=21&lt;br /&gt;
rolling 1d4+2&lt;br /&gt;
(&lt;br /&gt;
4&lt;br /&gt;
)&lt;br /&gt;
+2&lt;br /&gt;
=6&lt;br /&gt;
Iskir:....&lt;br /&gt;
Bruh&lt;br /&gt;
GeigerCounter (GM):So Yusuke&#039;s chest gets sliced open, he&#039;s bleeding a lot and making death saves again&lt;br /&gt;
Renith Riverhold:you get a death save.. and you get a death save&lt;br /&gt;
GeigerCounter (GM):Vargyr, you&#039;re up&lt;br /&gt;
Vargyr:One moment, my sells list is jacked up lol&lt;br /&gt;
spells*&lt;br /&gt;
GeigerCounter (GM):Yeah, that&#039;s valid&lt;br /&gt;
You&#039;ve used two level 1 spell slots iirc&lt;br /&gt;
Vargyr:Yeah&lt;br /&gt;
Ok&lt;br /&gt;
So I am going to have to do this manually&lt;br /&gt;
GeigerCounter (GM):Don&#039;t forget to move first&lt;br /&gt;
Speaking of&lt;br /&gt;
Efra&#039;s hiding behind Renith&lt;br /&gt;
Vargyr:Vargyr is using firebolt&lt;br /&gt;
GeigerCounter (GM):Alright&lt;br /&gt;
Targeting which zombold?&lt;br /&gt;
Waddle:oh no&lt;br /&gt;
GeigerCounter (GM):Gotcha&lt;br /&gt;
Renith Riverhold:if you are targeting a prone target with range its at disadvantage&lt;br /&gt;
GeigerCounter (GM):Oh good point, the zombolds would also be prone because they&#039;re eating a prone target&lt;br /&gt;
Renith Riverhold:would recommend spells that require saving throws for attacking prone targets&lt;br /&gt;
GeigerCounter (GM):Alright, so do you still want to cast firebolt?&lt;br /&gt;
Vargyr:Yeah&lt;br /&gt;
That&#039;s the only thing I can do atm&lt;br /&gt;
GeigerCounter (GM):kk&lt;br /&gt;
Roll it with disadvantage&lt;br /&gt;
Vargyr:rolling 1d20&lt;br /&gt;
(&lt;br /&gt;
8&lt;br /&gt;
)&lt;br /&gt;
=8&lt;br /&gt;
rolling 1d20&lt;br /&gt;
(&lt;br /&gt;
1&lt;br /&gt;
)&lt;br /&gt;
=1&lt;br /&gt;
Add 4&lt;br /&gt;
GeigerCounter (GM):oh&lt;br /&gt;
Vargyr:As spell attack bonus&lt;br /&gt;
Renith Riverhold:also did you have insperation ?&lt;br /&gt;
Vargyr:Did I?&lt;br /&gt;
Renith Riverhold:who did the bun give insperation to&lt;br /&gt;
Iskir:He put Inspiration on Yusuke&lt;br /&gt;
GeigerCounter (GM):Not that I remember. Teddy gave it to Yusuke&lt;br /&gt;
Renith Riverhold:ahh oh well&lt;br /&gt;
GeigerCounter (GM):He didn&#039;t get the chance to use it before going down&lt;br /&gt;
Tom H.:Yusuke, and vargyr have it&lt;br /&gt;
Iskir:Ooohhhh&lt;br /&gt;
GeigerCounter (GM):Oh huh&lt;br /&gt;
Renith Riverhold:do forget to include your prof bonus&lt;br /&gt;
GeigerCounter (GM):He said add 4&lt;br /&gt;
So that&#039;s a 5+bardic inspiration&lt;br /&gt;
How much does bardic inspiration give?&lt;br /&gt;
Ok Vargyr, roll 1d6 for inspiration&lt;br /&gt;
Vargyr:rolling 1d4&lt;br /&gt;
(&lt;br /&gt;
3&lt;br /&gt;
)&lt;br /&gt;
=3&lt;br /&gt;
Oops&lt;br /&gt;
GeigerCounter (GM):Unfortunately, that&#039;s still a miss&lt;br /&gt;
Vargyr:rolling 1d6&lt;br /&gt;
(&lt;br /&gt;
2&lt;br /&gt;
)&lt;br /&gt;
=2&lt;br /&gt;
GeigerCounter (GM):The fire bolt flies over its target hitting the ground and fizzling out&lt;br /&gt;
Vargyr:sigh&lt;br /&gt;
GeigerCounter (GM):The zombold repositions and bites Cap&#039;s tail&lt;br /&gt;
Renith Riverhold:(quick Iskir, look delicious)&lt;br /&gt;
Iskir:(w a t)&lt;br /&gt;
GeigerCounter (GM):rolling 2d20kh1&lt;br /&gt;
(&lt;br /&gt;
8&lt;br /&gt;
+&lt;br /&gt;
19&lt;br /&gt;
)&lt;br /&gt;
=19&lt;br /&gt;
Iskir:JESUS&lt;br /&gt;
Renith Riverhold:(kobold zombies.. the new bbeg)&lt;br /&gt;
GeigerCounter (GM):Yeah, that&#039;s two failed saving throws for cap and the kobold is enjoying some lizard tail&lt;br /&gt;
Waddle:(fr)&lt;br /&gt;
GeigerCounter (GM):Waddle, roll a death save&lt;br /&gt;
Iskir:nat 20 pls&lt;br /&gt;
Waddle:waaaaaaaaa&lt;br /&gt;
I thought he was back up&lt;br /&gt;
GeigerCounter (GM):He got knocked down again&lt;br /&gt;
Waddle:do the death saves reset?&lt;br /&gt;
GeigerCounter (GM):yes&lt;br /&gt;
Renith Riverhold:yes&lt;br /&gt;
Waddle:&lt;br /&gt;
4&lt;br /&gt;
DEATH SAVE (0)&lt;br /&gt;
Yusuke Oda&lt;br /&gt;
GeigerCounter (GM):that&#039;s a fail&lt;br /&gt;
Iskir:Fission Mailed&lt;br /&gt;
Waddle:(choking on blood)&lt;br /&gt;
GeigerCounter (GM):Iskir, you&#039;re up&lt;br /&gt;
Renith Riverhold:(hmms who to save.. such a target rich enviroment)&lt;br /&gt;
Tom H.:I can save one, but that requires me getting in melee range&lt;br /&gt;
GeigerCounter (GM):Y&#039;all are getting ahead of yourselves. If Cap fails his next saving throw, he ded&lt;br /&gt;
Iskir, you&#039;re up&lt;br /&gt;
Renith Riverhold:(well physically they arent going anywhere)&lt;br /&gt;
Iskir:Iskir drew his greataxe again, looking back to his party &amp;quot;We fight together! TAKE &#039;EM OUT!!&amp;quot; With that said, Iskir charged in with his axe firmly grasped in both hands - and he&#039;d swing downward at the Kobold nearest to him&lt;br /&gt;
15&lt;br /&gt;
Greataxe (+7)&lt;br /&gt;
Iskir&lt;br /&gt;
GeigerCounter (GM):That&#039;s a hit&lt;br /&gt;
Renith Riverhold:there you go&lt;br /&gt;
Iskir:Based&lt;br /&gt;
Rolling damage&lt;br /&gt;
Waddle:good job&lt;br /&gt;
Iskir:&lt;br /&gt;
13 Slashing Damage&lt;br /&gt;
Greataxe&lt;br /&gt;
Iskir&lt;br /&gt;
GeigerCounter (GM):The axe swings true and cleaves the zombie in twain, the chunk of Cap&#039;s tail flesh falling from its maw.&lt;br /&gt;
Roll to not die, kobbob man&lt;br /&gt;
Iskir:Manlet Superiority&lt;br /&gt;
GeigerCounter (GM):rolling 1d20&lt;br /&gt;
(&lt;br /&gt;
13&lt;br /&gt;
)&lt;br /&gt;
=13&lt;br /&gt;
woo&lt;br /&gt;
Renith&lt;br /&gt;
The one on Yusuke?&lt;br /&gt;
Renith Riverhold:are we down to one kobold?&lt;br /&gt;
GeigerCounter (GM):two: one on each downed party member&#039;s throat&lt;br /&gt;
Renith Riverhold:fun&lt;br /&gt;
GeigerCounter (GM):Well, counting Yusuke as a party member for that statement&lt;br /&gt;
But only Cap is technically part of the party atm&lt;br /&gt;
Renith Riverhold:she will attack the one over cap&lt;br /&gt;
GeigerCounter (GM):kk&lt;br /&gt;
Renith Riverhold:&lt;br /&gt;
11&lt;br /&gt;
8&lt;br /&gt;
Longbow (+6)&lt;br /&gt;
Renith Riverhold&lt;br /&gt;
oh well&lt;br /&gt;
GeigerCounter (GM):That&#039;s a miss&lt;br /&gt;
Anything else?&lt;br /&gt;
Renith Riverhold:bounces cap off the ground&lt;br /&gt;
A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.&lt;br /&gt;
&lt;br /&gt;
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.&lt;br /&gt;
6 healing&lt;br /&gt;
60 Feet&lt;br /&gt;
Healing word&lt;br /&gt;
Renith Riverhold&lt;br /&gt;
Show Spell Description&lt;br /&gt;
6hp&lt;br /&gt;
GeigerCounter (GM):Cap&#039;s eyes shoot open and he gurgles blood&lt;br /&gt;
Iskir:Iskir began to thump his chest again, letting out a guttural roar at the Kobolds&lt;br /&gt;
Renith Riverhold:and she is out spell slots&lt;br /&gt;
GeigerCounter (GM):Teddy, you&#039;re up&lt;br /&gt;
Tom H.:Teddy wades into the pile of flailing limbs and bodies, with a glow surrounding his hand. Reaching out to the stranger serving as an easy snack, Teddy channels some healing into his wounds.&lt;br /&gt;
Cure wounds&lt;br /&gt;
GeigerCounter (GM):On Cap?&lt;br /&gt;
Iskir:I think Yusuke&lt;br /&gt;
GeigerCounter (GM):Gotcha&lt;br /&gt;
Tom H.:Whichever one is still on the ground. It was my understanding that we had two would be corpses here&lt;br /&gt;
rolling 1d8&lt;br /&gt;
(&lt;br /&gt;
2&lt;br /&gt;
)&lt;br /&gt;
=2&lt;br /&gt;
+5 is 7&lt;br /&gt;
GeigerCounter (GM):Yusuke comes too again, his shredded chest and neck healing, but still in the grip of zombie kobold&#039;s maw.&lt;br /&gt;
Iskir:Istg if he goes down AGAIN&lt;br /&gt;
Tom H.:1 spell slot left&lt;br /&gt;
GeigerCounter (GM):The kobold gripping Cap lets go and lunges at Teddy.&lt;br /&gt;
Renith Riverhold:(death hungers for PCs)&lt;br /&gt;
Yusuke Oda:&amp;quot;Yusuke... need... juice&amp;quot;&lt;br /&gt;
Tom H.:then we&#039;re down to medicine rols&lt;br /&gt;
GeigerCounter (GM):&lt;br /&gt;
Claw&lt;br /&gt;
Kobold Zombie&lt;br /&gt;
ATTACK: 19&lt;br /&gt;
Iskir:Hey, Geiger&lt;br /&gt;
Yusuke Oda:WHYYYYYYYYYYYYYYYYYYYY&lt;br /&gt;
Iskir:Gonna DM you something&lt;br /&gt;
Renith Riverhold:(death demands his due)&lt;br /&gt;
Yusuke Oda:I JUST JOINED&lt;br /&gt;
GeigerCounter (GM):Alright Iskir&lt;br /&gt;
Let me resolve this attack&lt;br /&gt;
Iskir:That was for Teddy, Waddle&lt;br /&gt;
Yusuke Oda:still&lt;br /&gt;
Tom H.:great! I stayed in melee for a reason XD&lt;br /&gt;
GeigerCounter (GM):rolling 1d4&lt;br /&gt;
(&lt;br /&gt;
2&lt;br /&gt;
)&lt;br /&gt;
=2&lt;br /&gt;
Renith Riverhold:(kobolds are on fire tonight)&lt;br /&gt;
GeigerCounter (GM):Now it&#039;s the kobold that&#039;s on Yusuke, let&#039;s see if he downs him again&lt;br /&gt;
Bite Down&lt;br /&gt;
Kobold Zombie&lt;br /&gt;
ATTACK: 9&lt;br /&gt;
Tom H.:advantage&lt;br /&gt;
Iskir:NOPE&lt;br /&gt;
Oh right&lt;br /&gt;
Renith Riverhold:(is only happy that the dm hasnt yet noticed if these zombies have undead fortitude or not)&lt;br /&gt;
GeigerCounter (GM):oh right, I forgot&lt;br /&gt;
Yusuke Oda:waaaaaaaaaaaaa&lt;br /&gt;
GeigerCounter (GM):... they do&lt;br /&gt;
But shhhh&lt;br /&gt;
It&#039;s fine&lt;br /&gt;
Y&#039;all are having a bad enough time&lt;br /&gt;
Bite Down&lt;br /&gt;
Kobold Zombie&lt;br /&gt;
ATTACK: 16&lt;br /&gt;
Iskir:B R U H&lt;br /&gt;
Tom H.:lmao&lt;br /&gt;
GeigerCounter (GM):Unfortunate&lt;br /&gt;
Yusuke Oda:WAAAAAAAAA&lt;br /&gt;
Vargyr:good lord&lt;br /&gt;
GeigerCounter (GM):Alright&lt;br /&gt;
Tom H.:if the crit rolls low...&lt;br /&gt;
Renith Riverhold:(DEATH DEMANDS.. blood for the blood god, skulls for the skull throne..)&lt;br /&gt;
Yusuke Oda:YUSUKE IS YAMCHA&lt;br /&gt;
GeigerCounter (GM):rolling 1d6&lt;br /&gt;
(&lt;br /&gt;
5&lt;br /&gt;
)&lt;br /&gt;
=5&lt;br /&gt;
Tom H.:hes at 7&lt;br /&gt;
GeigerCounter (GM):So.&lt;br /&gt;
uhm.&lt;br /&gt;
Iskir:So he has 2 HP&lt;br /&gt;
GeigerCounter (GM):Doesn&#039;t this autocrit?&lt;br /&gt;
Tom H.:he&#039;s not incapacitated anymore&lt;br /&gt;
only prone&lt;br /&gt;
GeigerCounter (GM):o ok&lt;br /&gt;
So yeah&lt;br /&gt;
Yusuke clings to consciousness with all of his might as the blood pours from the fresh bite wounds&lt;br /&gt;
Vargyr&lt;br /&gt;
You&#039;re up&lt;br /&gt;
Iskir:Geiger, DMs&lt;br /&gt;
Renith Riverhold:(I see why this cave chews up adventurers and spits them out)&lt;br /&gt;
Yusuke Oda:&amp;quot;why... did... Yusuke... make... cave... home...&amp;quot;&lt;br /&gt;
Vargyr:Firebolt again&lt;br /&gt;
Renith Riverhold:(... loow.. rent... cost...)&lt;br /&gt;
GeigerCounter (GM):Targeting the kobold on Yusuke or the one on Cap?&lt;br /&gt;
Yusuke Oda:(good... point)&lt;br /&gt;
GeigerCounter (GM):kk&lt;br /&gt;
roll it&lt;br /&gt;
Vargyr:rolling 1d20&lt;br /&gt;
(&lt;br /&gt;
13&lt;br /&gt;
)&lt;br /&gt;
=13&lt;br /&gt;
Iskir:NOOOOO&lt;br /&gt;
GeigerCounter (GM):With disadvantage&lt;br /&gt;
sorry&lt;br /&gt;
Vargyr:rolling 1d20&lt;br /&gt;
(&lt;br /&gt;
14&lt;br /&gt;
)&lt;br /&gt;
=14&lt;br /&gt;
Yusuke Oda:I hate this&lt;br /&gt;
GeigerCounter (GM):Okay, that&#039;s a hit!&lt;br /&gt;
Iskir:YEEEEESSSSS&lt;br /&gt;
Renith Riverhold:(oh we crave for the elf to have turn undead)&lt;br /&gt;
Iskir:LESGOOOOOOO&lt;br /&gt;
Vargyr:buuuuuuuuurrrrrrnnnnnnnnnnnn!&lt;br /&gt;
Iskir:PRAISE THE SUN&lt;br /&gt;
GeigerCounter (GM):roll damage&lt;br /&gt;
Renith Riverhold:Vargyr summons napalm&lt;br /&gt;
GeigerCounter (GM):Vargyr, roll damage&lt;br /&gt;
Renith Riverhold:its a d10&lt;br /&gt;
Iskir:Give him a minute&lt;br /&gt;
GeigerCounter (GM):Sorry, yeah&lt;br /&gt;
He prob had to go run and do something, so I&#039;m&#039;a grab a snack rq&lt;br /&gt;
Vargyr:Sorry&lt;br /&gt;
Iskir:There he be&lt;br /&gt;
Vargyr:Computer froze&lt;br /&gt;
GeigerCounter (GM):ope&lt;br /&gt;
fair&lt;br /&gt;
Iskir:All good G&lt;br /&gt;
Vargyr:rolling 1d10&lt;br /&gt;
(&lt;br /&gt;
3&lt;br /&gt;
)&lt;br /&gt;
=3&lt;br /&gt;
Iskir:C&#039;est la vie&lt;br /&gt;
GeigerCounter (GM):The fire scorches the kobold, doing damage but not stopping it&lt;br /&gt;
Renith Riverhold:small flames and the smell of cooking undead flesh begins to fill the room&lt;br /&gt;
GeigerCounter (GM):Yusuke, you finally get a turn!&lt;br /&gt;
Renith Riverhold:(DISENGAGE)&lt;br /&gt;
Yusuke Oda:bet&lt;br /&gt;
ok hold on&lt;br /&gt;
Tom H.:stand and run!&lt;br /&gt;
Yusuke Oda:&amp;quot;yusuke no coward... most of time)&lt;br /&gt;
I would like to run as far as I physically can or behind someone with high hp&lt;br /&gt;
GeigerCounter (GM):The kobold is attached to your throat&lt;br /&gt;
And you&#039;re at like 1 or 2 hp&lt;br /&gt;
Yusuke Oda:well idfk what to do&lt;br /&gt;
GeigerCounter (GM):May I suggest attacking it with your sword?&lt;br /&gt;
Iskir:Yeah, stab it&lt;br /&gt;
Stab stab stab&lt;br /&gt;
Yusuke Oda:IM LOOKING FOR HOW TO ROLL TO HIT&lt;br /&gt;
Renith Riverhold:disengaging doesnt allow for attack of opertunity and unless there is a grappleing going on..&lt;br /&gt;
GeigerCounter (GM):Open the character sheet&lt;br /&gt;
Yusuke Oda:&lt;br /&gt;
23&lt;br /&gt;
11&lt;br /&gt;
Wakizashi (+6)&lt;br /&gt;
Yusuke Oda&lt;br /&gt;
Iskir:Holy shit&lt;br /&gt;
GeigerCounter (GM):HMMM&lt;br /&gt;
Yeah, that&#039;s a hit either way&lt;br /&gt;
Roll damage&lt;br /&gt;
Yusuke Oda:&lt;br /&gt;
9 Slicing&lt;br /&gt;
Iskir:Whew&lt;br /&gt;
GeigerCounter (GM):Yusuke cuts the zombie kobold open and its guts spill out onto him. The magic fades away from it and releases his throat, falling limp on him.&lt;br /&gt;
Iskir:Eugh&lt;br /&gt;
Renith Riverhold:(someone will need a bath)&lt;br /&gt;
Iskir:More like a disinfection&lt;br /&gt;
GeigerCounter (GM):Iskir, you&#039;re up and there&#039;s 1 zombold remaining!&lt;br /&gt;
Yusuke Oda:&amp;quot;ew&amp;quot;&lt;br /&gt;
(falls over and cries in pain)&lt;br /&gt;
Renith Riverhold:(can the deep dwarf sink their axe deep)&lt;br /&gt;
GeigerCounter (GM):Hey, Renith, do you have any healing cantrips btw?&lt;br /&gt;
Iskir:There are no healing cantrips&lt;br /&gt;
I think&lt;br /&gt;
Anyway&lt;br /&gt;
GeigerCounter (GM):Welp&lt;br /&gt;
Iskir:Iskir growled again as he sauntered over to the final Kobold. The very-quite-clearly-angry Duergar lifted his greataxe up and then brought it down - trying to lodge it into the undead lizard&#039;s head&lt;br /&gt;
8&lt;br /&gt;
Greataxe (+7)&lt;br /&gt;
Iskir&lt;br /&gt;
No....&lt;br /&gt;
No no no&lt;br /&gt;
I&#039;m actually annoyed now&lt;br /&gt;
Legit annoyed&lt;br /&gt;
Yusuke Oda:and then he drops it on his head&lt;br /&gt;
GeigerCounter (GM):The attack misses.&lt;br /&gt;
Renith Riverhold:if kobold is prone, he has advantage&lt;br /&gt;
GeigerCounter (GM):Oh&lt;br /&gt;
Iskir:OH&lt;br /&gt;
GeigerCounter (GM):True&lt;br /&gt;
Roll again&lt;br /&gt;
Iskir:ROLLING AGAIN&lt;br /&gt;
Yusuke Oda:&amp;quot;haha... heh.. tired... dirt nice&amp;quot;&lt;br /&gt;
Iskir:&lt;br /&gt;
15&lt;br /&gt;
Greataxe (+7)&lt;br /&gt;
Iskir&lt;br /&gt;
GeigerCounter (GM):Let&#039;s gooo&lt;br /&gt;
Yusuke Oda:much better&lt;br /&gt;
Iskir:Rolling damage&lt;br /&gt;
12 Slashing Damage&lt;br /&gt;
Greataxe&lt;br /&gt;
Iskir&lt;br /&gt;
BASED&lt;br /&gt;
Yusuke Oda:finally&lt;br /&gt;
GeigerCounter (GM):You cut the zombold in half and with your honed process stop just short of hitting your ally beneath it.&lt;br /&gt;
Renith Riverhold:axe control&lt;br /&gt;
Iskir:&amp;quot;.....Hells to ye&#039; shiteass undead....&amp;quot;&lt;br /&gt;
GeigerCounter (GM):I think he&#039;s still rolling death saves tho&lt;br /&gt;
rolling 1d20&lt;br /&gt;
(&lt;br /&gt;
11&lt;br /&gt;
)&lt;br /&gt;
=11&lt;br /&gt;
Iskir:OPE&lt;br /&gt;
GeigerCounter (GM):Okay, he&#039;s stable&lt;br /&gt;
Er&lt;br /&gt;
Renith Riverhold:&amp;quot;Alright, if you are alive, sound off&amp;quot;&lt;br /&gt;
GeigerCounter (GM):He succeeds, I meant&lt;br /&gt;
Iskir:&amp;quot;Livin&#039;.&amp;quot;&lt;br /&gt;
GeigerCounter (GM):But that&#039;s all the kobolds, so&lt;br /&gt;
Vargyr:&amp;quot;Not a scratch on me...&amp;quot;&lt;br /&gt;
Efra Mews walks up to the downed kobold and pours a healing potion into his wounds, stabilizing him&lt;br /&gt;
Renith Riverhold:well what did we learn about fighting the undead today?&lt;br /&gt;
Yusuke Oda:&amp;quot;Yusuke... hurted&amp;quot;&lt;br /&gt;
Tom H.:&amp;quot;Lightly scratched.&amp;quot;\&lt;br /&gt;
Efra Mews:I&#039;m sorry. I expected some danger, but nothing like this...&lt;br /&gt;
I&#039;m glad to see everybody&#039;s still alive and very glad I didn&#039;t go this alone.&lt;br /&gt;
But nobody&#039;s ever said anything about undead here... I don&#039;t understand.&lt;br /&gt;
Yusuke Oda:&amp;quot;ble-&amp;quot;&lt;br /&gt;
Iskir:Iskir snorted &amp;quot;Undead or no....we&#039;ve ah&#039; job to do. Best we do it.&amp;quot;&lt;br /&gt;
Renith Riverhold:well the undead are dangerous in numbers, though even their bite can be dangerous, they are dead animated flesh.. so naturally they are disease carriers..&lt;br /&gt;
GeigerCounter (GM):https://www.youtube.com/watch?v=tPKa06AiNMk&lt;br /&gt;
Renith Riverhold:post links like that in discord&lt;br /&gt;
GeigerCounter (GM):Right&lt;br /&gt;
Iskir:He sauntered over to the wounded stranger, kneeling down next to him &amp;quot;Ye&#039; hurt, lad? Gotta get ya&#039; somethin&#039; to ease th&#039; pain....&amp;quot;&lt;br /&gt;
Yusuke Oda:&amp;quot;hurt.. leg... nek...&amp;quot;&lt;br /&gt;
Efra Mews:( Accidentally reloaded, whoops. )&lt;br /&gt;
Well, seeing as you&#039;ve been really badly injured. I think it&#039;s time to regroup. There was a choke point in the cave that we came through, that seems like the best place to regroup&lt;br /&gt;
GeigerCounter (GM):The party throws all the kobold bits into a pile and sets it on fire&lt;br /&gt;
Iskir:&amp;quot;Aye....here, lad, lemme help ya&#039; up....&amp;quot; Iskir would offer to carry Yusuke&lt;br /&gt;
Yusuke Oda:(Yusuke be lookin like little timmy from the christmas carol rn)&lt;br /&gt;
&amp;quot;yes...&amp;quot;&lt;br /&gt;
GeigerCounter (GM):I&#039;m sorry, the mental image of the dwarf carrying the 8&#039; tall footless dude is still hilarious to me&lt;br /&gt;
Iskir:Iskir got the odd stranger up, practically carrying him back to where they arrived&lt;br /&gt;
20 STR does shit to a mf&lt;br /&gt;
Efra Mews casts Leomund&#039;s Tiny Hut&lt;br /&gt;
Efra Mews:( Eh, it&#039;s a little smaller than that, but close enough. )&lt;br /&gt;
Here, we&#039;ll be able to rest a while and recover.&lt;br /&gt;
Renith Riverhold:raises an eyebrow at the tabaxi.. Pretty interesting spell you got there..&lt;br /&gt;
Iskir:Iskir gently set the wounded stranger down, making sure his wounded stump doesn&#039;t get pricked or scraped &amp;quot;There ye&#039; go....&amp;quot;&lt;br /&gt;
Yusuke Oda:&amp;quot;thankeees..&amp;quot;&lt;br /&gt;
Efra Mews:Thank you dearie, it&#039;s a common one at the university I work for. Even researchers like me need a comfortable place to rest, so it&#039;s one of the first spells we teach to students that are ready to go out on their own.&lt;br /&gt;
Of course, a lot of youngsters get so seized with wanderlust they leave before learning it.&lt;br /&gt;
Efra Mews sighs&lt;br /&gt;
Efra Mews:I remember being that young myself.&lt;br /&gt;
Efra Mews chuckles&lt;br /&gt;
Iskir:He nodded to him with a smile, then turned to face the rest of the group &amp;quot;Alright....we know there&#039;s undead down &#039;ere now...&#039;ow&#039;re we lookin&#039; to proceed?&amp;quot;&lt;br /&gt;
Yusuke Oda:brb&lt;br /&gt;
Renith Riverhold:if we can pick them off at a distance it might be better than closing and getting, though the fact that we are in a cave system means we will likely be in close quarter combat.&amp;quot; she says as her time training at the temple seeps into her words&lt;br /&gt;
Yusuke Oda:back&lt;br /&gt;
Iskir:&amp;quot;.....Aye. We&#039;re gonna need to be careful...ah&#039;ve not fought undead, but myconids can be just th&#039; same it seems....&amp;quot;&lt;br /&gt;
&amp;quot;....Well, ah&#039; guess ah&#039;ve fought &#039;em now...&amp;quot;&lt;br /&gt;
Renith Riverhold:&amp;quot;believe it or not, I fear we were lucky, zombies dont often stay down after you knock them down&amp;quot;&lt;br /&gt;
Iskir:&amp;quot;Truly? ....then best we burn every one we kill.&amp;quot;&lt;br /&gt;
Vargyr:&amp;quot;That&#039;s why ya burn &#039;em&amp;quot;&lt;br /&gt;
Iskir:Iskir groaned and plopped onto the stone ground &amp;quot;Ah&#039; could go for somethin&#039; to snack on....any of ye&#039; hungreh&#039;?&amp;quot;&lt;br /&gt;
Yusuke Oda:&amp;quot;meeee....&amp;quot;&lt;br /&gt;
Renith Riverhold:I am concerned about how they came to be here, did some twist of magic spawn them or perhaps there is a necromancer about.&lt;br /&gt;
Iskir:The Duergar chuckled as he rummaged through his backpack &amp;quot;Aye, two of a pair.&amp;quot; He pulled out one of the sausages he bought - snapping it in two before handing one half to Yusuke &amp;quot;Eat up, lad. Yer&#039; gonna need th&#039; energy.&amp;quot;&lt;br /&gt;
Efra Mews:I fear it may be the latter... I have some experience with the weave and I don&#039;t sense anything that you usually do from places where the dead are rising on their own.&lt;br /&gt;
Yusuke Oda:&amp;quot;thankeee&amp;quot;&lt;br /&gt;
Efra Mews:What do you think then? Should we retreat and bring reinforcements? It&#039;s unwise to leave a necromancer to their craft, but that battle was already brutal.&lt;br /&gt;
Renith Riverhold:If there is a necromancer about, it might not be safe for us to continue..&lt;br /&gt;
Iskir:Iskir spoke with his mouth full &amp;quot;Ah&#039; think we kill the little shite while we can, but.....lad &#039;ere is wounded. Best we take &#039;im back and see if anyone can tend to his wound.&amp;quot;&lt;br /&gt;
Renith Riverhold:If we take him back to the local temple, its possible we can get aid from the priests there to add to our numbers, assuming we can convense them of the threat&lt;br /&gt;
Yusuke Oda:&amp;quot;me hurt&amp;quot;&lt;br /&gt;
&amp;quot;thankeee small man&amp;quot;&lt;br /&gt;
Iskir:Iskir looked at Yusuke, smiling wide and nodding upward in response &amp;quot;Aye!&amp;quot;&lt;br /&gt;
Yusuke Oda:yusuke finds it difficult given his pain but gives a cheeky grin of appreciation &amp;quot;not many human nice to Yusuke&amp;quot;&lt;br /&gt;
Iskir:Iskir chortled heartily at being called a &#039;human&#039;, but took no offense &amp;quot;Ah&#039; don&#039;t believe in bein&#039; a dickhead to someone if they don&#039;t deserve it. &#039;Sides, you need help...can&#039;t be a shite to ya&#039;.&amp;quot;&lt;br /&gt;
Vargyr:(Gonna have to head out. Thanks for running!)&lt;br /&gt;
GeigerCounter (GM):Hey, this is about the end of the session. Thanks for coming! You can use the roleplay channels on the Discord to keep talking if you wnat.&lt;br /&gt;
Iskir:Great session!!&lt;br /&gt;
GeigerCounter (GM):( All good, Varg. Thanks for coming! )&lt;br /&gt;
Yusuke Oda:Very fun&lt;br /&gt;
Iskir:Oh wait, do we get XP?&lt;br /&gt;
We finished a fight&lt;br /&gt;
Tom H.:Teddy is going to settle in and play some music for the group as we roll credits&lt;br /&gt;
Renith Riverhold:sadly milestone&lt;br /&gt;
GeigerCounter (GM):loooool&lt;br /&gt;
Yusuke Oda:I love being bullied by dead kobolds&lt;br /&gt;
Iskir:Wait it&#039;s milestone???&lt;br /&gt;
GeigerCounter (GM):I&#039;ll have to figure out how much&lt;br /&gt;
Iskir:I was under the impression we were doing XP&lt;br /&gt;
GeigerCounter (GM):It&#039;s a hybrid system where I give XP but also level you up at milestones if you don&#039;t hit the level I want from XP alone.&lt;br /&gt;
Iskir:....Did you post this anywhere&lt;br /&gt;
GeigerCounter (GM):I don&#039;t remember tbh.&lt;br /&gt;
I will tho.&lt;br /&gt;
Iskir:B r u h&lt;br /&gt;
Let me DM Vargyr&lt;br /&gt;
GeigerCounter (GM):I remember talking about it with somebody, but I don&#039;t know.&lt;br /&gt;
lol&lt;br /&gt;
Yusuke Oda:well gn folks&lt;br /&gt;
Iskir:You NEED to remember to let everyone know&lt;br /&gt;
Also gn!&lt;br /&gt;
GeigerCounter (GM):Yeah, you&#039;re right.&lt;br /&gt;
Yusuke Oda:hope Yusuke can find a part in this party&lt;br /&gt;
Renith Riverhold:night every one&lt;br /&gt;
Waddle:&lt;br /&gt;
8&lt;br /&gt;
14&lt;br /&gt;
Wakizashi (+5)&lt;br /&gt;
Yusuke Oda&lt;br /&gt;
GeigerCounter (GM):&lt;br /&gt;
0&lt;br /&gt;
-a2cb9c48966845a5cb09|repeating_attack_-luOgJDb5XcQFIg2tNdm_attack&lt;br /&gt;
abjuration cantrip&lt;br /&gt;
Components: V, S, M&lt;br /&gt;
SPELL SAVE DC: 12&lt;br /&gt;
Firebolt&lt;br /&gt;
evocation&lt;br /&gt;
Casting Time: 1 action&lt;br /&gt;
Range: 120 feet&lt;br /&gt;
Target: 1 object/creature in range&lt;br /&gt;
Components: V, S, M&lt;br /&gt;
Duration: Instant&lt;br /&gt;
You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn’t being worn or carried.&lt;br /&gt;
At Higher Levels. This spell’s damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).&lt;br /&gt;
SPELL SAVE DC: 12&lt;br /&gt;
Tom H.:o/&lt;br /&gt;
Iskir:Hello there&lt;br /&gt;
GeigerCounter (GM):Hello, hello&lt;br /&gt;
Renith Riverhold:good mroning&lt;br /&gt;
GeigerCounter (GM):So when last we left off, y&#039;all had rescued Yusuke from Kobold zombies.&lt;br /&gt;
Iskir:Want me to try and grab Vargyr?&lt;br /&gt;
GeigerCounter (GM):I need to make a closeup sprite of his face now to match y&#039;all&#039;s lol&lt;br /&gt;
Yeah, please.&lt;br /&gt;
And pass along my apology for sleeping so long.&lt;br /&gt;
Iskir:Uno momento&lt;br /&gt;
GeigerCounter (GM):Cool. I&#039;m gonna keep doing the recap while you do.&lt;br /&gt;
So Yusuke is down a foot and y&#039;all had discussed going back to the town to regroup.&lt;br /&gt;
Y&#039;all also reached level two, but it looks like only Iskir&#039;s token has been updated so far. This session is probably gonna be based around regrouping and doing the busy work of processing the level up cos Vargyr&#039;s gonna have to pick spells.&lt;br /&gt;
While we get everybody in here, is there any questions y&#039;all have or any downtime y&#039;all wanna do?&lt;br /&gt;
While we&#039;re still in the dungeon&lt;br /&gt;
Iskir:Mind if Iskir wakes up fairly early to get his gear ready to go and be on lookout until the others awaken?&lt;br /&gt;
GeigerCounter (GM):Yeah, that&#039;s good&lt;br /&gt;
Iskir:Word&lt;br /&gt;
GeigerCounter (GM):So a long rest recovers 1 hit die worth of hp, right Iskir?&lt;br /&gt;
Iskir:......It recovers all of the HP you&#039;ve lost&lt;br /&gt;
Along with spell slots and Class/Racial features&lt;br /&gt;
GeigerCounter (GM):Okay, thanks. Couldn&#039;t remember which way it wnet&lt;br /&gt;
Renith Riverhold:recovers half your total hit dice, and you recover your full hp and remove one level of exhaustion&lt;br /&gt;
Iskir:Or that, best to probably ask Ren going forward as he&#039;s more experienced&lt;br /&gt;
GeigerCounter (GM):That&#039;s what it was. I remember something to do with hit dice.&lt;br /&gt;
Right&lt;br /&gt;
Teddy, I&#039;ll work on getting your character sheet, is there anything you&#039;d like to do in character?&lt;br /&gt;
Average for HP&lt;br /&gt;
Average: 5&lt;br /&gt;
Teddy:There is not, if we&#039;re resting, then that takes the priority. Teddy took a solid hit in that combat, so resting it off is first on the list for him.&lt;br /&gt;
Renith Riverhold:She has long sense finished praying for her spells for the day she looks over the others as they continue to rest.&lt;br /&gt;
Iskir:So it seems three of us have our gameplan for waking up&lt;br /&gt;
Waddle:k im here&lt;br /&gt;
Iskir:Hello there&lt;br /&gt;
GeigerCounter (GM):Swag. Also nice art&lt;br /&gt;
Waddle:I stole it&lt;br /&gt;
Iskir:Mood&lt;br /&gt;
Renith Riverhold:THIEF&lt;br /&gt;
Iskir:I used to take art from Google before drawing my portraits lol&lt;br /&gt;
Anyway&lt;br /&gt;
Waddle:if you dont steal art for pfps then ur lame&lt;br /&gt;
Iskir:Guess I&#039;m lame&lt;br /&gt;
Waddle:ur lame&lt;br /&gt;
Iskir:rip&lt;br /&gt;
Waddle:or if you make it yourself thats better because thats actual effort&lt;br /&gt;
Iskir:I drew the art of Iskir in my pfp lol&lt;br /&gt;
Waddle:cool&lt;br /&gt;
if only I had art of Yusuke&lt;br /&gt;
ok back to game&lt;br /&gt;
Iskir:Ye&lt;br /&gt;
Waddle:sorrt for the distraction&lt;br /&gt;
GeigerCounter (GM):I think I gave Cap too much HP, but we&#039;re just rolling with it for now since he&#039;s an NPC&lt;br /&gt;
No lol&lt;br /&gt;
We&#039;re playing catchup while the DM hastily juggles plates&lt;br /&gt;
Feel free to distract and entertain the fellow players.&lt;br /&gt;
lol&lt;br /&gt;
Iskir:Vargyr has been silent&lt;br /&gt;
GeigerCounter (GM):Yeah, he has.&lt;br /&gt;
Y&#039;all can start RPing as you like, I&#039;ll be watching. I gotta convertt Teddy&#039;s sheet bc it got put in as an NPC sheet for some reason&lt;br /&gt;
Renith Riverhold:well my next character should Renith die will have art&lt;br /&gt;
GeigerCounter (GM):Speaking of sheets, Waddle can you access Yusuke&#039;s now?&lt;br /&gt;
Waddle:fixing sheet rn&lt;br /&gt;
nno clue what to do&lt;br /&gt;
yes I can&lt;br /&gt;
Renith Riverhold:She looks over the others... &amp;quot;I wonder if I should scout ahead while we continue to wait here, more information is always better&amp;quot;&lt;br /&gt;
Iskir:Iskir looked over his shoulder toward her, offering a upward nod in greeting &amp;quot;Ah&#039; could join ya&#039; if necessary.&amp;quot;&lt;br /&gt;
Waddle:Yusuke approaches slowly* &amp;quot;Yusuke can helps?&amp;quot;&lt;br /&gt;
Iskir:He&#039;d look down at Yusuke&#039;s foot, grimacing slightly &amp;quot;....Yer&#039; kinda lackin&#039;....a foot, lad.&amp;quot;&lt;br /&gt;
Yusuke Oda:he looks slowly down &amp;quot;small friend is right&amp;quot; hobbles over to corner or sum&lt;br /&gt;
Renith Riverhold:At the very least we should check out whats deeper in the direction of the zombies.. while the others build a means to transport the wounded.&lt;br /&gt;
Teddy:Teddy claps his hands together, hums a bit, and then picks up his instrument. Strumming a few notes, he waves his hand and smiles.&lt;br /&gt;
&amp;quot;Good luck on the look out. I&#039;m still a bit rattled from that other business.&amp;quot;&lt;br /&gt;
(Bardic Inspiration for whoever wants it)&lt;br /&gt;
Iskir:(You want it, Ren?)&lt;br /&gt;
Renith Riverhold:If you are willing to give it, I wouldnt mind a little aid&lt;br /&gt;
though I wonder if getting a tune stuck in my head wont be distracting&lt;br /&gt;
Iskir:Take it, Ren. Probably more useful for the Cleric lol&lt;br /&gt;
GeigerCounter (GM):&lt;br /&gt;
abjuration 1&lt;br /&gt;
Components: V, S, M&lt;br /&gt;
SPELL SAVE DC: 0&lt;br /&gt;
Iskir:Wat&lt;br /&gt;
GeigerCounter (GM):Misclicked&lt;br /&gt;
Renith Riverhold:(dm casts death)&lt;br /&gt;
Iskir:MISINPUT&lt;br /&gt;
IT WAS A MISINPUT&lt;br /&gt;
GeigerCounter (GM):( Targetting self )&lt;br /&gt;
Iskir:Awaken&lt;br /&gt;
GeigerCounter (GM):Anyway Teddy, I should have&lt;br /&gt;
The basics on your sheet now&lt;br /&gt;
Yusuke Oda:dm me or sum when im needed, apologies&lt;br /&gt;
GeigerCounter (GM):I&#039;ll fill in the details later. Can you see both sheets?&lt;br /&gt;
Yusuke Oda:&lt;br /&gt;
Fighting Style&lt;br /&gt;
Class: Fighter&lt;br /&gt;
oops&lt;br /&gt;
sorry&lt;br /&gt;
GeigerCounter (GM):Still nothing from Vargyr?&lt;br /&gt;
Iskir:Nope&lt;br /&gt;
GeigerCounter (GM):He must&#039;ve assumed we weren&#039;t having a session after I didn&#039;t show up for an hour.&lt;br /&gt;
Sad&lt;br /&gt;
Iskir:It be what it be, the show must go on&lt;br /&gt;
GeigerCounter (GM):Yep. I&#039;ll process Vargyr&#039;s level up when he gets back.&lt;br /&gt;
Iskir:Kk&lt;br /&gt;
GeigerCounter (GM):For now we move on.&lt;br /&gt;
Also TIL you can pop out the chat. That&#039;s actually p useful for me as DM since I can manage the other tabs while still watching the chat.&lt;br /&gt;
Renith Riverhold:Let us go Iskir, lets gather information to tell the guard..&lt;br /&gt;
GeigerCounter (GM):So first things first, as it&#039;s been a long rest&#039;s worth of time, the Tiny Hut dissipates&lt;br /&gt;
Iskir:Iskir is on high alert then, knowing that the barrier no longer being there leaves them all completely open.&lt;br /&gt;
Efra Mews lightly brushes himself off and stretches&lt;br /&gt;
Efra Mews:Have we made a decision on what to do next, then?&lt;br /&gt;
Iskir:&amp;quot;Ah&#039; believe we&#039;re to head out back t&#039; town to get supplies and shite, aye? Last I remember was that bein&#039; the plan.&amp;quot;&lt;br /&gt;
Efra Mews:Very well. That seems wise.&lt;br /&gt;
Iskir:He&#039;d then kick some dirt &amp;quot;Though Renith had th&#039; idea t&#039; scout ahead, so.&amp;quot;&lt;br /&gt;
Efra Mews:I believe we came in from this way.&lt;br /&gt;
Efra Mews looks to Renith to see what she wants to do&lt;br /&gt;
Renith Riverhold:While we prep the wounded for movement I was thinking Iskir and me can investigate a bit deeper to insure that the zombie infestation wasnt just this one group&lt;br /&gt;
Iskir:&amp;quot;Aye, that&#039;s what her idea was.&amp;quot;&lt;br /&gt;
Efra Mews:Ah.&lt;br /&gt;
Which way would we be investigating?&lt;br /&gt;
Efra Mews makes a mark on the wall with his staff just to keep track of where they&#039;ve been&lt;br /&gt;
Iskir:&amp;quot;Renith &#039;n I could go the down that ways.&amp;quot; He&#039;d point to where the Kobolds from the day prior came from. &amp;quot;We&#039;d be back o&#039; course. Best t&#039; see if anything is waitin&#039; for us when we return.&amp;quot;&lt;br /&gt;
((Dunno why &amp;quot;the&amp;quot; is in there, but yeah))&lt;br /&gt;
Efra Mews thoughtfully considers this&lt;br /&gt;
Efra Mews:We should probably not go too far without you.&lt;br /&gt;
This spot seems like a natural choke-point in the cavern, the opening of the cave was much more open and could leave us vulnerable to attacks.&lt;br /&gt;
If you&#039;re going to explore ahead it&#039;s probably best for us to just stay put inside a Tiny Hut&lt;br /&gt;
And we&#039;ll head back together.&lt;br /&gt;
Iskir:Iskir would nod &amp;quot;Best y&#039; put it back up for now, Renith and Ah&#039; will be back quick.&amp;quot;&lt;br /&gt;
Efra Mews recasts Tiny Hut&lt;br /&gt;
Efra Mews:Best of luck to you. Remember that you can get in, but enemies can&#039;t.&lt;br /&gt;
So if you get overwhelmed, run back here&lt;br /&gt;
Who all is going?&lt;br /&gt;
Iskir:The Duergar would grab his greataxe and saunter out, motioning for Renith to follow&lt;br /&gt;
Oh wait, she&#039;s already out&lt;br /&gt;
GeigerCounter (GM):lol&lt;br /&gt;
Will just have Yusuke, Vargyr, and Cap stay in for now. What about you, Teddy?&lt;br /&gt;
Are you going exploring with them?&lt;br /&gt;
Teddy:Teddy is resting, and staying with the camp folk. If the hut is here for protection, Teddy will likely play some music to try and keep spirits up&lt;br /&gt;
Iskir:Valid.&lt;br /&gt;
Yusuke Oda:sorry for not doing much&lt;br /&gt;
Iskir:It&#039;s alright&lt;br /&gt;
GeigerCounter (GM):It&#039;s okay right now.&lt;br /&gt;
Iskir:I gave Geiger an idea involving Rule of Cool&lt;br /&gt;
But c&#039;est la vie&lt;br /&gt;
GeigerCounter (GM):I&#039;ll check it in a minute&lt;br /&gt;
Renith Riverhold:let us hope that our eyes will guide us well in this dark place.&lt;br /&gt;
GeigerCounter (GM):Also hey real quick actually, something I&#039;ve been meaning to ask you Mara&lt;br /&gt;
Is it supposed to be &amp;quot;Renrith&amp;quot; with two r&#039;s or &amp;quot;Renith&amp;quot; with one?&lt;br /&gt;
Renith Riverhold:Ren.. ith&lt;br /&gt;
GeigerCounter (GM):thanks. I had gotten it wrong somewhere else&lt;br /&gt;
So what are you doing atm?&lt;br /&gt;
Iskir:&amp;quot;Was livin&#039; in th&#039; Underdark all mah&#039; life, Ahm&#039; hopin&#039; these eyes keep up in th&#039; dark.&amp;quot;&lt;br /&gt;
Renith Riverhold:well stealthing through the cavern letting dark vision lead us on ward&lt;br /&gt;
GeigerCounter (GM):Alright, go ahead&lt;br /&gt;
Renith Riverhold:&lt;br /&gt;
26&lt;br /&gt;
15&lt;br /&gt;
STEALTH (6)&lt;br /&gt;
Renith Riverhold&lt;br /&gt;
Yusuke Oda:dayum&lt;br /&gt;
Renith Riverhold:so 26&lt;br /&gt;
for me&lt;br /&gt;
GeigerCounter (GM):Huh&lt;br /&gt;
Iskir:rolling stealth&lt;br /&gt;
GeigerCounter (GM):Yeah that&#039;s good&lt;br /&gt;
Iskir:&lt;br /&gt;
19&lt;br /&gt;
18&lt;br /&gt;
Stealth(+3)&lt;br /&gt;
Iskir&lt;br /&gt;
so 18&lt;br /&gt;
GeigerCounter (GM):That also passes&lt;br /&gt;
Iskir:Coolio&lt;br /&gt;
GeigerCounter (GM):You both proceed further into an open area of the cave.&lt;br /&gt;
ok just a moment&lt;br /&gt;
Renith Riverhold:300 ft of dark vision go&lt;br /&gt;
GeigerCounter (GM):You spot some kobold zombies gnawing on a furry corpse in a large alcove&lt;br /&gt;
Yusuke Oda:furry...&lt;br /&gt;
GeigerCounter (GM):There&#039;s also a humanoid zombie passively wandering around&lt;br /&gt;
But it doesn&#039;t seem to care about you&lt;br /&gt;
Ahead in the distance you can see a pit which seems to have lightly glowing crystals growing up the wall&lt;br /&gt;
Renith Riverhold:whispers to Iskir of the zombies wondering and feasting in the shadows..&lt;br /&gt;
GeigerCounter (GM):lmao, that sprite got so stretched&lt;br /&gt;
It&#039;s fine tho&lt;br /&gt;
Alright, so now what do you do?&lt;br /&gt;
Iskir:The Duergar furrowed his brow, huffing quietly through his nose. He spoke very softly to the Elf &amp;quot;Best we don&#039;t get too close...if things get heated, could attract a horde or somethin&#039;...&amp;quot;&lt;br /&gt;
Renith Riverhold:I could leave you here and keep investigating deeper..&lt;br /&gt;
GeigerCounter (GM):Also, you should technically be seeing a lot farther rn&lt;br /&gt;
SO&lt;br /&gt;
One sec&lt;br /&gt;
Renith Riverhold:yup I can see for days in the dark&lt;br /&gt;
Iskir:Rolling his eyes, Iskir would huff &amp;quot;No, if yer&#039; goin&#039; in, so Ahm&#039; I.&amp;quot;&lt;br /&gt;
Renith Riverhold:is this up or down in elevation?&lt;br /&gt;
GeigerCounter (GM):You see movement off in the pit that looks like the walls are moving, the glowing crystals covered in a pulsating blackish mass that moves over it&lt;br /&gt;
Down&lt;br /&gt;
The red line is a sudden dropoff&lt;br /&gt;
There, that&#039;s the part that should be visible to you&lt;br /&gt;
Renith Riverhold:k&lt;br /&gt;
There seems to be a drop off a bit farther down, if push comes to shove we could push the zombies over the ledge if we get into trouble.&lt;br /&gt;
GeigerCounter (GM):lol, yep.&lt;br /&gt;
:)&lt;br /&gt;
Renith Riverhold:I have an idea..lets move over to here..&lt;br /&gt;
here move behind me..&lt;br /&gt;
stay here..&lt;br /&gt;
GeigerCounter (GM):hold up, my computer&#039;s freezing&lt;br /&gt;
What are we doing?&lt;br /&gt;
The zombie moves towards the center of the opening while you move stealthily&lt;br /&gt;
So he&#039;s over there now&lt;br /&gt;
Renith Riverhold:She knocks and draws and arrow and begins to pelt the zombie with arrow after arrow making use of both her dark vision and long range. Should be attack with advantage.&lt;br /&gt;
GeigerCounter (GM):roll it&lt;br /&gt;
Renith Riverhold:&lt;br /&gt;
25&lt;br /&gt;
21&lt;br /&gt;
Longbow (+6)&lt;br /&gt;
Renith Riverhold&lt;br /&gt;
11 Percing&lt;br /&gt;
Iskir:Jfc&lt;br /&gt;
Yusuke Oda:i think it hit&lt;br /&gt;
Renith Riverhold:just imagines the zombie wondering where the arrow came from as it just flys in from the darkness&lt;br /&gt;
GeigerCounter (GM):hmmmmm....&lt;br /&gt;
Ngl, I wasn&#039;t expecting you guys to try and kill these zombies, I thought you&#039;d just let them be.&lt;br /&gt;
I am not prepared for you to gain more xp&lt;br /&gt;
But yeah, the arrows pelt the zombie&lt;br /&gt;
Iskir:Expect the unexpected&lt;br /&gt;
Renith Riverhold:mile stone xp is how you get around that&lt;br /&gt;
GeigerCounter (GM):That&#039;s about to be how this is gonna have to work, yes&lt;br /&gt;
Teddy:amen to that&lt;br /&gt;
GeigerCounter (GM):Too bad, because I like number go up&lt;br /&gt;
Can&#039;t blame you for grinding xp tho, it&#039;s what I&#039;d do&lt;br /&gt;
Renith Riverhold:also the reason I am fighting is because the expensive of the spell just used and I want to make it worth it so she wants to plunge deeper into the cavern.&lt;br /&gt;
Teddy:if xp leveling was king, just buy a bag of rats, delete all of them at once, watch the numbers skyrocket&lt;br /&gt;
GeigerCounter (GM):Anyway, as the zombie has no practical way to fight back and you hit it well for the first one, roll 1d4 to see how many additional arrows you expend&lt;br /&gt;
Renith Riverhold:rolling 1d4&lt;br /&gt;
(&lt;br /&gt;
1&lt;br /&gt;
)&lt;br /&gt;
=1&lt;br /&gt;
GeigerCounter (GM):Cos he ded&lt;br /&gt;
welp&lt;br /&gt;
Iskir:Wait&lt;br /&gt;
GeigerCounter (GM):Two shots&lt;br /&gt;
Iskir:Bardic Inspiration&lt;br /&gt;
Yusuke Oda:huh&lt;br /&gt;
Iskir:Lmaaaoooo&lt;br /&gt;
GeigerCounter (GM):The goddess blesses your eyes&lt;br /&gt;
Renith Riverhold:Ill use that when I need it&lt;br /&gt;
Iskir:ye&lt;br /&gt;
GeigerCounter (GM):Fuckin&#039; Legolas cousin&lt;br /&gt;
Yusuke Oda:looooool&lt;br /&gt;
Renith Riverhold:she will slide down and begin to pick off the kobolds&lt;br /&gt;
long bow has a range of 150/600 feet&lt;br /&gt;
GeigerCounter (GM):Right&lt;br /&gt;
Roll on the kobolds&lt;br /&gt;
Renith Riverhold:&lt;br /&gt;
20&lt;br /&gt;
24&lt;br /&gt;
Longbow (+6)&lt;br /&gt;
Renith Riverhold&lt;br /&gt;
12 Percing&lt;br /&gt;
Iskir:W h a t&lt;br /&gt;
GeigerCounter (GM):A&#039;ight&lt;br /&gt;
Yusuke Oda:god mf damn&lt;br /&gt;
the good rolls keep coming&lt;br /&gt;
Iskir:She&#039;s an Elf alright&lt;br /&gt;
Teddy:low level dnd, gotta love rocket tag&lt;br /&gt;
GeigerCounter (GM):You know what, I don&#039;t wanna run a combat atm, just roll 3d4 to see how many arrows you use&lt;br /&gt;
Renith Riverhold:rolling 3d4&lt;br /&gt;
(&lt;br /&gt;
1&lt;br /&gt;
+&lt;br /&gt;
3&lt;br /&gt;
+&lt;br /&gt;
2&lt;br /&gt;
)&lt;br /&gt;
=6&lt;br /&gt;
GeigerCounter (GM):They&#039;re too far away to be a threat&lt;br /&gt;
Okay&lt;br /&gt;
Yusuke Oda:HAHAHAHAHAHAHAHA&lt;br /&gt;
GeigerCounter (GM):You expertly one-shot one of the kobolds, severing its spinal chord, the others moan as they are hit with arrows and go down in just a few shots each&lt;br /&gt;
All the undead are redead&lt;br /&gt;
Renith Riverhold:.... attempts to sneak up on Iskir&lt;br /&gt;
10&lt;br /&gt;
STEALTH (6)&lt;br /&gt;
Renith Riverhold&lt;br /&gt;
Iskir:&lt;br /&gt;
14&lt;br /&gt;
Perception(+1)&lt;br /&gt;
Iskir&lt;br /&gt;
GeigerCounter (GM):Roll stealth against his passive perception&lt;br /&gt;
Yeah, he spots you&lt;br /&gt;
Renith Riverhold:Okay.. ready to continue.. ?&lt;br /&gt;
lets go see what they were feasting upon..&lt;br /&gt;
Iskir:He&#039;d turn his head to look at her, a brow quirked &amp;quot;Yeah, yer&#039; an Elf alright. Nice shots.&amp;quot;&lt;br /&gt;
GeigerCounter (GM):Reusing sprites, less go&lt;br /&gt;
As you approach&lt;br /&gt;
Renith Riverhold:what was the zombie?&lt;br /&gt;
17&lt;br /&gt;
INVESTIGATION (2)&lt;br /&gt;
Renith Riverhold&lt;br /&gt;
GeigerCounter (GM):The zombie appears to be a dark-haired human in a green uniform with a logo of a falcon. Roll history, ig?&lt;br /&gt;
Iskir:I can too, if need be lol&lt;br /&gt;
GeigerCounter (GM):Not sure what roll is best for identifying the logo&lt;br /&gt;
Renith Riverhold:&lt;br /&gt;
21&lt;br /&gt;
HISTORY (2)&lt;br /&gt;
Renith Riverhold&lt;br /&gt;
Iskir:Fuck it, Iskir is ballin&#039;&lt;br /&gt;
GeigerCounter (GM):Iskir hasn&#039;t been on the surface long enough to recognize&lt;br /&gt;
lol&lt;br /&gt;
Iskir:Rolling that Duergar history knowledge&lt;br /&gt;
I&#039;m rolling anyway just to see what I get&lt;br /&gt;
GeigerCounter (GM):Fair&lt;br /&gt;
Iskir:&lt;br /&gt;
14&lt;br /&gt;
History(+0)&lt;br /&gt;
Iskir&lt;br /&gt;
GeigerCounter (GM):Renith, you recognize the colours and mark as a competing mercenary company based out of the Scar&lt;br /&gt;
So he used to work for your current employer&#039;s competitor&lt;br /&gt;
Renith Riverhold:(name of said company&lt;br /&gt;
GeigerCounter (GM):Gimme sec&lt;br /&gt;
The Stanowski company&lt;br /&gt;
After the family that owns it&lt;br /&gt;
Renith Riverhold:Collects half her arrows, and takes out a knife and begins to cut the falcon logo from the uniform.. She idlely checks to see if their coin purse survived undeath&lt;br /&gt;
GeigerCounter (GM):Hmmmm&lt;br /&gt;
Roll investigation again&lt;br /&gt;
Renith Riverhold:&lt;br /&gt;
6&lt;br /&gt;
INVESTIGATION (2)&lt;br /&gt;
Renith Riverhold&lt;br /&gt;
Waddle:damn&lt;br /&gt;
GeigerCounter (GM):You don&#039;t find it&lt;br /&gt;
Renith Riverhold:oh well&lt;br /&gt;
Iskir:WAIT LET ME ROLL&lt;br /&gt;
GeigerCounter (GM):Alright, go for it&lt;br /&gt;
Iskir:&lt;br /&gt;
20&lt;br /&gt;
Investigation(+0)&lt;br /&gt;
Iskir&lt;br /&gt;
OH MY GOD&lt;br /&gt;
GeigerCounter (GM):okay&lt;br /&gt;
Shit&lt;br /&gt;
Waddle:YEAAAAAAAAAAAA&lt;br /&gt;
GeigerCounter (GM):Now let me roll to see if there even is one&lt;br /&gt;
Waddle:GOOD ON YA&lt;br /&gt;
GeigerCounter (GM):rolling 1d20&lt;br /&gt;
(&lt;br /&gt;
15&lt;br /&gt;
)&lt;br /&gt;
=15&lt;br /&gt;
Renith Riverhold:she moves to join Iskir, folding up the falcon icon.&lt;br /&gt;
GeigerCounter (GM):Swag&lt;br /&gt;
Iskir:Default dances&lt;br /&gt;
GeigerCounter (GM):You find a coinpurse with...&lt;br /&gt;
Waddle:cash money&lt;br /&gt;
GeigerCounter (GM):rolling 1d20+1d4&lt;br /&gt;
(&lt;br /&gt;
6&lt;br /&gt;
)&lt;br /&gt;
+(&lt;br /&gt;
2&lt;br /&gt;
)&lt;br /&gt;
=8&lt;br /&gt;
Renith Riverhold:Oh.. you found something Iskir?&lt;br /&gt;
Iskir:That&#039;s&lt;br /&gt;
Not a lot&lt;br /&gt;
Welp&lt;br /&gt;
GeigerCounter (GM):6 silver pieces and 20 copper&lt;br /&gt;
nope&lt;br /&gt;
Waddle:better than nothing tho&lt;br /&gt;
Iskir:Eh, fuck it&lt;br /&gt;
Money is money&lt;br /&gt;
GeigerCounter (GM):Also since you rolled a nat 20 on the investigation&lt;br /&gt;
You loot a secret dagger&lt;br /&gt;
Iskir:SECRET DAGGER&lt;br /&gt;
GeigerCounter (GM):It&#039;s a +1&lt;br /&gt;
lol&lt;br /&gt;
Iskir:based&lt;br /&gt;
BASED&lt;br /&gt;
Waddle:nice&lt;br /&gt;
Renith Riverhold:the dagger that killed it the first time&lt;br /&gt;
GeigerCounter (GM):lol&lt;br /&gt;
Iskir:Okay so&lt;br /&gt;
Iskir unlooped a sheath from the dead man&#039;s belt along with a coinpurse. He&#039;d go through the coin first &amp;quot;Looks like....six silver and twenty copper...&amp;quot; Then he unsheathed the dagger &amp;quot;Huh....&amp;quot;&lt;br /&gt;
GeigerCounter (GM):Let&#039;s say it was lodged so far in his skull that it couldn&#039;t be seen without a close check&lt;br /&gt;
Renith Riverhold:Well maybe now you will be able to afford some vegetables and fruits next time you go to the fair&lt;br /&gt;
Iskir:OH OKAY&lt;br /&gt;
NEVERMIND, HE YOINKED IT OUT OF HIS HEAD&lt;br /&gt;
GeigerCounter (GM):;p;&lt;br /&gt;
lol&lt;br /&gt;
Iskir:Iskir let out a low, throaty chortle &amp;quot;Least it looks t&#039; be of quality make, Ah&#039;ll be keepin&#039; this.&amp;quot;&lt;br /&gt;
His comment was made to himself as he looked it over&lt;br /&gt;
Renith Riverhold:Eyes the furry creature on the ground then the kobolds surround it..&lt;br /&gt;
GeigerCounter (GM):So Renith, you approach the gnawed up corpse of another creature of whatever Yusuke&#039;s species is.&lt;br /&gt;
Renith Riverhold:(how long has the dead been dead.&lt;br /&gt;
GeigerCounter (GM):Recent dead&lt;br /&gt;
His eyes have been eaten out, but the rest of his face is relatively intack, locked in a rigour mortis scream&lt;br /&gt;
So you can do a medicine check to get a more specific read on how long he&#039;s been dead, but it&#039;s been less than a day&lt;br /&gt;
Renith Riverhold:frowns.. Poor soul, I dont think even if I wasnt being tactical I could have saved them.. &amp;quot; she looks over the creature&#039;s clothing, wondering if its another from this company&lt;br /&gt;
GeigerCounter (GM):Nope. His clothing is obviously of a completely different make than anything you&#039;re aware of humans in the region wearing and to your eye closer matches what Yusuke&#039;s been wearing.&lt;br /&gt;
Renith Riverhold:Well you seem to be better at this.. so lets search him together and see if there is anything to help compensate our recent amputee&lt;br /&gt;
(provides iskir the help action)&lt;br /&gt;
and gidence&lt;br /&gt;
guidence&lt;br /&gt;
Iskir:Iskir will indeed help&lt;br /&gt;
Renith Riverhold:rolling 1d4&lt;br /&gt;
(&lt;br /&gt;
2&lt;br /&gt;
)&lt;br /&gt;
=2&lt;br /&gt;
so take advantage and +2&lt;br /&gt;
GeigerCounter (GM):Yep&lt;br /&gt;
Investigation check&lt;br /&gt;
Iskir:Rolling Investigation&lt;br /&gt;
Wat&lt;br /&gt;
Hold on&lt;br /&gt;
smh&lt;br /&gt;
6&lt;br /&gt;
Investigation(+0)&lt;br /&gt;
Iskir&lt;br /&gt;
5&lt;br /&gt;
Investigation(+0)&lt;br /&gt;
Iskir&lt;br /&gt;
Iskir:Well that sucks ass&lt;br /&gt;
GeigerCounter (GM):haaaah&lt;br /&gt;
Iskir:Shut the fuck up&lt;br /&gt;
Lmao&lt;br /&gt;
Ren&#039;s gonna roll too right?&lt;br /&gt;
GeigerCounter (GM):All you find is a necklace which is made out of some common stone, but etched with symbols you don&#039;t recognize. You decide to take it with you&lt;br /&gt;
I mean, you guys could keep rolling, but honestly you weren&#039;t gonna find much more than that.&lt;br /&gt;
Renith Riverhold:she will begin to investigating the kobolds&lt;br /&gt;
Iskir:Iskir would step back and pocket the necklace, intending on giving it to Yusuke&lt;br /&gt;
Renith Riverhold:mostly looking for identication of clans or anything like that.. she knows there wouldnt be much&lt;br /&gt;
GeigerCounter (GM):The kobolds have nothing of value on them and are in a more advanced stage of rot. Roll a nature check to estimate the time of death.&lt;br /&gt;
Renith Riverhold:&lt;br /&gt;
11&lt;br /&gt;
INVESTIGATION (2)&lt;br /&gt;
Renith Riverhold&lt;br /&gt;
14&lt;br /&gt;
NATURE (2)&lt;br /&gt;
Renith Riverhold&lt;br /&gt;
GeigerCounter (GM):Okay, so... using your best estimate based on what you know of the natural world, you&#039;d estimate these zombies are perhaps ... three weeks dead. They still smell quite badly, but not as badly as they could and they are missing parts. The necromancy magic makes it difficult to tell for sure.&lt;br /&gt;
Renith Riverhold:Iskir, &amp;quot;do you know if kobolds brand them selves or any way of identifying themselves as being part of a clan or with another clan?&lt;br /&gt;
GeigerCounter (GM):Also OOC reminder that you guys have a kobold companin you can ask that.&lt;br /&gt;
Renith Riverhold:(but kobold is not with us.. and Iskir is an underground dweller like kobolds soo.. elf is making assumptions)&lt;br /&gt;
Iskir:He looked at her with a scarred brow raised. The Duergar promptly shrugged in response&lt;br /&gt;
Renith Riverhold:While Iskir thinks on her question she collects half her spent arrows.&lt;br /&gt;
do you have rope on you? we might need to reple down into that lower area..&lt;br /&gt;
Iskir:&amp;quot;......Y&#039; sure ya&#039; wanna do that? Not many hours in a day and we gotta get back t&#039; town...&amp;quot;&lt;br /&gt;
Renith Riverhold:The spell that was cast last for 8 hours.. it would be a shame to waste such a spell with only less than an hour of investigating&lt;br /&gt;
Iskir:He&#039;d sigh heavily and pull the bundle of rope from his pack &amp;quot;Aye, Ah&#039;ve got rope...&amp;quot; He sauntered over to her with it&lt;br /&gt;
Renith Riverhold:how far down is it?&lt;br /&gt;
GeigerCounter (GM):okay&lt;br /&gt;
About 25 feet. Your length of rope should be long enough.&lt;br /&gt;
But before you go down there.&lt;br /&gt;
Make a perception check&lt;br /&gt;
Iskir:Doing so now&lt;br /&gt;
Renith Riverhold:is it an incline or shear cliff&lt;br /&gt;
Iskir:&lt;br /&gt;
12&lt;br /&gt;
Perception(+1)&lt;br /&gt;
Iskir&lt;br /&gt;
Renith Riverhold:&lt;br /&gt;
11&lt;br /&gt;
PERCEPTION (6)&lt;br /&gt;
Renith Riverhold&lt;br /&gt;
GeigerCounter (GM):Sorta in between, but closer to a cliff&lt;br /&gt;
Iskir:Not bad&lt;br /&gt;
GeigerCounter (GM):So&lt;br /&gt;
Renith Riverhold:passive is 16&lt;br /&gt;
GeigerCounter (GM):Right&lt;br /&gt;
So&lt;br /&gt;
Now that you&#039;re closer you realize the writhing black masses on the walls are in fact millions of tiny black arachnids of some kind and that the entire area down there appears to be covered in web.&lt;br /&gt;
Do you still want to proceed?&lt;br /&gt;
Renith Riverhold:looks to iskir, do you think if I went down you would be able to hold the line, and be able to hull me back up if need be?&lt;br /&gt;
Iskir:Iskir very quickly gags and stumbles back, reminded of certain Priestesses he&#039;s seen in the Underdark&lt;br /&gt;
Renith Riverhold:she looks around.. hmmms..&lt;br /&gt;
is the floor covered in web or is the floor a web suspended over nothing&lt;br /&gt;
GeigerCounter (GM):Floor and walls covered in webs.&lt;br /&gt;
Renith Riverhold:She looks to Iskir.. &amp;quot;well that looks... flammable..&amp;quot;&lt;br /&gt;
Iskir:&amp;quot;Aye, it does....and Ah&#039; don&#039;t like it....&amp;quot;&lt;br /&gt;
Renith Riverhold:can I roll a nature to see if the web is something a colony of natural spiders can craft of if its on the scale of giant spider.&lt;br /&gt;
of-&amp;gt;or&lt;br /&gt;
GeigerCounter (GM):uhhhh,&lt;br /&gt;
Does Renith have back story expertise on spiders?&lt;br /&gt;
Cos if not, I&#039;d say no but that if Iskir&#039;s expertise fighting drow would give him, he could. But the DC is 15&lt;br /&gt;
Yeah&lt;br /&gt;
So she wouldn&#039;t be able to know&lt;br /&gt;
Iskir:I can roll for it&lt;br /&gt;
GeigerCounter (GM):Go for it. Nature roll, DC of 15&lt;br /&gt;
Iskir:&lt;br /&gt;
9&lt;br /&gt;
Nature(+0)&lt;br /&gt;
Iskir&lt;br /&gt;
Welp&lt;br /&gt;
Nevermind&lt;br /&gt;
GeigerCounter (GM):So all you know is that there&#039;s webs and lots of spiders in the hole&lt;br /&gt;
Renith Riverhold:slides over and see if she can see up the hallway&lt;br /&gt;
Iskir:Rip&lt;br /&gt;
GeigerCounter (GM):Big ol&#039; spider nest over here&lt;br /&gt;
Renith Riverhold:hmms.. looks up.. is the ceiling closed or open&lt;br /&gt;
GeigerCounter (GM):Ceiling is open, but goes up about 50 feet with stalactites dripping water&lt;br /&gt;
Tom H.:(It&#039;s getting late here, and I have work early. I&#039;m going to take off for the evening. Thank you for running the session this evening!)&lt;br /&gt;
GeigerCounter (GM):Er, ceiling is closed, rather&lt;br /&gt;
Iskir:See you, Teddy!&lt;br /&gt;
GeigerCounter (GM):( You&#039;re welcome. IS there anythingyou want Teddy to do before you go? )&lt;br /&gt;
Renith Riverhold:moves back and collects Iskir and tells him.. &amp;quot;lets head back to the group, its possible we could avoid this area ad there is another entrance on the far side.&lt;br /&gt;
Tom H.:(Theres a lad missing a foot, and an elder present. If teddy can keep that pair from being downtrodden about the situation, that&#039;s all that really matters to him.)&lt;br /&gt;
Iskir:&amp;quot;....Aye, Ah don&#039;t....wanna stick around...&amp;quot; He&#039;d turn on his heel and head back, shaking off the disgust&lt;br /&gt;
GeigerCounter (GM):( Righto. )&lt;br /&gt;
Renith Riverhold:so spider and zombie infestation.. though I couldnt see all that way down into that area.. I wonder if that is where the shrine selune is.. though given the ceiling was closed... I kind of doubt it.&lt;br /&gt;
(ooc yeah and its time for me to start heading off.. )&lt;br /&gt;
GeigerCounter (GM):( Fair enough. )&lt;br /&gt;
Iskir:(We can have us head outside and stop there?)&lt;br /&gt;
Renith Riverhold:quick iskir, get in the bubble before the spiders get you&lt;br /&gt;
Iskir:(Or that can be next session lol)&lt;br /&gt;
GeigerCounter (GM):( We&#039;ll do that next session. )&lt;br /&gt;
Renith Riverhold:yup yup&lt;br /&gt;
might need oil vials for Iskir&lt;br /&gt;
Iskir:Bro needs a Necklace of Fireball&lt;br /&gt;
GeigerCounter (GM):lol&lt;br /&gt;
Well there&#039;s always Vargyr&#039;s Fire Bolt&lt;br /&gt;
Waddle:Im gonna wuit, im feeling pretty out of it&lt;br /&gt;
sorry&lt;br /&gt;
Renith Riverhold:I always enjoy the necklace of fireball.. I would give it to bad guys and if the players rolled a crit, I would have the roll a percentage to see if they detonate the necklace.&lt;br /&gt;
Iskir:O o o f&lt;br /&gt;
GeigerCounter (GM):@Waddle, it&#039;s okay we&#039;re done for the night&lt;br /&gt;
Sorry you&#039;re not feeling well&lt;br /&gt;
Will DM&lt;br /&gt;
Iskir:Take it easy man&lt;br /&gt;
I&#039;ll be heading out too, catch you guys later!&lt;br /&gt;
GeigerCounter (GM):Yeah. I gotta check over some stuff&lt;br /&gt;
Renith Riverhold:the power of a twilight cleric and a long bow.. too bad its power drops off in a few levels&lt;br /&gt;
Iskir:R i p&lt;br /&gt;
Guess we&#039;ll see how it fairs while we&#039;re still low level lmao&lt;br /&gt;
Renith Riverhold:but its okay.. light on an arrow.. will allow the poor sighted wizards and sorceres to have a target to drop fireballs at distance in the dark&lt;br /&gt;
Iskir:I can&#039;t wait to get Rune Knight on Iskir&lt;br /&gt;
Renith Riverhold:iskir wants to win all the arm wrestling competitions&lt;br /&gt;
Iskir:This is true&lt;br /&gt;
Renith Riverhold:anyway, I am off.. elf out&lt;br /&gt;
Iskir:Night!&lt;br /&gt;
GeigerCounter (GM) waves&lt;br /&gt;
GeigerCounter (GM):&lt;br /&gt;
Vicious Mockery&lt;br /&gt;
abjuration cantrip&lt;br /&gt;
Components: V, S, M&lt;br /&gt;
SPELL SAVE DC: 15&lt;br /&gt;
Vicious Mockery&lt;br /&gt;
enchantment cantrip&lt;br /&gt;
Casting Time: 1 action&lt;br /&gt;
Range: 60 feet&lt;br /&gt;
Target: One target within range&lt;br /&gt;
Components: V&lt;br /&gt;
Duration: Instantaneous&lt;br /&gt;
DC 15 Wisdom Save&lt;br /&gt;
&lt;br /&gt;
You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.&lt;br /&gt;
SPELL SAVE DC: 15&lt;br /&gt;
Iskir:Going to test a few things&lt;br /&gt;
GeigerCounter (GM):No prob&lt;br /&gt;
Iskir:&lt;br /&gt;
22&lt;br /&gt;
Dagger, +1 (+8)&lt;br /&gt;
Iskir&lt;br /&gt;
9 Piercing Damage&lt;br /&gt;
Dagger, +1&lt;br /&gt;
Iskir&lt;br /&gt;
My +1 dagger has a fucking +8 on hit&lt;br /&gt;
GeigerCounter (GM):what&lt;br /&gt;
Iskir:DMing you&lt;br /&gt;
GeigerCounter (GM):kk&lt;br /&gt;
Yeah&lt;br /&gt;
Silvery Barbs&lt;br /&gt;
enchantment 1&lt;br /&gt;
Casting Time: 1 reaction&lt;br /&gt;
Range: 60 feet&lt;br /&gt;
Target: 1 target within range&lt;br /&gt;
Components: V&lt;br /&gt;
Duration: Instantaneous&lt;br /&gt;
You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature must reroll the d20 and use the lower roll.&lt;br /&gt;
&lt;br /&gt;
You can then choose a different creature you can see within range (you can choose yourself). The chosen creature has advantage on the next attack roll, ability check, or saving throw it makes within 1 minute. A creature can be empowered by only one use of this spell at a time.&lt;br /&gt;
SPELL SAVE DC: 15&lt;br /&gt;
Iskir:&lt;br /&gt;
Action Surge&lt;br /&gt;
Class: Fighter&lt;br /&gt;
Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.&lt;br /&gt;
Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.&lt;br /&gt;
Fuck that&lt;br /&gt;
Fuck Silvery Barbs&lt;br /&gt;
Tom H.:Just another example of Wotc knowing how to balance a game&lt;br /&gt;
GeigerCounter (GM):lol&lt;br /&gt;
Iskir:&lt;br /&gt;
Second Wind&lt;br /&gt;
Class: Fighter&lt;br /&gt;
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.&lt;br /&gt;
Dwarven Resilience&lt;br /&gt;
Race: Duergar&lt;br /&gt;
You have advantage on saving throws you make to avoid or end the poisoned condition on yourself. You also have resistance to poison damage.&lt;br /&gt;
Psionic Fortitude&lt;br /&gt;
Race: Duergar&lt;br /&gt;
You have advantage on saving throws you make to avoid or end the charmed or stunned condition on yourself.&lt;br /&gt;
GeigerCounter (GM):&lt;br /&gt;
Cure Wounds&lt;br /&gt;
evocation 1&lt;br /&gt;
Casting Time: 1 action&lt;br /&gt;
Range: Touch&lt;br /&gt;
Target: 1 creature&lt;br /&gt;
Components: V, S&lt;br /&gt;
Duration: Instantaneous&lt;br /&gt;
A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.&lt;br /&gt;
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.&lt;br /&gt;
SPELL SAVE DC: 15&lt;br /&gt;
Okay, so I think that&#039;s it for your spells.&lt;br /&gt;
How many cantrips do bards get?&lt;br /&gt;
Iskir:&lt;br /&gt;
24&lt;br /&gt;
Athletics(+7)&lt;br /&gt;
Iskir&lt;br /&gt;
GeigerCounter (GM):2&lt;br /&gt;
ok&lt;br /&gt;
Hey Tom, you can grab 2 more level 1 spells and another cantrip&lt;br /&gt;
Also can you see and edit the character sheet that says &amp;quot;Teddy Cottontail&amp;quot;? You&#039;ll have to add the portrait yourself.&lt;br /&gt;
Tom H.:As a note, teddy&#039;s background gives him an extra two cantrips and an extra first level spell from either bard or cleric&lt;br /&gt;
GeigerCounter (GM):Oh?&lt;br /&gt;
Fair enough&lt;br /&gt;
Send me the trait page on Discord please, I&#039;m putting in the traits right now&lt;br /&gt;
But can you edit your sheet?&lt;br /&gt;
Iskir:Smart call on the background&lt;br /&gt;
GG&lt;br /&gt;
Tom H.:Yes, I can edit it&lt;br /&gt;
there&#039;s a lot more functionality than the first one I had for teddy&lt;br /&gt;
GeigerCounter (GM):Yeah, this is what you were supposed to have all along&lt;br /&gt;
This is the most complicated Feat I&#039;ve dealt with yet, tbh.&lt;br /&gt;
Nesha Initiate&lt;br /&gt;
Background: Wizarding Student&lt;br /&gt;
( Reflavoured Silverquill Initiate )&lt;br /&gt;
&lt;br /&gt;
Choose two from Sacred Flame, Thaumaturgy, and Vicious Mockery. Choose one 1st-level Bard or Cleric spell.&lt;br /&gt;
&lt;br /&gt;
In addition, if you have the Spellcasting or Pact Magic feature, the spells on the Silverquill Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)&lt;br /&gt;
Silverquill Spells&lt;br /&gt;
Spell Level Spells&lt;br /&gt;
1st Dissonant Whispers, Silvery Barbs&lt;br /&gt;
2nd Calm Emotions, Darkness&lt;br /&gt;
3rd Beacon of Hope, Daylight&lt;br /&gt;
4th Compulsion, Confusion&lt;br /&gt;
5th Dominate Person, Rary&#039;s Telepathic Bond&lt;br /&gt;
&lt;br /&gt;
Does that look right?&lt;br /&gt;
Tom H.:Yep&lt;br /&gt;
GeigerCounter (GM):Cool. Then I&#039;ll let you handle adding your spells if it&#039;s working right for you now&lt;br /&gt;
Just delete the NPC sheet when you&#039;re done with it&lt;br /&gt;
There we go.&lt;br /&gt;
Got our dungeon ambiance going.&lt;br /&gt;
Renith:yup&lt;br /&gt;
GeigerCounter (GM):cool&lt;br /&gt;
Renith Riverhold:just fixed my channel div, had grave cleric due to a different game&lt;br /&gt;
GeigerCounter (GM):I believe we&#039;re just waiting on Vargyr rn. So, Waddle isn&#039;t gonna be able to play for a few sessions because he needs a new computer, so Yusuke&#039;s just passed out.&lt;br /&gt;
And he said that&#039;s fine.&lt;br /&gt;
I&#039;ll do the recap shortly.&lt;br /&gt;
But is there any questions anyone has?&lt;br /&gt;
Renith Riverhold:nope&lt;br /&gt;
GeigerCounter (GM):Alright. Let me check on Vargyr real quick&lt;br /&gt;
Renith Riverhold:just wondering if the guards are going to give us aid or they just tell us.. Git Gud&lt;br /&gt;
GeigerCounter (GM):lol&lt;br /&gt;
Tom H.:&amp;quot;We need help!&amp;quot;&lt;br /&gt;
&amp;quot;You are the help! Do your jobs!&amp;quot;&lt;br /&gt;
GeigerCounter (GM):lol&lt;br /&gt;
Renith Riverhold:I mean I truely expect us to loose some or all our commission&lt;br /&gt;
GeigerCounter (GM):Well, it remains to be seen. Who knows? Maybe you&#039;ll find some treasure along the way that makes up for the lost revenue. :)&lt;br /&gt;
Renith Riverhold:its the friends we made along the way&lt;br /&gt;
GeigerCounter (GM):Could be. ;)&lt;br /&gt;
Renith Riverhold:which we could then sell to slavers for profit.&lt;br /&gt;
GeigerCounter (GM):Hah!&lt;br /&gt;
very priestly of you&lt;br /&gt;
Anyway&lt;br /&gt;
Renith Riverhold:that diamond dust isnt going to buy itself&lt;br /&gt;
GeigerCounter (GM):Can&#039;t really dispute that one.&lt;br /&gt;
To do the recap:&lt;br /&gt;
Last session Teddy and Vargyr stayed in the bubble, with Teddy doing his best to keep spirits up and make sure that Yusuke remained stable. He has unfortunately lapsed into a coma due to his loss of his foot and possibly zombie distemper.&lt;br /&gt;
Iskir found a cheap stone necklace carved with symbols he doesn&#039;t recognize around the neck of a dead member of Yusuke&#039;s species after Renith engaged in some sniper kills.&lt;br /&gt;
The party discussed regrouping in town to resupply and possibly hire additional help as this job has become more complicated than expected due to the presence of the undead. Y&#039;all are currently taking a short rest inside the Tiny Hut. It&#039;s got about 4 hours or so remaining on its cast.&lt;br /&gt;
Or eight hours minus however long it took Renith and Iskir to explore.&lt;br /&gt;
GeigerCounter (GM):Yusuke&#039;s condition is stable, but he is unconscious and prone. What do you do?&lt;br /&gt;
Renith Riverhold:undead and also the presences of spiders&lt;br /&gt;
Iskir:Iskir is getting Yusuke ready for the trek out of the cave system, as he plans on carrying him out.&lt;br /&gt;
Renith Riverhold:did anyone bring fixings for a tent?&lt;br /&gt;
Tom H.:&amp;quot;It seemed redundant. Can&#039;t think there&#039;d be much rain down here... but the cloth would come in useful right about now.&amp;quot;&lt;br /&gt;
Efra Mews:And I prepared Tiny Hut to make such things redundant. Hmm.... Let me see if there&#039;s anything in my spellbook that could be of use.&lt;br /&gt;
Renith Riverhold:Looking to the aged tabaxi, &amp;quot;do you have any means of horizontal convance that you could conjur.. (do you have tensers floating disk)&lt;br /&gt;
Efra Mews flips through his spellbook, barely acknowledging the question&lt;br /&gt;
Efra Mews:( OOC: Yeah, lol. I had the same thought. )&lt;br /&gt;
Well...&lt;br /&gt;
If the lad weren&#039;t so large...&lt;br /&gt;
Renith Riverhold:in that case do you have means to make him smaller as well?&lt;br /&gt;
Iskir:&amp;quot;Ah&#039; can carry &#039;im out. Think mah&#039; back can handle it.&amp;quot;&lt;br /&gt;
Efra Mews:You seem to know a suspicious amount about Arcane magic...&lt;br /&gt;
Efra Mews looks to Iskir&lt;br /&gt;
Efra Mews:Are you sure?&lt;br /&gt;
Iskir:&amp;quot;Ah&#039;ve done crazier shite before.&amp;quot;&lt;br /&gt;
Efra Mews thinks it over for a moment&lt;br /&gt;
Renith Riverhold:she looks to Efra.. &amp;quot;and for a magic user of your age you seem to have a lack of such spells of the first and second circle.. and besides just because I look young I have seen many a spell caster wonder into an inn and entertain in favor of paying for the night.&lt;br /&gt;
Efra Mews:Well, that&#039;s the downside of being a research wizard. I don&#039;t have much in the way of practical knowledge, I&#039;m afraid. But, it&#039;s a good idea. I do indeed know the Conjuration you were referring to. I can only keep one floating disk active at a time... but maybe... Genasi, do you know anything about Conjuration?&lt;br /&gt;
Renith Riverhold:well if you bring up this conjuration, we can load the amupti on it and we will only have to worry about taking him up the climb, which the size change could help&lt;br /&gt;
GeigerCounter (GM):Alright, so stepping out of character for a sec. While the Enlarge/Reduce idea is a thing, I&#039;m ruling that he doesn&#039;t have it. Also RAW, Tenser&#039;s has a diameter of 3&#039;, so Yusuke would still be dangling off the edges even at half-size.&lt;br /&gt;
Renith Riverhold:it would be a safer means of transporting the injured than over Iskirs shoulder&lt;br /&gt;
GeigerCounter (GM):Also, trying to let the other players participate too.&lt;br /&gt;
Renith Riverhold:(so if we take off the rest of his leg he will fit better.. alright iskir get the axe)&lt;br /&gt;
Iskir:&amp;quot;......Ah&#039; can just carry &#039;im, y&#039;know.&amp;quot;&lt;br /&gt;
Efra Mews:Well just a moment, let&#039;s consider our options.&lt;br /&gt;
Efra Mews turns in his spellbook to the ritual&lt;br /&gt;
Efra Mews shows it to Vargyr&lt;br /&gt;
Efra Mews:Do you think that you could cast this?&lt;br /&gt;
Renith Riverhold:&amp;quot;Iskir.. &amp;quot;i suppose we could attempt it if we dont have any other option but I was hoping to use your strength at the wall to help pull up those of us less athletic&lt;br /&gt;
Cody K.:&amp;quot;I know a few things about it. Yes...&amp;quot;&lt;br /&gt;
Vargyr:&amp;quot;I know a few things about it. Yes...&amp;quot;&lt;br /&gt;
Efra Mews retrieves a vial of mercury&lt;br /&gt;
Renith Riverhold:Raises an eyebrow......&lt;br /&gt;
Iskir:He looked at Ren, then sighed &amp;quot;Ah&#039;....s&#039;pose.&amp;quot;&lt;br /&gt;
Efra Mews:Here... Do you have a spellbook with you? Or... perhaps I have some parchment.&lt;br /&gt;
Efra Mews hands off the vial of mercury to Vargyr&lt;br /&gt;
Efra Mews rustles through his bag&lt;br /&gt;
Renith Riverhold:well thats a shiny liquid..&lt;br /&gt;
Vargyr would take the vial of mercury&lt;br /&gt;
Renith Riverhold:Renith&#039;s and probably the kobold&#039;s eyes track the vial..&lt;br /&gt;
Efra Mews:It&#039;s needed for the Conjuration, but a drop will do.&lt;br /&gt;
Vargyr:&amp;quot;I can&#039;t say I carry books around&amp;quot;&lt;br /&gt;
Tikitear &amp;quot;Cap&amp;quot; Morgenstern:( Mmmm... Shiny poison... )&lt;br /&gt;
Efra Mews:Well thankfully the ritual isn&#039;t too complex...&lt;br /&gt;
Renith Riverhold:(oh look that droplet turned into a small bead.. it must be magic liquid)&lt;br /&gt;
Efra Mews:In fact... You may be able to cast it from my spellbook directly. It&#039;s worth a try, what do you say young buck?&lt;br /&gt;
GeigerCounter (GM):If Vargyr passes an Arcana check, DC 12 he can cast the spell as a ritual from Efra&#039;s book&lt;br /&gt;
Vargyr:&amp;quot;Guess it wouldn&#039;t hurt&amp;quot;&lt;br /&gt;
4&lt;br /&gt;
ARCANA (3)&lt;br /&gt;
Renith Riverhold:(if not.. roll consave for mercury poison)&lt;br /&gt;
Vargyr:(well...)&lt;br /&gt;
GeigerCounter (GM):oof&lt;br /&gt;
Renith Riverhold:(on the plus side its a ritual so you can just try again for another 10 minute sacrifice&lt;br /&gt;
GeigerCounter (GM) watches as the spell fails&lt;br /&gt;
GeigerCounter (GM):woop&lt;br /&gt;
Efra Mews watches as the spell fails&lt;br /&gt;
Efra Mews:Ah...&lt;br /&gt;
Well... Back to Plan A then.&lt;br /&gt;
Renith Riverhold:(wild magic surge.. fireball detonation goes off, everyone roll new characters.. )&lt;br /&gt;
Efra Mews carefully takes the vial of mercury back and retrieves some fine ink from his bag. He stretches out some parchment on a rock and begins copying the spell&lt;br /&gt;
Efra Mews:This... may take a while.&lt;br /&gt;
GeigerCounter (GM):So, party, what would you like to do?&lt;br /&gt;
Iskir:Iskir wants to just carry Mr. Onefoot&lt;br /&gt;
GeigerCounter (GM):lol&lt;br /&gt;
Just pick him up then&lt;br /&gt;
:^)&lt;br /&gt;
Renith Riverhold:sooo... Iskir, your dealings with spiders..any suggestions we could offer the guard when we get there?&lt;br /&gt;
Eyes Iskir pondering how to tie the dead weight to him..&lt;br /&gt;
Iskir:Iskir propped Yusuke up against the cave wall, getting him ready to be carried &amp;quot;Fire.&amp;quot;&lt;br /&gt;
Renith Riverhold:so more oil flasks..&amp;quot; she grips Yusuke&#039;s arms and pulls them over Iskir&#039;s shoulders pulling out something to bind Yusukes hands together..&lt;br /&gt;
(ooc how tall is yusuke and how tall is Iskir)&lt;br /&gt;
GeigerCounter (GM):A reminder: Yusuke is about 8&#039; tall, so you&#039;ll need to bind his legs&lt;br /&gt;
Iskir&#039;s 5&#039;, iirc&lt;br /&gt;
A very tall dwarf&lt;br /&gt;
Renith Riverhold:(ooc do we know Iskir can enlarge)&lt;br /&gt;
GeigerCounter (GM):( Not to my knowledge. He doesn&#039;t have that ability yet, iirc. )&lt;br /&gt;
( Ope. )&lt;br /&gt;
( His internet died, he&#039;s messaging me from his phone. )&lt;br /&gt;
Renith Riverhold:She pushes the upper body as much as she can on to Iskir, &amp;quot;alright lets head out,&amp;quot; she says moving to gather up the legs under each of her arms..&lt;br /&gt;
GeigerCounter (GM):( Alright, gimme a sec&lt;br /&gt;
Alright, he&#039;s trying to fix his internet and I&#039;m autopiloting Iskir until then. Onwards and forwards!&lt;br /&gt;
Efra Mews realizes that the party has begun to leave without him and looks at the unfinished spell scroll. Sighs lightly and abandons it.&lt;br /&gt;
Renith Riverhold:(drow have infected his pc)&lt;br /&gt;
Efra Mews:( So it seems. )&lt;br /&gt;
Renith Riverhold:(the true reason Efra doesnt have spells in his spell book)&lt;br /&gt;
GeigerCounter (GM):( Such is the life of a research wizard. )&lt;br /&gt;
Y&#039;all proceed to where the cavern opens up again.&lt;br /&gt;
What do you do?&lt;br /&gt;
Iskir:Test&lt;br /&gt;
It&#039;s so real&lt;br /&gt;
A&#039;ight we back&lt;br /&gt;
GeigerCounter (GM):( welcome back )&lt;br /&gt;
Iskir:(I rolled STR from my phone to lift Mr. Onefoot and got a nat 20 out the gate, shit&#039;s dope)&lt;br /&gt;
GeigerCounter (GM):A kobold zombie just crit-failed its stealth roll and accidentally went over the edge of the pit, it gets impaled on the sharp crystal below and its remains fall into the water&lt;br /&gt;
Renith Riverhold:(the infection of this machine has been removed the soul of this machine has improved. )&lt;br /&gt;
GeigerCounter (GM):So y&#039;all all saw that zombie kobold fail at (un)life&lt;br /&gt;
What do you do?&lt;br /&gt;
Iskir:Iskir snorts in response, careing little either way about the undead Kobold die.&lt;br /&gt;
Renith Riverhold:hmms &amp;quot;a self correcting problem?&amp;quot;&lt;br /&gt;
Iskir:*dying&lt;br /&gt;
Renith Riverhold:Lets continue to move, the longer we terry, the heavier he will feel&lt;br /&gt;
Iskir:Wait, where&#039;s my avatar?&lt;br /&gt;
GeigerCounter (GM):Under Yusuke&lt;br /&gt;
ther&lt;br /&gt;
Renith Riverhold:(its using cover to hide from you)&lt;br /&gt;
Iskir:HE LOOKS LIKE A DONPHAN&lt;br /&gt;
Anyway&lt;br /&gt;
GeigerCounter (GM):lol&lt;br /&gt;
Tom H.:We&#039;re getting hit with tornado warnings here... paobably because the temperature&#039;s dropping 50 degrees in like 6 hours&lt;br /&gt;
Iskir:O o o f&lt;br /&gt;
GeigerCounter (GM):oh&lt;br /&gt;
Do we need to call the session early?&lt;br /&gt;
Tom H.:I&#039;m going to go and check what the game plan is for getting away from windows on that&lt;br /&gt;
GeigerCounter (GM):Righto&lt;br /&gt;
Renith Riverhold:(buns fur went from summer coat to winter coat in an instant)&lt;br /&gt;
GeigerCounter (GM):( Yeah, Tom seems to live in a place of extreme meteorology. )&lt;br /&gt;
Renith Riverhold:(he is a secret tempist cleric)&lt;br /&gt;
GeigerCounter (GM):( More like a storm sorcerer who hasn&#039;t figured out their power yet. )&lt;br /&gt;
Renith Riverhold:(wild magic druid)&lt;br /&gt;
GeigerCounter (GM):You see the exit of the cave before you, but you hear a sound coming from the north. Cap seems alerted by the sound.&lt;br /&gt;
Tikitear &amp;quot;Cap&amp;quot; Morgenstern:Over there.&lt;br /&gt;
Tikitear &amp;quot;Cap&amp;quot; Morgenstern points to the north&lt;br /&gt;
Tikitear &amp;quot;Cap&amp;quot; Morgenstern:A voice...&lt;br /&gt;
Renith Riverhold:looks over in that direction&lt;br /&gt;
Iskir:&amp;quot;....Who???&amp;quot; Iskir looks in the direction as well&lt;br /&gt;
GeigerCounter (GM):Renith, make a perception check.&lt;br /&gt;
Iskir:I can as well&lt;br /&gt;
GeigerCounter (GM):Also remind me if your darkvision aura applied to everyone.&lt;br /&gt;
Renith Riverhold:&lt;br /&gt;
11&lt;br /&gt;
PERCEPTION (6)&lt;br /&gt;
Renith Riverhold&lt;br /&gt;
GeigerCounter (GM):@Iskir How much Darkvision do you have?&lt;br /&gt;
Iskir:I have Darkvision by default&lt;br /&gt;
120 ft&lt;br /&gt;
GeigerCounter (GM):Yeah, go ahead then&lt;br /&gt;
That&#039;s enough&lt;br /&gt;
Iskir:Rollin&#039;&lt;br /&gt;
17&lt;br /&gt;
Perception(+1)&lt;br /&gt;
Iskir&lt;br /&gt;
Based&lt;br /&gt;
GeigerCounter (GM):That&#039;ll do&lt;br /&gt;
Renith Riverhold:she will use her action to do it&lt;br /&gt;
so ignor her roll&lt;br /&gt;
Eyes of Night&lt;br /&gt;
Class: Cleric level 1&lt;br /&gt;
You can see through the deepest gloom. You have darkvision out to a range of 300 feet. In that radius, you can see in dim light as if it were bright light and in darkness as if it were dim light.&lt;br /&gt;
&lt;br /&gt;
As an action, you can magically share the darkvision of this feature with willing creatures you can see within 10 feet of you, up to a number of creatures equal to your Wisdom modifier (minimum of one creature). The shared darkvision lasts for 1 hour. Once you share it, you can&#039;t do so again until you finish a long rest, unless you expend a spell slot of any level to share it again.&lt;br /&gt;
GeigerCounter (GM):Cool&lt;br /&gt;
Iskir, you can barely make out a figure huddled on a small stone outcrop, shivering and crying for help&lt;br /&gt;
Iskir:&amp;quot;.....Wait....&amp;quot; He narrowed his eyes &amp;quot;.....It&#039;s a child, I think!&amp;quot;&lt;br /&gt;
Renith Riverhold:(just how much can the shoulders of Iskir bare..)&lt;br /&gt;
GeigerCounter (GM):( If you take a look at his official art there, you&#039;ll see they can &amp;quot;bare&amp;quot; quite a bit. :^) )&lt;br /&gt;
Iskir:(Shut up)&lt;br /&gt;
Renith Riverhold:Looks to the bard..&amp;quot;go see if she needs help, we will take this one over to the wall and settle him down and then join you.&amp;quot;&lt;br /&gt;
(the wall being the entrance we had to go down to get in here)&lt;br /&gt;
Tikitear &amp;quot;Cap&amp;quot; Morgenstern:( ooc: Not sure if Teddy&#039;s with us, so I&#039;ll just pilot him for now to do that. Sorry if that&#039;s not what he&#039;d do. )&lt;br /&gt;
Tikitear &amp;quot;Cap&amp;quot; Morgenstern calls to the kobold child in draconic, telling her to stay calm&lt;br /&gt;
Renith Riverhold:The sound of kobold calming Yip Yip fills the cavern&lt;br /&gt;
Come Iskir, lets move so we can take the load off and go investigate&lt;br /&gt;
Iskir:He raised a scarred brow at her, shifting one of his shoulders up and down to show that he was still carrying Yusuke&lt;br /&gt;
Vargyr:&amp;quot;Better if you guys handle this. I&#039;m no good with kids&amp;quot;&lt;br /&gt;
Renith Riverhold:That is something we will need to work on, victims come in all shape and sizes&lt;br /&gt;
Tikitear &amp;quot;Cap&amp;quot; Morgenstern looks at the kobold child, wondering just how she got up so high, she&#039;s nearly 20 feet up&lt;br /&gt;
Tikitear &amp;quot;Cap&amp;quot; Morgenstern:&lt;br /&gt;
17&lt;br /&gt;
10&lt;br /&gt;
ACROBATICS (1)&lt;br /&gt;
Renith Riverhold:hold up a minute Iskir.. she lets the legs down easly then draws an arrow, casting light on it and readies to take aim.. 6 seconds later she lets the arrow fly to the east of the group with the child.&lt;br /&gt;
GeigerCounter (GM):No, East is to the right. The group with the child is to the north.&lt;br /&gt;
What you spotted is over that way&lt;br /&gt;
Renith Riverhold:more or less towards what I spotted..&lt;br /&gt;
misread the whisper&lt;br /&gt;
GeigerCounter (GM):Gotcha&lt;br /&gt;
Renith Riverhold:so yeah placing a light source somewhere in the area of said skulker&lt;br /&gt;
what do we see&lt;br /&gt;
given everyone has 300 feet of dark vision&lt;br /&gt;
GeigerCounter (GM):Right, sorry&lt;br /&gt;
You see an unusually agile zombie scurry away around the corner&lt;br /&gt;
In response to you firing a light&lt;br /&gt;
Renith Riverhold:She hmms but isnt surprised&lt;br /&gt;
she puts away her bow and picks up the legs once more..&lt;br /&gt;
Iskir:Iskir clicked his teeth in response&lt;br /&gt;
Tikitear &amp;quot;Cap&amp;quot; Morgenstern didn&#039;t notice what just happened, but Teddy probably did. They discuss for a moment how to rescue the kobold child.&lt;br /&gt;
Renith Riverhold:So I was thinking Iskir, we tie a rope around this guy, you climb up and then pull him up the cliff face..&lt;br /&gt;
if you want more of a strength challenge.. we could tie the wizard to the line as well..&lt;br /&gt;
Iskir:&amp;quot;Ah&#039;......s&#039;pose we can do that. If all else fails Ah&#039; can just carry &#039;im up.&amp;quot;&lt;br /&gt;
GeigerCounter (GM):( Asking Teddy what he wants to do as far as rescuing the kobold child while the rest of the team focuses on Yusuke. )&lt;br /&gt;
Renith Riverhold:even with guidence.. you could still slip and fall.. while I am sure your load would provide a safe landing for you, I fear it might bring ruin to the entire exercise.&lt;br /&gt;
Teddy Cottontail calls to Renith, &amp;quot;Could you cast Guidance on me?&amp;quot;&lt;br /&gt;
Teddy Cottontail:( I okayed this with Teddy over Discord )&lt;br /&gt;
Renith Riverhold:She raises an eyebrow at Teddy.. &amp;quot;I could if you like, I could tell stories about how I imparted inspiring words to a bard.&amp;quot; she sets the legs down and moves over to teddy to cast..&lt;br /&gt;
Teddy Cottontail:&lt;br /&gt;
Rabbit Hop&lt;br /&gt;
Racial: Harengon&lt;br /&gt;
As a bonus action, you can jump a number of feet equal to five times your proficiency bonus, without provoking opportunity attacks. You can use this trait only if your speed is greater than 0. You can use it a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.&lt;br /&gt;
Renith Riverhold:touches teddy giving them a d4&lt;br /&gt;
Teddy Cottontail:&lt;br /&gt;
21&lt;br /&gt;
21&lt;br /&gt;
ACROBATICS (3)&lt;br /&gt;
Teddy Cottontail&lt;br /&gt;
welp&lt;br /&gt;
Iskir:Yeah, I think he succeeded&lt;br /&gt;
Teddy Cottontail:rolling 1d4&lt;br /&gt;
(&lt;br /&gt;
3&lt;br /&gt;
)&lt;br /&gt;
=3&lt;br /&gt;
Renith Riverhold:(though I am surprised he didnt use bardic inspiration on himself)&lt;br /&gt;
Teddy Cottontail leaps 10 foot straight up and catches a handhold in the wall&lt;br /&gt;
Teddy Cottontail climbs over to the kobold child&lt;br /&gt;
Teddy Cottontail:There, there little one. Can you understand me?&lt;br /&gt;
Kobold doesn&#039;t seem to understand, looks at Teddy frightened.&lt;br /&gt;
Renith Riverhold:(in another level I could cast calm emotions.. too bad)&lt;br /&gt;
Teddy Cottontail asks Cap to tell the Kobold Child to climb on his back so they can get her to safety. Once she reluctantly does so, Teddy carefully climbs back down, humming a cheerful tune to calm the child.&lt;br /&gt;
GeigerCounter (GM):( Yeah, I thought about rolling a persuasion check for this and if Tom were here to play I would&#039;ve, but it&#039;s not so fun just playing with myself. )&lt;br /&gt;
The kobold child converses with your kobold companion for a while and climbs into his arms. He seems to have experience with handling children.&lt;br /&gt;
Efra Mews grabs Yusuke&#039;s legs and uses what strength he has to keep them from dragging the ground&lt;br /&gt;
GeigerCounter (GM):As you all are at the entrance, you see a swarm of kobold zombies head into the bend where Renith had fired the arrow. Now might be a good time to make your exit.&lt;br /&gt;
What do you do next?&lt;br /&gt;
Iskir:Iskir - with Yusuke over his shoulder - called out to Renith. &amp;quot;Forget the rope! Ah&#039; need to get &#039;im out of here!!&amp;quot;&lt;br /&gt;
Renith Riverhold:start climbing iskir I will try to slow the zombies..&lt;br /&gt;
begins to pepper the zombies with arrows&lt;br /&gt;
Iskir:He would nod, promptly starting to attempt the climb up with Yusuke&lt;br /&gt;
GeigerCounter (GM):The arrows hit their marks and damage or even kill the kobolds, but there seem to be more coming to take their place. Iskir, roll athletics.&lt;br /&gt;
Vargyr, what do you do?&lt;br /&gt;
Iskir:&lt;br /&gt;
25&lt;br /&gt;
Athletics(+7)&lt;br /&gt;
Iskir&lt;br /&gt;
You love to see it&lt;br /&gt;
Renith Riverhold:quietly wishes she prayed for bless after the long rest..&lt;br /&gt;
Vargyr:um...&lt;br /&gt;
GeigerCounter (GM):Wait a sec, Iskir, I forgot. That roll was supposed to be with disadvantage because he&#039;s heavy.&lt;br /&gt;
Iskir:Ope, right&lt;br /&gt;
Lemme roll again&lt;br /&gt;
23&lt;br /&gt;
Athletics(+7)&lt;br /&gt;
Iskir&lt;br /&gt;
GeigerCounter (GM):That&#039;ll still do.&lt;br /&gt;
Iskir begin the arduous climb, slowed by the weight of the Syg. It&#039;ll take at least a minute to get to the top of the wall at the rate you&#039;re going. You have the option to hammer in pitons along the way, but that&#039;ll slow you down.&lt;br /&gt;
Iskir:Iskir will hammer them in for the sake of the others and himself.&lt;br /&gt;
Also, you were gonna do/say something Vargyr?&lt;br /&gt;
GeigerCounter (GM):Yeah, you can still take your action. Right now, everything&#039;s happening all at once.&lt;br /&gt;
Vargyr would extend his hand and would shoot out fire from it at one of the kobolds&lt;br /&gt;
Vargyr:rolling 1d20&lt;br /&gt;
(&lt;br /&gt;
10&lt;br /&gt;
)&lt;br /&gt;
=10&lt;br /&gt;
GeigerCounter (GM):Right, sorry, I forgot to move them closer&lt;br /&gt;
Vargyr:add 4 to that&lt;br /&gt;
So 14&lt;br /&gt;
GeigerCounter (GM):Its AC is 11, so that&#039;s a hit&lt;br /&gt;
Renith Riverhold:&lt;br /&gt;
7&lt;br /&gt;
150/600&lt;br /&gt;
Longbow (+6)&lt;br /&gt;
Renith Riverhold&lt;br /&gt;
oh well..&lt;br /&gt;
Iskir:O O F&lt;br /&gt;
GeigerCounter (GM):We&#039;re not gonna bother with rolling damage rn, it&#039;s an instant death.&lt;br /&gt;
Iskir:Can Iskir fire a shot from his light crossbow at one once he&#039;s at the top?&lt;br /&gt;
GeigerCounter (GM):I&#039;m not gonna do the bookwork for all of these right now, but imagine there&#039;s like 40 of them and every hit is a kill.&lt;br /&gt;
No, you&#039;d have to climb back down to do that.&lt;br /&gt;
Iskir:What&#039;s the drop height?&lt;br /&gt;
Renith Riverhold:I think its more just you are in a shaft and dont have line of sight&lt;br /&gt;
GeigerCounter (GM):Like 120 or something. I forgot what I said before. But it&#039;s more than is safe to jump&lt;br /&gt;
Iskir:Max range on Light Crossbow is 320&lt;br /&gt;
GeigerCounter (GM):The problem is you&#039;re climbing up the wall on the outside of teh cave.&lt;br /&gt;
Iskir:But if it&#039;s just a shaft then nvm I suppose&lt;br /&gt;
GeigerCounter (GM):The zombies are inside of the cave, there&#039;s no line of sight&lt;br /&gt;
Iskir:Right&lt;br /&gt;
Fair enough&lt;br /&gt;
Renith Riverhold:On the plus side everyone.. at the very least I have turn undead when when they close.. but lets see if we can slim their numbers while Iskir builds us a ladder.. do take your time..&lt;br /&gt;
GeigerCounter (GM):Right, so Iskir&#039;s continuing to climb while you fight them off, he secures one rope then the next. The swarm gets closer, some of them going around in either direction and some falling into the pit. Efra looks back and forth trying to figure out a way to help. Meanwhile Cap tells the kobold baby to hold on to his back and begins to climb the rope up after Iskir.&lt;br /&gt;
Renith Riverhold:looks over at Vargyr, &amp;quot;I dont think we have ever seen a swarm of zombies before.. it must be the entire colony of kobolds.. &amp;quot;&lt;br /&gt;
24&lt;br /&gt;
150/600&lt;br /&gt;
Longbow (+6)&lt;br /&gt;
Renith Riverhold&lt;br /&gt;
10 Percing&lt;br /&gt;
Teddy Cottontail frowns and nods at this idea&lt;br /&gt;
Renith Riverhold:fires into the mass&lt;br /&gt;
GeigerCounter (GM):You continue to kill zombies. Efra decides that the best thing he can do in this situation is to try and get away from danger. He passes a health potion to Vargyr and says, &amp;quot;Godspeed! Run as soon as you can!&amp;quot;&lt;br /&gt;
Renith Riverhold:(pictures the wizard just casting levitation on himself and floats up the wall)&lt;br /&gt;
GeigerCounter (GM):( Well, I was just going to have him climb, but that is a better idea. )&lt;br /&gt;
Renith Riverhold:wizards.. work smarter not harder&lt;br /&gt;
GeigerCounter (GM):( Yeah... )&lt;br /&gt;
Efra Mews casts levitate on himself to get a head start on the climb and not be in the way of the others who are heading up the rope&lt;br /&gt;
GeigerCounter (GM):Iskir is now about 3/4 of the way up and the swarm continues to approach. He pushes himself to finish scaling the wall. Teddy nudged Renith and says, &amp;quot;Maybe we&#039;d better get going?&amp;quot;&lt;br /&gt;
Renith Riverhold:You can get started Teddy though if you have any parting words of inspiration, I suggest you give them before leaving..&lt;br /&gt;
Teddy Cottontail nods and places a hand on her shoulder&lt;br /&gt;
Teddy Cottontail:One day, this will be a great story to tell around the fire.&lt;br /&gt;
Renith Riverhold:(places hand on shoulder.. bards gotta bard..) then he rabbit jumps away)&lt;br /&gt;
Teddy Cottontail:But as much as I&#039;d like to be the one to tell it, it&#039;d be better coming from you.&lt;br /&gt;
Teddy Cottontail calls to Vargyr and motions for him to exit&lt;br /&gt;
Renith Riverhold:So I assume we have both been given bardic insperation.. I think its a d6 or d8&lt;br /&gt;
GeigerCounter (GM):It&#039;s a d6&lt;br /&gt;
Just looked it up&lt;br /&gt;
And yeah&lt;br /&gt;
Renith Riverhold:Looks to Vargyr,, &amp;quot;I didnt look do you think Teddy cheated.. I mean he has that jump thing, I bet he could jump all the way up to the top of the cliff&amp;quot; she says firing another arrow..&lt;br /&gt;
GeigerCounter (GM):After this action, Iskir will be over the top with Yusuke&lt;br /&gt;
( Also I must brb to the restroom. )&lt;br /&gt;
( Back. )&lt;br /&gt;
Renith Riverhold:(you missed it, we casted soo many fireballs)&lt;br /&gt;
GeigerCounter (GM):( Nice. )&lt;br /&gt;
Vargyr is there anything you want to do?&lt;br /&gt;
Vargyr would shoot out another firebolt &amp;quot;He is a rabbit after all...&amp;quot; He would then turn around to the wall &amp;quot;Ok...looks like we need to take our leave..&amp;quot;&lt;br /&gt;
Renith Riverhold:after you Vargyr.. though do climb fast, I will be needing space on that rope.&lt;br /&gt;
GeigerCounter (GM):Iskir reaches the top of the cliff and somewhat carefully sets Yusuke down without letting go of the rope. Cap is 3/4 of the way up now, climbing as carefully as he can. He&#039;s being followed by Efra and Teddy.&lt;br /&gt;
Vargyr would then start to climb the rope&lt;br /&gt;
GeigerCounter (GM):The kobold zombies shamble after Vargyr and Renith as they make their exit, but are still about 20 feet behind as Renith heads up the rope.&lt;br /&gt;
Renith Riverhold:She looks at all the zombies as they close in around her.. and gives a bow to all of them.. &amp;quot;I appreciate your patronage but this inn is now closed.&amp;quot; and with that she channels divinity and turns undead.&lt;br /&gt;
Turn Undead&lt;br /&gt;
Class: 2 lv&lt;br /&gt;
As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.&lt;br /&gt;
&lt;br /&gt;
A turned creature must spend its turns trying to move as far away from you as it can, and it can&#039;t willingly move to a space within 30 feet of you. It also can&#039;t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there&#039;s nowhere to move, the creature can use the Dodge action.&lt;br /&gt;
GeigerCounter (GM):... Well-played.&lt;br /&gt;
rolling 1d20&lt;br /&gt;
(&lt;br /&gt;
11&lt;br /&gt;
)&lt;br /&gt;
=11&lt;br /&gt;
Renith Riverhold:dc 14&lt;br /&gt;
GeigerCounter (GM):The kobold zombies confusedly look around and stagger. They begin to disperse away from the entrance, several shambling mindlessly and falling down the pit, being dashed to bits on the rocks and crystal outcrops. Some survive, momentarily as they hit the water, but eventually sink.&lt;br /&gt;
Renith Riverhold:With the threat averted for the moment she looks at the line ascending the rope and will take her turn when space is available&lt;br /&gt;
GeigerCounter (GM):And that happens and now you are at the top. The party looks over the edge and doesn&#039;t see any zombies trying to leave the cave now.&lt;br /&gt;
Renith Riverhold:Well... that was a thing.. seems the kobolds might be missing a colony&lt;br /&gt;
Tikitear &amp;quot;Cap&amp;quot; Morgenstern looks very, very sad as he holds the kobold baby&lt;br /&gt;
Tikitear &amp;quot;Cap&amp;quot; Morgenstern:They were friends...&lt;br /&gt;
Renith Riverhold:She looks at the kobold child and gives it a once over to see if she has any injuries or issues that she can treat before we begin the long walk back to town.&lt;br /&gt;
medicine? or investigation?&lt;br /&gt;
GeigerCounter (GM):Medicine.&lt;br /&gt;
Renith Riverhold:&lt;br /&gt;
15&lt;br /&gt;
MEDICINE (6)&lt;br /&gt;
Renith Riverhold&lt;br /&gt;
GeigerCounter (GM):The kobold baby is perhaps bruised up, but doesn&#039;t seem to have any cuts or broken bones. Mostly she is just very afraid. She looks to be the developmental equivalent to a human toddler. She is clinging tightly to Cap and clutching the cloth symbol that he is wearing.&lt;br /&gt;
Renith Riverhold:she hmms to this..&lt;br /&gt;
Teddy Cottontail gets out his instrument and begins to play a lullaby for the child and the party as they decide what to do next&lt;br /&gt;
Efra Mews looks very distraught&lt;br /&gt;
Renith Riverhold:well.. lets start walking, you will all feel slight better in an hour or so..&lt;br /&gt;
Efra Mews says to everybody and nobody in particular, &amp;quot;If I had known the situation, I wouldn&#039;t have come so unprepared. I am deeply sorry.&amp;quot;&lt;br /&gt;
Iskir:Iskir nodded at him in response &amp;quot;All&#039;s well, friend. Ah&#039; don&#039;t hold it against you.&amp;quot;&lt;br /&gt;
Renith Riverhold:we are all alive and mostly whole... though I wonder..are you able to cast that tiny hut again Efra?&lt;br /&gt;
GeigerCounter (GM):It is currently about 4 in the morning according to the dice.&lt;br /&gt;
Efra Mews:Yes, of course.&lt;br /&gt;
Gather everyone as close as you can.&lt;br /&gt;
Efra Mews opens his spellbook and begins preparing the spell&lt;br /&gt;
Renith Riverhold:how big of a bubble is it... she looks at the cliff face and how wide it is..&lt;br /&gt;
I am thinking at the very least we could possibly cork the bottle for a while.. at least prevent zombies from giving chase for another 8 hours.&lt;br /&gt;
perhaps then they would loose intrest&lt;br /&gt;
Efra Mews looks at her, curiously&lt;br /&gt;
Efra Mews:... Lacking a more permanent solution, that seems like our best option.&lt;br /&gt;
But...&lt;br /&gt;
I&#039;d have to climb back down to cast it in the entrance&lt;br /&gt;
Renith Riverhold:assuming zombies had the mind to have interests to begin with&lt;br /&gt;
assume we just got to the top of the cliff&lt;br /&gt;
GeigerCounter (GM):Yeah, y&#039;all are at the top of the cliff.&lt;br /&gt;
Renith Riverhold:well whats the dimentions of the area we are standing in&lt;br /&gt;
GeigerCounter (GM):You&#039;re in an open field, you just climbed up the wall of a canyon. The entrance to the cave would be able to be sealed by Leomund&#039;s, but Leomund&#039;s has a range of Self, so he would indeed have to climb back down to cork it.&lt;br /&gt;
There&#039;s also a river within sight that flows down into the canyon.&lt;br /&gt;
Renith Riverhold:hmms.. do you need two hands to cast it?&lt;br /&gt;
and is it a dome or a sphere?&lt;br /&gt;
might just do it half way down the rope.. at the very least your not in arms reach of the zombies and if they choose to climb, it would be very challenging one at that..&lt;br /&gt;
GeigerCounter (GM):It&#039;s a dome. Doesn&#039;t specify if it&#039;s one or two hands, but it&#039;s got somatic components. Also... I just checked and I don&#039;t think this idea will work RAW because if you leave the spell&#039;s area it&#039;s supposed to dissipate. But... I&#039;m gonna rule of cool it.&lt;br /&gt;
That said, we&#039;re basically at the end of the session. So we&#039;ll just say that Iskir and Renith go with him and he casts it and that&#039;s that and you return to the surface.&lt;br /&gt;
Renith Riverhold:Iskir, you managed to climb the rope, holding a near dead guy and managed to hammer pitons into the rock wall.. do you think you can show the wizard how to hold the rope with his legs so that he can cast..&lt;br /&gt;
GeigerCounter (GM):lol&lt;br /&gt;
The dead guy was tied to him as far as I understood.&lt;br /&gt;
Anyway&lt;br /&gt;
Good session, I thought. What did y&#039;all think?&lt;br /&gt;
Iskir:It was fun!!!&lt;br /&gt;
The internet hiccup sucked but it was pretty brief&lt;br /&gt;
Renith Riverhold:given the zombie hoard... I am leaning towards perhaps an infectious zombie zombie rather than a necromancer.. though perhaps the necromancer made it and lost control of it and became a zombie himself..&lt;br /&gt;
Iskir:An interesting theory&lt;br /&gt;
Renith Riverhold:which would make the zombie outbreak infinantly more dangerous to the population&lt;br /&gt;
and we are low enough level that curses still have their punch..&lt;br /&gt;
as I dont have access to remove curse&lt;br /&gt;
and removing the curse on all the zombies could either keep them dead or bring the kobolds back to life for a happier if trauma induced ending&lt;br /&gt;
GeigerCounter (GM):Lol. I can definitively say that they&#039;re not coming back to life without something like true resurrection&lt;br /&gt;
Renith Riverhold:well that is something for Cap or the baby kobold to work towards&lt;br /&gt;
GeigerCounter (GM):lol&lt;br /&gt;
That&#039;d be really funny if she ended up becoming a powerful necromancer&lt;br /&gt;
Renith Riverhold:then again some kobolds have object permanency issues&lt;br /&gt;
GeigerCounter (GM):Anyway, between you all you&#039;re down like 4 ropes and Renith you&#039;re down like ...&lt;br /&gt;
rolling 4d4&lt;br /&gt;
(&lt;br /&gt;
4&lt;br /&gt;
+&lt;br /&gt;
3&lt;br /&gt;
+&lt;br /&gt;
4&lt;br /&gt;
+&lt;br /&gt;
2&lt;br /&gt;
)&lt;br /&gt;
=13&lt;br /&gt;
Iskir:A Neutral Good Necromancer who forgets constantly what corpses she needs to use&lt;br /&gt;
GeigerCounter (GM):13 arrows&lt;br /&gt;
Renith Riverhold:yeah and not going to be able to recover those&lt;br /&gt;
GeigerCounter (GM):Nope.&lt;br /&gt;
Iskir:Time to buy some more!&lt;br /&gt;
Anywho, I&#039;m gonna head off and relax before playing CK3&lt;br /&gt;
Renith Riverhold:going to need to purchase a new quiver of arrows at this point&lt;br /&gt;
Iskir:Good session!&lt;br /&gt;
GeigerCounter (GM):I&#039;m&#039;a prob go to sleep soon.&lt;br /&gt;
Good session!&lt;br /&gt;
Iskir:E&lt;br /&gt;
Vargyr:Yeah!&lt;br /&gt;
Renith Riverhold:the slow progression towards level 3&lt;br /&gt;
GeigerCounter (GM):Will be on Discord for a bit before I sleep&lt;br /&gt;
Vargyr:Great session&lt;br /&gt;
GeigerCounter (GM):.... Yeeeeeeeeeah.&lt;br /&gt;
gn tho&lt;br /&gt;
Renith Riverhold:nini&lt;/div&gt;</summary>
		<author><name>GeigerCounter</name></author>
	</entry>
	<entry>
		<id>https://bomsil.somethinghub.com/index.php?title=Shendart&amp;diff=186</id>
		<title>Shendart</title>
		<link rel="alternate" type="text/html" href="https://bomsil.somethinghub.com/index.php?title=Shendart&amp;diff=186"/>
		<updated>2024-01-07T11:03:34Z</updated>

		<summary type="html">&lt;p&gt;GeigerCounter: Created page with &amp;quot;Shendart is a psychotropic drug made from the sap of the Shendart reed. It is cultivated and extracted by the Yuan-Ti for recreational purposes and has a strong anxiolytic effect on Yuan-Ti. It is therefore used in combination with other drugs at Yuan-Ti orgies, parties, and in the bedroom to combat the usual hypervigilance and antisocial tendencies of Yuan-Ti which can prevent them from being able to enjoy a party. Shendart is not usually hallucinogenic, but some in...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shendart is a psychotropic drug made from the sap of the [[Shendart reed]]. It is cultivated and extracted by the Yuan-Ti for recreational purposes and has a strong anxiolytic effect on Yuan-Ti. It is therefore used in combination with other drugs at Yuan-Ti orgies, parties, and in the bedroom to combat the usual hypervigilance and antisocial tendencies of Yuan-Ti which can prevent them from being able to enjoy a party. Shendart is not usually hallucinogenic, but some individuals experience hallucinations of shadowy individuals with higher does being more likely to trigger this effect. Its effects on other species varies. In humans it typically causes drowsiness, avolition, and limited suggestibility. In elves it can trigger them to begin [[Elven_trance|trancing]] or stumble around in a hypnagogic state similar to a sleepwalking human. In tabaxi it causes ataxia and in high enough doses can cause paralysis and death by asphyxiation. In Cleyrans, shendart usually causes short-term abulia and depressive and dissociative episodes. The difference in the observed reactions by Yuan-Ti poisoners have lead to the mnemonic &amp;quot;Steal from the rats, kill the cats, control the men, and fear nothing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
More rarely, Shendart causes the person dosed with it to repeat a certain idiosyncratic action in a fugue state lasting for several hours with diminished memory of it. An example is a mute boy who sharpens knives repeatedly while under the influence of Shendart and is exploited by his father for the labour. Other known examples include sorting coins into stacks and strumming the same note on an instrument. In every case the repetitive task includes use of the hands and this effect is mostly observed in humans, but has occurred in Yuan-Ti. While in this fugue state, the person under the influence will not respond to speech but will respond in a limited capacity to other stimuli, especially if it affects their given fixation. For example, if a string breaks on the instrument the person under the influence will begin strumming another string and if a better whetstone is within arm&#039;s reach, the person sharpening knives will use it instead.&lt;/div&gt;</summary>
		<author><name>GeigerCounter</name></author>
	</entry>
	<entry>
		<id>https://bomsil.somethinghub.com/index.php?title=Lenz_Gustavus_Fink&amp;diff=185</id>
		<title>Lenz Gustavus Fink</title>
		<link rel="alternate" type="text/html" href="https://bomsil.somethinghub.com/index.php?title=Lenz_Gustavus_Fink&amp;diff=185"/>
		<updated>2024-01-03T22:53:58Z</updated>

		<summary type="html">&lt;p&gt;GeigerCounter: Created page with &amp;quot;{{Stub}}{{Incomplete}}  &amp;#039;&amp;#039;Lenz Fink&amp;#039;&amp;#039;, most commonly known as Herr Fink, is the head of the Schwartzstein Guild.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}{{Incomplete}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lenz Fink&#039;&#039;, most commonly known as Herr Fink, is the head of the [[Schwartzstein Guild]].&lt;/div&gt;</summary>
		<author><name>GeigerCounter</name></author>
	</entry>
	<entry>
		<id>https://bomsil.somethinghub.com/index.php?title=Aymeric_Deschamps&amp;diff=184</id>
		<title>Aymeric Deschamps</title>
		<link rel="alternate" type="text/html" href="https://bomsil.somethinghub.com/index.php?title=Aymeric_Deschamps&amp;diff=184"/>
		<updated>2023-12-21T12:30:30Z</updated>

		<summary type="html">&lt;p&gt;GeigerCounter: Created page with &amp;quot;{{Stub}}{{Incomplete}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}{{Incomplete}}&lt;/div&gt;</summary>
		<author><name>GeigerCounter</name></author>
	</entry>
	<entry>
		<id>https://bomsil.somethinghub.com/index.php?title=Henry_Deschamps&amp;diff=183</id>
		<title>Henry Deschamps</title>
		<link rel="alternate" type="text/html" href="https://bomsil.somethinghub.com/index.php?title=Henry_Deschamps&amp;diff=183"/>
		<updated>2023-12-21T12:30:17Z</updated>

		<summary type="html">&lt;p&gt;GeigerCounter: Created page with &amp;quot;{{Stub}}{{Incomplete}}  Henry Deschamps is the Marquess of Bernicia. He is the maternal cousin of Louis Legrande&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}{{Incomplete}}&lt;br /&gt;
&lt;br /&gt;
Henry Deschamps is the [[Marquess]] of [[Bernicia]]. He is the maternal cousin of [[Louis Legrande]]&lt;/div&gt;</summary>
		<author><name>GeigerCounter</name></author>
	</entry>
	<entry>
		<id>https://bomsil.somethinghub.com/index.php?title=Saxon_Halley&amp;diff=182</id>
		<title>Saxon Halley</title>
		<link rel="alternate" type="text/html" href="https://bomsil.somethinghub.com/index.php?title=Saxon_Halley&amp;diff=182"/>
		<updated>2023-12-21T11:07:38Z</updated>

		<summary type="html">&lt;p&gt;GeigerCounter: Created page with &amp;quot;Hilfsmesserwächter Seefaher Saxon Halley ( HEJ-lej/lee ) is a Harengon explorer and commissioned officer&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Hilfsmesserwächter]] Seefaher Saxon Halley ( HEJ-lej/lee ) is a [[Harengon]] explorer and commissioned officer&lt;/div&gt;</summary>
		<author><name>GeigerCounter</name></author>
	</entry>
	<entry>
		<id>https://bomsil.somethinghub.com/index.php?title=Cluny&amp;diff=181</id>
		<title>Cluny</title>
		<link rel="alternate" type="text/html" href="https://bomsil.somethinghub.com/index.php?title=Cluny&amp;diff=181"/>
		<updated>2023-12-20T13:15:08Z</updated>

		<summary type="html">&lt;p&gt;GeigerCounter: Created page with &amp;quot;{{Stub}}{{Incomplete}}  Cluny is a Cleyran who was kept as a slave by an elf with the same surname. He killed the elf and escaped, taking the name for himself and now does evil.  Sorry, I&amp;#039;m tired. lol.  == Trivia ==  Cluny&amp;#039;s namesake is  Cluny the Scourge from the novel Redwall. https://redwall.fandom.com/wiki/Category:Villains&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}{{Incomplete}}&lt;br /&gt;
&lt;br /&gt;
Cluny is a Cleyran who was kept as a slave by an elf with the same surname. He killed the elf and escaped, taking the name for himself and now does evil.&lt;br /&gt;
&lt;br /&gt;
Sorry, I&#039;m tired. lol.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
Cluny&#039;s namesake is [[https://redwall.fandom.com/wiki/Cluny_the_Scourge| Cluny the Scourge]] from the novel Redwall.&lt;br /&gt;
https://redwall.fandom.com/wiki/Category:Villains&lt;/div&gt;</summary>
		<author><name>GeigerCounter</name></author>
	</entry>
	<entry>
		<id>https://bomsil.somethinghub.com/index.php?title=Taeta&amp;diff=180</id>
		<title>Taeta</title>
		<link rel="alternate" type="text/html" href="https://bomsil.somethinghub.com/index.php?title=Taeta&amp;diff=180"/>
		<updated>2023-12-19T12:20:54Z</updated>

		<summary type="html">&lt;p&gt;GeigerCounter: Created page with &amp;quot;{{Stub}}{{Incomplete}}  Taeta are sapient humanoids, slightly taller than humans which have long, semi-posable ears, prehensile tails, and latent psychic abilities. They are otherwise largely similar in appearance to humans. They are sometimes mistaken for hairless tabaxi, but are unrelated and know little about the tabaxi.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}{{Incomplete}}&lt;br /&gt;
&lt;br /&gt;
Taeta are sapient humanoids, slightly taller than humans which have long, semi-posable ears, prehensile tails, and latent psychic abilities. They are otherwise largely similar in appearance to humans. They are sometimes mistaken for hairless tabaxi, but are unrelated and know little about the tabaxi.&lt;/div&gt;</summary>
		<author><name>GeigerCounter</name></author>
	</entry>
	<entry>
		<id>https://bomsil.somethinghub.com/index.php?title=Mier&amp;diff=179</id>
		<title>Mier</title>
		<link rel="alternate" type="text/html" href="https://bomsil.somethinghub.com/index.php?title=Mier&amp;diff=179"/>
		<updated>2023-12-19T12:15:58Z</updated>

		<summary type="html">&lt;p&gt;GeigerCounter: Created page with &amp;quot;{{Stub}}  {{Incomplete}}  The Kingdom of Mier is a human kingdom bordered by Lugal to the north.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{Incomplete}}&lt;br /&gt;
&lt;br /&gt;
The Kingdom of Mier is a human kingdom bordered by Lugal to the north.&lt;/div&gt;</summary>
		<author><name>GeigerCounter</name></author>
	</entry>
	<entry>
		<id>https://bomsil.somethinghub.com/index.php?title=Fia_Lara&amp;diff=178</id>
		<title>Fia Lara</title>
		<link rel="alternate" type="text/html" href="https://bomsil.somethinghub.com/index.php?title=Fia_Lara&amp;diff=178"/>
		<updated>2023-12-19T12:11:47Z</updated>

		<summary type="html">&lt;p&gt;GeigerCounter: Created page with &amp;quot;{{Stub}} {{Incomplete}}  Fia Lara is the elven proprietoress of the Shining Dragon.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Incomplete}}&lt;br /&gt;
&lt;br /&gt;
Fia Lara is the elven proprietoress of the [[Shining Dragon]].&lt;/div&gt;</summary>
		<author><name>GeigerCounter</name></author>
	</entry>
	<entry>
		<id>https://bomsil.somethinghub.com/index.php?title=Names_of_Cleyr&amp;diff=177</id>
		<title>Names of Cleyr</title>
		<link rel="alternate" type="text/html" href="https://bomsil.somethinghub.com/index.php?title=Names_of_Cleyr&amp;diff=177"/>
		<updated>2023-12-19T12:07:28Z</updated>

		<summary type="html">&lt;p&gt;GeigerCounter: Created page with &amp;quot;I lost all the progress on what I was working on, but here&amp;#039;s some of what I remember  * Montclair * Cleyrmarches * Le Hivermarches * Etats Unis de Montclair, Bernicia, Deira, et le pays du nord&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I lost all the progress on what I was working on, but here&#039;s some of what I remember&lt;br /&gt;
&lt;br /&gt;
* Montclair&lt;br /&gt;
* Cleyrmarches&lt;br /&gt;
* Le Hivermarches&lt;br /&gt;
* Etats Unis de Montclair, Bernicia, Deira, et le pays du nord&lt;/div&gt;</summary>
		<author><name>GeigerCounter</name></author>
	</entry>
	<entry>
		<id>https://bomsil.somethinghub.com/index.php?title=Notes:Language/False_Cognates&amp;diff=176</id>
		<title>Notes:Language/False Cognates</title>
		<link rel="alternate" type="text/html" href="https://bomsil.somethinghub.com/index.php?title=Notes:Language/False_Cognates&amp;diff=176"/>
		<updated>2023-12-19T03:43:23Z</updated>

		<summary type="html">&lt;p&gt;GeigerCounter: Created page with &amp;quot;* &amp;#039;mac&amp;#039; ( son of ) in Wood Elven and &amp;#039;mac&amp;#039; ( son of, child of ) in Elti&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;mac&#039; ( son of ) in [[Wood Elven]] and &#039;mac&#039; ( son of, child of ) in [[Elti]]&lt;/div&gt;</summary>
		<author><name>GeigerCounter</name></author>
	</entry>
	<entry>
		<id>https://bomsil.somethinghub.com/index.php?title=Tradeshift&amp;diff=175</id>
		<title>Tradeshift</title>
		<link rel="alternate" type="text/html" href="https://bomsil.somethinghub.com/index.php?title=Tradeshift&amp;diff=175"/>
		<updated>2023-12-19T00:42:59Z</updated>

		<summary type="html">&lt;p&gt;GeigerCounter: Created page with &amp;quot;&amp;#039;&amp;#039;Tradeshift&amp;#039;&amp;#039; is a Germanic pidgin used throughout the Inner Sea. The   {{Pie | thumb = Bepo | caption = Bopa | other =  | label1 =remember  | value1 =20 | color1 =blue | label2 =understand | value2 =20 | color2 =red | label3 =apply | value3 =10  | color3 =green | label4 =analyze | value4 =10 | color4 =yellow | label5 =evaluate | value5 =30 | color5 =orange | label6 =design | value6 =10 | color6 =red }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Tradeshift&#039;&#039; is a Germanic pidgin used throughout the [[Inner Sea]]. The &lt;br /&gt;
&lt;br /&gt;
{{Pie&lt;br /&gt;
| thumb = Bepo&lt;br /&gt;
| caption = Bopa&lt;br /&gt;
| other = &lt;br /&gt;
| label1 =remember &lt;br /&gt;
| value1 =20&lt;br /&gt;
| color1 =blue&lt;br /&gt;
| label2 =understand&lt;br /&gt;
| value2 =20&lt;br /&gt;
| color2 =red&lt;br /&gt;
| label3 =apply&lt;br /&gt;
| value3 =10 &lt;br /&gt;
| color3 =green&lt;br /&gt;
| label4 =analyze&lt;br /&gt;
| value4 =10&lt;br /&gt;
| color4 =yellow&lt;br /&gt;
| label5 =evaluate&lt;br /&gt;
| value5 =30&lt;br /&gt;
| color5 =orange&lt;br /&gt;
| label6 =design&lt;br /&gt;
| value6 =10&lt;br /&gt;
| color6 =red&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>GeigerCounter</name></author>
	</entry>
	<entry>
		<id>https://bomsil.somethinghub.com/index.php?title=File:Circle_frame.svg&amp;diff=174</id>
		<title>File:Circle frame.svg</title>
		<link rel="alternate" type="text/html" href="https://bomsil.somethinghub.com/index.php?title=File:Circle_frame.svg&amp;diff=174"/>
		<updated>2023-12-19T00:15:20Z</updated>

		<summary type="html">&lt;p&gt;GeigerCounter: A circular frame for drawing pie charts with.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A circular frame for drawing pie charts with.&lt;/div&gt;</summary>
		<author><name>GeigerCounter</name></author>
	</entry>
	<entry>
		<id>https://bomsil.somethinghub.com/index.php?title=Template:Legend&amp;diff=173</id>
		<title>Template:Legend</title>
		<link rel="alternate" type="text/html" href="https://bomsil.somethinghub.com/index.php?title=Template:Legend&amp;diff=173"/>
		<updated>2023-12-19T00:09:42Z</updated>

		<summary type="html">&lt;p&gt;GeigerCounter: Created page with &amp;quot;&amp;lt;div class=&amp;quot;legend&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;legend-color&amp;quot; style=&amp;quot;display:inline-block; width:1.5em; height:1.5em; margin:1px 0; border:{{{border|1px solid {{{outline|black}}}}}}; background-color:{{trim|{{{1|transparent}}}}}; color:{{{textcolor|black}}}; font-size:{{{size|100%}}}; text-align:center;&amp;quot;&amp;gt;{{#if:{{{text|}}}|&amp;lt;span class=&amp;quot;legend-text&amp;quot;&amp;gt;{{{text}}}&amp;lt;/span&amp;gt;|&amp;amp;nbsp;}}&amp;lt;/span&amp;gt;&amp;amp;nbsp;{{{2|}}}&amp;lt;/div&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;legend&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;legend-color&amp;quot; style=&amp;quot;display:inline-block; width:1.5em; height:1.5em; margin:1px 0; border:{{{border|1px solid {{{outline|black}}}}}}; background-color:{{trim|{{{1|transparent}}}}}; color:{{{textcolor|black}}}; font-size:{{{size|100%}}}; text-align:center;&amp;quot;&amp;gt;{{#if:{{{text|}}}|&amp;lt;span class=&amp;quot;legend-text&amp;quot;&amp;gt;{{{text}}}&amp;lt;/span&amp;gt;|&amp;amp;nbsp;}}&amp;lt;/span&amp;gt;&amp;amp;nbsp;{{{2|}}}&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>GeigerCounter</name></author>
	</entry>
	<entry>
		<id>https://bomsil.somethinghub.com/index.php?title=Template:Pie/slice&amp;diff=172</id>
		<title>Template:Pie/slice</title>
		<link rel="alternate" type="text/html" href="https://bomsil.somethinghub.com/index.php?title=Template:Pie/slice&amp;diff=172"/>
		<updated>2023-12-19T00:07:37Z</updated>

		<summary type="html">&lt;p&gt;GeigerCounter: Created page with &amp;quot;&amp;lt;includeonly&amp;gt;&amp;lt;div class=&amp;quot;transborder&amp;quot; style=&amp;quot;position:absolute;width:100px;line-height:0;{{#switch:{{#expr:floor({{{2}}}/25)}} &amp;lt;!-- 0-25% --&amp;gt; |0= left:100px; top:{{#expr:100-100*sin(pi/50*{{{2}}})}}px; border-width:0 0 {{#expr:100*sin(pi/50*{{{2}}})}}px {{#expr:100*cos(pi/50*{{{2}}})}}px; border-bottom-color:{{{1}}} &amp;quot;&amp;gt;&amp;lt;/div&amp;gt; &amp;lt;!-- 25-50% --&amp;gt; |1= right:100px; top:0; border-width:0 {{#expr:100*tan(pi/50*({{{2}}}-25))}}px 100px 0; border-right-color:{{{1}}} &amp;quot;&amp;gt;&amp;lt;/div&amp;gt; &amp;lt;div sty...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;div class=&amp;quot;transborder&amp;quot; style=&amp;quot;position:absolute;width:100px;line-height:0;{{#switch:{{#expr:floor({{{2}}}/25)}}&lt;br /&gt;
&amp;lt;!-- 0-25% --&amp;gt; |0=&lt;br /&gt;
left:100px;&lt;br /&gt;
top:{{#expr:100-100*sin(pi/50*{{{2}}})}}px;&lt;br /&gt;
border-width:0 0 {{#expr:100*sin(pi/50*{{{2}}})}}px {{#expr:100*cos(pi/50*{{{2}}})}}px;&lt;br /&gt;
border-bottom-color:{{{1}}}&lt;br /&gt;
&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- 25-50% --&amp;gt; |1=&lt;br /&gt;
right:100px;&lt;br /&gt;
top:0;&lt;br /&gt;
border-width:0 {{#expr:100*tan(pi/50*({{{2}}}-25))}}px 100px 0;&lt;br /&gt;
border-right-color:{{{1}}}&lt;br /&gt;
&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute;line-height:0;border-style:solid;right:0;top:0;border-width:0 100px 100px 0;border-color:{{{1}}}&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- 50-75% --&amp;gt; |2=&lt;br /&gt;
right:100px;&lt;br /&gt;
top:100px;&lt;br /&gt;
border-width:{{#expr:100*sin(pi/50*({{{2}}}-50))}}px {{#expr:100*cos(pi/50*({{{2}}}-50))}}px 0 0;&lt;br /&gt;
border-top-color:{{{1}}}&lt;br /&gt;
&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute;line-height:0;border-style:solid;left:0;top:0;border-width:0 200px 100px 0;border-color:{{{1}}}&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- 75%-100% --&amp;gt; |3=&lt;br /&gt;
left:100px;&lt;br /&gt;
top:100px;&lt;br /&gt;
border-width:100px 0 0 {{#expr:100*tan(pi/50*({{{2}}}-25))}}px;&lt;br /&gt;
border-left-color:{{{1}}}&lt;br /&gt;
&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute;line-height:0;border-style:solid;left:0;top:0;border-width:0 200px 100px 0;border-color:{{{1}}}&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute;line-height:0;border-style:solid;left:0;top:0;border-width:0 100px 200px 0;border-color:{{{1}}}&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- 100% --&amp;gt; |4=&lt;br /&gt;
left:0;&lt;br /&gt;
top:0;&lt;br /&gt;
border-width:0 200px 200px 0;&lt;br /&gt;
border-color:{{{1}}}&lt;br /&gt;
&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Do not use this template directly.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>GeigerCounter</name></author>
	</entry>
	<entry>
		<id>https://bomsil.somethinghub.com/index.php?title=Template:Pie&amp;diff=171</id>
		<title>Template:Pie</title>
		<link rel="alternate" type="text/html" href="https://bomsil.somethinghub.com/index.php?title=Template:Pie&amp;diff=171"/>
		<updated>2023-12-19T00:06:22Z</updated>

		<summary type="html">&lt;p&gt;GeigerCounter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;div class=&amp;quot;thumb t{{{thumb|right}}}&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;thumbinner&amp;quot; style=&amp;quot;width:202px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Graph --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:white;margin:auto;position:relative;width:200px;height:200px;overflow:hidden&amp;quot;&amp;gt;&lt;br /&gt;
{{#if:{{{value15|}}}|{{Pie/slice|{{{color15|sienna}}}|{{#expr:&lt;br /&gt;
{{{value1}}}+{{{value2}}}+{{{value3}}}+{{{value4}}}+{{{value5}}}+{{{value6}}}+{{{value7}}}+{{{value8}}}+{{{value9}}}+{{{value10}}}+{{{value11}}}+{{{value12}}}+{{{value13}}}+{{{value14}}}+{{{value15}}}&lt;br /&gt;
}}}}}}&lt;br /&gt;
{{#if:{{{value14|}}}|{{Pie/slice|{{{color14|sienna}}}|{{#expr:&lt;br /&gt;
{{{value1}}}+{{{value2}}}+{{{value3}}}+{{{value4}}}+{{{value5}}}+{{{value6}}}+{{{value7}}}+{{{value8}}}+{{{value9}}}+{{{value10}}}+{{{value11}}}+{{{value12}}}+{{{value13}}}+{{{value14}}}&lt;br /&gt;
}}}}}}&lt;br /&gt;
{{#if:{{{value13|}}}|{{Pie/slice|{{{color13|sienna}}}|{{#expr:&lt;br /&gt;
{{{value1}}}+{{{value2}}}+{{{value3}}}+{{{value4}}}+{{{value5}}}+{{{value6}}}+{{{value7}}}+{{{value8}}}+{{{value9}}}+{{{value10}}}+{{{value11}}}+{{{value12}}}+{{{value13}}}&lt;br /&gt;
}}}}}}&lt;br /&gt;
{{#if:{{{value12|}}}|{{Pie/slice|{{{color12|sienna}}}|{{#expr:&lt;br /&gt;
{{{value1}}}+{{{value2}}}+{{{value3}}}+{{{value4}}}+{{{value5}}}+{{{value6}}}+{{{value7}}}+{{{value8}}}+{{{value9}}}+{{{value10}}}+{{{value11}}}+{{{value12}}}&lt;br /&gt;
}}}}}}&lt;br /&gt;
{{#if:{{{value11|}}}|{{Pie/slice|{{{color11|sienna}}}|{{#expr:&lt;br /&gt;
{{{value1}}}+{{{value2}}}+{{{value3}}}+{{{value4}}}+{{{value5}}}+{{{value6}}}+{{{value7}}}+{{{value8}}}+{{{value9}}}+{{{value10}}}+{{{value11}}}&lt;br /&gt;
}}}}}}&lt;br /&gt;
{{#if:{{{value10|}}}|{{Pie/slice|{{{color10|sienna}}}|{{#expr:&lt;br /&gt;
{{{value1}}}+{{{value2}}}+{{{value3}}}+{{{value4}}}+{{{value5}}}+{{{value6}}}+{{{value7}}}+{{{value8}}}+{{{value9}}}+{{{value10}}}&lt;br /&gt;
}}}}}}&lt;br /&gt;
{{#if:{{{value9|}}}|{{Pie/slice|{{{color9|purple}}}|{{#expr:&lt;br /&gt;
{{{value1}}}+{{{value2}}}+{{{value3}}}+{{{value4}}}+{{{value5}}}+{{{value6}}}+{{{value7}}}+{{{value8}}}+{{{value9}}}&lt;br /&gt;
}}}}}}&lt;br /&gt;
{{#if:{{{value8|}}}|{{Pie/slice|{{{color8|orange}}}|{{#expr:&lt;br /&gt;
{{{value1}}}+{{{value2}}}+{{{value3}}}+{{{value4}}}+{{{value5}}}+{{{value6}}}+{{{value7}}}+{{{value8}}}&lt;br /&gt;
}}}}}}&lt;br /&gt;
{{#if:{{{value7|}}}|{{Pie/slice|{{{color7|brown}}}|{{#expr:&lt;br /&gt;
{{{value1}}}+{{{value2}}}+{{{value3}}}+{{{value4}}}+{{{value5}}}+{{{value6}}}+{{{value7}}}&lt;br /&gt;
}}}}}}&lt;br /&gt;
{{#if:{{{value6|}}}|{{Pie/slice|{{{color6|aqua}}}|{{#expr:&lt;br /&gt;
{{{value1}}}+{{{value2}}}+{{{value3}}}+{{{value4}}}+{{{value5}}}+{{{value6}}}&lt;br /&gt;
}}}}}}&lt;br /&gt;
{{#if:{{{value5|}}}|{{Pie/slice|{{{color5|fuchsia}}}|{{#expr:&lt;br /&gt;
{{{value1}}}+{{{value2}}}+{{{value3}}}+{{{value4}}}+{{{value5}}}&lt;br /&gt;
}}}}}}&lt;br /&gt;
{{#if:{{{value4|}}}|{{Pie/slice|{{{color4|yellow}}}|{{#expr:&lt;br /&gt;
{{{value1}}}+{{{value2}}}+{{{value3}}}+{{{value4}}}&lt;br /&gt;
}}}}}}&lt;br /&gt;
{{#if:{{{value3|}}}|{{Pie/slice|{{{color3|blue}}}|{{#expr:&lt;br /&gt;
{{{value1}}}+{{{value2}}}+{{{value3}}}&lt;br /&gt;
}}}}}}&lt;br /&gt;
{{#if:{{{value2|}}}|{{Pie/slice|{{{color2|green}}}|{{#expr:&lt;br /&gt;
{{{value1}}}+{{{value2}}}&lt;br /&gt;
}}}}}}&lt;br /&gt;
{{#if:{{{value1|}}}|{{Pie/slice|{{{color1|red}}}|&lt;br /&gt;
{{{value1}}}&lt;br /&gt;
}}}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute;left:0;top:0&amp;quot;&amp;gt;[[File:Circle frame.svg|200px|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- Legend --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;&lt;br /&gt;
{{{caption|}}}&lt;br /&gt;
{{#if:{{{label1|}}}|{{legend|{{{color1|red}}}|{{{label1}}} ({{{value1}}}%)}}&lt;br /&gt;
}}{{#if:{{{label2|}}}|{{legend|{{{color2|green}}}|{{{label2}}} ({{{value2}}}%)}}&lt;br /&gt;
}}{{#if:{{{label3|}}}|{{legend|{{{color3|blue}}}|{{{label3}}} ({{{value3}}}%)}}&lt;br /&gt;
}}{{#if:{{{label4|}}}|{{legend|{{{color4|yellow}}}|{{{label4}}} ({{{value4}}}%)}}&lt;br /&gt;
}}{{#if:{{{label5|}}}|{{legend|{{{color5|fuchsia}}}|{{{label5}}} ({{{value5}}}%)}}&lt;br /&gt;
}}{{#if:{{{label6|}}}|{{legend|{{{color6|aqua}}}|{{{label6}}} ({{{value6}}}%)}}&lt;br /&gt;
}}{{#if:{{{label7|}}}|{{legend|{{{color7|&amp;lt;!-- brown --&amp;gt; #a52a2a}}}|{{{label7}}} ({{{value7}}}%)}}&lt;br /&gt;
}}{{#if:{{{label8|}}}|{{legend|{{{color8|&amp;lt;!-- orange --&amp;gt; #ffa500}}}|{{{label8}}} ({{{value8}}}%)}}&lt;br /&gt;
}}{{#if:{{{label9|}}}|{{legend|{{{color9|purple}}}|{{{label9}}} ({{{value9}}}%)}}&lt;br /&gt;
}}{{#if:{{{label10|}}}|{{legend|{{{color10|sienna}}}|{{{label10}}} ({{{value10}}}%)}}&lt;br /&gt;
}}{{#if:{{{label11|}}}|{{legend|{{{color11|sienna}}}|{{{label11}}} ({{{value11}}}%)}}&lt;br /&gt;
}}{{#if:{{{label12|}}}|{{legend|{{{color12|sienna}}}|{{{label12}}} ({{{value12}}}%)}}&lt;br /&gt;
}}{{#if:{{{label13|}}}|{{legend|{{{color13|sienna}}}|{{{label13}}} ({{{value13}}}%)}}&lt;br /&gt;
}}{{#if:{{{label14|}}}|{{legend|{{{color14|sienna}}}|{{{label14}}} ({{{value14}}}%)}}&lt;br /&gt;
}}{{#if:{{{label15|}}}|{{legend|{{{color15|sienna}}}|{{{label15}}} ({{{value15}}}%)}}&lt;br /&gt;
}}{{#if:{{{other|}}}|{{legend|white|Other ({{#expr:100-{{{value1|0}}}-{{{value2|0}}}-{{{value3|0}}}-{{{value4|0}}}-{{{value5|0}}}-{{{value6|0}}}-{{{value7|0}}}-{{{value8|0}}}-{{{value9|0}}}-{{{value10|0}}}-{{{value11|0}}}-{{{value12|0}}}-{{{value13|0}}}-{{{value14|0}}}-{{{value15|0}}}}}%)}}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>GeigerCounter</name></author>
	</entry>
	<entry>
		<id>https://bomsil.somethinghub.com/index.php?title=Template:Pie&amp;diff=170</id>
		<title>Template:Pie</title>
		<link rel="alternate" type="text/html" href="https://bomsil.somethinghub.com/index.php?title=Template:Pie&amp;diff=170"/>
		<updated>2023-12-19T00:02:25Z</updated>

		<summary type="html">&lt;p&gt;GeigerCounter: Created page with &amp;quot;&amp;lt;includeonly&amp;gt;&amp;lt;div class=&amp;quot;thumb t{{{thumb|right}}}&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;thumbinner&amp;quot; style=&amp;quot;width:202px&amp;quot;&amp;gt; &amp;lt;!-- Graph --&amp;gt; &amp;lt;div style=&amp;quot;background-color:white;margin:auto;position:relative;width:200px;height:200px;overflow:hidden&amp;quot;&amp;gt; {{#if:{{{value15|}}}|{{Pie chart/slice|{{{color15|sienna}}}|{{#expr: {{{value1}}}+{{{value2}}}+{{{value3}}}+{{{value4}}}+{{{value5}}}+{{{value6}}}+{{{value7}}}+{{{value8}}}+{{{value9}}}+{{{value10}}}+{{{value11}}}+{{{value12}}}+{{{value13}}}+{{{value14}}}+...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;div class=&amp;quot;thumb t{{{thumb|right}}}&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;thumbinner&amp;quot; style=&amp;quot;width:202px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Graph --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:white;margin:auto;position:relative;width:200px;height:200px;overflow:hidden&amp;quot;&amp;gt;&lt;br /&gt;
{{#if:{{{value15|}}}|{{Pie chart/slice|{{{color15|sienna}}}|{{#expr:&lt;br /&gt;
{{{value1}}}+{{{value2}}}+{{{value3}}}+{{{value4}}}+{{{value5}}}+{{{value6}}}+{{{value7}}}+{{{value8}}}+{{{value9}}}+{{{value10}}}+{{{value11}}}+{{{value12}}}+{{{value13}}}+{{{value14}}}+{{{value15}}}&lt;br /&gt;
}}}}}}&lt;br /&gt;
{{#if:{{{value14|}}}|{{Pie chart/slice|{{{color14|sienna}}}|{{#expr:&lt;br /&gt;
{{{value1}}}+{{{value2}}}+{{{value3}}}+{{{value4}}}+{{{value5}}}+{{{value6}}}+{{{value7}}}+{{{value8}}}+{{{value9}}}+{{{value10}}}+{{{value11}}}+{{{value12}}}+{{{value13}}}+{{{value14}}}&lt;br /&gt;
}}}}}}&lt;br /&gt;
{{#if:{{{value13|}}}|{{Pie chart/slice|{{{color13|sienna}}}|{{#expr:&lt;br /&gt;
{{{value1}}}+{{{value2}}}+{{{value3}}}+{{{value4}}}+{{{value5}}}+{{{value6}}}+{{{value7}}}+{{{value8}}}+{{{value9}}}+{{{value10}}}+{{{value11}}}+{{{value12}}}+{{{value13}}}&lt;br /&gt;
}}}}}}&lt;br /&gt;
{{#if:{{{value12|}}}|{{Pie chart/slice|{{{color12|sienna}}}|{{#expr:&lt;br /&gt;
{{{value1}}}+{{{value2}}}+{{{value3}}}+{{{value4}}}+{{{value5}}}+{{{value6}}}+{{{value7}}}+{{{value8}}}+{{{value9}}}+{{{value10}}}+{{{value11}}}+{{{value12}}}&lt;br /&gt;
}}}}}}&lt;br /&gt;
{{#if:{{{value11|}}}|{{Pie chart/slice|{{{color11|sienna}}}|{{#expr:&lt;br /&gt;
{{{value1}}}+{{{value2}}}+{{{value3}}}+{{{value4}}}+{{{value5}}}+{{{value6}}}+{{{value7}}}+{{{value8}}}+{{{value9}}}+{{{value10}}}+{{{value11}}}&lt;br /&gt;
}}}}}}&lt;br /&gt;
{{#if:{{{value10|}}}|{{Pie chart/slice|{{{color10|sienna}}}|{{#expr:&lt;br /&gt;
{{{value1}}}+{{{value2}}}+{{{value3}}}+{{{value4}}}+{{{value5}}}+{{{value6}}}+{{{value7}}}+{{{value8}}}+{{{value9}}}+{{{value10}}}&lt;br /&gt;
}}}}}}&lt;br /&gt;
{{#if:{{{value9|}}}|{{Pie chart/slice|{{{color9|purple}}}|{{#expr:&lt;br /&gt;
{{{value1}}}+{{{value2}}}+{{{value3}}}+{{{value4}}}+{{{value5}}}+{{{value6}}}+{{{value7}}}+{{{value8}}}+{{{value9}}}&lt;br /&gt;
}}}}}}&lt;br /&gt;
{{#if:{{{value8|}}}|{{Pie chart/slice|{{{color8|orange}}}|{{#expr:&lt;br /&gt;
{{{value1}}}+{{{value2}}}+{{{value3}}}+{{{value4}}}+{{{value5}}}+{{{value6}}}+{{{value7}}}+{{{value8}}}&lt;br /&gt;
}}}}}}&lt;br /&gt;
{{#if:{{{value7|}}}|{{Pie chart/slice|{{{color7|brown}}}|{{#expr:&lt;br /&gt;
{{{value1}}}+{{{value2}}}+{{{value3}}}+{{{value4}}}+{{{value5}}}+{{{value6}}}+{{{value7}}}&lt;br /&gt;
}}}}}}&lt;br /&gt;
{{#if:{{{value6|}}}|{{Pie chart/slice|{{{color6|aqua}}}|{{#expr:&lt;br /&gt;
{{{value1}}}+{{{value2}}}+{{{value3}}}+{{{value4}}}+{{{value5}}}+{{{value6}}}&lt;br /&gt;
}}}}}}&lt;br /&gt;
{{#if:{{{value5|}}}|{{Pie chart/slice|{{{color5|fuchsia}}}|{{#expr:&lt;br /&gt;
{{{value1}}}+{{{value2}}}+{{{value3}}}+{{{value4}}}+{{{value5}}}&lt;br /&gt;
}}}}}}&lt;br /&gt;
{{#if:{{{value4|}}}|{{Pie chart/slice|{{{color4|yellow}}}|{{#expr:&lt;br /&gt;
{{{value1}}}+{{{value2}}}+{{{value3}}}+{{{value4}}}&lt;br /&gt;
}}}}}}&lt;br /&gt;
{{#if:{{{value3|}}}|{{Pie chart/slice|{{{color3|blue}}}|{{#expr:&lt;br /&gt;
{{{value1}}}+{{{value2}}}+{{{value3}}}&lt;br /&gt;
}}}}}}&lt;br /&gt;
{{#if:{{{value2|}}}|{{Pie chart/slice|{{{color2|green}}}|{{#expr:&lt;br /&gt;
{{{value1}}}+{{{value2}}}&lt;br /&gt;
}}}}}}&lt;br /&gt;
{{#if:{{{value1|}}}|{{Pie chart/slice|{{{color1|red}}}|&lt;br /&gt;
{{{value1}}}&lt;br /&gt;
}}}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute;left:0;top:0&amp;quot;&amp;gt;[[File:Circle frame.svg|200px|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- Legend --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;&lt;br /&gt;
{{{caption|}}}&lt;br /&gt;
{{#if:{{{label1|}}}|{{legend|{{{color1|red}}}|{{{label1}}} ({{{value1}}}%)}}&lt;br /&gt;
}}{{#if:{{{label2|}}}|{{legend|{{{color2|green}}}|{{{label2}}} ({{{value2}}}%)}}&lt;br /&gt;
}}{{#if:{{{label3|}}}|{{legend|{{{color3|blue}}}|{{{label3}}} ({{{value3}}}%)}}&lt;br /&gt;
}}{{#if:{{{label4|}}}|{{legend|{{{color4|yellow}}}|{{{label4}}} ({{{value4}}}%)}}&lt;br /&gt;
}}{{#if:{{{label5|}}}|{{legend|{{{color5|fuchsia}}}|{{{label5}}} ({{{value5}}}%)}}&lt;br /&gt;
}}{{#if:{{{label6|}}}|{{legend|{{{color6|aqua}}}|{{{label6}}} ({{{value6}}}%)}}&lt;br /&gt;
}}{{#if:{{{label7|}}}|{{legend|{{{color7|&amp;lt;!-- brown --&amp;gt; #a52a2a}}}|{{{label7}}} ({{{value7}}}%)}}&lt;br /&gt;
}}{{#if:{{{label8|}}}|{{legend|{{{color8|&amp;lt;!-- orange --&amp;gt; #ffa500}}}|{{{label8}}} ({{{value8}}}%)}}&lt;br /&gt;
}}{{#if:{{{label9|}}}|{{legend|{{{color9|purple}}}|{{{label9}}} ({{{value9}}}%)}}&lt;br /&gt;
}}{{#if:{{{label10|}}}|{{legend|{{{color10|sienna}}}|{{{label10}}} ({{{value10}}}%)}}&lt;br /&gt;
}}{{#if:{{{label11|}}}|{{legend|{{{color11|sienna}}}|{{{label11}}} ({{{value11}}}%)}}&lt;br /&gt;
}}{{#if:{{{label12|}}}|{{legend|{{{color12|sienna}}}|{{{label12}}} ({{{value12}}}%)}}&lt;br /&gt;
}}{{#if:{{{label13|}}}|{{legend|{{{color13|sienna}}}|{{{label13}}} ({{{value13}}}%)}}&lt;br /&gt;
}}{{#if:{{{label14|}}}|{{legend|{{{color14|sienna}}}|{{{label14}}} ({{{value14}}}%)}}&lt;br /&gt;
}}{{#if:{{{label15|}}}|{{legend|{{{color15|sienna}}}|{{{label15}}} ({{{value15}}}%)}}&lt;br /&gt;
}}{{#if:{{{other|}}}|{{legend|white|Other ({{#expr:100-{{{value1|0}}}-{{{value2|0}}}-{{{value3|0}}}-{{{value4|0}}}-{{{value5|0}}}-{{{value6|0}}}-{{{value7|0}}}-{{{value8|0}}}-{{{value9|0}}}-{{{value10|0}}}-{{{value11|0}}}-{{{value12|0}}}-{{{value13|0}}}-{{{value14|0}}}-{{{value15|0}}}}}%)}}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>GeigerCounter</name></author>
	</entry>
	<entry>
		<id>https://bomsil.somethinghub.com/index.php?title=Notes:Language/Cleyran&amp;diff=169</id>
		<title>Notes:Language/Cleyran</title>
		<link rel="alternate" type="text/html" href="https://bomsil.somethinghub.com/index.php?title=Notes:Language/Cleyran&amp;diff=169"/>
		<updated>2023-12-18T08:15:00Z</updated>

		<summary type="html">&lt;p&gt;GeigerCounter: Clarification on the use of mie as a negating adverb&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Cleyran language is largely based on real life French. This should not be taken to mean that this is the language that the Cleyran language is &#039;&#039;translated&#039;&#039; into French as a convention representing cultural elements of the Cleyrans. Rather, the actual language by &amp;quot;coincidence&amp;quot; evolved to be very similar in grammar, pronunciation, and lexicon to French over the course of its history. The Cleyrans are literally speaking the &amp;quot;French&amp;quot; dialogue written. However their language is not a 1:1 representation of real life French as it has archaic words, alternate forms of words that developed in a divergent manner from the path taken by modern standard French, different grammatical conventions, and also a great deal of borrowed and invented words in place of the French or that have no equivalent in French. Also different Cleyrans may speak dialects with differing forms that are mutually intelligible to a greater or lesser degree with standard Cleyran and standard French. &lt;br /&gt;
&lt;br /&gt;
This article largely addresses common points of divergence from French and various assorted thoughts I&#039;ve had about the language in no particular order beyond a general category as a means to journal my thoughts to later be refined into a proper article. &lt;br /&gt;
&lt;br /&gt;
== Lexical Differences ==&lt;br /&gt;
&lt;br /&gt;
Words that regularly differ in a significant way from standard French.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Caption text&lt;br /&gt;
|-&lt;br /&gt;
! Standard French !! Standard Cleyran !! Dialect Variants !! Literal translation !! Differences in figurative meaning &lt;br /&gt;
|-&lt;br /&gt;
| mie || miche, mie || miç || crumb || In Cleyran, miche as in &amp;quot;loaf&amp;quot; ( miche de pain ) is usually &amp;quot;grand miche&amp;quot;, without qualifiers &amp;quot;miche&amp;quot; usually means &amp;quot;crumb&amp;quot;. Other differences may exist in exactly how much bread is being referred to as in some contexts miche can refer to an entire handful of bread or a bread roll, but never more bread than can be held in one hand. Used in the dialectical idiom &amp;quot;vie une mie&amp;quot; or &amp;quot;vie mie&amp;quot;: &amp;quot;life [is] a crumb&amp;quot;, referring to the fleeting nature of life and the meager conditions under which Cleyrans have historically lived. The idiom is especially popular in regions where the &amp;quot;mie&amp;quot; form is used in all cases, due to the rhyme, but has been back translated into other dialects that don&#039;t have their own variant as the sentiment is extremely common among Cleyrans.&lt;br /&gt;
|-&lt;br /&gt;
| verrat || banf || banfeu, torqu || boar || None&lt;br /&gt;
|-&lt;br /&gt;
| pas || pas || passou || step || See [[#Grammatical Differences]]&lt;br /&gt;
|-&lt;br /&gt;
| elfe || alvu (pl. alves) || ( Depends on region and type of elf ) || elf ( specifically a Post-Tolkien fantasy elf ): [[Elf]] || Much, much more pejorative than the neutral to positive word in French&lt;br /&gt;
|-&lt;br /&gt;
| au-delà || ultreaux || au-delà || beyond or past something || See [[#Grammatical Differences]]&lt;br /&gt;
|-&lt;br /&gt;
| rat || frana || souris (mouse), francach || rat || None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Grammatical Differences ==&lt;br /&gt;
&lt;br /&gt;
* The &amp;quot;ne ... pas&amp;quot; form of negation is usually rendered as &amp;quot;ne ... mie&amp;quot;, which is found in archaic French. It is only in this form that &amp;quot;crumb&amp;quot; is &amp;quot;mie&amp;quot; instead of &amp;quot;miche&amp;quot; in Standard Cleyran, but in time &amp;quot;mie&amp;quot; will probably supplant &amp;quot;miche&amp;quot; completely. Like pas, mie can be used as a negating adverb on its own without necessarily needing the ne particle, but it is much rarer to use mie on its own in this way.&lt;br /&gt;
* The phrase &amp;quot;à pas&amp;quot; can be used to refer to something that is or was passing by the speaker, whereas this meaning would not be readily understood by any speaker of any French dialect and is also very different to the similar English word apace. &amp;quot;pas à pas&amp;quot; has its usual meaning as in standard French. &lt;br /&gt;
* &amp;quot;villa de&amp;quot; can be contracted to &amp;quot;vîde&amp;quot; or &amp;quot;vî&amp;quot; usually in contexts where it would not be misunderstood for &amp;quot;vide&amp;quot; ( empty ), leading to such placenames as [[Vîdeschamps]] and [[Vîdefleur]]. This is most common in Bernicia, but is considered valid and understood by all Cleyrans in Cleyr.&lt;br /&gt;
* &amp;quot;au-delà&amp;quot; is used by itself for &amp;quot;The Great Beyond&amp;quot; - i.e. a euphemism for the afterlife in French, no such usage exists in Cleyran. ( The most probable equivalent would be the more blunt &amp;quot;la pays du mord&amp;quot;. ) Use of &amp;quot;au-delà&amp;quot; to mean &amp;quot;beyond&amp;quot; is rare in Cleyran generally, seen as something of a rustic or simplistic way to express the context of &amp;quot;ultreaux&amp;quot;. &amp;quot;Ultreaux&amp;quot; does not exist as a word in French, but would hypothetically be derived from Latin &amp;quot;ultrorsum&amp;quot;: the adverbal form of &amp;quot;ultra&amp;quot; meaning &amp;quot;further&amp;quot;. These words are not used the same grammatically. To say &amp;quot;beyond this door&amp;quot; in French you would say &amp;quot;au-delà de cette porte&amp;quot; whereas in Cleyran it would be &amp;quot;cette porte ultreausse&amp;quot; as though &amp;quot;ultreaux&amp;quot; were an adjective of the noun &amp;quot;porte&amp;quot;. The construction &amp;quot;Haut cette porte ultreausse&amp;quot; is sometimes seen and irregularly preferred depending on the noun and context, which would probably be highly confusing to a French speaker. There are some other words that would serve as prepositions in an English sentence that behave this way in Cleyran, but most prepositions behave similarly as in French.&lt;br /&gt;
* vrai, meaning &amp;quot;true&amp;quot;, &amp;quot;truly&amp;quot;, or &amp;quot;really&amp;quot;, can also be used for emphatic purpose, similar to and in addition to très as an adverb or as as an adjective. For example to emphasize that someone is a good man, it could be expressed as &amp;quot;bon homme vrai&amp;quot;, &amp;quot;très bon homme&amp;quot;, or &amp;quot;très vrai bon homme&amp;quot;. When vrai is used for this purpose, its position in the sentence doesn&#039;t matter unless it would cause ambiguity. Since this usage is a recent phenomenon mostly arisen in the Kingdom of Cleyr it has not been standardized or grammaticized, so the form of &amp;quot;vrai&amp;quot; as used this way does not change, but can be expected to be grammaticized in the future. The exact difference between the Cleyran use and the use of &amp;quot;vrai&amp;quot; in French ( which can also be used as an adverb ) is that it generally is more loosely connected to the concept of veracity and is much more grammatically flexible. For example it&#039;d be valid Cleyran to say &amp;quot;vrai vrai vrai&amp;quot; to mean &amp;quot;I am being completely honest.&amp;quot; ( Arguably this is valid French, but if more people stare at you in blank confusion than get it, is it really? Besides, I reckon most French speakers would want to phrase this using a different but related term for honesty. )&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;/div&gt;</summary>
		<author><name>GeigerCounter</name></author>
	</entry>
	<entry>
		<id>https://bomsil.somethinghub.com/index.php?title=Notes:Language/Cleyran&amp;diff=168</id>
		<title>Notes:Language/Cleyran</title>
		<link rel="alternate" type="text/html" href="https://bomsil.somethinghub.com/index.php?title=Notes:Language/Cleyran&amp;diff=168"/>
		<updated>2023-12-18T04:08:47Z</updated>

		<summary type="html">&lt;p&gt;GeigerCounter: Created page with &amp;quot;The Cleyran language is largely based on real life French. This should not be taken to mean that this is the language that the Cleyran language is &amp;#039;&amp;#039;translated&amp;#039;&amp;#039; into French as a convention representing cultural elements of the Cleyrans. Rather, the actual language by &amp;quot;coincidence&amp;quot; evolved to be very similar in grammar, pronunciation, and lexicon to French over the course of its history. The Cleyrans are literally speaking the &amp;quot;French&amp;quot; dialogue written. However their lan...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Cleyran language is largely based on real life French. This should not be taken to mean that this is the language that the Cleyran language is &#039;&#039;translated&#039;&#039; into French as a convention representing cultural elements of the Cleyrans. Rather, the actual language by &amp;quot;coincidence&amp;quot; evolved to be very similar in grammar, pronunciation, and lexicon to French over the course of its history. The Cleyrans are literally speaking the &amp;quot;French&amp;quot; dialogue written. However their language is not a 1:1 representation of real life French as it has archaic words, alternate forms of words that developed in a divergent manner from the path taken by modern standard French, different grammatical conventions, and also a great deal of borrowed and invented words in place of the French or that have no equivalent in French. Also different Cleyrans may speak dialects with differing forms that are mutually intelligible to a greater or lesser degree with standard Cleyran and standard French. &lt;br /&gt;
&lt;br /&gt;
This article largely addresses common points of divergence from French and various assorted thoughts I&#039;ve had about the language in no particular order beyond a general category as a means to journal my thoughts to later be refined into a proper article. &lt;br /&gt;
&lt;br /&gt;
== Lexical Differences ==&lt;br /&gt;
&lt;br /&gt;
Words that regularly differ in a significant way from standard French.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Caption text&lt;br /&gt;
|-&lt;br /&gt;
! Standard French !! Standard Cleyran !! Dialect Variants !! Literal translation !! Differences in figurative meaning &lt;br /&gt;
|-&lt;br /&gt;
| mie || miche, mie || miç || crumb || In Cleyran, miche as in &amp;quot;loaf&amp;quot; ( miche de pain ) is usually &amp;quot;grand miche&amp;quot;, without qualifiers &amp;quot;miche&amp;quot; usually means &amp;quot;crumb&amp;quot;. Other differences may exist in exactly how much bread is being referred to as in some contexts miche can refer to an entire handful of bread or a bread roll, but never more bread than can be held in one hand. Used in the dialectical idiom &amp;quot;vie une mie&amp;quot; or &amp;quot;vie mie&amp;quot;: &amp;quot;life [is] a crumb&amp;quot;, referring to the fleeting nature of life and the meager conditions under which Cleyrans have historically lived. The idiom is especially popular in regions where the &amp;quot;mie&amp;quot; form is used in all cases, due to the rhyme, but has been back translated into other dialects that don&#039;t have their own variant as the sentiment is extremely common among Cleyrans.&lt;br /&gt;
|-&lt;br /&gt;
| verrat || banf || banfeu, torqu || boar || None&lt;br /&gt;
|-&lt;br /&gt;
| pas || pas || passou || step || See [[#Grammatical Differences]]&lt;br /&gt;
|-&lt;br /&gt;
| elfe || alvu (pl. alves) || ( Depends on region and type of elf ) || elf ( specifically a Post-Tolkien fantasy elf ): [[Elf]] || Much, much more pejorative than the neutral to positive word in French&lt;br /&gt;
|-&lt;br /&gt;
| au-delà || ultreaux || au-delà || beyond or past something || See [[#Grammatical Differences]]&lt;br /&gt;
|-&lt;br /&gt;
| rat || frana || souris (mouse), francach || rat || None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Grammatical Differences ==&lt;br /&gt;
&lt;br /&gt;
* The &amp;quot;ne ... pas&amp;quot; form of negation is usually rendered as &amp;quot;ne ... mie&amp;quot;, which is found in archaic French. It is only in this form that &amp;quot;crumb&amp;quot; is &amp;quot;mie&amp;quot; instead of &amp;quot;miche&amp;quot; in Standard Cleyran, but in time &amp;quot;mie&amp;quot; will probably supplant &amp;quot;miche&amp;quot; completely.&lt;br /&gt;
* The phrase &amp;quot;à pas&amp;quot; can be used to refer to something that is or was passing by the speaker, whereas this meaning would not be readily understood by any speaker of any French dialect and is also very different to the similar English word apace. &amp;quot;pas à pas&amp;quot; has its usual meaning as in standard French. &lt;br /&gt;
* &amp;quot;villa de&amp;quot; can be contracted to &amp;quot;vîde&amp;quot; or &amp;quot;vî&amp;quot; usually in contexts where it would not be misunderstood for &amp;quot;vide&amp;quot; ( empty ), leading to such placenames as [[Vîdeschamps]] and [[Vîdefleur]]. This is most common in Bernicia, but is considered valid and understood by all Cleyrans in Cleyr.&lt;br /&gt;
* &amp;quot;au-delà&amp;quot; is used by itself for &amp;quot;The Great Beyond&amp;quot; - i.e. a euphemism for the afterlife in French, no such usage exists in Cleyran. ( The most probable equivalent would be the more blunt &amp;quot;la pays du mord&amp;quot;. ) Use of &amp;quot;au-delà&amp;quot; to mean &amp;quot;beyond&amp;quot; is rare in Cleyran generally, seen as something of a rustic or simplistic way to express the context of &amp;quot;ultreaux&amp;quot;. &amp;quot;Ultreaux&amp;quot; does not exist as a word in French, but would hypothetically be derived from Latin &amp;quot;ultrorsum&amp;quot;: the adverbal form of &amp;quot;ultra&amp;quot; meaning &amp;quot;further&amp;quot;. These words are not used the same grammatically. To say &amp;quot;beyond this door&amp;quot; in French you would say &amp;quot;au-delà de cette porte&amp;quot; whereas in Cleyran it would be &amp;quot;cette porte ultreausse&amp;quot; as though &amp;quot;ultreaux&amp;quot; were an adjective of the noun &amp;quot;porte&amp;quot;. The construction &amp;quot;Haut cette porte ultreausse&amp;quot; is sometimes seen and irregularly preferred depending on the noun and context, which would probably be highly confusing to a French speaker. There are some other words that would serve as prepositions in an English sentence that behave this way in Cleyran, but most prepositions behave similarly as in French.&lt;br /&gt;
* vrai, meaning &amp;quot;true&amp;quot;, &amp;quot;truly&amp;quot;, or &amp;quot;really&amp;quot;, can also be used for emphatic purpose, similar to and in addition to très as an adverb or as as an adjective. For example to emphasize that someone is a good man, it could be expressed as &amp;quot;bon homme vrai&amp;quot;, &amp;quot;très bon homme&amp;quot;, or &amp;quot;très vrai bon homme&amp;quot;. When vrai is used for this purpose, its position in the sentence doesn&#039;t matter unless it would cause ambiguity. Since this usage is a recent phenomenon mostly arisen in the Kingdom of Cleyr it has not been standardized or grammaticized, so the form of &amp;quot;vrai&amp;quot; as used this way does not change, but can be expected to be grammaticized in the future. The exact difference between the Cleyran use and the use of &amp;quot;vrai&amp;quot; in French ( which can also be used as an adverb ) is that it generally is more loosely connected to the concept of veracity and is much more grammatically flexible. For example it&#039;d be valid Cleyran to say &amp;quot;vrai vrai vrai&amp;quot; to mean &amp;quot;I am being completely honest.&amp;quot; ( Arguably this is valid French, but if more people stare at you in blank confusion than get it, is it really? Besides, I reckon most French speakers would want to phrase this using a different but related term for honesty. )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;/div&gt;</summary>
		<author><name>GeigerCounter</name></author>
	</entry>
	<entry>
		<id>https://bomsil.somethinghub.com/index.php?title=House_Deschamps&amp;diff=167</id>
		<title>House Deschamps</title>
		<link rel="alternate" type="text/html" href="https://bomsil.somethinghub.com/index.php?title=House_Deschamps&amp;diff=167"/>
		<updated>2023-12-17T20:48:02Z</updated>

		<summary type="html">&lt;p&gt;GeigerCounter: Created page with &amp;quot;The House of Deschamps ( La Maison de Deschamps ) is one of the founding dynasties of Cleyr and current holder of the Marchionate of Bernicia, the second largest and most prominent province of the Kingdom of Cleyr and one of the first marches of the Cleyr Marches. The current leader of the family is the Marquess of Bernicia, Henry Deschamps. It is important to note that not everyone bearing the surname Deschamps_(disambiguation)|Deschamps...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The House of Deschamps ( La Maison de Deschamps ) is one of the founding dynasties of [[Cleyr]] and current holder of the Marchionate of [[Bernicia]], the second largest and most prominent province of the Kingdom of Cleyr and one of the first marches of the [[Names_of_Cleyr|Cleyr Marches]]. The current leader of the family is the Marquess of Bernicia, [[Henry Deschamps]]. It is important to note that not everyone bearing the surname [[Deschamps_(disambiguation)|Deschamps]] belongs to the House Deschamps as the surname was one of the more common in the times before the establishment of a Cleyran state, referring variously to families who were historically field workers or were particularly noted to camp alone in open fields. The House Deschamps was founded by [[Garlaunde Deschamps]], the companion and longtime friend of [[Richard Legrande]]. Legends have arisen among the Deschamps and their admirers that the practice of camping alone in open fields was a sign of the family&#039;s distinctive courage and independent spirit, which presaged the impressive military achievements of Garlaunde and his successors. One popular idiom in Bernicia describes the fields (&amp;quot;champs&amp;quot;) that give rise to the name as battlefields.&lt;/div&gt;</summary>
		<author><name>GeigerCounter</name></author>
	</entry>
	<entry>
		<id>https://bomsil.somethinghub.com/index.php?title=Deschamps&amp;diff=166</id>
		<title>Deschamps</title>
		<link rel="alternate" type="text/html" href="https://bomsil.somethinghub.com/index.php?title=Deschamps&amp;diff=166"/>
		<updated>2023-12-17T20:25:39Z</updated>

		<summary type="html">&lt;p&gt;GeigerCounter: Redirected page to House Deschamps&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[House Deschamps]]&lt;/div&gt;</summary>
		<author><name>GeigerCounter</name></author>
	</entry>
	<entry>
		<id>https://bomsil.somethinghub.com/index.php?title=Playing_cards&amp;diff=165</id>
		<title>Playing cards</title>
		<link rel="alternate" type="text/html" href="https://bomsil.somethinghub.com/index.php?title=Playing_cards&amp;diff=165"/>
		<updated>2023-12-16T06:39:20Z</updated>

		<summary type="html">&lt;p&gt;GeigerCounter: /* Tarocchi */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Cleyran Traditional Decks ==&lt;br /&gt;
&lt;br /&gt;
The older, traditional decks in use among Cleyrans, especially outside of Cleyr, from which the Tableau Nouveau was derived. Unlike many other cultures, conservative Cleyrans typically do not gamble and do not approve of gambling due to the extreme poverty in which Cleyrans have historically lived and due to associations with several criminal behaviours. Nonetheless, having games to play for amusement that can be easily carried with them is invaluable and this lead to the development of playing card games. Card sets are often lovingly illustrated and can be very esoteric with very large sets. Games played with these can border on puzzle games or even strategic board games and some rulesets and card sets almost encourage a sort of rudimentary trading card game as these decks are not completely standardized and often allow substitutions of different cards which behave differently in the context of what is otherwise the same game. Some games indeed seem to resemble puzzle games or perhaps strategy board games played with cards in place of tokens. However there are a few deck types which are more or less standard and used which fall into three general categories:&lt;br /&gt;
&lt;br /&gt;
* Courtly Decks: Decks based around different ranks and factions of nobility and military, most popular in [[Cleyr]] and especially [[Bernicia]]. These generally have no number cards whatsoever. These are thought to have been invented in Cleyr relatively early in its history, but have been in use for over a century. This type of deck is thought to be the major contributor to the three non-numeric ranks in the Tableau Nouveau, as well as one of the major factors in deciding the heart as a suit since the heart symbol is one associated with Bernician nobility and frequently showing up in heraldry of prominent families, most notably the [[Deschamps]]. This kind of deck has recently come under great scrutiny by the government of Cleyr who do not like the promotion of the idea of a King of Bernicia. Nonetheless, attempts to censor or ban these decks have proven futile and the existence of a King of Hearts in the Tableau Nouveau which has already spread well beyond Cleyr make the point somewhat moot.&lt;br /&gt;
* Number and Seasons Decks: Decks of 80 or 100 cards divided into four suits based on season, represented chiefly by a plant indicative of the season. ( Clovers for spring, Wheat for Summer, Maple leaves for Fall, and either none or a fallen log for the winter. ) There are cards one to twenty for each suit and in some decks an additional five cards representing a seasonal scene or event. This type of deck had the largest influence on the development of the Tableau Nouveau and the colour of the four seasonal plants is one of the factors that influence the colours of the suits in that deck. These decks are generally the most traditional of all, with usage spanning hundreds of years before the establishment of the Kingdom of Cleyr. Variations of these are typically in number of cards, with 12 being the second most common number of cards per suit after 20 and a few more recent decks being patterned after the Tableau Nouveau in having 10. In general Number and Season decks evoke a sort of nostalgia or rustic feeling amongst Cleyrans and for Cleyrans who still live as vagabonds outside of Cleyr, they are an artistic expression of a hope and longing for peaceful prosperity and an idyllic life that the Kingdom of Cleyr represents to them. &lt;br /&gt;
* Army Decks: Very complex decks with cards depicting and representing different ranks and numbers of soldiers with art often commemorating some particular hero or noteworthy battle. This archetype of deck is one of the most in flux and predates the establishment of the Kingdom of Cleyr by at least a few hundred years, but became immensely more popular after its founding. Outside of Cleyr, decks with cards based around professions are also used in a very similar manner and can be categorized in the same category as Army Decks and some games mix the tradesmen cards, military themed cards, and cards from Courtly Decks into a long-form role-playing game, especially in their use outside of Cleyr in which the cards are used in addition with other mediums in order to help teach Cleyran children about Cleyran history, religion, and mythology. However, the most popular use of Army Decks is in strategy games, which include war simulation games used to teach tactics and strategy to players and in some sense live out vicarious revenge fantasies against groups of people who have historically persecuted Cleyrans as vermin. &lt;br /&gt;
&lt;br /&gt;
== Tableau Nouveau ==&lt;br /&gt;
&lt;br /&gt;
A simplifed deck of 52 or 54 cards invented relatively recently by Cleyran nobles, consisting of four suits: spears ( spades ), clovers ( clubs ), hearts, and gems ( diamonds ) with 13 cards a piece and an optional two joker cards: the jester and the mage. The cards go from ace to ten, with three additional ranks of Knight ( abbreviated C for Chevalier, equivalent to the Jack ), Queen ( abbreviated D for Dame, French for Lady ), and King ( abbreviated R for Roi. ) It was designed to be quickly printed on paper or parchment using stamps in a single colour, but sets also exist using two colours ( red and black, the cheapest ink colours ) or four ( black for spears, red for hearts, yellow for gems, and green for clovers. Sometimes blue ink is used for gems when it is more available. ) &lt;br /&gt;
&lt;br /&gt;
The deck immediately became popular among Lugalin diplomats and university students who approved of the simplicity of games that could be played with the deck compared to the existing card games and decks popular in Nes. After negotiations, a set of card stamps and a frame for cutting the paper to size were purchased and quickly replicated and refined at the University of Nes which already had a long tradition of card making for magical purposes. From there it quickly spread outward to all social strata for reason of the mass production and simplicity of the card designs and games and is even slowly being adopted by some [[Syg|Sygol]] gamblers as an alternative to the similar [[Morifuda]].  It has become the Common playing card set in Kalom and one of the most influential elements of [[Cleyran]] culture. &lt;br /&gt;
&lt;br /&gt;
Some interesting notes: Three of the four suits in Cleyran Tableau Nouveau decks routinely feature the Marquess of Montclair ( [[Louis Legrande]] as the King of Spears, the Marquess of Bernicia ( [[Henry Deschamps]] ) as the King of Hearts, and the Marquess of Deira () as the King of Clovers, with the King of Gems varying depending on the deck maker and often being portrayed by the King of Lugal since the alliance between Cleyr and Lugal was solidified. The pandering to the King of Lugal and flattering his wealth is another factor in why the deck became popular with the Lugalin. Presenting the Marquess of Deira as a king helped to smooth out the political tensions over portraying the Marquess of Bernicia as a king by suggesting a triumvirate in which the King of Cleyr is the first among the nobility controlling the major provinces of Cleyr. Northern Cleyran decks also have a tendency to pander to the regionally important Marquess of Valois by presenting him as the King of Gems. Due to local production of blue pigment and ink, as well as Cleyran expressions relating to winter often including the word &amp;quot;blue&amp;quot;, these are the decks most likely to use blue ink for the gems suit. In western Cleyr and especially in some places near the Lugalin border, the dwarven king [[Ushrir]] is presented as the King of Gems instead due to the role of his kingdom in mineral trade with Cleyr and as a means of distancing the locals from the King of Lugal in the areas disputed between Lugal and Cleyr.&lt;br /&gt;
&lt;br /&gt;
This set is based on real life standard playing cards, to have a 1:1 analogue for gameplay&#039;s sake.&lt;br /&gt;
&lt;br /&gt;
== Tally ==&lt;br /&gt;
&lt;br /&gt;
Tally is a popular game in Western Kalom and other coasts on the [[Inner Sea]]. It is thought to be adapted from the skills used in harbour work and shipping.&lt;br /&gt;
&lt;br /&gt;
The Tally deck is the deck used in it.&lt;br /&gt;
&lt;br /&gt;
Resources&lt;br /&gt;
1&lt;br /&gt;
5&lt;br /&gt;
10&lt;br /&gt;
100&lt;br /&gt;
&lt;br /&gt;
It is based around resource management.&lt;br /&gt;
&lt;br /&gt;
== Tarocchi ==&lt;br /&gt;
&lt;br /&gt;
Tarocchi are playing card games similar to the card games using tarot cards in real life ( which are collectively known as tarocchini. ) They use decks also called tarocchi or tarot and these decks and their uses as playing cards and divination tools are similar in function but not in form to real life tarot decks. These decks are much more complex than their real world counterpart, consisting only of around sixty trump cards representing different social positions, natural features, or abstract concepts with no numbered cards whatsoever. The exact rules are very complex being developed over many centuries, which has lead to them largely being supplanted by simpler card decks and games.&lt;br /&gt;
&lt;br /&gt;
Due to their ritualistic use in divinations rituals and their longstanding history, they are still printed despite the decline of using them for their primary purpose as playing cards. These divination rituals are not arcane magic, however, and attempting to use them as such results in nothing happening. Rather any &amp;quot;divination&amp;quot; done with them is usually through means of charlatainry, cold reading, persuasion, and mild hypnosis, sometimes augmented with actual enchantment magic to create a self-fulfilling prophecy desired by the reader. In some rare cases fate, coincidence, or supernatural interventions through actual magic can cause a genuine prediction to come from a tarocchi reading. It is also not uncommon for demons to manipulate people by use of &lt;br /&gt;
&lt;br /&gt;
Wizards tend to either love or hate tarocchi decks, but mostly regard them as the magical equivalent of pseudoscience. The ones that love them praise their high artistic quality and representation of a wide margin of concepts and archetypes, as well as society&#039;s various classes and roles. They may even enjoy the traditional games played with them, but the draw is usually in their high compatibility with very archetype-based and systematic ways of thinking. The ones that hate them hate them because of how widely people believe in their efficacy and act irrationally and dangerously supersition based on &amp;quot;predictions&amp;quot; while often completely dismissing legitimate divination magic and the insisted advice of wizards. They also tend to be the wizards that find archetypes to too easily be stereotypes and find systematic ways of thinking are often applied to reality in a stifling and inaccurate way and see the tarocchi decks as both encouraging and being symptomatic of this sort of mindset and prescriptive approach to knowledge.&lt;br /&gt;
&lt;br /&gt;
Completely outside the realm of use as a game or as a &amp;quot;magical&amp;quot; implement these decks can also be useful as a means of helping someone to introspect on their situation by having them give free responses to different sequences of cards, constructing a narrative based on it that can help draw out their current fears, anxieties, and desires that they&#039;d be unable to face otherwise. This may be done when someone is a particularly superstitious and anxious person and would be otherwise very avoidant of even mentally acknolwedging these internal issues.&lt;br /&gt;
&lt;br /&gt;
These are not to be confused with the various forms of binding spells to cards as it is actually very difficult to maintain the traditional patterns and symbolism alongside the necessary arcane geometries and glyphs, although it has been done on more than one occassion as a doctoral thesis at the University of Nes. &lt;br /&gt;
&lt;br /&gt;
It is not necessary to too accurately simulate these decks, but it&#039;d be better to use either regular playing cards or a true tarot deck with the minor arcana included than to just use the major arcana or trumps of a tarot deck. It will also need to be approached on a case-by-case basis as using actual tarot is likely to miss the point of their use and be too heavily wound up in real world preconceptions about tarot. Generally speaking, it is ill advised to introduce tarot to a deck without discussing it with your players first as they may exhibit the attitudes and behaviours that in-game characters due for all sorts of personal reasons. They should especially not be shown to be a reliable means of acquiring information for the players. If you want to have a deck that actually &#039;does&#039; have use in predicting the future, that is not what this deck is for and should likely be a magical artifact of at least Uncommon rarity. This deck is for roleplaying purposes and worldbuilding, not for extracting information from the DM.&lt;br /&gt;
&lt;br /&gt;
== Hanafuda ==&lt;br /&gt;
Hanafuda 花札&lt;br /&gt;
&lt;br /&gt;
== Morifuda ==&lt;br /&gt;
Morifuda 森札&lt;br /&gt;
&lt;br /&gt;
一 二 三 四 五 六 七 八 九 十 : 1-10&lt;br /&gt;
&lt;br /&gt;
酋長 - Chieftan&lt;br /&gt;
書士 - Scribe/Calligrapher ( 行政書士 Administrative Scribe )&lt;br /&gt;
博徒 - Gambler&lt;br /&gt;
野心&lt;br /&gt;
&lt;br /&gt;
== Njaetti ==&lt;br /&gt;
&lt;br /&gt;
Njaetti are a type of playing card used by [[Elti]] mariners. They are relatively uncommon in Kalom due to the corrosive effects of sea water on paper and parchment.&lt;/div&gt;</summary>
		<author><name>GeigerCounter</name></author>
	</entry>
	<entry>
		<id>https://bomsil.somethinghub.com/index.php?title=Playing_cards&amp;diff=164</id>
		<title>Playing cards</title>
		<link rel="alternate" type="text/html" href="https://bomsil.somethinghub.com/index.php?title=Playing_cards&amp;diff=164"/>
		<updated>2023-12-12T18:20:15Z</updated>

		<summary type="html">&lt;p&gt;GeigerCounter: /* Tally */  Added the very basic outline. Need more info.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Cleyran Traditional Decks ==&lt;br /&gt;
&lt;br /&gt;
The older, traditional decks in use among Cleyrans, especially outside of Cleyr, from which the Tableau Nouveau was derived. Unlike many other cultures, conservative Cleyrans typically do not gamble and do not approve of gambling due to the extreme poverty in which Cleyrans have historically lived and due to associations with several criminal behaviours. Nonetheless, having games to play for amusement that can be easily carried with them is invaluable and this lead to the development of playing card games. Card sets are often lovingly illustrated and can be very esoteric with very large sets. Games played with these can border on puzzle games or even strategic board games and some rulesets and card sets almost encourage a sort of rudimentary trading card game as these decks are not completely standardized and often allow substitutions of different cards which behave differently in the context of what is otherwise the same game. Some games indeed seem to resemble puzzle games or perhaps strategy board games played with cards in place of tokens. However there are a few deck types which are more or less standard and used which fall into three general categories:&lt;br /&gt;
&lt;br /&gt;
* Courtly Decks: Decks based around different ranks and factions of nobility and military, most popular in [[Cleyr]] and especially [[Bernicia]]. These generally have no number cards whatsoever. These are thought to have been invented in Cleyr relatively early in its history, but have been in use for over a century. This type of deck is thought to be the major contributor to the three non-numeric ranks in the Tableau Nouveau, as well as one of the major factors in deciding the heart as a suit since the heart symbol is one associated with Bernician nobility and frequently showing up in heraldry of prominent families, most notably the [[Deschamps]]. This kind of deck has recently come under great scrutiny by the government of Cleyr who do not like the promotion of the idea of a King of Bernicia. Nonetheless, attempts to censor or ban these decks have proven futile and the existence of a King of Hearts in the Tableau Nouveau which has already spread well beyond Cleyr make the point somewhat moot.&lt;br /&gt;
* Number and Seasons Decks: Decks of 80 or 100 cards divided into four suits based on season, represented chiefly by a plant indicative of the season. ( Clovers for spring, Wheat for Summer, Maple leaves for Fall, and either none or a fallen log for the winter. ) There are cards one to twenty for each suit and in some decks an additional five cards representing a seasonal scene or event. This type of deck had the largest influence on the development of the Tableau Nouveau and the colour of the four seasonal plants is one of the factors that influence the colours of the suits in that deck. These decks are generally the most traditional of all, with usage spanning hundreds of years before the establishment of the Kingdom of Cleyr. Variations of these are typically in number of cards, with 12 being the second most common number of cards per suit after 20 and a few more recent decks being patterned after the Tableau Nouveau in having 10. In general Number and Season decks evoke a sort of nostalgia or rustic feeling amongst Cleyrans and for Cleyrans who still live as vagabonds outside of Cleyr, they are an artistic expression of a hope and longing for peaceful prosperity and an idyllic life that the Kingdom of Cleyr represents to them. &lt;br /&gt;
* Army Decks: Very complex decks with cards depicting and representing different ranks and numbers of soldiers with art often commemorating some particular hero or noteworthy battle. This archetype of deck is one of the most in flux and predates the establishment of the Kingdom of Cleyr by at least a few hundred years, but became immensely more popular after its founding. Outside of Cleyr, decks with cards based around professions are also used in a very similar manner and can be categorized in the same category as Army Decks and some games mix the tradesmen cards, military themed cards, and cards from Courtly Decks into a long-form role-playing game, especially in their use outside of Cleyr in which the cards are used in addition with other mediums in order to help teach Cleyran children about Cleyran history, religion, and mythology. However, the most popular use of Army Decks is in strategy games, which include war simulation games used to teach tactics and strategy to players and in some sense live out vicarious revenge fantasies against groups of people who have historically persecuted Cleyrans as vermin. &lt;br /&gt;
&lt;br /&gt;
== Tableau Nouveau ==&lt;br /&gt;
&lt;br /&gt;
A simplifed deck of 52 or 54 cards invented relatively recently by Cleyran nobles, consisting of four suits: spears ( spades ), clovers ( clubs ), hearts, and gems ( diamonds ) with 13 cards a piece and an optional two joker cards: the jester and the mage. The cards go from ace to ten, with three additional ranks of Knight ( abbreviated C for Chevalier, equivalent to the Jack ), Queen ( abbreviated D for Dame, French for Lady ), and King ( abbreviated R for Roi. ) It was designed to be quickly printed on paper or parchment using stamps in a single colour, but sets also exist using two colours ( red and black, the cheapest ink colours ) or four ( black for spears, red for hearts, yellow for gems, and green for clovers. Sometimes blue ink is used for gems when it is more available. ) &lt;br /&gt;
&lt;br /&gt;
The deck immediately became popular among Lugalin diplomats and university students who approved of the simplicity of games that could be played with the deck compared to the existing card games and decks popular in Nes. After negotiations, a set of card stamps and a frame for cutting the paper to size were purchased and quickly replicated and refined at the University of Nes which already had a long tradition of card making for magical purposes. From there it quickly spread outward to all social strata for reason of the mass production and simplicity of the card designs and games and is even slowly being adopted by some [[Syg|Sygol]] gamblers as an alternative to the similar [[Morifuda]].  It has become the Common playing card set in Kalom and one of the most influential elements of [[Cleyran]] culture. &lt;br /&gt;
&lt;br /&gt;
Some interesting notes: Three of the four suits in Cleyran Tableau Nouveau decks routinely feature the Marquess of Montclair ( [[Louis Legrande]] as the King of Spears, the Marquess of Bernicia ( [[Henry Deschamps]] ) as the King of Hearts, and the Marquess of Deira () as the King of Clovers, with the King of Gems varying depending on the deck maker and often being portrayed by the King of Lugal since the alliance between Cleyr and Lugal was solidified. The pandering to the King of Lugal and flattering his wealth is another factor in why the deck became popular with the Lugalin. Presenting the Marquess of Deira as a king helped to smooth out the political tensions over portraying the Marquess of Bernicia as a king by suggesting a triumvirate in which the King of Cleyr is the first among the nobility controlling the major provinces of Cleyr. Northern Cleyran decks also have a tendency to pander to the regionally important Marquess of Valois by presenting him as the King of Gems. Due to local production of blue pigment and ink, as well as Cleyran expressions relating to winter often including the word &amp;quot;blue&amp;quot;, these are the decks most likely to use blue ink for the gems suit. In western Cleyr and especially in some places near the Lugalin border, the dwarven king [[Ushrir]] is presented as the King of Gems instead due to the role of his kingdom in mineral trade with Cleyr and as a means of distancing the locals from the King of Lugal in the areas disputed between Lugal and Cleyr.&lt;br /&gt;
&lt;br /&gt;
This set is based on real life standard playing cards, to have a 1:1 analogue for gameplay&#039;s sake.&lt;br /&gt;
&lt;br /&gt;
== Tally ==&lt;br /&gt;
&lt;br /&gt;
Tally is a popular game in Western Kalom and other coasts on the [[Inner Sea]]. It is thought to be adapted from the skills used in harbour work and shipping.&lt;br /&gt;
&lt;br /&gt;
The Tally deck is the deck used in it.&lt;br /&gt;
&lt;br /&gt;
Resources&lt;br /&gt;
1&lt;br /&gt;
5&lt;br /&gt;
10&lt;br /&gt;
100&lt;br /&gt;
&lt;br /&gt;
It is based around resource management.&lt;br /&gt;
&lt;br /&gt;
== Tarocchi ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hanafuda ==&lt;br /&gt;
Hanafuda 花札&lt;br /&gt;
&lt;br /&gt;
== Morifuda ==&lt;br /&gt;
Morifuda 森札&lt;br /&gt;
&lt;br /&gt;
一 二 三 四 五 六 七 八 九 十 : 1-10&lt;br /&gt;
&lt;br /&gt;
酋長 - Chieftan&lt;br /&gt;
書士 - Scribe/Calligrapher ( 行政書士 Administrative Scribe )&lt;br /&gt;
博徒 - Gambler&lt;br /&gt;
野心&lt;br /&gt;
&lt;br /&gt;
== Njaetti ==&lt;br /&gt;
&lt;br /&gt;
Njaetti are a type of playing card used by [[Elti]] mariners. They are relatively uncommon in Kalom due to the corrosive effects of sea water on paper and parchment.&lt;/div&gt;</summary>
		<author><name>GeigerCounter</name></author>
	</entry>
	<entry>
		<id>https://bomsil.somethinghub.com/index.php?title=Template:DNDSpell&amp;diff=163</id>
		<title>Template:DNDSpell</title>
		<link rel="alternate" type="text/html" href="https://bomsil.somethinghub.com/index.php?title=Template:DNDSpell&amp;diff=163"/>
		<updated>2023-12-12T13:09:52Z</updated>

		<summary type="html">&lt;p&gt;GeigerCounter: Created page with &amp;quot;&amp;lt;div class=&amp;quot;spell_rule_block&amp;quot; style=&amp;quot;background:#ffffdb;color:#dd0011&amp;quot; &amp;gt; &amp;lt;span style=&amp;quot;font-family:serif; font-size:1.5em;text-transform:uppercase&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;{{{Name}}}&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;  &amp;lt;/div&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;spell_rule_block&amp;quot; style=&amp;quot;background:#ffffdb;color:#dd0011&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family:serif; font-size:1.5em;text-transform:uppercase&amp;quot;&amp;gt;&#039;&#039;&#039;{{{Name}}}&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>GeigerCounter</name></author>
	</entry>
	<entry>
		<id>https://bomsil.somethinghub.com/index.php?title=Forgotten_Realms&amp;diff=162</id>
		<title>Forgotten Realms</title>
		<link rel="alternate" type="text/html" href="https://bomsil.somethinghub.com/index.php?title=Forgotten_Realms&amp;diff=162"/>
		<updated>2023-12-12T13:07:39Z</updated>

		<summary type="html">&lt;p&gt;GeigerCounter: Created page with &amp;quot;The Forgotten Realms, also called Faerûn after the most commonly used continent of Toril the primary planet of the setting, is the &amp;quot;official&amp;quot; setting used by Wizards of the Coast in their Dungeons &amp;amp; Dragons books, supplemental material, and brand extension. It is considered the default template by many who are new to fantasy TTRPGs, but is by no means the only setti...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Forgotten Realms, also called [[https://forgottenrealms.fandom.com/wiki/Faer%C3%BBn|Faerûn]] after the most commonly used continent of [[https://forgottenrealms.fandom.com/wiki/Toril|Toril]] the primary planet of the setting, is the &amp;quot;official&amp;quot; setting used by Wizards of the Coast in their Dungeons &amp;amp; Dragons books, supplemental material, and brand extension. It is considered the default template by many who are new to fantasy TTRPGs, but is by no means the only setting even in official WOTC material. Still, as many of the common expectations of new players are probably shaped by Forgotten Realms to some extent it can be useful to make contrasts when something about Bomsil is very different.&lt;/div&gt;</summary>
		<author><name>GeigerCounter</name></author>
	</entry>
	<entry>
		<id>https://bomsil.somethinghub.com/index.php?title=Bernicia&amp;diff=161</id>
		<title>Bernicia</title>
		<link rel="alternate" type="text/html" href="https://bomsil.somethinghub.com/index.php?title=Bernicia&amp;diff=161"/>
		<updated>2023-12-12T01:26:49Z</updated>

		<summary type="html">&lt;p&gt;GeigerCounter: Created page with &amp;quot;{{Stub}} {{Incomplete}}  Bernicia is one of the major provinces of Cleyr.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Incomplete}}&lt;br /&gt;
&lt;br /&gt;
Bernicia is one of the major provinces of [[Cleyr]].&lt;/div&gt;</summary>
		<author><name>GeigerCounter</name></author>
	</entry>
</feed>